Major Update Speculation V5: Somewhere over the rainbow
8,830 replies, posted
-There it is-
[thumb]http://cloud.steampowered.com/ugc/938122455176089458/3F1A5719FB552E8FBA56C9EE711D863E711AD0F0/[/thumb]
Here's a shot of the stump when using the Aspect
[QUOTE=Rigged237;36545463]
the pyro would do kids birthday parties (this time all the bubbles and lollipops are real)
[/QUOTE]
[I]"Do you smell burning, hun?"
"Don't worry, Dell, it's just the new birthday clown we hired for lil' Johnny's birthday."
"Does he have a gas mask?"
"Um, yes she does, hun."
"Shit."[/I]
Apparently the heater ignores the Sydney sleeper set bonus and is able to headshot them.
[QUOTE=ned_ballad;36549697][thumb]http://cloud.steampowered.com/ugc/938122455176089458/3F1A5719FB552E8FBA56C9EE711D863E711AD0F0/[/thumb]
Here's a shot of the stump when using the Aspect[/QUOTE]
That happens with all head replacements because they don't enable the head bodygroup after decapitation
[QUOTE=hogofwar;36549711]Apparently the heater ignores the Sydney sleeper set bonus and is able to headshot them.[/QUOTE]
Uh, what?
I bet it has something to do with the decapitation thing.
aww assists on cosmetics is exclusive to Pyroland :(
that's sad, I like the feature, but I can only tolerate Pyroland in small doses.
[QUOTE=ned_ballad;36549847]aww assists on cosmetics is exclusive to Pyroland :(
that's sad, I like the feature, but I can only tolerate Pyroland in small doses.[/QUOTE]
Really?
Better give the Pyrovision Goggles to my Pyro who has the Alien Swarm hat on it.
bleh the robot chicken hat looks bad on every class
[QUOTE=Damian0358;36549894]Really?
Better give the Pyrovision Goggles to my Pyro who has the Alien Swarm hat on it.[/QUOTE]
Space Marine Pyro.
[QUOTE=ned_ballad;36549052]I didn't realize it at first, but I actually have Lollichop #103. Soooo close.[/QUOTE]
I have smg 114...not so close, but still.
I had a guy offer me his hazmat last night I over payed him 4 hats, he said OK the but my internet died... I was so close
sorry if I'm late on this but the bottles on demoman seem to be missing textures
[img]http://puu.sh/EziD[/img]
[QUOTE=HazzaHardie;36550397]sorry if I'm late on this but the bottles on demoman seem to be missing textures
[img]http://puu.sh/EziD[/img][/QUOTE]
You sure that's not just the map you're playing on not having a proper cubemap?
(At least I think that was the term mappers use for the thing that determines how light is reflected on shiny things)
I would like an "off" style for the pyroland gogles, they look decent... but at the price of pyroland.
No, I noticed it on regular Valve maps.
Anyway, I tested all the heads and it looks like it IS a bug, and it just looked like it was working for the aspect, because it's transparent
[QUOTE=ned_ballad;36549697][thumb]http://cloud.steampowered.com/ugc/938122455176089458/3F1A5719FB552E8FBA56C9EE711D863E711AD0F0/[/thumb]
Here's a shot of the stump when using the Aspect[/QUOTE]
That's me!
[QUOTE=Simski;36550442]You sure that's not just the map you're playing on not having a proper cubemap?
(At least I think that was the term mappers use for the thing that determines how light is reflected on shiny things)[/QUOTE]
It's dustbowl
[QUOTE=HazzaHardie;36550397]sorry if I'm late on this but the bottles on demoman seem to be missing textures
-imagesnip-[/QUOTE]
He clearly prefers dangerous glowing pink liquid over milk.
[QUOTE=warneccruid;36548754]Is this old?
[video=youtube;vcCUDsMdpYc]http://www.youtube.com/watch?v=vcCUDsMdpYc[/video][/QUOTE]
Knights Vs 1960 mercenaries.
Interesting.
[QUOTE=HazzaHardie;36550397]sorry if I'm late on this but the bottles on demoman seem to be missing textures
[img]http://puu.sh/EziD[/img][/QUOTE]
Yeah thats because either:
1. You're playing on a custom map without cubemaps
2. The cubemaps on whatever map you're playing on have broken
Basically, CUBEMAPS.
No, I had that same bug on 2Fort, which I know has working Cubemaps...
[QUOTE=ned_ballad;36550554]No, I had that same bug on 2Fort, which I know has working Cubemaps...[/QUOTE]
Yeah they do break quite often.
Still no code.
I wish the rainblower and lollichop could be seen by normal-vision people.
I know that pyro isn't using the stock flamer, but the game lies to me.
[QUOTE=hogofwar;36550471]I would like an "off" style for the pyroland gogles, they look decent... but at the price of pyroland.[/QUOTE]
Yeah. Likewise, I would like to be able to use the Rainblower or Lollichop without going into Pyroland. So that I can see how the taunts look when I use them in the normal world. (I don't mean that I want to be able to use the taunts without the weapons, just that I'd like to be able to turn off going to Pyroland when using the weapons).
[editline]29th June 2012[/editline]
[QUOTE=Hell-met;36550758]I wish the rainblower and lollichop could be seen by normal-vision people.
I know that pyro isn't using the stock flamer, but the game lies to me.[/QUOTE]
Basically, I wish the opposite of this.
That I would be able to use the Rainblower and Lollichop, but see the default flamethrower and normal world just like everyone else :v:
So, you just want to use stock, then?
all pyromania cosmetics except the robot chicken now drop.
Even the pyro goggles and balloonicorn
[QUOTE=ned_ballad;36550888]all pyromania cosmetics except the robot chicken now drop.
Even the pyro goggles[/QUOTE]
so wait now you can drop the goggles, get them in vintage and unlock them in achievement?
why
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