Major Update Speculation: V8: Rise of the Machines!
10,002 replies, posted
Steam Achievement Manager?
Erm...not quite sure about this tool...I'll probably just get a friend to gift-wrap his (since he doesn't want his) and trade it to me.
[QUOTE=PimpinDemopan;37759196]Steam Achievement Manager?
Erm...not quite sure about this tool...I'll probably just get a friend to gift-wrap his (since he doesn't want his) and trade it to me.[/QUOTE]
SAM doesn't get you banned, I've used it on many accounts without getting banned
[QUOTE=PimpinDemopan;37759196]Steam Achievement Manager?
Erm...not quite sure about this tool...I'll probably just get a friend to gift-wrap his (since he doesn't want his) and trade it to me.[/QUOTE]
It works, trust me. Haven't been VAC'd yet, and it's pretty much impossible for them to do it anyway.
Hey guys, I took a gander at the equip regions and I think I have a few ideas for them.
[I]"Arm Tattoos"[/I] and [I]"Shirt"[/I] for Heavy and Scout have to be altered. [I]"Arm Tattoos"[/I] can be the Champ Stamp and Soviet Stitch-Up, while the [I]"Shirt"[/I] for Heavy and Scout can be renamed [U]"Shirt Accessories"[/U], that has Apparatchik's Apparel, Fast Learner and the Track Terrorizer. Both of these equip regions conflict eachother, so that Valve can be happy.
[I]"Belt"[/I] for Engie and Demo and [I]"Hip"[/I] for Heavy and Medic can be easily combined into [U]"Hip"[/U], right?
[I]"Pocket"[/I] for Heavy should be improved, so that it has two different equip regions for two seperate classes, so it is [U]"Vest Pocket"[/U] for Soldier and [U]"Pocket"[/U] for Heavy, which can be combined with Medic's [I]"Pocket"[/I] bodygroup.
[I]"Pocket"[/I] for Sniper and Engie can be both combined into [U]"Leg Pocket"[/U].
Medic's [I]"Gloves"[/I] can be combined with [I]"Arms"[/I].
Scout's [I]"Backpack"[/I] could be combined with [I]"Back"[/I].
Soldier's [I]"Cigar"[/I] could be combined with Medic's [I]"Pipe"[/I] to make [U]"Smoking Device"[/U], so that Spy's cigarette, the Intangible Ascot's pipe, Outback Intellectual's pipe, Bearded Bombardier's pipe, the Bubble Pipe and the Mutton Chops' Pipe are in it.
Engie's [I]"Wings"[/I] could be combined with Pyro's [I]"Wings"[/I] into [U]"Wings"[/U].
Sniper's [I]"Legs"[/I] can be combined with Engie's [I]"Pantaloni"[/I] into [U]"Legs"[/U].
[I]"Medigun Accessories"[/I] and [I]"Medigun Backpack"[/I] could be combined to become [U]"Medigun Addons"[/U].
A new equip region called [U]"Mask"[/U] is made. It conflicts with [I]"Beard"[/I] and [U]"Smoking Device"[/U] (unless the item has that equip region). It includes the Anger, the Doublecross-Comm, Physician's Procedure Mask, Villain's Veil and the Intangible Ascot.
A new equip region called [U]"Feet Accessories"[/U] is made. It includes the Sneaky Spats of Sneaking and the Prairie Heel Biters (which can now be worn with the Teufort Tooth Kickers)
A new equip region called [U]"Ring"[/U] is made for the Special Something for Special Someone.
And we can forget the idea of having styles have the ability to have seperate equip regions on that style. If it was implemented, items like the Liquor Locker would with them new equip regions. If we look at the Liqour Locker, it will bring three new equip regions. One equip region [U]"Hip"[/U] will be split in half as a result, causing the birth of [U]"Left Hip"[/U] (which will only include the Wingstick together with that style for the LL) and [U]"Right Hip"[/U] (where every other [U]"Hip"[/U] items goes to, together with that style for the LL). The last one will be [U]"Front"[/U], which will only include that style at the moment.
