Major Update Speculation V5: Somewhere over the rainbow
8,830 replies, posted
I need a scorched crate. I got a scorched key I'm itching to use. But I'm at work till 7:30 pm est
Wow, going through my inventory on the steam community, there are a ton of my items that have no icon, name, or description and are listed "Not tradable". It just so happens that three of the items stuck like this are ones that I am wanting to trade. Stuck in this nebulous zone of nothing.
I have two scorched crates if you want them.
[QUOTE=Zeos;36534406]Wow, going through my inventory on the steam community, there are a ton of my items that have no icon, name, or description and are listed "Not tradable". It just so happens that three of the items stuck like this are ones that I am wanting to trade. Stuck in this nebulous zone of nothing.
I have two scorched crates if you want them.[/QUOTE]
Add me I'll grab em when I get home from work
Neodement, will you update your Consistent Killicons pack for Pyromania?
[QUOTE=Mio Akiyama;36534389]I need a scorched crate. I got a scorched key I'm itching to use. But I'm at work till 7:30 pm est[/QUOTE]
I have one if you want it.
So what were the weapons buffed? I saw the quickfix had that glue-jumping thing... what were the others?
[QUOTE=Kaze1;36534514]So what were the weapons buffed? I saw the quickfix had that glue-jumping thing... what were the others?[/QUOTE]
crossbow I think
[QUOTE=Armisael;36533189]Hey ballad: [url]http://optf2.com/tf2/item/76561198062786433/919913137[/url]
Dat origin.[/QUOTE]
you found a sticky jumper in a drop?
BUT WHY DONT THEY HAVE RECIPES >:(
tonight is Robots night!
[QUOTE=ned_ballad;36534592]you found a sticky jumper in a drop?
BUT WHY DONT THEY HAVE RECIPES >:([/QUOTE]
Baby steps.
I haven't gotten a rocket jumper drop, but it's showing the same dropped rate as the SJ on stats.tf, so we're running on the assumption that they're both dropping.
[QUOTE=HazzaHardie;36534590]crossbow I think[/QUOTE]
yeah but what was the buff? I can't see anything different on the wiki
none of the new cosmetics seem to drop, but the weapons do
You know what i just noticed
Spys and Engis have a slot for their pda/sapper
so they do plan on adding new buildables per pda and new sappers right? :O!
Anyone with a hazmat mid posting the styles the wiki doesnt have them and the workshop only has 2
[QUOTE=Jetamo;36533307]I'm going through the manifest file for Doomsday. I'll keep this post updated with info
[code]"sound\vo\engineer_mvm_ask_ready01.wav"
"sound\vo\engineer_mvm_ask_ready02.wav"
"sound\vo\engineer_mvm_say_ready01.wav"
"sound\vo\engineer_mvm_say_ready02.wav"
"sound\vo\heavy_mvm_ask_ready01.wav"
"sound\vo\heavy_mvm_ask_ready02.wav"
"sound\vo\heavy_mvm_ask_ready03.wav"
"sound\vo\heavy_mvm_ask_ready04.wav"
"sound\vo\heavy_mvm_say_ready01.wav"
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"sound\vo\heavy_mvm_say_ready04.wav"
"sound\vo\heavy_mvm_say_ready05.wav"
"sound\vo\medic_mvm_ask_ready01.wav"
"sound\vo\medic_mvm_say_ready01.wav"
"sound\vo\soldier_mvm_ask_ready01.wav"
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"sound\vo\soldier_mvm_ask_ready03.wav"
"sound\vo\soldier_mvm_say_ready01.wav"
"sound\vo\soldier_mvm_say_ready02.wav"
[/code]
Alright there's a bit too many for me to copy paste, but there seems to be a mvm/norm/vo thing for each class. looks like they've applied a filter to all the original voice files for the robots.
There seems to be two categories however for the "robots". mvm/norm and mvm/mght.
