• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
but how would a penetrating rocket work?
[QUOTE=AbeX300;37653099]It would also likely have Rocket Launchers with 100% faster firing speed (leading to an almost non-existent attack interval) be able to actually fire rockets continuously [b]without[/b] having the rockets immediately blow up on your face. Just something minor to note (since no Rocket Launcher in normal/MvM gameplay has that kind of attribute). [b]Edit:[/b] Come to think of it... If you have a mult_postfiredelay attribute to a non-1-clip, non-melee weapon, and set the value to 0 (inverted percentage), it doesn't instantaneously fire all of the ammunition at once, which means there must be a minimum attack interval time cap... Does anyone know on what the minimum cap for the attack interval is?[/QUOTE] Realistically, it would be at least 1 frame in length at the bare minimum. This would mean that 20 rockets would be fired in 20 frames, at the shortest interval. Mainly so that no 2 projectiles are fired simultaneously by a single player, as they would completely overlap one another since they would be spawned at the same point and would go in the same direction. [editline]13th September 2012[/editline] [QUOTE=Hell-met;37652588]so if you have a piercing huntsman in mvm and you are ubercharged, your arrows collide with yourself and break the moment they are shot. [thumb]http://www.sourceop.com/hell-met/TF2/mvmbow.jpg[/thumb] which leads me to think that if arrows didn't have special code that removed collision with the owner, snipers would kill themselves everytime they shoot a+[/QUOTE] Actually, I'm fairly certain that this is just a bug with the piercing attribute. It just seems like a Huntsman issue because Huntsman is the only projectile weapon that can get a Penetration upgrade in MvM. In normal gameplay, the Huntsman harmlessly passes through friendly players without shattering. The Sniper himself is technically within that group of friendly players. In MvM, if the piercing attribute is given to the Huntsman, it checks every player that it passes through to see if it can keep going. Friendly players are treated as per usual; but an Ubercharged player will block it entirely, regardless if that player is friendly or enemy. So a Sniper with a penetrating Huntsman will not be able to shoot through an Ubercharged enemy, an Ubercharged teammate, or not at all if he is Ubercharged. At least that's my understanding of how it works based on what I've observed in gameplay. I could be wrong, I don't have access to the source code :v:
[QUOTE=Metashotzo;37602665]Wasn't Segab working on potential promos for Jet Set Radio HD? Has he heard back from Sega about it yet?[/QUOTE] [B]JET SET RADIO HD PROMOS? OH MY GOD ALL OF MY MONEY[/B]
[QUOTE=mphayes97;37653148]but how would a penetrating rocket work?[/QUOTE] It's just a long line of rockets with knives strapped to them, the front rocket bursts whilst it cuts through, letting the ones behind penetrate the enemy. Or in other words, TF2.
Okay, schema updated, some random stuff and awper hand is now tradable. [editline]13th September 2012[/editline] And awesomenauts stuff. And sleeping dogs stuff.
I'm pretty confident we're getting an update tonight. [editline]13th September 2012[/editline] Which kind of surprised me they'd do a random schema update right now, but it might have been backlogged for a more current schema which would come tonight (maybe)
[QUOTE=hogofwar;37654178]Okay, schema updated, some random stuff and awper hand is now tradable. [editline]13th September 2012[/editline] And awesomenauts stuff. And sleeping dogs stuff.[/QUOTE] if this update doesnt have more promo items for cheap games or an item of the week i'ma gon' be pissed pissed pageking is pissed for the inevitable
[QUOTE=mphayes97;37654456]if this update doesnt have more promo items for cheap games or an item of the week i'ma gon' be pissed[/QUOTE] Watch as the promo includes reskin weapons.
[QUOTE=AbeX300;37654467]Watch as the promo includes reskin weapons.[/QUOTE] HHHHHHHHHHHHNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGggggggggggggggggggggg.... better than no weapons for months
oo cool [editline]13th September 2012[/editline] possible update
Just so you know, all of that stuff is craftable now as well. Got Awper #18, 19, 21, and 30 (no recipe, only class weapon craft) and a #4 Awesomenauts Badge
I got awp #38.... after crafting 4 machinas in a row :))
oh bother i dont have any crafting ingredients. the never ending cycle of tf2 poverty continues
In other news the Gordan Freeman action figure and the Head Crab plush have been confirmed to be released this month. We're getting closer to TF2 figures now, I can feel it. [url]http://necaonline.com/36181/blog/news-and-announcements/half-life-gordon-freeman-action-figure-and-head-crab-plush-ship-this-month/[/url]
i crafted away all my spare shit into metal last night but then somehow i scrounged together the stuff to make a sniper token and a melee token and i crafted the awper hand #60 today's a good day
[QUOTE=irukandji;37654566]I got awp #38.... after crafting 4 machinas in a row :))[/QUOTE] [img_thumb]http://cloud-2.steampowered.com/ugc/1137413542701863847/22DB3CD0A76158AD441F0C42D709EE81AF00AD73/[/img_thumb] thanks for telling me. i crafted on first try. i love you
You won't be able to guess how many tries it took to get a damn crafting number (#65) on the AWPer Hand, thanks for confirming that is was craftable!
are all the Awper Hand numbers gone?
Should I sell my genuine AWP for 6 keys
Ha, got a Huntsman Oh well
You should... do it until tomorrow... My guess is prices for that genuine will drop really fast. Get a crafted/dropped one eventually...
Hmm... maybe not just yet. Someone beat the 6 key offer with 2 ref + a TC + an aspect, all clean.
[QUOTE=jimbobjoe1234;37654719]In other news the Gordan Freeman action figure and the Head Crab plush have been confirmed to be released this month. We're getting closer to TF2 figures now, I can feel it. [url]http://necaonline.com/36181/blog/news-and-announcements/half-life-gordon-freeman-action-figure-and-head-crab-plush-ship-this-month/[/url][/QUOTE] 21st. Been preorderable on play.com for the last 4 months along with the tf2 plush pyro and scout are already on sale.
numbered awp are no more, just crafted the n 111.
Out of 11 tokens, got only one sniper, unlucky me. Wanted to get one for a friend, too. This just ain't my day :)
[QUOTE=irukandji;37655049]Out of 11 tokens, got only one sniper, unlucky me. Wanted to get one for a friend, too. This just ain't my day :)[/QUOTE] why did you smile then?
I got one though... I'm smiling inside... Craft no. #38 is the best craft number I've got in my TF2 history, but not on main acc, but on alt... Cuz main acc. is jinxed, I always get bad crafts on it...
Crafted an AWP on the first try. Sadly, i missed my chance for a craft number, but i got one atleast.
Wow! Hey all, what's been going on? I was banned a month ago and it was lifted on my birthday. Looks like a lot has been happening. I suppose I can give my two cents about MvM, despite it being 4 weeks late. I really love the game mode. There isn't as much novelty to it as some other games, but it's a great addition and I think they did an amazing job with it.
Woohoo, I just got 6 keys out of a fucking weapon reskin I'm happy [IMG]http://i.imgur.com/qKytP.png[/IMG]
Sorry, you need to Log In to post a reply to this thread.