Major Update Speculation V5: Somewhere over the rainbow
8,830 replies, posted
[QUOTE=CommodoreV;36598174]Do Team Spirit. Painting them TS also hides clipping issues between the Shades and some hats, like the Hustler's Hallmark, for instance. Black just isn't worth it for the shades, I think.
The only item I've been pleased with in black paint is my Foster's Facade, because the paint on that texture makes it look the same color as the Pyro's gloves or the Attendant most of the time; occasionally weird lighting screws it up.
I really want that workshop-submitted paint to get in, but I'm afraid it would make my black items lose value... Besides, I doubt the team likes the idea of their losing revenue from Black paints in the store.
By the way, stats.tf also records Lack of Hue drops (270) and white drops (271). It seems too good to be true, especially since the new hats seem to have a really small number of timed drops thus far.[/QUOTE]
Black & White never dropped afaik, so that's why they're so valuable (only on crates 1,2,3,4 I think)
Black and White are old enough items that they could show "Timed Drop" out of error, rather than actually dropping.
Check out the Pan, it has some timed dropped one also, because it's so old. 2-3 year old items are not accurate, the stats are only accurate about a year out from when they made the info public (so December or so).
[QUOTE=Kaze1;36598195]Black & White never dropped afaik, so that's why they're so valuable (only on crates 1,2,3,4 I think)[/QUOTE]
That's what I'm saying. Stats.tf has a rather large number of them recorded as "timed drops," so either the paints are dropping at a really fast rate now, or stats.tf is recording them incorrectly.
Counter-argument: The low number of, say, Fed-Fightin' Fedora drops is explained by the large number of hats that can fall in any random drop, while there's a relatively limited number of paints that could drop (assuming all drop now).
the mints are not showing any drops at all. So not all paints have drop stats.
[url]http://tf2b.com/tf2/itspancake[/url] (page 6)
Must be painful playing against this guy with all that lime paint.
[B]Edit:[/B] and gold and pink
[QUOTE=Kaze1;36598169]Why not Team Spirit or Value of Teamwork? That makes sense.[/QUOTE]
Teamwork Spirit?
[QUOTE=ned_ballad;36598207]Black and White are old enough items that they could show "Timed Drop" out of error, rather than actually dropping.[/QUOTE]
It makes a lot more sense now. Still kind of weird that that many paint cans would be sitting around unused after 2-3 years; a lot of people have stopped playing, I guess.
[QUOTE=AkujiTheSniper;36598264]Teamwork Spirit?[/QUOTE]
Spirit of Teamwork.
Are there any team colors we're missing as paint?
I can only think of Gold/Silver and the bonk Yellow/Teal
update will probably hit at 6 PM Pacific
Oh look, a wild email appears!
"bug in the mailing list"
FUUUUUUUUUU-
they're taking their sweet time... :/
[QUOTE=ned_ballad;36598288]Are there any team colors we're missing as paint?
I can only think of Gold/Silver[/QUOTE]
So does this mean we need Ruby/Sapphire, Diamond/Pearl, and Black/White as team paints?
I really hope Valve fixes the Buisness Casual team color mishap, I really don't want to buy a Balaclavas Are Forever paint just to fix a Valve bug, unless... that was they're plan all along to sell more paints!
THOSE BASTARDS.
Gold and Silver as team colors is an entirely community created color scheme. I don't think they ever really officially made them team colors, but it seems with most recent items those are just natural team colors.
Surprised the new Pyro set didn't use silver tbh. Because of my perception of g/s as team colors now, I only see the BLU Pyro as missing team colors on his set
[editline]3rd July 2012[/editline]
[QUOTE=TheRealFierce;36598391]I really hope Valve fixes the Buisness Casual team color mishap, I really don't want to buy a Balaclava's are Forever paint just to fix a Valve bug, unless... that was they're plan all along to sell more paints!
THOSE BASTARDS.[/QUOTE]
if they wanted to sell paints, they'd make the half dozen items set up for paint, paintable, and then make some other items paintable via workshop updates, like the Aspect and Hot Dogger.
I'm fairly optimistic about bug fixes right now since F00l worked on the update.
At least I assume he's worked on it and it's not just him sending the e-mail.
This seems like a while between the incoming and the update now.
-wrong paste-
[QUOTE]Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a problem that allowed spoofed IP addresses to make connections to the game server
Team Fortress 2
- Teddy Roosebelt can now get assists in Pyrovision
- Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
- Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
- Fixed decapitations creating head gibs in Low Violence and Pyrovision
- Fixed Hitman’s Heatmaker headshot not properly getting counted on the scoreboard
- Fixed tracers being fired for other weapons (SMGs) while in focus
- Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots
- Added team color to rainbow-showered players in Pyrovision
- Updated localization files[/QUOTE]
[QUOTE=dageek;36598508]FYI: There is a TF2 update incoming within the next few hours![/QUOTE]
You mean within the next few now-ours?
(i'm downloading an update)
[QUOTE=hogofwar;36598518]
no Equalizer/Escape Plan fix
no Sniper Sunglasses Bodygroup[/QUOTE]
yep
Seems like a lot of heatmaker fixes.
-clocks pls-
[QUOTE=hogofwar;36598518][/QUOTE]
No Casual color fix? I hope it's there but undocumented.
No new schema so far
(Ned, i thought you said we were getting the community schema patched in soon!)
[QUOTE=dageek;36598590]No new schema so far
(Ned, i thought you said we were getting the community schema patched in soon!)[/QUOTE]
I haven't even started the real writing of it yet, still waiting for this update to cool off and when they go back to weekly workshop items.
[QUOTE]Team Fortress 2
Teddy Roosebelt can now get assists in Pyrovision
Fixed Pyrovision sometimes activating in killcams for more than just weapons and cosmetics
Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt
Fixed blood getting sprayed on the world in some cases in Low Violence and Pyrovision
Fixed decapitations creating head gibs in Low Violence and Pyrovision
Fixed Hitman’s Heatmaker headshot not properly getting counted on the scoreboard
Fixed tracers being fired for other weapons (SMGs) while in focus
Fixed Sydney Sleeper’s bonus not properly protecting against Decapitating Headshots
Added team color to rainbow-showered players in Pyrovision
Updated localization files[/QUOTE]
In case you were wondering what the new update contains.
[QUOTE=ned_ballad;36598606]I haven't even started the real writing of it yet, still waiting for this update to cool off and when they go back to weekly workshop items.[/QUOTE]
:suicide:
No tradable promo items?
Seriously? :v:
-snipLate.
[QUOTE]Added team color to rainbow-showered players in Pyrovision[/QUOTE]
The Rainblower is one step closer to being a "straight upgrade" for anyone who isn't blinded by the pastels.
[editline][/editline]
Just downloaded; no Casual Business fix.
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