• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=Evil_Knevil;37540586] Pageking, here have a picture of Robin Walker: [img]http://www.tfhq.fr/images/news/image/Robin-Walker.jpg[/img][/QUOTE] he looks like a '90s heartthrob!
[QUOTE=Erfly;37540855]Why would they have anything to do with the Grordbort sets?[/QUOTE] If they open secretly, we'll get to see what the hell is in them. They've laid dormant for quite a bit. If it opened with genuine versions of the new Grordbort's sets, then that'd be cool.
[QUOTE]these have been taking forever. I have no idea what they're saving them for, they would have worked great for MvM[/QUOTE] There's something to be said about the fact Valve didn't wait for MvM to give us the triad pack. I just don't know what that is.
how could they wait? It was a promo for a game that came out the week before MVM
I went back through all of NotLU 1, and I was just blown away. There was so much incredible stuff in that. I actually remember just how upset I was that barely any of it got in last year.
[QUOTE=Clovernoodle;37541071]I went back through all of NotLU 1, and I was just blown away. There was so much incredible stuff in that. I actually remember just how upset I was that barely any of it got in last year.[/QUOTE] Maybe they've been sitting on a number of them, and we'll see a nice mix of NoTLU 1 and 2 this year.
[QUOTE=ned_ballad;37541028]how could they wait? It was a promo for a game that came out the week before MVM[/QUOTE] conclusion: it can be said that igotopinions looks too far into things
[QUOTE=ned_ballad;37541028]how could they wait?[/QUOTE] You're forgetting that Valve has Valve Time, invented the three straight-upgrade weapons, made quite a number of situational weapons, made a number of [b]reskin[/b] weapons that literally could've been more suited to new weapons, etc. etc. So it shouldn't even be a bit of a surprise, at this point, that Valve would pull off such bad oddity.
[quote=Eric Smith via HLDS]We're working on a mandatory update for TF2. We should have it ready soon. -Eric[/quote]
woooo
:D community bug fix please please please
I'd be down with some MvM fixes.
woooooooooo i guess sigh
My predictions: - AWPer hand tradable/craftable - Genuine Triad items tradable - Fixed G. Cleaver's in Medieval - Fixed all class hat bug It's a modest estimate, but nothing out of the ordinary. Also the total time to fix 3/4 of those I'd estimate to be 1 hour.
[QUOTE=ned_ballad;37541237]My predictions: - AWPer hand tradable/craftable - Genuine Triad items tradable - Fixed G. Cleaver's in Medieval - Fixed all class hat bug It's a modest estimate, but nothing out of the ordinary. Also the total time to fix 3/4 of those I'd estimate to be 1 hour.[/QUOTE] I bet you it's only [b]one[/b] of those predictions. Specifically, the AWPer Hand being tradable/craftable. [b]Edit:[/b] If a Doubtful rating ([img]http://i.imgur.com/x8mac.png[/img]) existed, I think I'd be rated that, so many times...
I hope it's nothing about localization files, because my MvM translation is pending and we got some bad translations which got accidentally approved (too long translations, the english interface is very stingy with spaces).
Weapons, we gunna git sum. I feel it. Gonna stop being an idiot for a minute and ask what the reaction was when the "Mystery Item" was found in the schema before the Grordbort Update? At the time I had taken a hiatus from TF2 to focus all my time on Terraria (it's a shame there will be no more content, loved that game to death).
