Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
[QUOTE=ned_ballad;37662235]even when it's released, it's not going to count either of those without parts, as it's set up to accept both of them as strange parts.[/QUOTE]
Yeah, isn't it like only the weapons unable to give you any direct kills that has unique counters instead of the kill-counters? As long as the item can kill people directly, it will count kills by default.
[editline]14th September 2012[/editline]
Wait... the Wrench seems to be an exception to this, but I don't know of any others.
[editline]14th September 2012[/editline]
And Holiday punch...
Still, the odds do not look very good that they'll change this habit for new stranges
If it starts with a 'players killed' counter, you can always add a 'sapped destroyed' counter.
If it starts with a 'sappers destroyed' counter, good luck adding a 'players killed' counter.
I would like a Strange Pip-Boy though, just for the novelty of it actually being set up to work on Sentry Kills.
Maybe even if a Strange Pip-Boy gets added, they could do stuff like Strange Archimedes and count something like "Pet Assists"?
update tonight?
I want the Pip-Boy to be turned into a weapon and work in the PDA slot. Just so it could have the custom animations Sparkwire made some time ago.
[QUOTE=DatWut?;37664408]I want the Pip-Boy to be turned into a weapon and work in the PDA slot. Just so it could have the custom animations Sparkwire made some time ago.[/QUOTE]
Well, aren't there animations for it on the Workshop that also include idle and walking animations?
I want the Pip-Boy's screen to be paintable
[QUOTE=DatWut?;37664408]I want the Pip-Boy to be turned into a weapon and work in the PDA slot. Just so it could have the custom animations Sparkwire made some time ago.[/QUOTE]
honestly, the ones on the workshop are a bit better than Spark's
[QUOTE=ned_ballad;37665099]honestly, the ones on the workshop are a bit better than Spark's[/QUOTE]
Haven't seen those.
I wonder if halloween this year will be in mvm, like the horsemann was cp and monoculus was koth.
I'd kind of hope not actually, halloween is tf2's biggest event and the servers are packed, it would feel more sparse with only 6 people in a server I think.
[QUOTE=DatWut?;37665392]Haven't seen those.[/QUOTE]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=87874066&searchtext=[/url]
It's the top rated all time.
[QUOTE=Mr. Magoolachub;37665399]I wonder if halloween this year will be in mvm, like the horsemann was cp and monoculus was koth.
I'd kind of hope not actually, halloween is tf2's biggest event and the servers are packed, it would feel more sparse with only 6 people in a server I think.[/QUOTE]
Watch as it's a boss in a CTF map.
[QUOTE=AbeX300;37665441]Watch as it's a boss in a CTF map.[/QUOTE]
that'd be cool
[QUOTE=Mr. Magoolachub;37665453]that'd be cool[/QUOTE]
A boss that mainly hunts down players that are carrying the Intelligence?
I wouldn't mind that!
[QUOTE=AbeX300;37665465]A boss that mainly hunts down players that are carrying the Intelligence?
I wouldn't mind that![/QUOTE]
CTF moves too slowly, though. If they're going to do anything that involves flags, it will be on an SD map. And I hope that they introduce a new map like they did with the artpass map that became Mountainlab and Mann Manor, a fresh map for a fresh boss.
spooky joe chasing down the australium carrier
Repackage SD_Doomsday where the team has to take Poopy Joe's gravestone into the rocket and launch it into space while his ghost chases you around.
At the end the rocket explodes in mid-air and ghost poopy joe gets really angry and slays everyone.
[QUOTE=Constructor;37665776]spooky joe chasing down the australium carrier[/QUOTE]
Phanto? :v:
This is how I'd imagine a halloween CTF event would be like.
[t]http://img37.imageshack.us/img37/6102/25whathalloweenctfwould.png[/t]
Replacing the HHH with another boss, of course.
[sp]Little did they know that the Scout has the Brawler at full charge.[/sp]
Halloween CTF won't even work out in most cases because there are 2 different targets for a boss to handle at once. So either it would have 2 bosses (which isn't that unlikely if Redmond and Blutarch are made into bosses), or the game would have 1 neutral flag that both teams can capture. If neither team owns the flag, then the boss(es) just goes around and terrorizes people by killing them to death.
