• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=Erfly;37415673]We need a new PDA before a new Sapper, and since the slot was added, we can guess that one is in the works at the moment.[/QUOTE] THIS: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=87874066&searchtext=[/url] Plus an elegant solution to making a hat a weapon, as far as crafting and drop goes. would be great. The biggest hurdle of this switch is probably not even the custom animations, but rather making a misc suddenly super common and treated as a weapon after so long on the market.
[QUOTE=ned_ballad;37416307]THIS: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=87874066&searchtext=[/url] Plus an elegant solution to making a hat a weapon, as far as crafting and drop goes. would be great. The biggest hurdle of this switch is probably not even the custom animations, but rather making a misc suddenly super common and treated as a weapon after so long on the market.[/QUOTE] They could collaborate with the makers of Fallout to create a new set of buildings with new stats to go along with it and match the Fallout theme.
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[QUOTE=BigJoeyLemons;37416419]They could collaborate with the makers of Fallout to create a new set of buildings with new stats to go along with it and match the Fallout theme.[/QUOTE] the odds of that happening is like non-existant
[QUOTE=ned_ballad;37416307]The biggest hurdle of this switch is probably not even the custom animations, but rather making a misc suddenly super common and treated as a weapon after so long on the market.[/QUOTE] Doesn't neccesarily have to become super common, just don't give it any unique stats and just let it be a cool reskin. So it will be like the Big Kill and Lugermorph. People will like it for the same reason that they like Big Kill despite just being a reskin, because it's a promo, it's cool, and they may be fans of the series.
I don't want Valve getting any ideas about making reskins drop and craft like hats.
[QUOTE=ned_ballad;37416739]I don't want Valve getting any ideas about making reskins drop and craft like hats.[/QUOTE] Why, they already do it with all new cosmetic promos (as far as I can tell). It seems unlikely that they'll make any new promos and reskins behave the same way as the Big Kill and Lugermorph, or Max's head. They probably want to avoid making new promos that are very hard to obtain for the real fans who missed out on them.
[QUOTE=ned_ballad;37416703]the odds of that happening is like non-existant[/QUOTE] A man can dream, can't he?
If they want to make it a weapon reskin, they should just make unique ones vintage, leave genuines alone, and have all new ones be unique. Problem solved.
[QUOTE=Armisael;37417514]If they want to make it a weapon reskin, they should just make unique ones vintage, leave genuines alone, and have all new ones be unique. Problem solved.[/QUOTE] I wouldn't mind this... (I seriously want to get that Big Kill.)
This probably doesn't have much to do with any kind of new update or sapper, but I heard a rumor that there is going to be a Night of the Living Update 2.
[QUOTE=jimbobjoe1234;37417644]This probably doesn't have much to do with any kind of new update or sapper, but I heard a rumor that there is going to be a Night of the Living Update 2.[/QUOTE] [URL="http://halloween.tf2mods.net/"]Don't know[/URL] [URL="http://halloween.tf2mods.net/submission.html"]anything[/URL] [URL="http://halloween.tf2mods.net/rules.html"]about that...[/URL]
[QUOTE=jimbobjoe1234;37417644]This probably doesn't have much to do with any kind of new update or sapper, but I heard a rumor that there is going to be a Night of the Living Update 2.[/QUOTE] Man, you must have some crazy good inside sources.
[QUOTE=Armisael;37417514]If they want to make it a weapon reskin, they should just make unique ones vintage, leave genuines alone, and have all new ones be unique. Problem solved.[/QUOTE] Yea I'd prefer the item as a PDA to be honest. Especially if the implemented custom animations and added a strange variant. [editline]26th August 2012[/editline] OMG BWAHAHAHA the spectator client for i46 just crashed with the hl2.exe not responding error at a key point in the match
You know what would be really handy? A list of weapons that haven't been used in crafting recipes yet. Really annoyed at the recent recipes, I try to keep two of everything, but no one without alts had 3 spy-cicles, what are they trying to encourage?
