Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
[QUOTE=ned_ballad;37751344]We're working on a mandatory update for TF2. We should have it ready soon.
-Eric[/QUOTE]
Come on. random workshop item !
This is early.
Friday updates should be early in case they need to hotfix
[editline]21st September 2012[/editline]
at my place it's actually policy that we never release a new build after noon on Thursday because of that
Didn't f00l push a hotfix at 10:30 pm est once?
[QUOTE=ned_ballad;37746999]also L4D2 will be getting workshop submissions for weapons, scripts, maps and mutations so I guess more new weapons for L4D2! (which it's needed for a long time).
also also I'm emailing them today about one of the oldest animation bugs in the entire game, one that actually causes a lot of problems. The Dead Ringer Cloak meter.[/QUOTE]
Is it wrong that I still want L4D to be updated because I think it's better than L4D2?
[sp]No, I wasn't one of those L4D2 Boycotters either[/sp]
[QUOTE=ned_ballad;37751344]We're working on a mandatory update for TF2. We should have it ready soon.
-Eric[/QUOTE]
Come oooon, more than bug fixes.
[IMG]http://i.imgur.com/Te0Oc.gif[/IMG]
I'll be happy if they fix the eureka effect's kill icon and the damage resistance on the shields (or announce that it's gone forever, I suppose).
An infinite all-class hat bug fix would be appreciated
Shouldn't be too much longer now.
Just got the update, no changelog up yet though, can someone around here with HLDS stuff (or whatever we get that describe the update) post the changelog?
[QUOTE=Magikoopa24;37751858]Just got the update, no changelog up yet though, can someone around here with HLDS stuff (or whatever we get that describe the update) post the changelog?[/QUOTE]
You'll see the thread once it comes
218.3 MB
I smell new items...?
Hmm. That's pretty big. Guessing this one isn't just bug fixes.
I still have my Fall Crates oddly enough despite the update
They unlocked sandvich box and companion square box!!
[QUOTE=Barobax;37751914]I still have my Fall Crates oddly enough despite the update[/QUOTE]
It requires a Schema update to remove them. I don't think it's updated at all, yet. Keep an eye on the tracker.
UPDATE! Wait that's just blood
Schema is down though.
[editline]21st September 2012[/editline]
[QUOTE]We've released a mandatory update to TF2. The notes for the update are below.
-Eric
------------------------------
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fix client crash bug caused by overflow of the audio cache
- Fix bug allowing server browser network activity to continue after choosing a server
Team Fortress 2
- Added new promo items
- Unlocked the "What's in the Sandvich Box?"
- Unlocked the "What's in the Companion Square Box?"
- Fixed a server crash related to Demoman bot AI
- Updated the Tin Pot to use the correct skin for each style
- Fixed seeing the fire texture on Gold Botkiller items in DirectX 8
- Updated the localization files
- Updated Mann vs. Machine
- Matchmaking search criteria supports selecting multiple missions
- Mann Up servers will retry notification of mission victory to game coordinator, to ensure loot is eventually granted in the case of service disruption
- Matchmaking will prevent late joining into the a server near the end of the last wave
- Added a new currency UI element to indicate money that is active in the world
- Added the tour number to the information on the scoreboard
- Fixed the Medigun overheal duration attribute causing the overheal effect to decay faster, rather than slower
- Added the ability to buy projectile penetration for the Crusader's Crossbow
- Fixed a false positive for the achievement "Clockwork Carnage"
- Added a new command "bot_hurt"
- Parameters -name [bot name], -team [red/blue/all], -damage [amount]
- Fixed the Demoman shields not saving their upgrades upon round reset
- Updated koth_king
- Reflections fixed for the floors and some glass windows
- Modified model file for the sign 6 through 9 to avoid Red signs on Blu side of the map
- Modified light pole to merge bulb and pole into a single model for perf
- Fixed location where mini-sentries can shoot through a bush without being seen
- Clipping pass
- Added glass on footbridge roof and lights nearby
- Prop reduction for perf
- Some props changed to non-solid for player mobility
- Adjusted health and ammo in various spots
- Community requests:
- Add a new server ConVar "tf_avoidteammates_pushaway" to control whether or not teammates push each other away when occupying the same space
- Add a new server ConVar "tf_arena_override_team_size" to allow server owners to set the maximum team size in arena mode[/QUOTE]
no hat bug fix?
[QUOTE=hogofwar;37751949]Schema is down though.
[editline]21st September 2012[/editline][/QUOTE]
bugfixes ;_;
Bug fixes are always welcome.
[QUOTE=A B.A. Survivor;37751125]Then they wouldn't be special.[/QUOTE]
Need I remind you of a certain vibrating holiday tree?
"Added new promo items"
Just expect that. For EVERY SINGLE UPDATE EVER.
So, when it says they are, "unlocked," does that mean we know what's inside?
[QUOTE=Magikoopa24;37752025]So, when it says they are, "unlocked," does that mean we know what's inside?[/QUOTE]
99% sure, yeah.
[QUOTE=Magikoopa24;37752025]So, when it says they are, "unlocked," does that mean we know what's inside?[/QUOTE]
Guaranteed.
just a cheap paint image
[img]http://i.imgur.com/Q65LR.png[/img]
If these items are only available by the box's my "Every weapon" collection is fucked.
[QUOTE=Burgerkern;37752056]just a cheap paint image
[img]http://i.imgur.com/Q65LR.png[/img][/QUOTE]
why
[QUOTE=Burgerkern;37752056]just a cheap paint image
[img]http://i.imgur.com/Q65LR.png[/img][/QUOTE]
Better be craftable.
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