Major Update Speculation V5: Somewhere over the rainbow
8,830 replies, posted
[QUOTE=hogofwar;36532670]Anyone have a spare ash? I am just one off :([/QUOTE]
I THINK I got one to spare.
[QUOTE=Razi The Red;36532709]I THINK I got one to spare.[/QUOTE]
Ooooh!
Thank you if you do!
Thank you if you don't!
[editline]28th June 2012[/editline]
Wonder what VICI is.
These new items are near impossible to get, does Valve really think people have 2 shortstops or 3 direct hits?
[QUOTE=Evil_Knevil;36531698]New Engineer taunt, it's called taunt_test. Looks like a monkey to me.
[media]http://www.youtube.com/watch?v=hj1KIPKt1Qk[/media][/QUOTE]
Hello, long time lurker here.
I know this is probably nothing but there is a 1979 Louis de Funès movie The Gendarme and the Extra-Terrestrials where alien robots (!) land in France and start impersonating the police. When the main characters start to doubt each other about being robots they test themselves by knocking on their heads. There are a lot of similarities with that new taunt. Then again maybe it's nothing. See for yourselves.
[media]http://www.youtube.com/watch?v=WxndAfkyzAs[/media]
[QUOTE=Juzzar;36532875]These new items are near impossible to get, does Valve really think people have 2 shortstops or 3 direct hits?[/QUOTE]
Valve sure people have 2.5$
I'm very very pleased that this update had a massive list if stat fixes/modifications. I'm also pleased that the "special crates with new items" scheme was used again as this will support the contributors really well. I expect that they will continue to use this scheme from now on with big updates.
I still lament for the map makers. Which is why we dont really see much of maps on the general scene.
They forgot the loch and load AGAIN! VALVEEEEE
[QUOTE=Sidney;36532886]
[media]http://www.youtube.com/watch?v=WxndAfkyzAs[/media][/QUOTE]
Loved that movie so much
[QUOTE=Juzzar;36532875]These new items are near impossible to get, does Valve really think people have 2 shortstops or 3 direct hits?[/QUOTE]
I did :3
[t]http://goo.gl/avu57[/t]
FUCK YEAH first crate
[editline]28th June 2012[/editline]
are you kidding me
[t]http://goo.gl/e9fsy[/t]
Hey ballad: [url]http://optf2.com/tf2/item/76561198062786433/919913137[/url]
Dat origin.
Yeah I saw someone get a Sticky Jumper as a drop. Good.
I'm going through the manifest file for Doomsday. I'll keep this post updated with info
[code]"sound\vo\engineer_mvm_ask_ready01.wav"
"sound\vo\engineer_mvm_ask_ready02.wav"
"sound\vo\engineer_mvm_say_ready01.wav"
"sound\vo\engineer_mvm_say_ready02.wav"
"sound\vo\heavy_mvm_ask_ready01.wav"
"sound\vo\heavy_mvm_ask_ready02.wav"
"sound\vo\heavy_mvm_ask_ready03.wav"
"sound\vo\heavy_mvm_ask_ready04.wav"
"sound\vo\heavy_mvm_say_ready01.wav"
"sound\vo\heavy_mvm_say_ready02.wav"
"sound\vo\heavy_mvm_say_ready03.wav"
"sound\vo\heavy_mvm_say_ready04.wav"
"sound\vo\heavy_mvm_say_ready05.wav"
"sound\vo\medic_mvm_ask_ready01.wav"
"sound\vo\medic_mvm_say_ready01.wav"
"sound\vo\soldier_mvm_ask_ready01.wav"
"sound\vo\soldier_mvm_ask_ready02.wav"
"sound\vo\soldier_mvm_ask_ready03.wav"
"sound\vo\soldier_mvm_say_ready01.wav"
"sound\vo\soldier_mvm_say_ready02.wav"
[/code]
Alright there's a bit too many for me to copy paste, but there seems to be a mvm/norm/vo thing for each class. looks like they've applied a filter to all the original voice files for the robots.
There seems to be two categories however for the "robots". mvm/norm and mvm/mght.