[QUOTE=JohnnyGoGo;37418617]You know what would be really handy? A list of weapons that haven't been used in crafting recipes yet. Really annoyed at the recent recipes, I try to keep two of everything, but no one without alts had 3 spy-cicles, what are they trying to encourage?[/QUOTE] Clearly, more Mad Milks must be obtained.
What happened to the balacing thread we had?
[QUOTE=Damian0358;37419614]What happened to the balacing thread we had?[/QUOTE] Didn't you ask this before? I think that thread is dead, now...
Probably had nothing to do with the three alternate threads people made.
I hope that they do some simplifying of the crafting system. No one has the time to click all of those metal buttons. The recipes for metal should all be straightforward, like if you're crafting a refined there's a button that adds 3 reclaimed, and if you don't have 3 reclaimed then it doesn't work.
[QUOTE=BigJoeyLemons;37419841]I hope that they do some simplifying of the crafting system. No one has the time to click all of those metal buttons. The recipes for metal should all be straightforward, like if you're crafting a refined there's a button that adds 3 reclaimed, and if you don't have 3 reclaimed then it doesn't work.[/QUOTE] The problem with this, is that it may choose items you don't want, for example, you want to make a scrap. It chooses a vintage weapon and a genuine weapon.
[QUOTE=Erfly;37419908]The problem with this, is that it may choose items you don't want, for example, you want to make a scrap. It chooses a vintage weapon and a genuine weapon.[/QUOTE] Make it only work with the metal
[QUOTE=ned_ballad;37416307]THIS: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=87874066&searchtext=[/url] Plus an elegant solution to making a hat a weapon, as far as crafting and drop goes. would be great. The biggest hurdle of this switch is probably not even the custom animations, but rather making a misc suddenly super common and treated as a weapon after so long on the market.[/QUOTE] I'd love this, though it sort of seems that the tf2 team seems to ignore workshop submissions that fall into the idea/suggestions department. Quite a shame considering that their are a lot of decent suggestions for paint ideas as well as fixes/improvements on items that are submitted by people who weren't involved with the creation of an item.
I just bought a Triad Trinket, tried to change the style so my Sniper had a manly chest of luscious hair, and it ended up crashing my game...
[QUOTE=ned_ballad;37419972]I just bought a Triad Trinket, tried to change the style so my Sniper had a manly chest of luscious hair, and it ended up crashing my game...[/QUOTE] That's clearly a subtle story hint that the Sniper is not from Australia, he's a New Zealander. This is the only explanation for why the game is rejecting the prospect of him having luxurious chest hair.
[QUOTE=spd12;37420189]That's clearly a subtle story hint that the Sniper is not from Australia, he's a New Zealander. This is the only explanation for why the game is rejecting the prospect of him having luxurious chest hair.[/QUOTE] That would explain why he has no mustache.
[QUOTE=spd12;37420189]That's clearly a subtle story hint that the Sniper is not from Australia, he's a New Zealander. This is the only explanation for why the game is rejecting the prospect of him having luxurious chest hair.[/QUOTE] That would actually be really entertaining to see worked into his character. He's a New Zealander in denial.
Just a minor question, but how exactly does one get a list of sound names that are listed like "SoundType.SoundClip"? Like "Weapon_SniperRailgun_Large.Single", "Weapon_Gatling.Draw", "Scout.BattleCry02", etc. Because I want to have a sound of my choice play when the spawn of the wave starts. [code] Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 300 FirstSpawnWarningSound "Player.YouAreIt"[/code] [b]Edit:[/b] Never mind, they're in the gamesounds text files.
[QUOTE=ned_ballad;37419972]I just bought a Triad Trinket, tried to change the style so my Sniper had a manly chest of luscious hair, and it ended up crashing my game...[/QUOTE] This happens to me with the Groucho Glasses. I did manage to change the style without crashing the game, but this has the added benefit of just straight up crashing the game whenever someone else or me switch to a class with said glasses.
I just preferred old crafting system, sure it needed improving but I don't see why they had to make it more difficult and tedious to use. Damn I miss how easy it was crafting and trading, you needed to start the game up for trading, but it was better than waiting for steam to respond. Edit: I thought I refreshed the page, pardon me.
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