• Major Update Speculation: V8: Rise of the Machines!
    10,002 replies, posted
we got to wave 5, then ppl started quitting. super soldier and uber medic + soldier/demo support just wasn't easy with 5 people (then 4 after some1 else quit)
hmm is the steam community thingy already live? [url]http://steamcommunity.com/app/440[/url] [editline]16th August 2012[/editline] late once again
[QUOTE=Lilyo;37272128]Fuck me I've been waiting for more than an hour to join a game and now the server thing just crashed and I gotta start over.[/QUOTE] use server browser
oh hey [t]http://goo.gl/5kH7q[/t]
I want the soldiers stogie, it goes so well with the Sergeant's Drill Hat. I had the robro skin since it came out, I'm going to BUST OUT MY WALLET once I get paid.
[QUOTE=Techbot;37272141]hmm is the steam community thingy already live? [url]http://steamcommunity.com/app/440[/url] [editline]16th August 2012[/editline] late once again[/QUOTE] Only for tf2 right now. They are giving invites to the first 50000 pillar of community achievers. [editline]16th August 2012[/editline] I can't get into my steam/tf2 inventory right now.
They added a handful of non-mvm attributes last night. Really odd ones, Crits versus Non-Burning players, your killer is forced to laugh when you die, and one other I forget. Also that one heavy weapon is set up as a regular weapon. With a new model it'd pretty much be totally useable as a weapon. (Destroys projectiles, but fires tracer rounds)
err, the entity is called info_populator, not tf_populator I think. Gotta work out how to use it though. edit: or game_populator ???
I have also never seen either a minor League Scout nor a Super Scout, but a combination of the two: a Major League Scout. Never seen a giant Soldier using the Rocket Launcher, they use the Original. Never seen a Giant Heavy with a hat. This makes me think they was some kind of problem back there
My idea = Valve servers should be free , when u play at valve servers you will be granted 1 tobor crate which should have tobor goodies inside and you need a tobor key to open it. Everything is fixed , valve still makes money we are happy ?
[QUOTE=ned_ballad;37271848] It's splitting up the community in a way I never would have imagined Valve doing. There should never be an officially sanctioned premium mode in TF2, that's just not at all the point of updates, and it didn't need to happen with weapons and hat sales not slowing down at all.[/QUOTE] Ok, so I've been thinking about this for a while since Psychopath brought up a similar thought as yours. Couldn't the 'community splitting' be fixed by allowing people who do not have the Tour Ticket to join in a party invite with people who do have the Mann Up ticket? They can all join a Valve server, a person can still get an item, and you can still play with your friends (community). Or can this already be done (I haven't bought or tried a ticket yet) and that wasn't your point?
Those charged soldiers on Mannworks are easy enough if you get a pomson engi to hit their medic right outa the spawn.
the achievements have icons now, neat [t]http://goo.gl/nkPEY[/t]
[url]https://twitter.com/sptonjohn/status/235900261556690944[/url] Heh. Oh, to be a fly on that wall...
[QUOTE=Techbot;37272254]the achievements have icons now, neat [t]http://goo.gl/nkPEY[/t][/QUOTE] I can't even get into my steam inventory to redeem mine.
[QUOTE=Techbot;37272254]the achievements have icons now, neat [t]http://goo.gl/nkPEY[/t][/QUOTE] I got a ton of achievs last night, probably 10 or 15
[QUOTE=hogofwar;37272269]I can't even get into my steam inventory to redeem mine.[/QUOTE] took a while for me as well.
[QUOTE=alsoodani;37272233]Ok, so I've been thinking about this for a while since Psychopath brought up a similar thought as yours. Couldn't the 'community splitting' be fixed by allowing people who do not have the Tour Ticket to join in a party invite with people who do have the Mann Up ticket? They can all join a Valve server, a person can still get an item, and you can still play with your friends (community). Or can this already be done (I haven't bought or tried a ticket yet) and that wasn't your point?[/QUOTE] In other words, a model where you can use a ticket to get a drop for that mission, regardless of server status? Yeah, I think that's the ideal model. I hope they switch to it once enough servers come online.