[QUOTE=Psychopath12;37666326]Halloween CTF won't even work out in most cases because there are 2 different targets for a boss to handle at once. So either it would have 2 bosses (which isn't that unlikely if Redmond and Blutarch are made into bosses), or the game would have 1 neutral flag that both teams can capture. If neither team owns the flag, then the boss(es) just goes around and terrorizes people by [B]killing them to death[/B].[/QUOTE]
Is there an alternative? :v:
[QUOTE=Psychopath12;37666326]Halloween CTF won't even work out in most cases because there are 2 different targets for a boss to handle at once. So either it would have 2 bosses (which isn't that unlikely if Redmond and Blutarch are made into bosses), or the game would have 1 neutral flag that both teams can capture. If neither team owns the flag, then the boss(es) just goes around and terrorizes people by killing them to death.[/QUOTE]
I think I'd rather have a duo-boss type; one that can run, and one that can fly.
So have a modified picture that relates to that sort of thing.
[t]http://img269.imageshack.us/img269/6102/25whathalloweenctfwould.png[/t]
[sp]Poor Sniper.[/sp]
Let's hope this year's halloween event beats 2010's one. HHH was the best boss so far.
Monoculus was good too, he just wasn't as much of a thread as the HHH was. People actually played cooperative against the HHH. With Monoculus, people entered the underworld and killed others there. Or they made it through the underworld and used their crits to kill others. Also, Monuculus disappeared after a while. He was lethal, but the HHH just ran across the map and fucked up everything up-fuckable.
[QUOTE=DatWut?;37666505]Let's hope this year's halloween event beats 2010's one. HHH was the best boss so far.
Monoculus was good too, he just wasn't as much of a thread as the HHH was. People actually played cooperative against the HHH. With Monoculus, people entered the underworld and killed others there. Or they made it through the underworld and used their crits to kill others. Also, Monuculus disappeared after a while. He was lethal, but the HHH just ran across the map and fucked up everything up-fuckable.[/QUOTE]
yeah mann manor was really a shining example of cooperative gamepl- FUCK THAT, GIFT SPAWN YOU GUYS ARE ON YOUR OWN SEE YA
[QUOTE=Mr. Magoolachub;37666543]yeah mann manor was really a shining example of cooperative gamepl- FUCK THAT, GIFT SPAWN YOU GUYS ARE ON YOUR OWN SEE YA[/QUOTE]
Well, that's the other thing. But everyone worked together to at least kill the HHH. Mainly because the HHH was to be taken as an actual threat.
[QUOTE=DatWut?;37666505]Let's hope this year's halloween event beats 2010's one. HHH was the best boss so far.
Monoculus was good too, he just wasn't as much of a thread as the HHH was. People actually played cooperative against the HHH. With Monoculus, people entered the underworld and killed others there. Or they made it through the underworld and used their crits to kill others. Also, Monuculus disappeared after a while. He was lethal, but the HHH just ran across the map and fucked up everything up-fuckable.[/QUOTE]
Here's a question I have: Why the heck did Valve make MONOCULUS! only get higher levels if you BEAT him? It should've been the other way around.
If he got more and more powerful the more he gets away and respawns, then the people that insist on going into Deathmatch mode when he appears would be more likely to focus on the boss. Making him tougher when he is bested only gives you less incentive to fight him again when you've gotten the achievements and goodies already.
[QUOTE=Mr. Magoolachub;37666543]yeah mann manor was really a shining example of cooperative gamepl- FUCK THAT, GIFT SPAWN YOU GUYS ARE ON YOUR OWN SEE YA[/QUOTE]
And now we have the Brawler's Blaster.
It's going to be a fun Halloween this year.
i wonder what the probability of borderlands 2 promos is
[QUOTE=Robmortar;37666792]i wonder what the probability of borderlands 2 promos is[/QUOTE]
Second to none.
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