Also, certain items just don't fit the current region they are in, like the Toss-Proof Towel (currently in [I]"Shirt"[/I], should be in [I]"Necklace"[/I]) and the Spiral Sallet (currently in [I]"Face"[/I], should be in [I]"Ears"[/I] like the Nanobalaclava and War Head) and certain items aren't in certain regions, like the Quadwrangler (currently in [I]"Arm"[/I], which should also be in [I]"Shirt"[/I] and [I]"Necklace"[/I]).
Right now, how we combined and improved, we got rid of 11 equip regions and made 5 new equip regions (a 6 equip region reduction!).
So, what else can we alter in the equip region department, before we can replaced the unused ones for useful equip regions, like Sniper's and Medic's [U]"Glasses"[/U] (which, after they are implemented, can be incorperated into the [I]"Glasses"[/I] equip region) and Heavy's [U]"Ammo-belt"[/U]?
those are equip regions.
But yes, having a special region just for Scout and Heavy shirts is kind of weird. As is very specific regions like Medic arm and the various weird regions the costumes have
[QUOTE=ned_ballad;37760355]those are equip regions.
But yes, having a special region just for Scout and Heavy shirts is kind of weird. As is very specific regions like Medic arm and the various weird regions the costumes have[/QUOTE]
Fixed the "bodygroup/equip region" confusion. Well, what do you think about the ideas themselves?
robo-sandwich should immediately turn you into a robot with the voice and stepsounds when you simply have it equipped
Medigun accessories should probably be changed to the Medigun hose and additions to whatever backpack the Medic's using.
I think there needs to be a way assign two separate equip regions, how the Liquor Locker appears, but doesn't actually do. If you can assign animation to styles, certainly equip regions wouldn't be too difficult?
Quite frankly, the Brainiac's Hairpiece is very shoddily done. [URL="http://wiki.teamfortress.com/wiki/Brainiac_Hairpiece"] If you can't even use the default hat without clipping[/URL], then it should probably become a priority. Not that a single cosmetic item is that big a deal, but it's a problem that's bound to come up again.
Anyway, the easiest solution might be to just split these items up, like how they inexplicably did for the copper's hard top, but the best course might be to just split 'em into a hat style and a misc style
For the future, and whatnot.
[IMG]http://i.imgur.com/DumxC.png[/IMG] [IMG]http://i.imgur.com/VgSIu.png[/IMG]
I like number 2 more, anyway. The mutton chops could also benefit from this, with the "hat" style removing the soldier's helmet.
[QUOTE=Hell-met;37761600]robo-sandwich should immediately turn you into a robot with the voice and stepsounds when you simply have it equipped[/QUOTE]
That would be awesome, BUT
Robot models are incompatible with too many items.
[QUOTE=igotopinions;37761663]Medigun accessories should probably be changed to the Medigun hose and additions to whatever backpack the Medic's using.
I think there needs to be a way assign two separate equip regions, how the Liquor Locker appears, but doesn't actually do. If you can assign animation to styles, certainly equip regions wouldn't be too difficult?
Quite frankly, the Brainiac's Hairpiece is very shoddily done. [URL="http://wiki.teamfortress.com/wiki/Brainiac_Hairpiece"] If you can't even use the default hat without clipping[/URL], then it should probably become a priority. Not that a single cosmetic item is that big a deal, but it's a problem that's bound to come up again.
Anyway, the easiest solution might be to just split these items up, like how they inexplicably did for the copper's hard top, but the best course might be to just split 'em into a hat style and a misc style
For the future, and whatnot.
[IMG]http://i.imgur.com/DumxC.png[/IMG] [IMG]http://i.imgur.com/VgSIu.png[/IMG]
I like number 2 more, anyway. The mutton chops could also benefit from this, with the "hat" style removing the soldier's helmet.[/QUOTE]
Well, your suggested name change is basically the same as the original name is.