[code]"sound\vo\heavy_mvm_bomb_destroyed01.wav""sound\vo\heavy_mvm_bomb_upgrade01.wav"
"sound\vo\heavy_mvm_bomb_upgrade02.wav"
"sound\vo\heavy_mvm_class_is_dead01.wav"
"sound\vo\heavy_mvm_class_is_dead02.wav"
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"sound\vo\heavy_mvm_bomb_see02.wav"
"sound\vo\heavy_mvm_bomb_see01.wav"
"sound\vo\heavy_mvm_sniper01.wav"
"sound\vo\heavy_mvm_sentry_buster01.wav"
"sound\vo\heavy_mvm_sentry_buster02.wav"
"sound\vo\heavy_mvm_stand_alone01.wav"
"sound\vo\heavy_mvm_stand_alone02.wav"
"sound\vo\heavy_mvm_collect_credits04.wav"
"sound\vo\heavy_mvm_collect_credits01.wav"
"sound\vo\heavy_mvm_collect_credits02.wav"
"sound\vo\heavy_mvm_collect_credits03.wav"
"sound\vo\heavy_mvm_encourage_upgrade01.wav"
"sound\vo\heavy_mvm_encourage_upgrade02.wav"
"sound\vo\heavy_mvm_encourage_upgrade03.wav"
"sound\vo\heavy_mvm_get_upgrade01.wav"
"sound\vo\heavy_mvm_get_upgrade02.wav"
"sound\vo\heavy_mvm_get_upgrade03.wav"
"sound\vo\heavy_mvm_get_upgrade04.wav"
"sound\vo\heavy_mvm_get_upgrade05.wav"
"sound\vo\heavy_mvm_get_upgrade06.wav"
"sound\vo\heavy_mvm_giant_robot04.wav"
"sound\vo\heavy_mvm_giant_robot03.wav"
"sound\vo\heavy_mvm_robot_sapped01.wav"
"sound\vo\heavy_mvm_robot_sapped02.wav"
"sound\vo\heavy_mvm_close_call01.wav"
"sound\vo\heavy_mvm_close_call02.wav"
"sound\vo\heavy_mvm_tank_alert01.wav"
"sound\vo\heavy_mvm_tank_dead01.wav"
"sound\vo\heavy_mvm_tank_deploy01.wav"
"sound\vo\heavy_mvm_tank_alert02.wav"
"sound\vo\heavy_mvm_tank_alert03.wav"
"sound\vo\heavy_mvm_taunt01.wav"
"sound\vo\heavy_mvm_taunt02.wav"
"sound\vo\heavy_mvm_wave_end01.wav"
"sound\vo\heavy_mvm_wave_end02.wav"
"sound\vo\heavy_mvm_wave_end03.wav"
"sound\vo\heavy_mvm_wave_end04.wav"
"sound\vo\heavy_mvm_wave_end05.wav"
"sound\vo\heavy_mvm_giant_robot02.wav"
"sound\vo\heavy_mvm_giant_robot01.wav"
"sound\vo\heavy_mvm_rage01.wav"
"sound\vo\heavy_mvm_rage02.wav"
"sound\vo\heavy_mvm_rage03.wav"
"sound\vo\heavy_mvm_rage04.wav"
"sound\vo\heavy_mvm_kill_rocket01.wav"
"sound\vo\heavy_mvm_kill_rocket02.wav"
"sound\vo\heavy_mvm_kill_rocket03.wav"[/code]
Sap robot?!
New engineer lines too.
[code]"sound\vo\engineer_mvm_bomb_destroyed01.wav""sound\vo\engineer_mvm_bomb_destroyed02.wav"
"sound\vo\engineer_mvm_bomb_upgrade01.wav"
"sound\vo\engineer_mvm_bomb_upgrade02.wav"
"sound\vo\engineer_mvm_class_is_dead01.wav"
"sound\vo\engineer_mvm_class_is_dead02.wav"
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"sound\vo\engineer_mvm_class_is_dead08.wav"
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"sound\vo\engineer_mvm_bomb_see02.wav"
"sound\vo\engineer_mvm_bomb_see03.wav"
"sound\vo\engineer_mvm_bomb_see01.wav"
"sound\vo\engineer_mvm_sniper01.wav"
"sound\vo\engineer_mvm_sentry_buster01.wav"
"sound\vo\engineer_mvm_sentry_buster02.wav"
"sound\vo\engineer_mvm_stand_alone01.wav"
"sound\vo\engineer_mvm_collect_credits01.wav"
"sound\vo\engineer_mvm_collect_credits02.wav"
"sound\vo\engineer_mvm_collect_credits03.wav"
"sound\vo\engineer_mvm_encourage_upgrade01.wav"
"sound\vo\engineer_mvm_get_upgrade01.wav"
