• Major Update Speculation: V8: Rise of the Machines!
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[QUOTE=JohnnyGoGo;37482481]I'm pretty sure that's how they actually buffed the detonator. They made the pyro lighter, it's bit like how the deflect rocket jumping can make you go further and higher than a soldier rocket jumping because the soldier is heavier.[/QUOTE] there really isn't a way they could make it so the Detonator makes Pyro lighter without us knowing about it as an attribute. Pyro's weight is built into Pyro, I don't think it's something that can just be modified by a weapon without a matching attribute to go with it.
[QUOTE=ned_ballad;37482034]it should glow while you're flying, and keep the boost for a second or two after landing[/QUOTE] Just making it have a critboost while rocketjumping is enough. Nothing more, nothing less. It gives Soldiers a little wiggle room for landing a hit as they land on the ground. And it also gives the victims a good idea of what's flying at them in a similar vain as the chargin' targe, KGB, and every other critboosting item.
[QUOTE=JohnnyGoGo;37482481]I'm pretty sure that's how they actually buffed the detonator. They made the pyro lighter, it's bit like how the deflect rocket jumping can make you go further and higher than a soldier rocket jumping because the soldier is heavier.[/QUOTE] Detonator jump was buffed by increasing self push force from the projectile itself. It's something set that Valve can modify. Classes do not have certain weights to them - they all fall at the same speed. The reason why deflected rocket jumping makes you go further is because [url=http://wiki.teamfortress.com/wiki/Jumping#Pyro_rocket_jump]the Pyro has no self-damage resistance[/url], causing much further knockback on the Pyro than say, the Soldier.
but it's nearly impossible to reliably use the Market Gardener. We don't have spacial awareness in a video game, so we don't know quite how close to the ground we are. We can estimate based on context clues, but the awareness isn't there, making it difficult to judge timing when landing and knowing when the boost ends. A one second grace period would go a long way, with little reason not to do it.
Future TF2 promo? [url]http://www.theverge.com/gaming/2012/8/31/3282573/scribblenauts-unlimited-for-pc-to-use-steam-workshop-to-share-your/in/3044365[/url]
[QUOTE=dageek;37482903]Future TF2 promo? [url]http://www.theverge.com/gaming/2012/8/31/3282573/scribblenauts-unlimited-for-pc-to-use-steam-workshop-to-share-your/in/3044365[/url][/QUOTE] Wait... I once suggested about having a Notebook for a Scribblenauts promo a long time ago on SPUF. Obviously, I didn't think such a thing would happen because it was only on the DS. [b]VALVE, I WAS ONLY KIDDING, DON'T DO THIS TO ME![/b]
WB hasn't ever done a TF2 promo before.
I want some kind of ammo regain perk in mvm similar to the get health on kills
[QUOTE=HazzaHardie;37483083]I want some kind of ammo regain perk in mvm similar to the get health on kills[/QUOTE] I want [b]a lot[/b] more upgrade options. Hell, make a scroll bar for the upgrade pages if needed.
I'd rather have this for promos: [url]http://store.steampowered.com/app/215470/[/url] Dino hats, chainsaw flamethrowers, short pants for Sniper... yeah.
maybe they'll make a way to link up TF2 items to Greenlight submissions for possible promo items.
[IMG]http://i.imgur.com/dKpqK.png[/IMG] what
[QUOTE=Turing;37483428][IMG]http://i.imgur.com/dKpqK.png[/IMG] what[/QUOTE] i don't stolen moenys
[QUOTE=Turing;37483428][IMG]http://i.imgur.com/dKpqK.png[/IMG] what[/QUOTE] I can read foreign hackers. He promises x3 that he is not a hacker. He doesn't steal money. He is from Kosovo and he will be killed if he stole money. He comes from the city Pristina, street Qaffa and way Uqk. He'll send the police if you want. If he wants to hack people, he should've sent a bot to do the job for him.