[code]"sound\vo\heavy_mvm_bomb_destroyed01.wav""sound\vo\heavy_mvm_bomb_upgrade01.wav"
"sound\vo\heavy_mvm_bomb_upgrade02.wav"
"sound\vo\heavy_mvm_class_is_dead01.wav"
"sound\vo\heavy_mvm_class_is_dead02.wav"
"sound\vo\heavy_mvm_class_is_dead03.wav"
"sound\vo\heavy_mvm_class_is_dead04.wav"
"sound\vo\heavy_mvm_class_is_dead05.wav"
"sound\vo\heavy_mvm_class_is_dead06.wav"
"sound\vo\heavy_mvm_class_is_dead07.wav"
"sound\vo\heavy_mvm_class_is_dead08.wav"
"sound\vo\heavy_mvm_bomb_see02.wav"
"sound\vo\heavy_mvm_bomb_see01.wav"
"sound\vo\heavy_mvm_sniper01.wav"
"sound\vo\heavy_mvm_sentry_buster01.wav"
"sound\vo\heavy_mvm_sentry_buster02.wav"
"sound\vo\heavy_mvm_stand_alone01.wav"
"sound\vo\heavy_mvm_stand_alone02.wav"
"sound\vo\heavy_mvm_collect_credits04.wav"
"sound\vo\heavy_mvm_collect_credits01.wav"
"sound\vo\heavy_mvm_collect_credits02.wav"
"sound\vo\heavy_mvm_collect_credits03.wav"
"sound\vo\heavy_mvm_encourage_upgrade01.wav"
"sound\vo\heavy_mvm_encourage_upgrade02.wav"
"sound\vo\heavy_mvm_encourage_upgrade03.wav"
"sound\vo\heavy_mvm_get_upgrade01.wav"
"sound\vo\heavy_mvm_get_upgrade02.wav"
"sound\vo\heavy_mvm_get_upgrade03.wav"
"sound\vo\heavy_mvm_get_upgrade04.wav"
"sound\vo\heavy_mvm_get_upgrade05.wav"
"sound\vo\heavy_mvm_get_upgrade06.wav"
"sound\vo\heavy_mvm_giant_robot04.wav"
"sound\vo\heavy_mvm_giant_robot03.wav"
"sound\vo\heavy_mvm_robot_sapped01.wav"
"sound\vo\heavy_mvm_robot_sapped02.wav"
"sound\vo\heavy_mvm_close_call01.wav"
"sound\vo\heavy_mvm_close_call02.wav"
"sound\vo\heavy_mvm_tank_alert01.wav"
"sound\vo\heavy_mvm_tank_dead01.wav"
"sound\vo\heavy_mvm_tank_deploy01.wav"
"sound\vo\heavy_mvm_tank_alert02.wav"
"sound\vo\heavy_mvm_tank_alert03.wav"
"sound\vo\heavy_mvm_taunt01.wav"
"sound\vo\heavy_mvm_taunt02.wav"
"sound\vo\heavy_mvm_wave_end01.wav"
"sound\vo\heavy_mvm_wave_end02.wav"
"sound\vo\heavy_mvm_wave_end03.wav"
"sound\vo\heavy_mvm_wave_end04.wav"
"sound\vo\heavy_mvm_wave_end05.wav"
"sound\vo\heavy_mvm_giant_robot02.wav"
"sound\vo\heavy_mvm_giant_robot01.wav"
"sound\vo\heavy_mvm_rage01.wav"
"sound\vo\heavy_mvm_rage02.wav"
"sound\vo\heavy_mvm_rage03.wav"
"sound\vo\heavy_mvm_rage04.wav"
"sound\vo\heavy_mvm_kill_rocket01.wav"
"sound\vo\heavy_mvm_kill_rocket02.wav"
"sound\vo\heavy_mvm_kill_rocket03.wav"[/code]
Sap robot?!
New engineer lines too.
