• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
[QUOTE=St. Burke;37542154]"New crate, 1 ref." -All of tf2 outpost[/QUOTE] Not as bad as Crate 38.
what if valve is doing this to stop us from playing bms
[QUOTE=Zannabluke;37542180]I know but I can't imagine any specific Autumn themed items.[/QUOTE] Garden Pyro.
Hm, wonder when XCOM (Which I presume is enemy unknown) will be up on steam.
[QUOTE=hogofwar;37542244]Hm, wonder when XCOM (Which I presume is enemy unknown) will be up on steam.[/QUOTE] SOON™
Fixed Engineer's PDAs using the wrong animations lol
[QUOTE=Hell-met;37542288]Fixed Engineer's PDAs using the wrong animations lol[/QUOTE] What was the original issue with that anyway?
[QUOTE=Hell-met;37542288]Fixed Engineer's PDAs using the wrong animations lol[/QUOTE] yea, they set the PDAs to finally use the right animations. They even did it via schema, which is something I regret not figuring out how to do myself. [editline]4th September 2012[/editline] [QUOTE=Omolong;37542323]What was the original issue with that anyway?[/QUOTE] the two PDAs would just pick an animation randomly between the two, so the build tool would sometimes use the destroy tool animation half the time
[QUOTE=ned_ballad;37542325]yea, they set the PDAs to finally use the right animations. They even did it via schema, which is something I regret not figuring out how to do myself. [editline]4th September 2012[/editline] the two PDAs would just pick an animation randomly between the two, so the build tool would sometimes use the destroy tool animation half the time[/QUOTE] now you have their attention make more fixes!
[IMG]http://cloud-2.steampowered.com/ugc/1135159931989940018/5EA7CEB366005B68841067FEEC02C36BCBBEF79A/[/IMG]
[QUOTE=Hell-met;37542288]Fixed Engineer's PDAs using the wrong animations lol[/QUOTE] Speaking of Engineer PDAs, I want that Scribblenauts promo. [img]http://i.imgur.com/0IehB.png[/img] (Closest thing to a Sentry that I could find in Super Scribblenauts...)
[QUOTE=1112e;37542398][IMG]http://cloud-2.steampowered.com/ugc/1135159931989940018/5EA7CEB366005B68841067FEEC02C36BCBBEF79A/[/IMG] Ummm.... why aren't falling animations playing when I airblast people?[/QUOTE] Hmm, I like it.
[QUOTE=AbeX300;37542416]Speaking of Engineer PDAs, I want that Scribblenauts promo. [img]http://i.imgur.com/0IehB.png[/img] (Closest thing to a Sentry that I could find in Super Scribblenauts...)[/QUOTE] A new PDA would be quite cool.
[QUOTE=1112e;37542398][IMG]http://cloud-2.steampowered.com/ugc/1135159931989940018/5EA7CEB366005B68841067FEEC02C36BCBBEF79A/[/IMG][/QUOTE] dear lord
falling leaves effect for unusuals in the fall crates, calling that shit now
sniperbot has his own menu spotlight aswell
community makes me think it's the community bug fix update + community contributor items + non-item based contribution reward. What better way to herald that in than with Community Schema 2.0
On a now belated subject, I'm OK with reskins - actually I often end up buying them! I even bought the reskin bottle because I thought it was hilarious Valve would be so bold to charge for a stock weapon reskin, but alas Valve made purchases during a small period of time craftable and now I don't have that non-craft bottle anymore as proof of my support. :( (Same with the bootlegger.) Most noncrafts I trade for (just because), but reskins I'll usually buy almost precisely because I know most people won't.
[QUOTE=Goodwell;37541770]Hey guys. Guess what still isn't tradable? [I]I'll give you a hint. It's for Sniper and it has no custom crit noise.[/I][/QUOTE] Jokes on you, they added a crit sound for it.
Dumb question. What exactly is the Community Schema? [editline]4th September 2012[/editline] Better question, what is the schema?
the headtaker's player hitsound is weird. The horsemann's soundset doesn't even use it. [QUOTE=Karmal Khan;37542765]Jokes on you, they added a crit sound for it.[/QUOTE] actually they did it wrong. the crit sound works when kritzed, but a common headshot just plays the normal fire sound.
[QUOTE=SOKMAN;37542833]Dumb question. What exactly is the Community Schema? [editline]4th September 2012[/editline] Better question, what is the schema?[/QUOTE] [URL="http://wiki.teamfortress.com/wiki/Item_schema"]http://wiki.teamfortress.com/wiki/Item_schema[/URL]
[QUOTE=Hell-met;37542903] actually they did it wrong. the crit sound works when kritzed, but a common headshot just plays the normal fire sound.[/QUOTE] Isn't that how all sniper rifles are? They never make crit sounds when headshotting.
cant get to page 157 :( oh pageking welcome to 157 everyone :)
[QUOTE=mphayes97;37543097]cant get to page 157 :([/QUOTE] because sometimes fp does this thing where they show a page number before that page exists.
[url=http://steamcommunity.com/id/HEISANNHOPPSANN/inventory/#440_2_1086790542]RoBro Price crash imminent. 50% unusual rate? Yeah, nah.[/url]
[QUOTE=Totenkreuz;37543129][url=http://steamcommunity.com/id/HEISANNHOPPSANN/inventory/#440_2_1086790542]RoBro Price crash imminent. 50% unusual rate? Yeah, nah.[/url][/QUOTE] boner-killer
RoBro won't be 16 fucking keys soon? [B]That's wonderful![/B]
[QUOTE=mphayes97;37543148]boner-killer[/QUOTE] You realize that's very likely a glitch. They haven't even added in the fall items and it says on the crate 'no one knows what's inside'.
[QUOTE=Benlecyborg;37543345]If I had to guess, I'm presuming that it wasn't meant to be shown, and there are more items coming for the crate, but since the contents don't exist yet they don't show in the listing except the RoBro which does exist so it does show.[/QUOTE] at first we were all mislead that this will be a crapton of community items but this makes sense
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