[QUOTE=Rageguy;37483462]i don't stolen moenys[/QUOTE] [t]http://wiki.teamfortress.com/w/images/9/94/Backpack_Name_Tag.png[/t] [b]+[/b] [t]http://wiki.teamfortress.com/w/images/8/88/Backpack_Dillinger's_Duffel.png[/t]
[QUOTE=Drury;37483647][t]http://wiki.teamfortress.com/w/images/9/94/Backpack_Name_Tag.png[/t] [b]+[/b] [t]http://wiki.teamfortress.com/w/images/8/88/Backpack_Dillinger's_Duffel.png[/t][/QUOTE] doing this as soon as i get home
[QUOTE=dageek;37482903]Future TF2 promo? [url]http://www.theverge.com/gaming/2012/8/31/3282573/scribblenauts-unlimited-for-pc-to-use-steam-workshop-to-share-your/in/3044365[/url][/QUOTE] The ultimate promo: ANYTHING!
[QUOTE=Kapellmeister;37483787]The ultimate promo: ANYTHING![/QUOTE] Speaking of promos, has valve done anything with the sandvich/companion cube promo?
[QUOTE=Kapellmeister;37483787]The ultimate promo: ANYTHING![/QUOTE] So that means I can create "The Ultimate Balance Fix Update" with that? Because I would love for that to exist.
[url]http://vimeo.com/48605505[/url] yay this guy deserves some love edit: it played auto so put a link up ther
[QUOTE=testinglol;37484230][url]http://vimeo.com/48605505[/url] yay this guy deserves some love edit: it played auto so put a link up ther[/QUOTE] fuck me that's incredible
Is there a way to change perks in MVM?
[QUOTE=windows098;37484502]Is there a way to change perks in MVM?[/QUOTE] I don't quite follow. I [b]SERIOUSLY[/b] hope you're not referring to perks like the one in CoD. But if you're referring to weapon upgrades: In the first wave, you better make sure you want your purchases, because for some reason, you can't change them back. In the rest of the waves, when you buy something, you can just go back to the upgrade store, remove the upgrades you just bought (only for the wave you're on), and the money you paid for said upgrades back.
[QUOTE=testinglol;37484230][url]http://vimeo.com/48605505[/url] yay this guy deserves some love edit: it played auto so put a link up ther[/QUOTE] oh shit that was funny.
[QUOTE=testinglol;37484230][url]http://vimeo.com/48605505[/url] yay this guy deserves some love edit: it played auto so put a link up ther[/QUOTE] Saxxy winner.
[QUOTE=AbeX300;37484560]I don't quite follow. I [b]SERIOUSLY[/b] hope you're not referring to perks like the one in CoD. But if you're referring to weapon upgrades: In the first wave, you better make sure you want your purchases, because for some reason, you can't change them back. In the rest of the waves, when you buy something, you can just go back to the upgrade store, remove the upgrades you just bought (only for the wave you're on), and the money you paid for said upgrades back.[/QUOTE] No, i mean going into the code and making it like 99 disposable sentrys.
[QUOTE=windows098;37484977]No, i mean going into the code and making it like 99 disposable sentrys.[/QUOTE] I do believe the "disposable sentry" attribute is hard-coded to allow only 1 (plus the fact that you literally can't use it outside of MvM), so I don't think 99 disposable sentries is possible via upgrades with the attribute.
[QUOTE=testinglol;37484230][url]http://vimeo.com/48605505[/url] yay this guy deserves some love edit: it played auto so put a link up ther[/QUOTE] Ok, that is it. Everyone go home! No one can best that quality of animation and scripting.
[QUOTE=testinglol;37484230][url]http://vimeo.com/48605505[/url] yay this guy deserves some love edit: it played auto so put a link up ther[/QUOTE] gg [editline]31st August 2012[/editline] WAIT he has to get rid of that video in the beginning, he doesn't own it, WE'RE STILL IN THIS BOYS
Best pageking of the year fellas. [editline]31st August 2012[/editline] [QUOTE=ned_ballad;37485491] WAIT he has to get rid of that video in the beginning, he doesn't own it, WE'RE STILL IN THIS BOYS[/QUOTE] Yay? He could always edit the beginning. WE'RE STILL KINDA IN.
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