TF2 and other Source engine games update for 8/2/12 (8/3/12 UTC)
177 replies, posted
the crit sound for the new minigun is really wrong. You can tell it was made by someone who didn't know how crit sounds worked.
[QUOTE=ned_ballad;37060602]the crit sound for the new minigun is really wrong. You can tell it was made by someone who didn't know how crit sounds worked.[/QUOTE]
mind getting a video?
[QUOTE=DrogenViech;37060503]Lol, mem_force_flush has been around since 2010, maybe even earlier :v:[/QUOTE]
what did it do?
they broke the Lollichop's taunt sound, it's silent now
[QUOTE=ned_ballad;37060741]they broke the Lollichop's taunt sound, it's silent now[/QUOTE]
The lolichop has always been silent.
It's the infernal orchestrina that makes the sound, not the lolichop.
Flying Guillotine for Scout
[url]http://www.youtube.com/watch?v=j8Zk61I7gpA[/url]
[QUOTE=The Calzone;37060753]The lolichop has always been silent.
It's the infernal orchestrina that makes the sound, not the lolichop.[/QUOTE]
he used to use the same sound as the primary taunt.
They added a new response rule implying it was getting a new sound, but they never added the sound so it's silent.
Okay how do they do these things.
[QUOTE=Zeos;37060773]Okay how do they do these things.[/QUOTE]
they seemed to have wanted to give it a unique taunt sound and then forgot to ship the .wav
[editline]3rd August 2012[/editline]
aww, the cleaver isn't Medieval kosher :(
Now we have to wait for the map Kong King to come out...
Wait, wasn't in a leak some time ago some car sounds? Maybe they will use it for this new ma-
[QUOTE=Judas;37061385]valve
[img]http://cloud.steampowered.com/ugc/540682784917921377/204FB51ED93330612BE7FA01360296A9CD93673D/[/img][/QUOTE]
Jesus christ...
[QUOTE]Teleporter Exits now point towards their Entrance.[/QUOTE]
Doing this:
[media]http://www.youtube.com/watch?v=2HBstUb9ca0[/media]
Is going to be very easy. Is going to be a good trolling weekend.
The heavy's heatmaker keeps making crit sounds and fires crit rounds in first person after crits are over.
Scout now eats Spinach.
[URL=http://imgur.com/cEavN][IMG]http://i.imgur.com/cEavN.png[/IMG][/URL]
[editline]3rd August 2012[/editline]
[QUOTE=01271;37061494]The heavy's heatmaker keeps making crit sounds and fires crit rounds in first person after crits are over.[/QUOTE]
Happens in the world view as well.
[QUOTE=MrFii;37059397][thumb]http://cloud-2.steampowered.com/ugc/936999552113992768/E39FE812A32B7C923592239C8F1224FBBCF3A1BA/[/thumb]
[/QUOTE]
Downside: the hair is paintable, it's default is team coloured, and you cant paint the hat. :suicide:
The dust has settled, so I've added more info to the OP.
[QUOTE=Trixxter;37062115]Downside: the hair is paintable, it's default is team coloured, and you cant paint the hat. :suicide:[/QUOTE]
The catch? [B]The hat's band is not team colored[/B]
[QUOTE==DarkStar=;37061490]Doing this:
[media]http://www.youtube.com/watch?v=2HBstUb9ca0[/media]
Is going to be very easy. Is going to be a good trolling weekend.[/QUOTE]
This is exactly why paying attention to the HUD is even more important.
[QUOTE==DarkStar=;37061490]Doing this:
[media]http://www.youtube.com/watch?v=2HBstUb9ca0[/media]
Is going to be very easy. Is going to be a good trolling weekend.[/QUOTE]
ugh hilarious bug aside, I hate how they're all mistaking an exit for an entrance. Why did they make that change in the first place? It used to be easier to tell them apart.
[QUOTE=Segab;37068989]ugh hilarious bug aside, I hate how they're all mistaking an exit for an entrance. Why did they make that change in the first place? It used to be easier to tell them apart.[/QUOTE]
I figured that it was a mistake on the TF team's part.
[QUOTE=Psychopath12;37069099]I figured that it was a mistake on the TF team's part.[/QUOTE]
Yeah, I don't believe it's intentional either, but if it is, I noted the bullet about this with a ? if it was.
[QUOTE=Psychopath12;37069099]I figured that it was a mistake on the TF team's part.[/QUOTE]
Yeah, is a very random change for something not very important.
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