Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
[QUOTE=1112e;37473639][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=92975071&searchtext="]shIT begins.[/URL][/QUOTE]
hoping that bad link isn't promoting gotham city imposters going f2p
edit: oh greenlight link. that place is flooded with jank atm
[QUOTE=tso;37473748]hoping that bad link isn't promoting [B]gotham city imposters going f2p[/B]
edit: oh greenlight link. that place is flooded with jank atm[/QUOTE]
Please tell me this isn't true.
how long until normal update time?
[QUOTE=HazzaHardie;37474092]how long until normal update time?[/QUOTE]
Sometime within the next hour or so.
[QUOTE=HazzaHardie;37474092]how long until normal update time?[/QUOTE]
Right around now through the next two hours
I miss new stranges and crates. I can not believe I just said that.
[QUOTE=Danzflor;37474218]I miss new stranges and crates. I can not believe I just said that.[/QUOTE]
The market's stale. I'd love new crates too. Then we can all go back to calling them cancerous.
Hell, I miss the weekly Workshop Miscs.
There's still a CS:GO update in the tubes, so don't be surprised if there's clogging in them that hasn't given us an early warning yet.
has anyone else noticed some of the robots sliding around in reference pose while they walk out of spawn? like civilians?
I don't know if we already resolved this issue, but I thought Testinglol said the first 3 maps would be Mannworks (which is in), Death Pit, and Cactus Valley? Why did they change the names of the other two maps?
[QUOTE=SockFC;37474948]I don't know if we already resolved this issue, but I thought Testinglol said the first 3 maps would be Mannworks (which is in), Death Pit, and Cactus Valley? Why did they change the names of the other two maps?[/QUOTE]
Coal town was probably improvised for the "museum" niche
And the whole soldier thing with cactus valley was probably added in really late in development
[QUOTE=SockFC;37474948]I don't know if we already resolved this issue, but I thought Testinglol said the first 3 maps would be Mannworks (which is in), Death Pit, and Cactus Valley? Why did they change the names of the other two maps?[/QUOTE]
Same reason why Soho was changed to Kong King, we don't know :v:
Decoy is Cactus Valley and Coaltown is Deathpit.
Soho was always a working title, it's not a very interesting name.
The deathpit isn't that major a feature of Coaltown unless you're a Pyro, so that name change is obvious.
Cactus Valley doesn't sum up Decoy at all, mentioning that it's not a real Mann Co facility in the title is a lot more relevant than mentioning there's some cactuses around.
Decoy is still Cactus Valley, it has the sign in it still.
Death Pit is Coaltown and obvious has many giant death pits.
I don't know why they changed the names, but you can see they had probably changed their minds very late.
I don't get why we have to defend decoy. Isn't the whole point to... be a disposable decoy???
[QUOTE=MightyMax;37475144]I don't get why we have to defend decoy. Isn't the whole point to... be a disposable decoy???[/QUOTE]
It's soldier's idea, it's bound to have flaws.
[QUOTE=MightyMax;37475144]I don't get why we have to defend decoy. Isn't the whole point to... be a disposable decoy???[/QUOTE]
the decoy was so well made everyone was tricked. even the soldier.
[QUOTE=MightyMax;37475144]I don't get why we have to defend decoy. Isn't the whole point to... be a disposable decoy???[/QUOTE]
You get rid of more robots if you defend the fake fort that the Robots keep coming towards!
when did they change the Cloak and Dagger?
Now when walking without cloak he flickers between full cloak, half cloak and no cloak really quickly, rather than just having half cloak.
[QUOTE=ned_ballad;37475259]when did they change the Cloak and Dagger?
Now when walking without cloak he flickers between full cloak, half cloak and no cloak really quickly, rather than just having half cloak.[/QUOTE]
Maybe to make it more noticeable?
so no update today?
[QUOTE=HazzaHardie;37475709]so no update today?[/QUOTE]
Just so.
I think the Weekly Workshop updates were probably Valve's way of compensating for delay in major updates. They probably knew MvM/Pyromania would take a while, so they kept sending out hats.
[QUOTE=Croshi;37475767]I think the Weekly Workshop updates were probably Valve's way of compensating for delay in major updates. They probably knew MvM/Pyromania would take a while, so they kept sending out hats.[/QUOTE]
they were nice though, and they even had a little system of meetings set up for them. They seemed pretty intent on continuing them, but then they just kind of stopped.
[QUOTE=ned_ballad;37475923]they were nice though, and they even had a little system of meetings set up for them. They seemed pretty intent on continuing them, but then they just kind of stopped.[/QUOTE]
what was the last item in this system?
[QUOTE=HazzaHardie;37476001]what was the last item in this system?[/QUOTE]
I assume the Liquor Locker.
[url=http://wiki.teamfortress.com/wiki/Item_timeline]Item Timeline[/url]
robin messaged me to remind him about our item next week due to them being busy in the internationals. Could be a whole valve thing and not just a dota 2 busy week.
[QUOTE=MightyMax;37475144]I don't get why we have to defend decoy. Isn't the whole point to... be a disposable decoy???[/QUOTE]
"[I]Mann up, nancy boys! I have just completed a spotless renovation of this worthless historic relic of a city, and upon inspection of my handy-work I have decuded it to be identical, if not better, to any kangaroo-kicking Australian Mann Co. facility. In fact Mister Hale has offered me a full refund of my hard earned [B]WAR[/B] dollars if we are able to maintain it in mostly "not exploded condition" as he wishes to convert it to a fully functional Mann Co. munitions factory, as it fulfills the average [B]100% worker danger quota[/B] mandated by Hale himself! Now, If I see [B]ANY[/B] of you still alive after this facility has been blown to kingdom camp I will personally shove my boot so far up your ass you'll be spitting out toenails 'till sunday!
... And if I should somehow [B]die[/B], no doubt valiently in the face of the [B]unstoppable robot horde[/B], you are hearby ordered to retrive my boot from my heroically mangled corpse and [B]kick your own ass![/B][/I]
should have strange buff banner in next crate
i'm SURE robots would boost that
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