[QUOTE]------------------------------ Team Fortress 2 - Added new promo items - Added replay_name ConVar to set the name of the replay bot - Added a notification to Steam Trading when a user's backpack is full - Fixed tv_name ConVar not working - Fixed non-robot Snipers playing some of the robot Sniper lines - Fixed the looping tank sound not playing if it was spawned far from the player - Fixed Monoculus health bar not showing when Monoculus spawns - Fixed tank destruction effects playing at the map origin - Fixed bots not displaying in the server browser properly - Updated the localization files - Updated Koth_King - Added some geometry to hide floating staircases outside of playspace - Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts - Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry - Updated Mvm_Decoy - Updated Mvm_Coaltown - Blocked bots from being blasted into the tank tunnel - Blocked giants from getting stuck under the stairs in the final pit - Updated Mvm_Mannworks - Blocked bots from being blasted into the tank tunnel - Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters - MvM changes - Fixed a client money display issue when purchasing or selling bottle charges after changing classes - Fixed an issue in the Server Browser where replay bots would add to the player count - Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped - Added safeguards to prevent bots from getting stuck in certain cases - Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping - Fixed Steel Gauntlet robots failing to destroy minisentries on slopes - Fixed the party leader's mission completions showing in the game lobby instead of your own - Community-submitted schema changes: - Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special - Weapon sound changes: - The Pain Train now uses Equalizer sounds - The Conscientious Objector now uses Kurkri sounds - The Amputator now uses Bonesaw sounds - The Solemn Vow now sounds like a wrench - The Market Gardener now uses Shovel sounds - The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds - Weapon crafting changes: - The Teufort Tooth Kickers and Professor's Peculiarity are now craftable - The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens - Weapon cosmetic changes: - Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top - The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter - Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem - The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland - Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business - Weapon functionality is unchanged [/QUOTE]
Via HLDS: [quote=Valve]Added new promo items - Added replay_name ConVar to set the name of the replay bot - Added a notification to Steam Trading when a user's backpack is full - Fixed tv_name ConVar not working - Fixed non-robot Snipers playing some of the robot Sniper lines - Fixed the looping tank sound not playing if it was spawned far from the player - Fixed Monoculus health bar not showing when Monoculus spawns - Fixed tank destruction effects playing at the map origin - Fixed bots not displaying in the server browser properly - Updated the localization files - Updated Koth_King - Added some geometry to hide floating staircases outside of playspace - Performance improvements from prop reduction, additional surfaces tagged as nodraw, and reduced overlay counts - Fixed some building faces where extra faces were being generated behind windows/etc due to spaces in geometry - Updated Mvm_Decoy - Updated Mvm_Coaltown - Blocked bots from being blasted into the tank tunnel - Blocked giants from getting stuck under the stairs in the final pit - Updated Mvm_Mannworks - Blocked bots from being blasted into the tank tunnel - Added nobuild to stairs on center building where Engineers could build out of reach of Sentry Busters - MvM changes - Fixed a client money display issue when purchasing or selling bottle charges after changing classes - Fixed an issue in the Server Browser where replay bots would add to the player count - Fixed a bug that would sometimes cause the bomb to get positioned incorrectly when dropped - Added safeguards to prevent bots from getting stuck in certain cases - Fixed sniper rifle reload upgrade not reducing the time delay from hip shot to scoping - Fixed Steel Gauntlet robots failing to destroy minisentries on slopes - Fixed the party leader's mission completions showing in the game lobby instead of your own - Community-submitted schema changes: - Backpack sounds updated for Rogue's Col Roule, Cozy Camper, Scrap Pack, Professor's Pineapple, Scottish Handshake, Monoculus!, Manniversary Paper Hat, Party Hat, Googly Gazer, Liquor Locker, and Something Special For Someone Special - Weapon sound changes: - The Pain Train now uses Equalizer sounds - The Conscientious Objector now uses Kurkri sounds - The Amputator now uses Bonesaw sounds - The Solemn Vow now sounds like a wrench - The Market Gardener now uses Shovel sounds - The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds - Weapon crafting changes: - The Teufort Tooth Kickers and Professor's Peculiarity are now craftable - The Cozy Camper, Sun-on-a-Stick, and Sharpened Volcano Fragment are now craftable with tokens - Weapon cosmetic changes: - Added new styles to the Big Country, Professor's Peculiarity, and Copper's Hard Top - The Third Degree now vaporizes enemies on kill like the Phlogistinator and the Manmelter - Loosened equip region restrictions for the Whiskered Gentleman, Sight For Sore Eyes, Googly Gazer, and Nine-Pipe Problem - The Birdcage, HOUWAR, and Scrap Pack can now get kill assists in Pyroland - Updated attribute text to be more clear on the Loch-N-Load, Force-A-Nature, Soda Popper, and Family Business - Weapon functionality is unchanged[/quote] Main thread: [url]http://facepunch.com/showthread.php?t=1210044&p=37541389#post37541389[/url]
So, community schema stuff. Yes ned, yes. ned, yes.
congrats ned!
:D [editline]4th September 2012[/editline] AND THEY USED THE WEAPON SOUND PART, THATS MY FAVORITE
[QUOTE]The Horseless Headless Horsemann's Headtaker now uses the Horsemann's Horseless Headless Horsemann's Headtaker sounds[/QUOTE] That's a mouthful.
guys, I can't breath
This update is stuff i wanted and MORE. [I]I...i think there's a tear in my eye.[/I]
Grats on getting your second fix in, Ned Shame about the ScoRez :/ but still some list
Also, new crate. [editline]4th September 2012[/editline] [QUOTE]Strange Part Invisibles Killed Strange Part Sappers Killed Strange Part Scouts Killed New promos for Xcom![/QUOTE]
[QUOTE=hogofwar;37541484]Also, new crate.[/QUOTE] Oh god, we must learn the contents! This update pleases me to no end. Now we need to find out what the promo items are!
Dat changelog
Schema is down :/
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