• Major Update Speculation V5: Somewhere over the rainbow
    8,830 replies, posted
[QUOTE=Kaze1;36571386]Well I got the scout bag, 2 strange rainblowers, the shitty soldier hat, 2 hazmats and a parrot. The scout bag is awesome too. Too bad I hate the hazmats and the soldier hat, otherwise it would have been perfect.[/QUOTE] say uh... How much you selling those hazmats for? :v:
Okay, isnt the next update pretty much confirmed to be tobor/ more tobor teasing?
I've got a spare Business Casual and Gentleman's Ushanka for sale, if anyone wants them.
If we do get patches this week (which we desperately need), they'll probably be monday or tuesday (early) because of the holiday
[QUOTE=architectofgo;36571576]I've got a spare Business Casual and Gentleman's Ushanka for sale, if anyone wants them.[/QUOTE] I'll trade you a Hazmat for that Business Casual :v:
I wonder when they'll pick up weekly workshop items again [editline]1st July 2012[/editline] there's a roman helmet for heavy in the workshop that would make a nice weekly item.
[QUOTE=ned_ballad;36571612]I wonder when they'll pick up weekly workshop items again [editline]1st July 2012[/editline] there's a roman helmet for heavy in the workshop that would make a nice weekly item.[/QUOTE] That wouldn't happen to be the one with your name attached to it, perchance? Methinks someone just wants more sparkly hats.
[QUOTE=ned_ballad;36571612]I wonder when they'll pick up weekly workshop items again [editline]1st July 2012[/editline] there's a roman helmet for heavy in the workshop that would make a nice weekly item.[/QUOTE] I can't wait to get my 1%!
[QUOTE=ned_ballad;36571612]I wonder when they'll pick up weekly workshop items again [editline]1st July 2012[/editline] there's a roman helmet for heavy in the workshop that would make a nice weekly item.[/QUOTE] they might add something for the 4th in the bugfix update
The next TF2 Update will be... July 9th. [url]http://roboticsconference.org[/url]
[QUOTE=Sharc;36571610]I'll trade you a Hazmat for that Business Casual :v:[/QUOTE] Added you
Doomsday have too many unused (hilarous) lines for the Announcer. She was to make a victory speech when the rocket launched, which cuts when the rockets start falling. "Excellent, we have launched the rocket! We-" *nuclear explosion* "Oh no. Gentlemen, this never happened." Would have been much better in my opinion :v: Also some of the files implies the destruction of the enemy base was once the goal of the gamemode. Or that the Announcer was to talk about that. By the way, I think it's known, but: -The Announcer have variants for a suitcase and a device, replacing the Australium. Although the suitcase seems to always be meant to be carried to a rocket, the device however has lines where the Announcer says it is about to be deployed. This implies a future map. -Apparently the Australium/suicase/device was to self-destroy. Chances are, the device will.
[QUOTE=SLBros.;36571990]Doomsday have too many unused (hilarous) lines for the Announcer. She was to make a victory speech when the rocket launched, which cuts when the rockets start falling. "Excellent, we have launched the rocket! We-" *nuclear explosion* "Oh no. Gentlemen, this never happened." Would have been much better in my opinion :v:[/QUOTE] I remember hearing that in-game, it's not unused.
[QUOTE=TheFishyG;36572016]I remember hearing that in-game, it's not unused.[/QUOTE] Really? I've never heard it. I suppose it has to do with Valve's little tweak.
[QUOTE=TheFishyG;36572016]I remember hearing that in-game, it's not unused.[/QUOTE] She only says the second part. "Oh no. Gentlemen, this never happened."
I personally think the new Pyroland items ought to have two styles - One that enables Pyrovision, and one that doesn't. I'd like to wear things like the goggles without having to be forced to have it on, or be able to see the rainblower taunt in regular vision.
[QUOTE=ned_ballad;36571148]but it's full of whiskey![/QUOTE] [b]IT'S EXPIRED.[/b]
[QUOTE=ned_ballad;36571124][url]http://forums.steampowered.com/forums/showthread.php?t=2779002[/url] Sounds like a slightly modified Pocket Rocket, although this attribute works on any class, so it could be used on any class.[/QUOTE] Holy shit that is op as hell. The pocket launcher is another weapon to spoil the soldier, plus killing a medic is a hard task if you look for the enemy point since the medic buddy will cover his back pretty much everytime if they are playing like a dildo sticking in someone else ass.