[code]"sound\vo\engineer_mvm_bomb_destroyed01.wav""sound\vo\engineer_mvm_bomb_destroyed02.wav"
"sound\vo\engineer_mvm_bomb_upgrade01.wav"
"sound\vo\engineer_mvm_bomb_upgrade02.wav"
"sound\vo\engineer_mvm_class_is_dead01.wav"
"sound\vo\engineer_mvm_class_is_dead02.wav"
"sound\vo\engineer_mvm_class_is_dead03.wav"
"sound\vo\engineer_mvm_class_is_dead04.wav"
"sound\vo\engineer_mvm_class_is_dead05.wav"
"sound\vo\engineer_mvm_class_is_dead06.wav"
"sound\vo\engineer_mvm_class_is_dead07.wav"
"sound\vo\engineer_mvm_class_is_dead08.wav"
"sound\vo\engineer_mvm_class_is_dead09.wav"
"sound\vo\engineer_mvm_bomb_see02.wav"
"sound\vo\engineer_mvm_bomb_see03.wav"
"sound\vo\engineer_mvm_bomb_see01.wav"
"sound\vo\engineer_mvm_sniper01.wav"
"sound\vo\engineer_mvm_sentry_buster01.wav"
"sound\vo\engineer_mvm_sentry_buster02.wav"
"sound\vo\engineer_mvm_stand_alone01.wav"
"sound\vo\engineer_mvm_collect_credits01.wav"
"sound\vo\engineer_mvm_collect_credits02.wav"
"sound\vo\engineer_mvm_collect_credits03.wav"
"sound\vo\engineer_mvm_encourage_upgrade01.wav"
"sound\vo\engineer_mvm_get_upgrade01.wav"
"sound\vo\engineer_mvm_get_upgrade02.wav"
"sound\vo\engineer_mvm_giant_robot02.wav"
"sound\vo\engineer_mvm_giant_robot01.wav"
"sound\vo\engineer_mvm_giant_robot03.wav"
"sound\vo\engineer_mvm_robot_sapped01.wav"
"sound\vo\engineer_mvm_robot_sapped02.wav"
"sound\vo\engineer_mvm_close_call01.wav"
"sound\vo\engineer_mvm_tank_alert01.wav"
"sound\vo\engineer_mvm_tank_dead01.wav"
"sound\vo\engineer_mvm_tank_deploy01.wav"
"sound\vo\engineer_mvm_tank_shooting01.wav"
"sound\vo\engineer_mvm_taunt01.wav"
"sound\vo\engineer_mvm_taunt02.wav"
"sound\vo\engineer_mvm_wave_start01.wav"
"sound\vo\engineer_mvm_wave_end01.wav"
"sound\vo\engineer_mvm_wave_end02.wav"
"sound\vo\engineer_mvm_wave_end03.wav"
"sound\vo\engineer_mvm_wave_end04.wav"
"sound\vo\engineer_mvm_wave_end07.wav"
"sound\vo\engineer_mvm_wave_end05.wav"
"sound\vo\engineer_mvm_wave_end06.wav"[/code]
[code]"sound\vo\soldier_mvm_bomb_destroyed01.wav""sound\vo\soldier_mvm_bomb_destroyed02.wav"
"sound\vo\soldier_mvm_bomb_upgrade01.wav"
"sound\vo\soldier_mvm_bomb_upgrade02.wav"
"sound\vo\soldier_mvm_bomb_upgrade03.wav"
"sound\vo\soldier_mvm_class_is_dead01.wav"
"sound\vo\soldier_mvm_class_is_dead02.wav"
"sound\vo\soldier_mvm_class_is_dead03.wav"
"sound\vo\soldier_mvm_class_is_dead04.wav"
"sound\vo\soldier_mvm_class_is_dead05.wav"
"sound\vo\soldier_mvm_class_is_dead06.wav"
