• Major Update Speculation V5: Somewhere over the rainbow
    8,830 replies, posted
[QUOTE=PimpinDemopan;36773762]What bothers me about Demoman's sticky lauchers is that he holds it with two hands in the world view but one in the client view. Dafuq, Valve? I personally use an animation from Gamebanana that makes him hold the Scottish Resistance with 2 hands. It's the only sticky launcher aside from the jumper that I even use.[/QUOTE] Same goes with the Sapper. I think that's fine the way it is (aside from the horrible LODs), otherwise it would take too much space on the screen.
Eh, I'm a stickler for accuracy. I'd rather them hold them with two hands. It's just one of those things that bothers me. That, and Sniper's hands viewmodel and huntsman animations. It really annoys me how his right hand becomes his left when you take it out, it's especially noticable with Murphy's accurate Sniper viewmodel. I saw someone was working on new Sniper animations for the Huntsman, but the Pyromania update broke it.
[QUOTE=PimpinDemopan;36773948]That, and Sniper's hands viewmodel and huntsman animations. It really annoys me how his right hand becomes his left when you take it out, it's especially noticable with Murphy's accurate Sniper viewmodel. I saw someone was working on new Sniper animations for the Huntsman, but the Pyromania update broke it.[/QUOTE] The whole one/two gloves for the Sniper must drive you [I]nuts.[/I]
It does, it does. I can't stand Sniper's viewmodel inaccurately having two gloves and no watch, and I can't stand how the huntsman switches the right arm with the left when using Murphy's viewmodel. And plus it clips into his right arm's thumb. But I digress, at least Murphy's is better looking than Valve's.
Item server's down, tonight's the night.
[url="http://steamcommunity.com/sharedfiles/filedetails/?id=82324577"][img]http://i.imgur.com/z9W3D.jpg[/img][/url]
Hard hat on the big country looks nasty. Sorry ned.
[url="http://i.imgur.com/fj0cw.jpg"]Wallpaper sized community schema engineer pic[/url]
[QUOTE=Totenkreuz;36775406]Hard hat on the big country looks nasty. Sorry ned.[/QUOTE] looks fine to me
[QUOTE=Totenkreuz;36775406]Hard hat on the big country looks nasty. Sorry ned.[/QUOTE] It's a mullet. It always looks nasty.
Community schema 1's iconic class was soldier with pink painted mutton chops. I think hardhat wearing mullet is a step above.
Ned don't forget to give the Sticky Jumper the same treatment as the Scottish Resistance [img]http://wiki.teamfortress.com/w/images/2/26/Sticky_Jumper_1st_person.png[/img]
I can't, there's no magical high quality c_stickyjumper tucked into the gcfs like there was for the scotres :(
[QUOTE=ned_ballad;36773286]he never did when it was a v_model either (this is an image of pre-christmas 2010) [thumb]http://wiki.teamfortress.com/w/images/archive/7/72/20110201115151!Scottish_Resistance_1st_person.png[/thumb][/QUOTE] Right, but as of right now he is holding it properly. In the "After", his hand clearly clips through the weapon. I'm pretty sure this isn't a schema thing though :V
Maybe for the community schema update you can add a new crate series. One with a Strange Kukri, Shovel and Fire Axe. ned_ballad. Please. They're pretty much the only stock weapons that don't have Strange versions.
[QUOTE=ned_ballad;36775280][url="http://steamcommunity.com/sharedfiles/filedetails/?id=82324577"][img]http://i.imgur.com/z9W3D.jpg[/img][/url][/QUOTE] Half way there. Sorry to nag a little but alot of people loves the nanobalaclaba and they would like to see it as all-class hat. Still, pretty sweet changes.
[QUOTE=-=NARH=-;36777526]Maybe for the community schema update you can add a new crate series. One with a Strange Kukri, Shovel and Fire Axe. ned_ballad. Please. They're pretty much the only stock weapon that don't have Strange versions.[/QUOTE] Just like the last schema, they can opt to cherrypick the things that they want to add. Allowing the Southern Hospitality to count Sentry Kills on its unused secondary counter is a whole 3-4 lines of schema code but they seem unwilling to change it regardless of how many e-mails I send them -- I'm really doubtful that they would accept a suggested crate series' contents when a majority of the recent trend of crate contents have been strange parts (which must be created in the game's code, not through schema editing).