We have people under NDAs already. People know things. We have a great deal of evidence of robots. July 9th is a Monday, and is the start of the Robotics: Science and Systems convention in Sydney. Pyromania stuff expires on the 11th. The 12th is a Thursday.
[QUOTE==DarkStar=;36573463]Holy shit that is op as hell. The pocket launcher is another weapon to spoil the soldier, plus killing a medic is a hard task if you look for the enemy point since the medic buddy will cover his back pretty much everytime if they are playing like a dildo sticking in someone else ass.[/QUOTE] It would be an interesting weapon idea, if balanced properly of course.
[QUOTE=VietRooster2;36573482]It would be an interesting weapon idea, if balanced properly of course.[/QUOTE] Not at all. The idea of this weapon is giving the medic buddy a gift for not doing his job: keeping the medic alive. And the enemy who kill the medic who when over all the problem to fight a medic duo gets a huge disadvantage: He will be hurt and the enemy will shoot crits for a little while. I dont see any balance in something that gives reward for doing a bad job.
A pocket launcher needs a reason to encourage medics to heal the person using it. Why would I heal a soldier who will let me die for crits? So many rocket launchers are awful for pockets. Direct Hit loses defence, Black Box is negated by a medic, Liberty Launcher is terrible anyway, Cow Mangler can't crit... We need a rocket launcher that doesn't punish medics pretty bad, IMO.
[QUOTE=PSI Guy;36573562]We need a rocket launcher that doesn't punish medics pretty bad, IMO.[/QUOTE] It's called the Original :v:
I apologize if this isn't worth mentioning, but the voice-lines are separated into "announcer_sd", and "announcer_sd_monkeynaut". The varying ones that are already discussed are in sd, while the monkeynaut ones seem like they may be doomsday centric. So, I think custom special delivery maps are successful launches by default, which was a good call. I'm guessing the self-destruct stuff is just cut from the gamemode, replaced with simply disappearing. e: question: does anybody not use the Blutsauger? I can't possibly imagine ever using another syringe gun ever.
I want a special deliver map where you power a giant drill machine to drill out the land under the enemy base, making it collapse into the ground under it's own weight. Or maybe a special delivery map where you deliver toys to orphans. I dunno.
And then the orphanage blows up.
Each round is followed by a lengthy court proceeding in which the soldier proves to be the worst lawyer
And the jury is entirely composed of disguised spies.
Was Poopy Joes rocket a Spaceship or a thinly veiled nuke? I was kind of confused about that. If it was an actual nuke, when it blows up at the end of the round, REALISTICALLY it would wipe out everything in at least a 30 mile radius. Not take out one little building. Or was it filled with fake Australium? I would think if the classes all got exposed to the Australium after Doomsday, they'd all be buffed out even more. Scout would be maybe as buff as Demoman or Soldier with Boston shaped chest hair. Soldier would be as big as Heavy with chest hair that looks like America Pyro would be probably as big as heavy. I'll have to get back to you on the chest hair. Demoman would be as big as Heavy. Chest hair in the shape of Scotland. Or a bomb with a fuse. Heavy would be a gargantuan hulk that can dual wield miniguns with chest hair of Russia. Engineer would probably resemble his grandfather. Medic, big as Heavy, germany shaped chest hair. Sniper will finally be a true Australian. Spy will be as big as Soldier or Demo and have chest hair that looks like france. I think I've gone off on a tangent here...
[QUOTE=ThatSwordGuy;36572336]I personally think the new Pyroland items ought to have two styles - One that enables Pyrovision, and one that doesn't. I'd like to wear things like the goggles without having to be forced to have it on, or be able to see the rainblower taunt in regular vision.[/QUOTE] I sent an email to Valve suggesting they implement a feature like this when selecting any item that changes your vision [t]http://i96.photobucket.com/albums/l189/Simski_2006/Pyrolandselection.png[/t] Then again, it is uncertain if they'll ever read my email or even consider suggestions for game features :(
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