• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=ned_ballad;37461479]since we haven't had an update this week, it seems to me they believe they have tackled the major bugs of MvM that required instant attention.[/QUOTE] I highly doubt that. (My nice way of saying "Laughable.")
[QUOTE=ned_ballad;37460809]it's the opposite for me. I have weapon OCD, but not for their quality, just the actual weapon itself, so having a cheaper, non strange variant would allow me to complete my collection that I will never fill now because of how stupid hard it is to get all the botkillers.[/QUOTE] I can certainly understand this. It's why I simply avoid stranges. I guess that I'd just rather see things simplified by making current versions more attainable (for traders purposes it doesn't matter anyway, MvM is like the strange crate that doesn't go away, everything will get less rare regardless), rather than introducing new versions. Ah well, I suppose even if they [I]do[/I] make new versions it won't impact me personally that much. I collect in clean, normal, non-strange quality, so I suppose a cheap, non-strange version of current botkillers stands to benefit me personally. I do wince though for true completionists.
Looking in the Workshop and finding taunt, I see some taunts that I could actually imagine to be in the game. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=82177564&searchtext=taunt[/url] (The Sniper one is the one I think he should reanimate. It looks horrible.) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=21103&searchtext=taunt[/url] (Could see this on the Heatmaker, because assasins don't wave. They keep their eyes on their prey.) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5780&searchtext=taunt[/url] (Obvious reason) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5784&searchtext=taunt[/url] (Seems like something that would relate to it) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5788&searchtext=taunt[/url] (I just think that this could work for that weapon) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=7145&searchtext=taunt[/url] (Would work for the Pocket Pistol, as he is supposed to be a criminal) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=6669&searchtext=taunt[/url] (Would work for the BFB, same reason as above)
sup tried mann up for first time we go all the way to wave 5 then 6 starts the tank breaks trough the hole and then HL2.Exe has stopped working FOR FUCK SAKE
[QUOTE=werewolf0020;37461997]sup tried mann up for first time we go all the way to wave 5 then 6 starts the tank breaks trough the hole and then HL2.Exe has stopped working FOR FUCK SAKE[/QUOTE] mvm has caused me to crash more times than the rest of my entire tf2 life
[QUOTE=werewolf0020;37461997]sup tried mann up for first time we go all the way to wave 5 then 6 starts the tank breaks trough the hole and then HL2.Exe has stopped working FOR FUCK SAKE[/QUOTE] My machine seems to be very very crash proof. Only thing that comes close to crashing is that when I'm joining a server, my game blocks. But after like 2-3 minutes, it unblocks and I go on the server.
Too late for any surprises now. Tomorrow does seem plausible for something, even if just a bugfix.
[QUOTE=Damian0358;37461975]Looking in the Workshop and finding taunt, I see some taunts that I could actually imagine to be in the game. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=82177564&searchtext=taunt[/url] (The Sniper one is the one I think he should reanimate. It looks horrible.) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=21103&searchtext=taunt[/url] (Could see this on the Heatmaker, because assasins don't wave. They keep their eyes on their prey.) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5780&searchtext=taunt[/url] (Obvious reason) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5784&searchtext=taunt[/url] (Seems like something that would relate to it) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=5788&searchtext=taunt[/url] (I just think that this could work for that weapon) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=7145&searchtext=taunt[/url] (Would work for the Pocket Pistol, as he is supposed to be a criminal) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=6669&searchtext=taunt[/url] (Would work for the BFB, same reason as above)[/QUOTE] Not a single one of those is on par with valve's taunt animations in my opinion.
One of the few taunts on the Workshop I have seen that actually seemed to be up to par with Valve's was the Pip Boy one
[QUOTE=Thatrandomuser;37462273]Not a single one of those is on par with valve's taunt animations in my opinion.[/QUOTE] I just pointed them out as taunts I could imagine in the game. Reanimate them to Valve taunt quality and they might be good. [QUOTE=ned_ballad;37462284]One of the few taunts on the Workshop I have seen that actually seemed to be up to par with Valve's was the Pip Boy one[/QUOTE] Didn't include that in my list because it had more then just a taunt animation.
[thumb]http://www.sourceop.com/hell-met/TF2/gibs.jpg[/thumb] relevant
[QUOTE=Hell-met;37462362][thumb]http://www.sourceop.com/hell-met/TF2/gibs.jpg[/thumb] relevant[/QUOTE] And it's all ruined by a single stray sentry buster.
[QUOTE=Mr_Awesome;37462405]And it's all ruined by a single stray sentry buster.[/QUOTE] Pretty sure those sentries all already destroyed. It's the left over bits that always floats around. Plus he has no sentry.
this week I sent two emails to Valve. One about the all class hat bug that's super annoying, sent to the entire TF team, and an email to Mike the music man about Meet the Sniper music and if there's anything in his desk they can add to the game as a replacement for MtS music. I'm really hoping that all class hat bug is fixed. It's so terrible having my wiki cap float around just because I changed classes.
[QUOTE=ned_ballad;37462675]this week I sent two emails to Valve. One about the all class hat bug that's super annoying, sent to the entire TF team, and an email to Mike the music man about Meet the Sniper music and if there's anything in his desk they can add to the game as a replacement for MtS music. I'm really hoping that all class hat bug is fixed. It's so terrible having my wiki cap float around just because I changed classes.[/QUOTE] Send them a scathing email about the phlogistinator and the broken relation between its hitboxes and its effect next, please?