"sound\vo\engineer_mvm_get_upgrade02.wav"
"sound\vo\engineer_mvm_giant_robot02.wav"
"sound\vo\engineer_mvm_giant_robot01.wav"
"sound\vo\engineer_mvm_giant_robot03.wav"
"sound\vo\engineer_mvm_robot_sapped01.wav"
"sound\vo\engineer_mvm_robot_sapped02.wav"
"sound\vo\engineer_mvm_close_call01.wav"
"sound\vo\engineer_mvm_tank_alert01.wav"
"sound\vo\engineer_mvm_tank_dead01.wav"
"sound\vo\engineer_mvm_tank_deploy01.wav"
"sound\vo\engineer_mvm_tank_shooting01.wav"
"sound\vo\engineer_mvm_taunt01.wav"
"sound\vo\engineer_mvm_taunt02.wav"
"sound\vo\engineer_mvm_wave_start01.wav"
"sound\vo\engineer_mvm_wave_end01.wav"
"sound\vo\engineer_mvm_wave_end02.wav"
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"sound\vo\engineer_mvm_wave_end04.wav"
"sound\vo\engineer_mvm_wave_end07.wav"
"sound\vo\engineer_mvm_wave_end05.wav"
"sound\vo\engineer_mvm_wave_end06.wav"[/code]
[code]"sound\vo\soldier_mvm_bomb_destroyed01.wav""sound\vo\soldier_mvm_bomb_destroyed02.wav"
"sound\vo\soldier_mvm_bomb_upgrade01.wav"
"sound\vo\soldier_mvm_bomb_upgrade02.wav"
"sound\vo\soldier_mvm_bomb_upgrade03.wav"
"sound\vo\soldier_mvm_class_is_dead01.wav"
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"sound\vo\soldier_mvm_class_is_dead08.wav"
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"sound\vo\soldier_mvm_bomb_see02.wav"
"sound\vo\soldier_mvm_bomb_see03.wav"
"sound\vo\soldier_mvm_bomb_see01.wav"
"sound\vo\soldier_mvm_sniper01.wav"
"sound\vo\soldier_mvm_sentry_buster01.wav"
"sound\vo\soldier_mvm_sentry_buster02.wav"
"sound\vo\soldier_mvm_stand_alone01.wav"
"sound\vo\soldier_mvm_stand_alone02.wav"
"sound\vo\soldier_mvm_collect_credits01.wav"
"sound\vo\soldier_mvm_encourage_upgrade01.wav"
"sound\vo\soldier_mvm_get_upgrade01.wav"
"sound\vo\soldier_mvm_get_upgrade03.wav"
"sound\vo\soldier_mvm_get_upgrade02.wav"
"sound\vo\soldier_mvm_giant_robot01.wav"
"sound\vo\soldier_mvm_giant_robot02.wav"
"sound\vo\soldier_mvm_giant_robot03.wav"
"sound\vo\soldier_mvm_giant_robot04.wav"
"sound\vo\soldier_mvm_robot_sapped01.wav"
"sound\vo\soldier_mvm_robot_sapped02.wav"
"sound\vo\soldier_mvm_close_call01.wav"
"sound\vo\soldier_mvm_tank_alert01.wav"
"sound\vo\soldier_mvm_tank_alert02.wav"
"sound\vo\soldier_mvm_tank_dead01.wav"
"sound\vo\soldier_mvm_tank_dead02.wav"
"sound\vo\soldier_mvm_tank_deploy01.wav"
"sound\vo\soldier_mvm_tank_shooting01.wav"
"sound\vo\soldier_mvm_tank_shooting02.wav"
"sound\vo\soldier_mvm_tank_shooting03.wav"
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"sound\vo\soldier_mvm_wave_end10.wav"
"sound\vo\soldier_mvm_wave_end08.wav"
"sound\vo\soldier_mvm_wave_end09.wav"
"sound\vo\soldier_mvm_collect_credits02.wav"[/code][/QUOTE]
Probatly bomb is going to be used to destroy giant robots :eng101:
It really just hit me that Meet the Pyro really is the last Meet the Team short
I remember waiting for months, even before getting TF2, for Meet the Spy, and being ecstatic for its release. I remember sitting in bed when it was leaked and being skeptical, and then having my mind blown when it was the real thing.
