TF2 and other Source engine games update for 8/2/12 (8/3/12 UTC)
177 replies, posted
9:11 PM - Luvil: >wet players
9:11 PM - Luvil: the fuck
9:11 PM - ¡Baudios!: I fucking know
9:11 PM - Luvil: this is
9:11 PM - Luvil: what
9:11 PM - Luvil: The Hydro class
9:11 PM - ¡Baudios!: DOHOHHOHO
So this update had:
Clipping issues, horrible looking items ([B]in my opinion[/B], if they don't scream CHINESE a lot they'd fit a bit better), and weapons that appear to be OP/UP.
[QUOTE=Cowabanga;37058846]So this update had:
Clipping issues, horrible looking items ([B]in my opinion[/B], if they don't scream CHINESE a lot they'd fit a bit better), and weapons that appear to be OP/UP.[/QUOTE]
Write about it in your livejournal.
[IMG]http://puu.sh/O6qi[/IMG]
why
[QUOTE=Cowabanga;37058846]So this update had:
Clipping issues, horrible looking items ([B]in my opinion[/B], if they don't scream CHINESE a lot they'd fit a bit better), and weapons that appear to be OP/UP.[/QUOTE]
Weapons that you try out a few times before going back to what you used before.
[img]http://i.imgur.com/8y5kO.png[/img]
That map doesn't look very TF2ish
any of the weps have specific crafting recipes?
"valve we just want weapons! please give us creative weapons!!!!!!"
"OMG VALVE THESE ARE SO SHITTY KILL URSELVs"
I'm only pissed that I need 3 of the same weapon AND a reclaimed to craft these fucking things.
I see the minigun being used a lot more to help with annoying spycicle and deadringer spies, now heavies can spycheck more effectively.
[QUOTE=MaxOfS2D;37058919][img]http://i.imgur.com/8y5kO.png[/img]
That map doesn't look very TF2ish[/QUOTE]
SOHO?
[QUOTE=MaxOfS2D;37058919][img]http://i.imgur.com/8y5kO.png[/img]
That map doesn't look very TF2ish[/QUOTE]
Is it a new map? While it doesn't fit into tf2 I just love the look of hong kong.
[QUOTE=Yukinari;37058930]I see the minigun being used a lot more to help with annoying spycicle and deadringer spies, now heavies can spycheck more effectively.[/QUOTE]
I think it's less for spychecking and more for prevention, which is silly.
Clipping.
Clipping everywhere.
someone has some explaining to do
[thumb]http://i.imgur.com/W5OMA.png[/thumb]
[QUOTE=usaokay;37058995]shame there are no new Quakecon promos, but instead, there's a sale on last year's promos.[/QUOTE]
and you also get the old promos if you buy the quakecon pack
Finally a bot added me
ONE MILKMAN? I NEED TWO
ERROR: TIMEOUT
YOU MOTHER FUCKER
[QUOTE=ned_ballad;37058983]someone has some explaining to do
[thumb]http://i.imgur.com/W5OMA.png[/thumb][/QUOTE]
work fine in game? no pose for item screen?
[QUOTE=ned_ballad;37058983]someone has some explaining to do
[thumb]http://i.imgur.com/W5OMA.png[/thumb][/QUOTE]
The sapper has custom anims
Someone didn't flag them to use them. :T
[QUOTE=usaokay;37058995]shame there are no new Quakecon promos, but instead, there's a sale on last year's promos.[/QUOTE]
I want a strange original :(
They need to stop making helmets, they all look the same and terrible.
I'm dumb :C
I'M EYACULATING SO HARD RIGHT NOW
[QUOTE=usaokay;37059014][url]http://www.teamfortress.com/triad/[/url]
so it is a True Crime: Hong Kong promo[/QUOTE]
Okay, I take everything back, every weapon looks pretty nifty, but THAT MAP
[QUOTE=usaokay;37059014][url]http://www.teamfortress.com/triad/[/url]
so it is a True Crime: Hong Kong promo[/QUOTE]
There are too many wrong things in this. I can't even look.
Mafia shirts and tattoos?!
Bad. Ass.
So 4 new weapons? They seem kinda interesting; new Sapper sounds kinda weird though, I guess the degrading would be so that your Sappers could do some lasting "damage", since Engies can easily repair a building back to full health if they remove the Sapper, whilst upgrading requires more resources.
Flying Guillotine sounds like it'd work pretty well with a good aim and a Sandman; leading the target is important for any real projectile (non-hitscan) weapon.
Neon Annihilator seems pretty conditional, though it seems to sync up well with Milkman Scouts and Jarate Masters. Dunno if it's really suited for the Pyro though; water is meant to weaken Fire-types, isn't it? Personally i'd have given it to someone else, maybe Scout or Sniper (likely Sniper since Scout already has a Sleeping Dogs weapon), a class that makes proper use of liquids. Hell, if Demoman could throw Moonshine as a secondary/primary, a noxious heavy brew that intoxicates on touch (as well as makes them wet), HE could use the Neon Annihilator (the Moonshine would allow for good Demo-Pyro assists, too, if the Moonshine were flammable).
As for the Heatmaker, i'd have to see it in action; does it generate a ring-of-fire kind of AoE when spun-up, making meleeing hard to do whilst he's shooting, or does Heavy plonk it down like some sort of Sentry, forcing him to switch to secondary/melee? The former makes more sense, though the latter would be damn awesome, even if it encroaches on Engineer territory.
All in all, these weapons seem kinda cool yet strange, though nonetheless they seem unique.
Well, too late to make the title include MAJOR, as it turned major right on us!
oh shnap
sapper downgrades to level 0, it just disapears. It's a straight upgrade!
Valve no we dont all own 152345153 of the same weapon so stop making that the recipe for weapons. do some random asortment of weapons and metal
[QUOTE=ned_ballad;37059138]oh shnap
sapper downgrades to level 0, it just disapears. It's a straight upgrade![/QUOTE]
i dont think it is, when you whack the sapper off, isnt the sentry still at full health? the regular sapper decreases it's health in order to destroy it
Sorry, you need to Log In to post a reply to this thread.