"sound\vo\soldier_mvm_class_is_dead07.wav"
"sound\vo\soldier_mvm_class_is_dead08.wav"
"sound\vo\soldier_mvm_class_is_dead09.wav"
"sound\vo\soldier_mvm_bomb_see02.wav"
"sound\vo\soldier_mvm_bomb_see03.wav"
"sound\vo\soldier_mvm_bomb_see01.wav"
"sound\vo\soldier_mvm_sniper01.wav"
"sound\vo\soldier_mvm_sentry_buster01.wav"
"sound\vo\soldier_mvm_sentry_buster02.wav"
"sound\vo\soldier_mvm_stand_alone01.wav"
"sound\vo\soldier_mvm_stand_alone02.wav"
"sound\vo\soldier_mvm_collect_credits01.wav"
"sound\vo\soldier_mvm_encourage_upgrade01.wav"
"sound\vo\soldier_mvm_get_upgrade01.wav"
"sound\vo\soldier_mvm_get_upgrade03.wav"
"sound\vo\soldier_mvm_get_upgrade02.wav"
"sound\vo\soldier_mvm_giant_robot01.wav"
"sound\vo\soldier_mvm_giant_robot02.wav"
"sound\vo\soldier_mvm_giant_robot03.wav"
"sound\vo\soldier_mvm_giant_robot04.wav"
"sound\vo\soldier_mvm_robot_sapped01.wav"
"sound\vo\soldier_mvm_robot_sapped02.wav"
"sound\vo\soldier_mvm_close_call01.wav"
"sound\vo\soldier_mvm_tank_alert01.wav"
"sound\vo\soldier_mvm_tank_alert02.wav"
"sound\vo\soldier_mvm_tank_dead01.wav"
"sound\vo\soldier_mvm_tank_dead02.wav"
"sound\vo\soldier_mvm_tank_deploy01.wav"
"sound\vo\soldier_mvm_tank_shooting01.wav"
"sound\vo\soldier_mvm_tank_shooting02.wav"
"sound\vo\soldier_mvm_tank_shooting03.wav"
"sound\vo\soldier_mvm_taunt05.wav"
"sound\vo\soldier_mvm_taunt06.wav"
"sound\vo\soldier_mvm_taunt01.wav"
"sound\vo\soldier_mvm_taunt02.wav"
"sound\vo\soldier_mvm_taunt03.wav"
"sound\vo\soldier_mvm_taunt04.wav"
"sound\vo\soldier_mvm_wave_end01.wav"
"sound\vo\soldier_mvm_wave_end02.wav"
"sound\vo\soldier_mvm_wave_end03.wav"
"sound\vo\soldier_mvm_wave_end04.wav"
"sound\vo\soldier_mvm_wave_end05.wav"
"sound\vo\soldier_mvm_wave_end06.wav"
"sound\vo\soldier_mvm_wave_end07.wav"
"sound\vo\soldier_mvm_wave_end10.wav"
"sound\vo\soldier_mvm_wave_end08.wav"
"sound\vo\soldier_mvm_wave_end09.wav"
"sound\vo\soldier_mvm_collect_credits02.wav"[/code]
Quick fix buff is the best thing to ever happen to the medic.
anyone know what time adult swim will send out those hats?
Has anyone tried going into the special delivery secret rooms with pyrovision yet?
[QUOTE=Netsc;36533320]Quick fix buff is the best thing to ever happen to the medic.[/QUOTE]
It's pretty awesome.
Also the crossbow buff is sweet.
I made a new post for this as it's big enough news on it's own.
NEW MEDIC VOICE LINES(We can't listen to them, but they're there being worked on!
