• Major Update Speculation V5: Somewhere over the rainbow
    8,830 replies, posted
[QUOTE=Zadrave;36536826]So it's his fault that a guy was openly overpaying? What's wrong with you?[/QUOTE] I'm not talking about his fault, i'm talking that some traders will see that he sold item for bigger profit than them and they will rise the price skyrocketing.
Of course, the item server is down.
I have thought about some style ideas for the hatless hats. Scout's hatless: Style 1: No hat/earpiece at all Style 2: Earpiece only Sniper's hatless: Style 1: No hat at all Style 2: No hat/scar at all (basically Sniper from pre-Sniper vs. Spy with no hat) Engy's hatless: Style 1: No hat at all Style 2: No hat/goggles at all or No hat at all while the goggles are on his neck. Are any of these style ideas possible?
Balloonicorn makes me think the idea might've spawned from the RoBro. I wonder if Nid had anything to do with it.
So pyroland is a little "off" for me. I'm not getting any flowers and the colours seem somehow off, although that might just be me using mat_monitorgamma 1.6 . I'm not seeing any lollipop flowers on the ground, which actually makes the landscape less interesting than the normal one, as the textures aren't very varied. Anyone know what graphical setting it is that's doing this? I'd post a screenshot but the item server is down. [QUOTE=Damian0358;36536909]I have thought about some style ideas for the hatless hats. Are any of these style ideas possible?[/QUOTE] Pity the scout hatless at least is currently broken and displays the default hat. Rate me boxes, I knew about this 12 hours ago but didn't think it was interesting enough to post.
depends on the map. It works on most of the old desert themed maps, but doesn't seem to work on much else.
Here are some sound files that Jet apparently missed: [QUOTE]"sound\mvm\giant_heavy\giant_heavy_gunwindup.wav" "sound\mvm\giant_heavy\giant_heavy_gunwinddown.wav" "sound\mvm\giant_heavy\giant_heavy_gunfire.wav" "sound\mvm\giant_heavy\giant_heavy_gunspin.wav" "sound\mvm\giant_soldier\giant_soldier_rocket_shoot.wav" "sound\mvm\giant_soldier\giant_soldier_rocket_explode.wav" "sound\mvm\mvm_bomb_warning.wav" "sound\mvm\mvm_bomb_warning.wav" "sound\music\mvm_end_wave.wav" "sound\music\mvm_end_tank_wave.wav" "sound\music\mvm_end_mid_wave.wav" "sound\music\mvm_end_last_wave.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_spin.wav" "sound\mvm\sentrybuster\mvm_sentrybuster_spin.wav" "sound\mvm\mvm_deploy_small.wav" "sound\mvm\mvm_deploy_giant.wav" [/QUOTE] Those are the new ones I have found, there are also the MGHT and NORM folders which as jet said just seem to be modifications of already existing sounds. (there is a ton of them) There are some ones I missed out, which we already know about/provide no useful information (sentrybuster step). So yeah, different types of waves mostly.
I wonder if that laugh at the end of the rainbow taunt is a filter or if it's a .wav
[QUOTE=ned_ballad;36536965]I wonder if that laugh at the end of the rainbow taunt is a filter or if it's a .wav[/QUOTE] probably a wav, I hear music in the background with it.
[QUOTE=beasty;36536473]I have a feeling they will reduce the maximum speed on the new shotgun. I mean i love it, don't get me wrong, it's a good weapon. But the speed boost is amazingly fast and it's only like 2-3 meatshots for full hype/boost thingy.[/QUOTE] I haven't got to try it but they know it was fast so that's why it resets on 1 jump. To me it really looks like a sidegrade.
To anyone that can't see shit like pyro sees. Make sure your TF2 run in -dxlevel 100.
it's trash. The added mobility of the speed is negated by the lack of jumping, which is more important mobility than ground speed anyway
[QUOTE=hogofwar;36536954]Here are some sound files that Jet apparently missed: [/QUOTE] Damn different sizes and suicide bombers? MVM looks like a first person tower defense type game. Hopefully its not tf2 bots on steroids.
