Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
anticipating medic weapons
the last couple weapons to craft consisted of 3 weapons
[url]http://tf2b.com/tf2/IntellectualBadass#7[/url]
also, most of the weapons lately are countering the class's hard counter (spycicle, heater, etc)
the medic's hard counter is everything, as he is the most sought after to kill.
i am afraid of the next medic weapons.
what i REALLY dont want to happen is a "on lethal damage, auto pop uber"
the amount of medics overnight will double and the average quality will halve
imagine if the weapons in the crate are day 1 stranges like the Rainblower?
That'd be kind of cool. I really like stranges for some reason.
so is tonight the night
because
literally
3 days ago
I had 6 keys and I bought a bunch of hats because I wanted to splurge
had I waited 3 days
ugh. Lets not think about it.
[url=http://www.youtube.com/watch?v=zLry-0Oddmo&feature=g-u-u#t=3m5s]A medigun that makes players sick, eh[/url]
(New SFM tutorial may have a hint about a new Medigun)
[QUOTE=ned_ballad;37566358][URL="http://www.youtube.com/watch?v=zLry-0Oddmo&feature=g-u-u#t=3m5s"]A medigun that makes players sick, eh[/URL]
(New SFM tutorial may have a hint about a new Medigun)[/QUOTE]
Oh god, imagine that.
A medigun that "heals" your enemies.
Maybe even apply a poison effect which is a mixture of damage and slow.
[I]"You have 30 thirty seconds to live."[/I]
or it could make your patient shoot poison bullets. That would probably be the saner idea.
[QUOTE=ned_ballad;37566403]or it could make your patient shoot poison bullets. That would probably be the saner idea.[/QUOTE]
Both are nice, though i like the idea of having your patient be able to poison with attacks a bit better.
Atleast then you're not going into the face of danger. Alone.
And what would the uber be?
[QUOTE=Goodwell;37566387]Oh god, imagine that.
A medigun that "heals" your enemies.
Maybe even apply a poison effect which is a mixture of damage and slow.
[I]"You have 30 thirty seconds to live."[/I][/QUOTE]
battle medic.
no.
die.
[QUOTE=mphayes97;37566460]battle medic.
no.
die.[/QUOTE]
I did say ned's was better.
[sub][sub][sub][sub][sub][sub]Geez.[/sub][/sub][/sub][/sub][/sub][/sub]
The Anti-Anti-Death ray.
[QUOTE=ned_ballad;37566403]or it could make your patient shoot poison bullets. That would probably be the saner idea.[/QUOTE]
I would switch to main medic if a weapon like that got made.
I still want a neat new engy set that includes a secondary pistol though.
[QUOTE=ned_ballad;37566403]or it could make your patient shoot poison bullets. That would probably be the saner idea.[/QUOTE]
As a standalone functionality, this is incredibly lackluster.
Even as such, it seems like a bit of a stretch to predict that it was a foreshadowing, he was showcasing the particle system that can be edited and used a common idea that has been thrown around and shot down as an example.
Poisoning enemies with a medigun. Mmm, just think of the possibilities.
Those are some cool re-coloring effects in SFM. Quick, someone make an Aurora Uberborealis beam!
well since every class can heal themselves now I guess it would be ok to give the medic a weapon to do more damage
if this is so easy, why doesn't the Kritzkreig have a slight team yellow tint to the end of the trail. The two colored beam was awesome looking, and I think let the QF have the KK's old beam, and made a sexy half yellow/half team colored beam for the KK, maybe with some faster swirling crosses.
[QUOTE=HazzaHardie;37566507]well since every class can heal themselves now I guess it would be ok to give the medic a weapon to do more damage[/QUOTE]
I think he should get a Chargin' Targe, except he screams "Ooh! Money!"
[QUOTE=Goodwell;37566387]Oh god, imagine that.
A medigun that "heals" your enemies.
Maybe even apply a poison effect which is a mixture of damage and slow.
[I]"You have 30 thirty seconds to live."[/I][/QUOTE]
team fortress classic all over again
[QUOTE=ned_ballad;37566540]if this is so easy, why doesn't the Kritzkreig have a slight team yellow tint to the end of the trail. The two colored beam was awesome looking, and I think let the QF have the KK's old beam, and made a sexy half yellow/half team colored beam for the KK, maybe with some faster swirling crosses.[/QUOTE]
I feel motivated to screw around with Medigun particles to try to get nuts & bolts flying around up in there ever since I saw that dispenser Medigun that showed up recently in the Emporium.
I probably won't because I'll probably break things, but dammit I have motivation now.
there's already an unused nuts and bolts beam from the Widowmaker you might be able to jury-rig to work on a Medigun
did the drop cap just reset? I got an item even though I thought I hit my limit on Tuesday
Drop cap resets every Wednesday.
[QUOTE=Krakash;37566549]I think he should get a Chargin' Targe, except he screams "Ooh! Money!"[/QUOTE]
i get the joke, but i would love something for the medic that gives him faster movespeed but not making useless
[QUOTE=Psychopath12;37566659]Drop cap resets every Wednesday.[/QUOTE]
oh
[QUOTE=Goodwell;37566387]Oh god, imagine that.
A medigun that "heals" your enemies.
Maybe even apply a poison effect which is a mixture of damage and slow.
[I]"You have 30 thirty seconds to live."[/I][/QUOTE]
Oh, shit! It's Team Fortress Classic all over again!
Speaking of the drop rate, I haven't found shit yet.
I guess I'm just unlucky.
[QUOTE=TectoImprov;37566724]Speaking of the drop rate, I haven't found shit yet.
I guess I'm just unlucky.[/QUOTE]
Just as I rated agree I got a fall crate :V
[QUOTE=ned_ballad;37566636]there's already an unused nuts and bolts beam from the Widowmaker you might be able to jury-rig to work on a Medigun[/QUOTE]
So you heal people with bad xbox games?
[sp]Banjo Kazooie: Nuts and Bolts.[/sp]
[QUOTE=mphayes97;37566667]i get the joke, but i would love something for the medic that gives him faster movespeed but not making useless[/QUOTE]
He already has the Quick-Fix and Overdose. The Overdose would be better if it had an 'On Equip' stat as opposed to 'On Deployment' though. The one class that lacks a speed boosting weapon that needs one is the Spy.
[QUOTE=HazzaHardie;37566772]Just as I rated agree I got a fall crate :V[/QUOTE]
That does remind me that my nephew found one of these just after the patch launched.
He pawned it off for one refined, and I ask him if he wants to buy a Hot Dogger he is intrested in for 1.33 refined.
He declines and promptly blows his just-earned refined on a uncraftable Batters Helm.
Welp, off to do some SCIENCE later, then.
Update incoming.
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