Also we're rounding out the one year anniversary of f00l working at Valve. Thanks for fixing bugs and making trading easier. Also go back to the TF team please ;)
[QUOTE=ned_ballad;37462913]Also we're rounding out the one year anniversary of f00l working at Valve. Thanks for fixing bugs and making trading easier. Also go back to the TF team please ;)[/QUOTE] We should all get drunk on the anniversary.
I don't actually know the real date, I was just reading an old Reddit post that led me to his AMA, which mentioned late August as a start date [editline]30th August 2012[/editline] I also found this funny from his AMA, when asked about new hats he would add [quote]and socks and scarves and gloves and rings and anklets[/quote] New socks and a scarf would be added a month later. A ring 6 months later, Scout is getting new gloves in the near future. So we're just missing an anklet lol
[QUOTE=Hell-met;37462362][thumb]http://www.sourceop.com/hell-met/TF2/gibs.jpg[/thumb] relevant[/QUOTE] Sentry Fort. No [del]girls[/del] spies allowed.
[QUOTE=ned_ballad;37462913]Also we're rounding out the one year anniversary of f00l working at Valve. Thanks for fixing bugs and making trading easier. Also go back to the TF team please ;)[/QUOTE] that guy said he'd fix my bottle
[QUOTE=ned_ballad;37462913]making trading easier.[/QUOTE] who did what now
[QUOTE=ned_ballad;37462913]making trading easier.[/QUOTE] In an email exchange with him about a year ago, he told me that he did not have anything to do with the Steam Trading system, it was started before he was hired.
[QUOTE=NeoDement;37463702]that guy said he'd fix my bottle[/QUOTE] I honestly am surprised it hasn't been fixed yet, as it's such a simple error. Also ghost pages are cool.
[QUOTE=ned_ballad;37461479]since we haven't had an update this week, it seems to me they believe they have tackled the major bugs of MvM that required instant attention. Now we'll probably slowly go back to secondary sort of bugs, and more minor changes. Probably tomorrow.[/QUOTE] You want an update? I'll give you an update [QUOTE][B]Team Fortress 2[/B] -Mann vs Machine: --Fixed Upgrade Stations charging you for two canteens instead of one --Added a "Watch" upgrade tab in the upgrade station --Fixed some weapons having upgrades that didn't do anything --Added upgrades for weapons that didn't have upgrades before, such as the Wrangler --Fixed upgrades stations not playing their respective song --Fixed Botkiller wepaons attachements carriyng over to other weapons --Added a new Special bot: Moneybag Scout. Has a rare chance of spawning during any wave and will drop money if shoot. --Fixed Mann Up mode not awarding drops and upgrading progesssion in some cases --Fixed the Mann Up badge unequipping itself after completing a previously uncompleted mission --Tank gates will not respawn if they have been destroyed before and if the current wave has been lost --Vouchers now allow entry in Mann Up mode --Fixed giant robots using the regular sized head --Added the command tf_mvm_enablegibs. If set to 1, gibs are enabled in MvM. --Players that have left a Mann Up game can now reconnect within two minutes; their spot cannot be taken during that time -Fixed all-class hats using the placement of the previous class -Fixed the Tank using MONOCULUS' health bar when spawned outside of MvM -Sleeping Dogs promos are now tradable -Fixed Genuine Cleaver not being usable in medieval -Fixed Genuine Neon not playing the bass sound taunt -AWPer Hand is now tradable -The Battery Bandolier can now be equipped by the Soldier and the Pyro [B]Undocumented changes[/B] -The AWPer Hand is now craftable -Added a style for the Battery Bandolier that revert the colors to their original state -Some weapons now have more upgrades available -Added new MvM upgrades: -xs Shorter respawn time, +x% Sentry upgrade radius, -xs Sentry downtime, +x% Shield Efficacity, +x% Cloaking duration, +x% Damage Absorbtion, Heal multiple targets, +x Resistance to backstabs, Shock victims, +x% Charge duration, +x% Turning control -Added the Fill Uber canteen upgrade[/QUOTE]
Moneybag Scout? Reminds me of the Treasure Demons from Diablo 3. Yeah I know, the Money Spider concept isn't exclusive to that game. Nonetheless it'll be fun to blow that golden tit to pieces and gather the tasty dosh. All we need is Constable Briar, Lieutenant Masterson, Harry Enfield and Kevin Clamely (the Patriarch), and we have ourselves a Gmod video.
So someone mentioned if we'll get more MvM maps/co-op games. Do you guys think/hope we'll get any [I]new[/I] Co-op games to Tf2, considering how in the menu there's a different option for going to either Multiplayer or Co-op mode? I think it would be sweet if we got more different co-op modes, with either a mode for 10 people or just 2 people.
[QUOTE]--Fixed giant robots using the regular sized head[/QUOTE] This isn't actually a glitch or anything. The giant robots actually have in game models (looking at the models in source SDK) with normal sized heads on purpose.
the players disconnecting and being unable to rejoin is something Valve said they were working on. I'd also like to see the ability for you to invite friends to matchmaking games after they've started.
Tonight we'll know if Valve will start doing weekly items again.
I miss those updates. One map fix, one new item, a handful of smaller bugs. We worked through a lot of issues from January to June, including fixing the Warrior's Spirit, adding lots of new styles, fixing the Rocket Jumper, Community Schema 1, fixed Aspect clipping, and the new Soda Popper. They were sometimes small, but they generally delivered enough. [editline]30th August 2012[/editline] also Steam Greenlight comes out today
Sorry, you need to Log In to post a reply to this thread.