[QUOTE=Psychopath12;36777611]Just like the last schema, they can opt to cherrypick the things that they want to add. Allowing the Southern Hospitality to count Sentry Kills on its unused secondary counter is a whole 3-4 lines of schema code but they seem unwilling to change it regardless of how many e-mails I send them -- I'm really doubtful that they would accept a suggested crate series' contents when a majority of the recent trend of crate contents have been strange parts (which must be created in the game's code, not through schema editing).[/QUOTE] At least let them know we want those, instead of another round of Pistol/Equalizer/Pain Train crates.
[QUOTE=-=NARH=-;36777739]At least let them know we want those[/QUOTE] We do? I don't remember ever asking for 2 objectively inferior weapons as stranges. The Kukri's acceptable, though.
[QUOTE=ned_ballad;36775589]I can't, there's no magical high quality c_stickyjumper tucked into the gcfs like there was for the scotres :([/QUOTE] [img]http://vinh.peniscorp.com/stickyjumper.png[/img] Should I put that on the Workshop? It requires an item schema change to work though, and right now it's a separate model. Valve could really easily implement that as a third skin for c_stickybomb_launcher.mdl, but I'm afraid that might just be a bit too much for them to handle.
[QUOTE=_Kilburn;36781060][img]http://vinh.peniscorp.com/stickyjumper.png[/img] Should I put that on the Workshop? It requires an item schema change to work though, and right now it's a separate model. Valve could really easily implement that as a third skin for c_stickybomb_launcher.mdl, but I'm afraid that might just be a bit too much for them to handle.[/QUOTE] is the angle screwing with me or is that a whole new model
Yeah, it doesn't look like stickylauncher at all. Or is it just your FOV/other fancy viewmodel change?
[QUOTE=_Kilburn;36781060][img]http://vinh.peniscorp.com/stickyjumper.png[/img] Should I put that on the Workshop? It requires an item schema change to work though, and right now it's a separate model. Valve could really easily implement that as a third skin for c_stickybomb_launcher.mdl, but I'm afraid that might just be a bit too much for them to handle.[/QUOTE] The way I explained the ScotRes fix was that it was how they did festives, just only in view models. Which it was, and also I explained they've added items with two c_models recently, so optimization wise, it's probably such a minor detail for a large increase in quality. That is an amazing model though, the problem with making it a third skin of c_stickybomb_launcher is that the sight needs to be removed.
[QUOTE=Hell-met;36781321]is the angle screwing with me or is that a whole new model[/QUOTE] I just took the firstperson c_model of the sticky launcher, removed the sight, and photoshopped its texture so it matches the texture of the sticky jumper. Really 20 minutes of work at most. [QUOTE=ned_ballad;36781707]That is an amazing model though, the problem with making it a third skin of c_stickybomb_launcher is that the sight needs to be removed.[/QUOTE] Yeah good point. Or it could be added as an attachment, maybe, like the laser pointer on the Scottish Resistance. Or a bodygroup, that could work too.
but the angle of the shot is a bit off, making it look a lot shorter than it really is. It's still really nice
Damn it some one beat me to it, I was just going to make that jumper skin
[QUOTE=ned_ballad;36767770]Have a preview, it's coming, the calming before the schema themed storm [thumb]http://i.imgur.com/k1BQhh.jpg[/thumb] (this uses some voodoo magic on c_models, so hopefully Valve is open to it) All the scripting is done, the media is being created now! Shooting for early next week, maybe even tomorrow![/QUOTE] His fingers are clipping into the grip.
[QUOTE=Sergeant Dornan;36782318]His fingers are clipping into the grip.[/QUOTE] It's always been like that, Valve just didn't rig the model properly.
[QUOTE=_Kilburn;36782384]It's always been like that, Valve just didn't rig the model properly.[/QUOTE] When did Valve convert most models to c_models anyway?
[QUOTE=_Kilburn;36782384]It's always been like that, Valve just didn't rig the model properly.[/QUOTE] It seems like valve doesn't rig most models properly
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