• Major Update Speculation V5: Somewhere over the rainbow
    8,830 replies, posted
I don't have the Ball Kicking Boots so I can't test, but putting this in your scripts folder should work to make it sound like the bootlegger OR it will crash your game. [url]http://dl.dropbox.com/u/52680122/game_sounds_physics.txt[/url] Because it's test code too, it only works on concrete (and also because I forgot to set the grass/dirt one) If anyone has a way to record it, please run around concrete and record it. [editline]2nd July 2012[/editline] Armisael is going to show it working on the actual bootlegger ^_^
[QUOTE=Grimhound;36583266][img]http://i.imgur.com/9SfBu.png[/img] [img]http://i.imgur.com/va4BK.jpg[/img] :tinfoil: EDIT: TOBOR was on Foundry. Backwards it was ROBOT. Foundry has an achievement, The Crucible, where you have to win 137 rounds. 137 taken as a date is 13/7. 13/7 or 7/13 (reversed) is July 13th. July 13th is the last day of that conference.[/QUOTE] I really don't think we'll be getting TOBOR so close to Pyromania. Even though all that stuff seems more than mere coincidence.
So, which random community item is going to get in next Thursday?
[QUOTE=dageek;36585019]So, which random community item is going to get in next Thursday?[/QUOTE] not this thursday, it's the day after a holiday. Anything that happens this week will either happen early in the week, or possibly friday
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=888[/url] so they can get it over with
there's always this [url]http://steamcommunity.com/sharedfiles/filedetails/?id=79247527&searchtext=[/url]
They should fix some items for the pyromani before trying to add more stuff in the game. I mean the big updates is just like a party: Everybody gets hype, they left destruction and chaos all over the place and the next morning everything is a mess, in this case bugs :v:
I hope they fix broken bodygroups on death. I'm tied of seeing my Pyro's head suddenly come back when I die...
Bah, they should fix no-hands heavy or the rarer no-feet demo.
[QUOTE=ned_ballad;36585148]I hope they fix broken bodygroups on death. I'm tied of seeing my Pyro's head suddenly come back when I die...[/QUOTE] I hope they fix the massive clipping they made with alot of hats in the pyromania. I can't see anyone with the hat in the place they should be like this: [img]http://cloud-2.steampowered.com/ugc/936996555302532797/35DACEE4C339370B0645BE561C560987D2F94F28/[/img] Really, everyone clip with any hat.
Also Barnblitz and Viaduct are marked as okay for Pyroland but neither are set up right at all. They should probably fix that too. And turn Granary and Gorge on because those two actually do work fine... [editline]2nd July 2012[/editline] [QUOTE==DarkStar=;36585187]I hope they fix the massive clipping they made with alot of hats in the pyromania. I can't see anyone with the hat in the place they should be like this: [img]http://cloud-2.steampowered.com/ugc/936996555302532797/35DACEE4C339370B0645BE561C560987D2F94F28/[/img] Really, everyone clip with any hat.[/QUOTE] all class hats are broken. My Pyro wears Soldier's wiki cap for some reason...
And heavy's melee walking is messed up completely.
so many tiny bugs in this update that were for things they shouldn't have even been touching, like bodygroups and heavy's walk animation :x
And floating pyromania lenses for ha mat Pyro. [editline]2nd July 2012[/editline] hazmat
[QUOTE=hogofwar;36585327]And floating pyromania lenses for ha mat Pyro.[/QUOTE] super simple fix, just add either the Face, Lens or Glasses region to it. One of the three will fix most of the problems. Lens is a little less strict of the three, but it only would basically allow the Whiskered Gent over the other items. In order of strictness Glasses > Face > Lens
[QUOTE=ned_ballad;36585291]so many tiny bugs in this update that were for things they shouldn't have even been touching, like bodygroups and heavy's walk animation :x[/QUOTE] You mean tobor stuff?
Wait a second. They never made a sniper glasses body group? Now that's why they Lid keeps the sniper aviator glasses. Or Im wrong and is broken right now?
[QUOTE=ned_ballad;36585106]there's always this [url]http://steamcommunity.com/sharedfiles/filedetails/?id=79247527&searchtext=[/url][/QUOTE] I love you for making that hat, you self-promoting bastard
[QUOTE==DarkStar=;36585384]Wait a second. They never made a sniper glasses body group? Now that's why they Lid keeps the sniper aviator glasses. Or Im wrong and is broken right now?[/QUOTE] It's no accident. Go on, point and laugh at Valve. They've earned it.
From Sniper's own model we can eliminate two erroneous bodygroups, arrows and bullets and replace them with simple attachments. So... maybe we can trade for a bodygroup that actually would be useful for the dozen or so glasses items Sniper has.
You have more luck talking to Valve about this sort of thing than me, give it a go.
Scorch Shot Taunt Kill also doesn't have it's own unique icon, it just reuses the Scorch Shot kill icon :v:
They only listen to me on schema stuff, SVDL would probably be the one for this. [editline]2nd July 2012[/editline] [QUOTE=Sharc;36585599]Scorch Shot Taunt Kill also doesn't have it's own unique icon, it just reuses the Scorch Shot kill icon :v:[/QUOTE] it also doesn't make a firing sound for the player who used it (but everyone else around you can hear the sound)
Has anyone else noticed that the wizard hat from the Trine 2 promotional is upside down, clipping through on engineers, or is it just me?
[QUOTE=paperflag;36585618]Has anyone else noticed that the wizard hat from the Trine 2 promotional is upside down, clipping through on engineers, or is it just me?[/QUOTE] all class hats are broken, he's probably trying to equip Sniper's hat or something and it's not set up right for him
[QUOTE=Sharc;36585599]Scorch Shot Taunt Kill also doesn't have it's own unique icon, it just reuses the Scorch Shot kill icon :v:[/QUOTE] Not ideal, but I think the two pickaxes sharing a kill icon is much more of a concern.
The Robot Chicken Hat also clips on every class until I re-equip it, which fixes the issue. On the bright side, the Robot Chicken Hat seems to clip on the Pyro just so that the robot eye passes right over the Pyro's right eye.
The equalizers new skin looks like it was made in Paint.
[QUOTE=AbrahamLincoln;36583605]Son of a bitch, [I]he broke math[/I][/QUOTE] Three men go to a hotel. They decide to share a room. The guy at the desk tells them the room will be $30. Since there are 3 of them, the men each chip in $10 to pay the bill. Once they get up to the room, the guy at the desk realises that he made an error. The room was actually $25, he overcharged them by $5. The guy at the desk sent the Bellhop up to the room to refund their $5. Before knocking on the door, the Bellhop thought of something: There's three guys and $5. He could just tell them they were overcharged $3 and pocket the extra $2 himself. The Bellhop gives the men $3 back and keeps the $2 for himself. Each man gets $1 back. This means that each man paid $9. 9+9+9=27. 27+2=29. What happened to the last dollar? [sp]Bang.[/sp]
[QUOTE=MrCasual;36584945]I really don't think we'll be getting TOBOR so close to Pyromania. Even though all that stuff seems more than mere coincidence.[/QUOTE] We already have people under NDA with knowledge of future content. I think we're going to get something more relatively soon. I just took a shot at making a connection.
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