[quote]"sound\vo\medic_mvm_bomb_destroyed01.wav"
"sound\vo\medic_mvm_bomb_destroyed02.wav"
"sound\vo\medic_mvm_bomb_upgrade01.wav"
"sound\vo\medic_mvm_bomb_upgrade02.wav"
"sound\vo\medic_mvm_bomb_upgrade03.wav"
"sound\vo\medic_mvm_class_is_dead01.wav"
"sound\vo\medic_mvm_class_is_dead02.wav"
"sound\vo\medic_mvm_class_is_dead03.wav"
"sound\vo\medic_mvm_class_is_dead04.wav"
"sound\vo\medic_mvm_class_is_dead05.wav"
"sound\vo\medic_mvm_class_is_dead06.wav"
"sound\vo\medic_mvm_class_is_dead07.wav"
"sound\vo\medic_mvm_class_is_dead08.wav"
"sound\vo\medic_mvm_class_is_dead09.wav"
"sound\vo\medic_mvm_bomb_see02.wav"
"sound\vo\medic_mvm_bomb_see03.wav"
"sound\vo\medic_mvm_bomb_see01.wav"
"sound\vo\medic_mvm_sniper01.wav"
"sound\vo\medic_mvm_sentry_buster01.wav"
"sound\vo\medic_mvm_sentry_buster02.wav"
"sound\vo\medic_mvm_stand_alone01.wav"
"sound\vo\medic_mvm_collect_credits01.wav"
"sound\vo\medic_mvm_collect_credits03.wav"
"sound\vo\medic_mvm_collect_credits02.wav"
"sound\vo\medic_mvm_encourage_upgrade01.wav"
"sound\vo\medic_mvm_encourage_upgrade02.wav"
"sound\vo\medic_mvm_encourage_upgrade03.wav"
"sound\vo\medic_mvm_get_upgrade01.wav"
"sound\vo\medic_mvm_get_upgrade02.wav"
"sound\vo\medic_mvm_get_upgrade03.wav"
"sound\vo\medic_mvm_get_upgrade04.wav"
"sound\vo\medic_mvm_giant_robot01.wav"
"sound\vo\medic_mvm_giant_robot03.wav"
"sound\vo\medic_mvm_robot_sapped01.wav"
"sound\vo\medic_mvm_robot_sapped02.wav"
"sound\vo\medic_mvm_tank_alert01.wav"
"sound\vo\medic_mvm_tank_deploy01.wav"
"sound\vo\medic_mvm_tank_shooting01.wav"
"sound\vo\medic_mvm_tank_shooting02.wav"
"sound\vo\medic_mvm_tank_shooting03.wav"
"sound\vo\medic_mvm_taunt01.wav"
"sound\vo\medic_mvm_wave_end01.wav"
"sound\vo\medic_mvm_wave_end02.wav"
"sound\vo\medic_mvm_wave_end03.wav"
"sound\vo\medic_mvm_wave_end04.wav"
"sound\vo\medic_mvm_wave_end05.wav"
"sound\vo\medic_mvm_wave_end06.wav"
"sound\vo\medic_mvm_wave_end07.wav"
"sound\vo\medic_mvm_collect_credits04.wav"
"sound\vo\medic_mvm_giant_robot02.wav"[/quote]
New voice lines with the robot effect is gonna be awesome if its true.
Im glad they are still hinting Tobors, now another video will reveal its self, we still have saxxys and Steam Summer sale starts soon.
I'm anticipating MVM for August/September time, sounds awesome.
[editline]28th June 2012[/editline]
[QUOTE=Bryceanater;36533498]Im glad they are still hinting Tobors, now another video will reveal its self, we still have saxxys and Steam Summer sale starts soon.[/QUOTE]
I think they might save Saxxys for when Source Filmmaker is opened up...
Hoping for secret Day 4...
rate me rainbow
From the looks of those, it looks like a co-op stragety-based horde mode, fighting off waves of bots with boss enemies like larger, robot versions of the classes and tanks.
And new voice lines are ALWAYS a good thing.
Please dont kill me, but am I the only one that does not like the Hazmat misc?
so no 3rd secret link?
-snip-
I doubt everyone's even arrived for work yet. It's pretty early in the morning.
Anyway, Source Filmmaker. Fuck, I really, really want a beta key. I would do horrible, shameful things for one.
[QUOTE=Combat Wombat;36533341]Has anyone tried going into the special delivery secret rooms with pyrovision yet?[/QUOTE]
Yes, didn't notice much though. The trashcan was pink.
[editline]28th June 2012[/editline]
[QUOTE=Boben;36530145][IMG]http://i.imgur.com/S4ZmI.jpg[/IMG][/QUOTE]
Could I possibly interest you in a Liquidator's Lid in exchange for one of those pretty HazMat Headcases?
I got a Balloonicorn from a pile of ash.
Could i trade it for buds?
[QUOTE=V_Buns;36534224]I got a Balloonicorn from a pile of ash.
Could i trade it for buds?[/QUOTE]
No if it's not numbered.
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