Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
I'm willing to accept that the player team is one color for ease of identification, but yeah, I'd have been for the robot team being truly gray-colored.
[QUOTE=alwaysrage;37511253]I still don't like how the robots aren't gray at all, they're blue. Valve could at least reskin the robots to be gray and specific classes to be blue, like in the video.[/QUOTE]
Exactly my point I (and everyone else) can't find or think of a single reasonable explanation for why the game doesn't match the story.
the game looks great though
Is it intended or a bug that spy bots display the bomb buff effects when disguised.
[QUOTE=alwaysrage;37511253]I still don't like how the robots aren't gray at all, they're blue. Valve could at least reskin the robots to be gray and specific classes to be blue, like in the video.[/QUOTE]
It's probably because playtesters were dumb enough to shoot their human teammates for being the other team's color.
But even then, they could have made an option for it in the advanced options, along the lines of "Single colors for each team in Mann vs. Machine mode" where when checked off it's how it is now, and when unchecked it's how it looks in the video (but preferably with the Heavy and Medic on the same team, so they're still best buds, as portrayed in Meet the Medic).
The worst part about MvM is the outdated scout and spy robot textures. Oh and the people that can only count to potato and put their sentries in spawn
[QUOTE=zombays;37512042]The worst part about MvM is the outdated scout and spy robot textures. Oh and the people that can only count to potato and put their sentries in spawn[/QUOTE]
I would say the lack of enginner bots at all is worth that outdated textures...
Why does valve hate the engineer so?
*snip late*
[QUOTE=BigJoeyLemons;37511967]It's probably because playtesters were dumb enough to shoot their human teammates for being the other team's color.[/QUOTE]
I wish people would stop spouting this as truth.
[QUOTE=themooselord;37512105]I would say the lack of enginner bots at all is worth that outdated textures...
Why does valve hate the engineer so?[/QUOTE]
Can't see them doing much other than laying minisentries.
Those are already annoying enough in PvP so no, thanks. Last thing we need is a gunslinger wave constantly pooping minisentries all over the place.
[QUOTE=Jetamo;37512191]I wish people would stop spouting this as truth.[/QUOTE]
Well, we don't know how Valve works internally so it's anyone's guess, but that seems to be most likely in my opinion. It's fine if you disagree, but I just think that they get volunteer playtesters who've never played the game before, and just see how they respond to it.
[QUOTE=themooselord;37512105]I would say the lack of enginner bots at all is worth that outdated textures...
Why does valve hate the engineer so?[/QUOTE]
Sentries would pose a problem when you think about it in the grand scheme of things. When bots are killed, they are reassigned to a new class entirely so that they can be put into the next subwave or support wave. Since that changes, all of the buildings are destroyed accordingly, this happens with real players as well when they change class either by force or by their own volition.
For what the Engineer as a class is designed to do, it does not suit a wave-themed attacking horde mode very well, even with the Gunslinger and Mini-sentries. He's better for defense. An Engineer variant bot I have no issues with if it's for the sake of making it fun and balanced in the end.
Buildings don't [I]have [/I]to be assigned to a player - tr_walkway has "free" sentries, and I once accidentally created on a listen server with the retry command.
Maybe Redmond and Blutarch will turn out to be alive, it's not too far-fetched for them to recover from a stabbing, and it's just going to confuse some people if they try to add more to the timeline before Gray resurfaced.
Kinder sad really, because if they ever did continue Team Fortress, they could pick up from where tf2 left off.
Got an idea when I saw this video on TF2 Media
[url]http://www.youtube.com/watch?v=mIhg8yIhteM&feature=player_embedded[/url]
What if they show 4 sec of "Meet the" videos?
Example, a 4 sec clip from meet the Pyro, where Pyro buring down the town.
And next time you open tf2, it will show a 4 sec clip from meet the soldier, etc.
[QUOTE=Primeduck;37512603]Got an idea when I saw this video on TF2 Media
[url]http://www.youtube.com/watch?v=mIhg8yIhteM&feature=player_embedded[/url]
What if they show 4 sec of "Meet the" videos?
Example, a 4 sec clip from meet the Pyro, where Pyro buring down the town.
And next time you open tf2, it will show a 4 sec clip from meet the soldier, etc.[/QUOTE]
Something like this would be nice:
[video=youtube;GYCpWLrq2uU]http://www.youtube.com/watch?v=GYCpWLrq2uU[/video]
Or best screenshots,SFM videos,ect Or battle scenes (Instead of Engi wearing hats and a map photo,A scene of Meet the Engineer or a SFM video with the character on it).Community stuff
[QUOTE=Fillmore;37508143]Is it possible to edit scripts to make the classes use their currently unused MvM lines?[/QUOTE]
The other 5 classes have them? I haven't heard anything about that, or seen any manifest files for the others.
[sp]Give me the box. No! I don't want that.[/sp]
[QUOTE=PimpinDemopan;37512884]The other 5 classes have them? I haven't heard anything about that, or seen any manifest files for the others.
[sp]Give me the box. No! I don't want that.[/sp][/QUOTE]
You creative sunnova...