[IMG]http://i.imgur.com/PpA0f.png[/IMG] depressing. Gamemode seems fun, though! I never got to join a game, but I used a listen server for a little while.
[QUOTE=zombays;37272030]Meh. I don't care that cosmetic items are exclusive, I mean it [i]is[/i] F2P so why should anybody care? Oh you want a robot skull? Then pay 99 cents![/QUOTE] Not quite. According to [url="http://forums.steampowered.com/forums/showthread.php?t=2881472"]this thread[/url]: [quote]Upon completing a single mission in mann up mode (there are 6, 2 per map), 1 tour of duty ticket is consumed. This means you need 6 tickets to complete all missions in mann up mode. [b]Completing a mission in mann up mode awards you 1 random drop. No, not the new cosmetics, a random drop. A wrangler, bushwacka, etc.[/b] Upon completing all 6 MvM missions in mann up mode, your badge levels up, and you are awarded one of the new robot cosmetics, at random.[/quote]
[QUOTE=ned_ballad;37272179]They added a handful of non-mvm attributes last night. Really odd ones, Crits versus Non-Burning players, your killer is forced to laugh when you die, and one other I forget. Also that one heavy weapon is set up as a regular weapon. With a new model it'd pretty much be totally useable as a weapon. (Destroys projectiles, but fires tracer rounds)[/QUOTE] Well most of the robots do seem to taunt when they kill you, so maybe the forced to laugh thing has something to do with that?
it's pretty funny how they mention being able to place unowned buildings in example.pop ...even though lvl3 sentry rockets do no damage and lvl3 dispensers crash the game when damaged
[QUOTE=Hell-met;37272333]it's pretty funny how they mention being able to place unowned buildings in example.pop ...even though lvl3 sentry rockets do no damage and [b]lvl3 dispensers crash the game when damaged[/b][/QUOTE] what?
[QUOTE=COSTA;37272326]Not quite. According to [url="http://forums.steampowered.com/forums/showthread.php?t=2881472"]this thread[/url]:[/QUOTE] Oh holy shit that's some grade A bullshit there Valve. They finally added a way to work the drop system instead of some RNG crap, and you can't use it.
[QUOTE=COSTA;37272326]Not quite. According to [url="http://forums.steampowered.com/forums/showthread.php?t=2881472"]this thread[/url]:[/QUOTE] well fuck that then
[QUOTE=hogofwar;37272174]Only for tf2 right now. They are giving invites to the first 50000 pillar of community achievers. [editline]16th August 2012[/editline] I can't get into my steam/tf2 inventory right now.[/QUOTE] Things I hope they fix/add in the new community: Offline friends list issues: (when you are auto-offline in friends list, if you log out of steam it shows to your friends when you logged out, even though you appear offline. Privacy issue 1: I want to be able to toggle on/off the "games played (and hours played) in the last two week" chart. Privacy issue 2: Having my profile set to private while having my inventory set to public does not work at all. You can't keep your actual profile private but keep your inventory public (for item viewer websites like OPTF2 and when visiting trade servers).
[QUOTE=alsoodani;37272380] Privacy issue 1: I want to be able to toggle on/off the "games played (and hours played) in the last two week" chart.[/QUOTE] Oh god yes this would be amazing i don't know why but it bothers me to let friends know just how much of my life i'm wasting It'd also be nice to choose what actions show up in feeds. I trade, which probably means there's an obnoxious amount of notices that I made friends with someone. Anyway, Mann Up mode seems like a half-formed idea. Hopefully it'll function as a more useful stamp when we get community maps.
I'll just play when they release an update to fix bugs and crashes
[QUOTE=COSTA;37272326]Not quite. According to [url="http://forums.steampowered.com/forums/showthread.php?t=2881472"]this thread[/url]:[/QUOTE] you've GOT to be shitting me.
GOT MVM TO WORK (ALMOST) You need a .nav mesh for some reason. nav_generate will make MVM work. EDIT: Found out why, this was 100% my fault and it now works.
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