Well, when they do make styles have the ability to have seperate equip regions on that style, the Liquor Locker will bring in three new equip regions (two if we don't count my "Belt" idea). If my "Belt" idea is included, it will be split in half, "Left Hip" (which will only include the Wingstick together with that style for the LL) and "Right Hip" (where every other "Belt" items goes to, together with thay style for the LL). The last one will be "Front", which will only include that style".
I like the idea of making two styles for the Braniac Hairpiece (Electric Hairraiser with hair, Bald Spot without hair). It would make it so much more better. Same could be said for the Void Monk Hair, where you could make two styles, one with the eyebrows and one without. It would make the item much more nicer looking.
Oh sorry, I meant to say that what "Medigun Accessories" [I]should[/I] mean, since the only thing in that slot is a backpack replacement.
Good point with the Void Monk hair! Allowing certain headgear like the Luchadore and the Aspect to be used as either hats or misc would also be pretty nifty.
I already have some schema i'd been sitting on for a while, maybe I'll see if it's do-able from there.
[QUOTE=igotopinions;37763014]Oh sorry, I meant to say that what "Medigun Accessories" [I]should[/I] mean, since the only thing in that slot is a backpack replacement.
Good point with the Void Monk hair! Allowing certain headgear like the Luchadore and the Aspect to be used as either hats or misc would also be pretty nifty.
I already have some schema i'd been sitting on for a while, maybe I'll see if it's do-able from there.[/QUOTE]
Well, I combined Medigun Accessories with Medigun Backpack to make Medigun Addons, or if you want, those two combined could be called Mediregion (unoriginal name).
Well, the idea of allowing certain headgear to be used as either a misc or hat is something most people want, and it is called "Three cosmetics slots instead of a hat and two misc slots".
Well, you could do that if you want.
[editline]22nd September 2012[/editline]
[QUOTE=Damian0358;37760314]Hey guys, I took a gander at the equip regions and I think I have a few ideas for them.
[I]"Arm tattoos"[/I] is, pretty useless in my eyes, with the only use it has is being the equip region for the Champ Stamp. What is the point if we could combine it with [I]"Arms"[/I]?
[I]"Belt"[/I] for Engie and Demo and [I]"Hip"[/I] for Heavy and Medic can be easily combined into [U]"Belt"[/U], right?
[I]"Pocket"[/I] for Heavy should be improved, so that it has two different equip regions for two seperate classes, so it is [U]"Vest Pocket"[/U] for Soldier and [U]"Pocket"[/U] for Heavy, which can be combined with Medic's [I]"Pocket"[/I] bodygroup.
The regular [I]"Shirt"[/I] equip region can be combined with the [I]"Shirt"[/I] equip region that is for Scout and Heavy.
[I]"Pocket"[/I] for Sniper and Engie can be both combined.
Medic's [I]"Gloves"[/I] can be combined with [I]"Arms"[/I].
Scout's [I]"Backpack"[/I] could be combined with [I]"Back"[/I], but I'm not so sure.
Soldier's [I]"Cigar"[/I] could be modified, so that Spy's cigarette, the Intangible Ascot's pipe, Outback Intellectual's pipe and the Mutton Chops' Pipe are in it.
Engie's [I]"Wings"[/I] could be combined with Pyro's [I]"Wings"[/I].
Sniper's [I]"Legs"[/I] can be combined with Engie's [I]"Pantaloni"[/I].
[I]"Medigun Accessories"[/I] and [I]"Medigun Backpack"[/I] could be combined to become [U]"Medigun Addons"[/U].
A new equip region called [U]"Mask"[/U] is made. It conflicts with [I]"Beard"[/I] and [I]"Cigar"[/I] (unless the item has that equip region). It includes the Anger, the Doublecross-Comm, Physician's Procedure Mask, Villain's Veil and the Intangible Ascot.
So, how we combined and improved, we got rid of 11 equip regions and made 1 new equip region.