I remember the birds on the old TF2 blog and knowing that after two years of waiting Meet the Medic was going to come. I remember waiting up until the wee hours of the night waiting for the teamfortress YouTube channel to upload the video, sitting on the couch with two friends also ready to watch.
And now with Meet the Pyro it's all done. It's complete. And it's been so long that it feels so weird and hard to accept. And that last shot with the Pyro walking off in the distance, with that simple whistle that seems so joyful but at the same time, so sad...
I need a hug
[QUOTE=Clovernoodle;36534847]It really just hit me that Meet the Pyro really is the last Meet the Team short
I remember waiting for months, even before getting TF2, for Meet the Spy, and being ecstatic for its release. I remember sitting in bed when it was leaked and being skeptical, and then having my mind blown when it was the real thing.
I remember the birds on the old TF2 blog and knowing that after two years of waiting Meet the Medic was going to come. I remember waiting up until the wee hours of the night waiting for the teamfortress YouTube channel to upload the video, sitting on the couch with two friends also ready to watch.
And now with Meet the Pyro it's all done. It's complete. And it's been so long that it feels so weird and hard to accept. And that last shot with the Pyro walking off in the distance, with that simple whistle that seems so joyful but at the same time, so sad...
I need a hug[/QUOTE]
Meet the robots will happen, cheer up lad
do silencers usually have muzzle flashes?
[QUOTE=Clovernoodle;36534847]It really just hit me that Meet the Pyro really is the last Meet the Team short
I remember waiting for months, even before getting TF2, for Meet the Spy, and being ecstatic for its release. I remember sitting in bed when it was leaked and being skeptical, and then having my mind blown when it was the real thing.
I remember the birds on the old TF2 blog and knowing that after two years of waiting Meet the Medic was going to come. I remember waiting up until the wee hours of the night waiting for the teamfortress YouTube channel to upload the video, sitting on the couch with two friends also ready to watch.
And now with Meet the Pyro it's all done. It's complete. And it's been so long that it feels so weird and hard to accept. And that last shot with the Pyro walking off in the distance, with that simple whistle that seems so joyful but at the same time, so sad...
I need a hug[/QUOTE]
Oh fuck, never realized that...
You made me cry now...
I am so gona hug you man <:(
[QUOTE=Clovernoodle;36534847]It really just hit me that Meet the Pyro really is the last Meet the Team short
I remember waiting for months, even before getting TF2, for Meet the Spy, and being ecstatic for its release. I remember sitting in bed when it was leaked and being skeptical, and then having my mind blown when it was the real thing.
I remember the birds on the old TF2 blog and knowing that after two years of waiting Meet the Medic was going to come. I remember waiting up until the wee hours of the night waiting for the teamfortress YouTube channel to upload the video, sitting on the couch with two friends also ready to watch.
And now with Meet the Pyro it's all done. It's complete. And it's been so long that it feels so weird and hard to accept. And that last shot with the Pyro walking off in the distance, with that simple whistle that seems so joyful but at the same time, so sad...
I need a hug[/QUOTE]
I remeber all the countless "your mother!" soundclips on TF2 after MtS was released.
the rainbow particle has no unique crit particle, nor are the crit sounds easy to hear...
You have no idea you're crit rolling at all
On a more speculatory note, capacitors are still dropping, so presumably valve still has plans for those.
all items drop as ash pieces, still
what are your opinions on the bazooka?
[QUOTE=ned_ballad;36534886]do silencers usually have muzzle flashes?[/QUOTE]
Depends on the gun but usually they do
I hope that in Valve's next patch... they'll fix whatever is causing the trade buck that prevents you from selecting your TF2 backpack... and fix that the Business Casual's tie on Blu team is using the wrong color.
this update has some unfornate bugs like bodygroups on death, Pyrovision not working in half of the maps, and some odd crit glow and crit sound problems
[QUOTE=ned_ballad;36534963]this update has some unfornate bugs like bodygroups on death, Pyrovision not working in half of the maps, and some odd crit glow and crit sound problems[/QUOTE]
I'm pretty sure it was a result of Pyrovision being added that caused my Sandvich to turn into a medium medkit when I dropped it despite me not using any of the Pyroland items.
On a side note, can someone perhaps give me a general consensus on how the new items are, plus perhaps how people like the new buffs/nerfs?
Or is it too early?
the Rainblower taunt kills.
It's an upgrade to the flamethrower. It needs a recipe.
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