[QUOTE=The Calzone;36536689]He and I spent like an hour and a half fighting trading, and he was very open about the fact that he was overpaying. Like the first thing he said when he messaged me was "Hello. I am looking to absurdly overpay for your HazMat." So whatever man, he knew what he was doin'.[/QUOTE] Not that bad when crates came out I had a guy offer a vintage ushaka and a vintage tyrants helm for 1 crate even though I knew crate were worthless
[QUOTE=7331;36537072]Damn different sizes and suicide bombers? MVM looks like a first person tower defense type game. Hopefully its not tf2 bots on steroids.[/QUOTE] I don't see anything about suicide bombing?
the item server is starting to make me angry.
Item server went down because there was a schema update. Looks like mysterious promo 2 was the balloonicorn bundle all along [url]http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=6bddad6818a93543a93e315cd5bbbf5d663c6849[/url]
Guies do you remember that bubble gun chain gun for heavy? It would fit now pyroland, I wonder will valve develop that idea or forget about it, like about medieval. Also I find new SMG extremely weak. I think it could get little dmg boost around 15% or reduce at least bullet spread.
[QUOTE=Whiskered;36537129]Guies do you remember that bubble gun chain gun for heavy? It would fit now pyroland, I wonder will valve develop that idea or forget about it, like about medieval. Also I find new SMG extremely weak. I think it could get little dmg boost around 15% or reduce at least bullet spread.[/QUOTE] But the SMG sounds way too cool to not use!
[QUOTE=Moussekateer;36537116]Item server went down because there was a schema update. Looks like mysterious promo 2 was the balloonicorn bundle all along [url]http://git.optf2.com/schema-tracking/commit/?h=teamfortress2&id=6bddad6818a93543a93e315cd5bbbf5d663c6849[/url][/QUOTE] the balloonicorn is craftable and buyable, so that's not as bad of a promo as originally implied
[QUOTE=hogofwar;36537098]I don't see anything about suicide bombing?[/QUOTE] Well you know that soldier bomb animation? and the sound files kinda relate to that. Its probably bomb throwers though.
[QUOTE=Zadrave;36537140]But the SMG sounds way too cool to not use![/QUOTE] It does sound cool. I was in a server with some younger players and they were saying "It's just like the mp5k silenced in black ops! yaay" I continued to headshot them.
OH NO NOTHING uses the old Equalizer taunt!
bleh I dislike vanilla tf2
[QUOTE=ned_ballad;36537189]OH NO NOTHING uses the old Equalizer taunt![/QUOTE] FFFFU!!! valve I want hallelujah holy hand grenades back.
[QUOTE=Damian0358;36536909]I have thought about some style ideas for the hatless hats. Scout's hatless: Style 1: No hat/earpiece at all Style 2: Earpiece only Sniper's hatless: Style 1: No hat at all Style 2: No hat/scar at all (basically Sniper from pre-Sniper vs. Spy with no hat) Engy's hatless: Style 1: No hat at all Style 2: No hat/goggles at all or No hat at all while the goggles are on his neck. Are any of these style ideas possible?[/QUOTE] Scout one could work. The earpiece might float above his head a bit though. The Sniper one would require a second Sniper model without the scar. A glass-less Sniper could be something if they ever made bodygroups for that. And Engy doesn't have modeled eyes.
[QUOTE=ned_ballad;36537189]OH NO NOTHING uses the old Equalizer taunt![/QUOTE] what the fuck...
i saw some people posting robot head versions of the classes (not the ones on the workshop) where did they come from? Can't seem to find anything in this thread after 40 or so pages.
[QUOTE=Zadrave;36537140]But the SMG sounds way too cool to not use![/QUOTE] isn't that the generic counter strike smg sound?
[QUOTE=ned_ballad;36537189]OH NO NOTHING uses the old Equalizer taunt![/QUOTE] Goddamnitfuckshit whyyyyy
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