What else can we alter in the equip region department, before we can replaced the unused ones for useful equip regions, like Sniper's and Medic's [U]"Glasses"[/U] (which, after they are implemented, can be incorperated into the [I]"Glasses"[/I] equip region) and Heavy's [U]"Ammo-belt"[/U]?[/QUOTE]
If anyone has any suggestions or complains about my "equip region" ideas, please tell me.
Oh god, these hl2.exe crashes are getting worse.
[QUOTE=cpfc;37763726]Oh god, these hl2.exe crashes are getting worse.[/QUOTE]
I know what you mean, yesterday, I started tf2, joined a server, went engie, hit my sentry with a wrench during round startup and it crashed.
Just for refference btw
the toothkickers for engineer were pretty much made to look -not as- horrific as possible. with combined with the spurs
hey psyke, where are those Red Tape animations?
[QUOTE=Erfly;37763892]I know what you mean, yesterday, I started tf2, joined a server, went engie, hit my sentry with a wrench during round startup and it crashed.[/QUOTE]
Well, you hit it too hard then.
[QUOTE=psyke;37764182]Just for refference btw
the toothkickers for engineer were pretty much made to look -not as- horrific as possible. with combined with the spurs[/QUOTE]
Well, many people would want to wear the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=21303"]Spurs with the Toothkickers[/URL], and you made it wearable with the Spurs. So, it ends up good, right?
Also, link repost.
[url]http://www.facepunch.com/showthread.php?t=1205459&p=37760314&viewfull=1#post37760314[/url]
I thought that the crash thing was only happening to me because i use linux, but it must be update related.
Has anyone figured out a fix for the eureka effect kill icon (other than waiting for valve)? The skull is bothering me.
how did they even break it?
it used to work fine
[QUOTE=Hell-met;37764664]how did they even break it?
it used to work fine[/QUOTE]
I'm not saying it was aliens. But it was aliens.
[QUOTE=Hell-met;37764664]how did they even break it?
it used to work fine[/QUOTE]
They somehow broke it without modifying the kill icons at all
Someone posted on reddit about a serious exploit involving Mann Up tickets. As I'm a mod on the TF2 subreddit, I had to remove the post. Can't discuss finer details to you guys (or anyone else) until Valve fixes it. I instructed the OP of that post to responsibly disclose it to Valve so they can fix it.
If you happen to be one of the other few that may know the details, don't spread them around everywhere. Responsibly disclose it to Valve as well. Don't want to risk anyone getting trade banned or punished in some other way for using it.
Please remind me to disclose details once it's fixed.
[QUOTE=wickedplayer494;37766949]Someone posted on reddit about a serious exploit involving Mann Up tickets. As I'm a mod on the TF2 subreddit, I had to remove the post. Can't discuss finer details to you guys (or anyone else) until Valve fixes it. I instructed the OP of that post to responsibly disclose it to Valve so they can fix it.
If you happen to be one of the other few that may know the details, don't spread them around everywhere. Responsibly disclose it to Valve as well. Don't want to risk anyone getting trade banned or punished in some other way for using it.
Please remind me to disclose details once it's fixed.[/QUOTE]
Not that I want you to describe how to do the exploit, but what was it? Did Tickets get infinite uses or something?
[QUOTE=BlindSniper17;37766982]Did Tickets get infinite uses or something?[/QUOTE]
Along the lines of that.
Normally, I'd say it's probably better to put it all around so Valve knows, but it's a weekend, so it's probably best to not do it.
[QUOTE=wickedplayer494]Please remind me to disclose details [B]once it's fixed[/B].[/QUOTE]
Where's the fun in that? :v:
[QUOTE=wickedplayer494;37766994]Along the lines of that.[/QUOTE]
Ooooooh boy. And to think I could get a ticket right now.
I'd say it's serious to the point where innocent people could get punished if Valve was angry that the exploit got out, which is why I'm not spreading it around and keeping mostly vague about it.
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