[QUOTE=TheCreepyPryo;37512746]Something like this would be nice:
[video=youtube;GYCpWLrq2uU]http://www.youtube.com/watch?v=GYCpWLrq2uU[/video]
Or best screenshots,SFM videos,ect Or battle scenes (Instead of Engi wearing hats and a map photo,A scene of Meet the Engineer or a SFM video with the character on it).Community stuff[/QUOTE]
This reminds me of the GMOD 13 menu screen.
[QUOTE=Psychopath12;37512402]Sentries would pose a problem when you think about it in the grand scheme of things. When bots are killed, they are reassigned to a new class entirely so that they can be put into the next subwave or support wave. Since that changes, all of the buildings are destroyed accordingly, this happens with real players as well when they change class either by force or by their own volition.[/QUOTE]
[thumb]http://www.sourceop.com/hell-met/TF2/engi.jpg[/thumb]
that's already covered. Infact it's applied to spy sappers ingame right now.
[QUOTE=Hell-met;37513479][thumb]http://www.sourceop.com/hell-met/TF2/engi.jpg[/thumb]
that's already covered. Infact it's applied to spy sappers ingame right now.[/QUOTE]
I don't know why they didn't create Engineers then, it seems likely that the AI for Gunslingers isn't ready yet. Right now, Engineers always seem to just congregate to set locations and then just hammer away at their guns instead of roaming around and being aggressive which really does not work well with the bot roles in MvM.
I don't think the problem is technical. I'm sure they could easily make it work.
Buildings simply don't work when the entire bot team is always on the move, never moving back from their destination.
[QUOTE=Hell-met;37513758]I don't think the problem is technical. I'm sure they could easily make it work.
Buildings simply don't work when the entire bot team is always on the move, never moving back from their destination.[/QUOTE]
I don't think they would be able to be primary attack-bots, if anything they would be support-bots like the Snipers and Spies and Sentry Busters.
I think a support Engie-bot might work if he moved to pre-determined locations on higher ground, and would set up a weaker variant of the mini-sentry to slow down players attempting to ambush bot groups or to "cover" an area.
Something very much akin to how the sniper bots work but more based around area denial and such.
[QUOTE=Psychopath12;37513887]I don't think they would be able to be primary attack-bots, if anything they would be support-bots like the Snipers and Spies and Sentry Busters.[/QUOTE]
Perhaps, but that doesn't give robot buildings a better point.
Teleporters - Impossible
Dispenser - As I said, bots never run back or take cover. Useless.
Sentry - Counter-productive. You're defending from the bots, not the other way around.
Mini-sentry - The only one I could see work. Even then, engi robots would probably place them either too early or too late.
[QUOTE=Archimedes;37513926]I think a support Engie-bot might work if he moved to pre-determined locations on higher ground, and would set up a weaker variant of the mini-sentry to slow down players attempting to ambush bot groups or to "cover" an area.
Something very much akin to how the sniper bots work but more based around area denial and such.[/QUOTE]
Speaking of buildings:
[code] RandomPlacement
{
Count 10
MinimumSeparation 750
NavAreaFilter SENTRY_SPOT // when collecting potential nav areas to spawn, only consider areas that have the SENTRY_SPOT flag
SentryGun // a Spawner that spawns a Sentry gun
{
Level 3 // ... a level 3 Sentry gun (can be 1 or 2 as well)
}
}[/code]
Can anyone explain to me as to how this actually gets activated? Like does it have to be when a wave starts or something?
Don't bother with pre-placed level3 sentries, their rockets do 0 damage thanks to a 2 year-old bug.
[QUOTE=TheCreepyPryo;37512746]Something like this would be nice:
[video=youtube;GYCpWLrq2uU]http://www.youtube.com/watch?v=GYCpWLrq2uU[/video]
Or best screenshots,SFM videos,ect Or battle scenes (Instead of Engi wearing hats and a map photo,A scene of Meet the Engineer or a SFM video with the character on it).Community stuff[/QUOTE]
This is another one of the things that could be achieved by dropping DX8 and moving TF2 to newer variants of Source.
[QUOTE=wickedplayer494;37513989]This is another one of the things that could be achieved by dropping DX8 and moving TF2 to newer variants of Source.[/QUOTE]
But TF2 had an animated menu back in 2007.
[QUOTE=Hell-met;37513933]Perhaps, but that doesn't give robot buildings a better point.
Teleporters - Impossible
Dispenser - As I said, bots never run back or take cover. Useless.
Sentry - Counter-productive. You're defending from the bots, not the other way around.
Mini-sentry - The only one I could see work. Even then, engi robots would probably place them either too early or too late.[/QUOTE]
They could create an Engineer variant as well. Much like how the Sentry Buster is a Demoman variant specifically made to take out sentries. I'm determined to have a dispenser on legs called "Healthrobot."
[QUOTE=Psychopath12;37514020]They could create an Engineer variant as well. Much like how the Sentry Buster is a Demoman variant specifically made to take out sentries. I'm determined to have a dispenser on legs called "Healthrobot."[/QUOTE]
Put the top half of a level 2/3 sentry on a pair of engie legs and call it the player buster.
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