Major Update Speculation V5: Somewhere over the rainbow
8,830 replies, posted
Please fix all class items, come on, I miss my frying pan :(
[QUOTE=ned_ballad;36860823]Please fix all class items, come on, I miss my frying pan :([/QUOTE]
They'll fix it with the Loch n load.
[QUOTE=ned_ballad;36860823]Please fix all class items, come on, I miss my frying pan :([/QUOTE]
What?
There's something wrong with the frying pan? How long have that been going on :o
I'm not expecting much. Maybe some minor fixes.
I would LOVE a new crate series, 44 and 45 have been in place too long. 46 doesn't count, it was an event crate.
[QUOTE=Linda,Octupuss;36860926]What?
There's something wrong with the frying pan? How long have that been going on :o[/QUOTE]
The game won't let you equip all class items anymore for some reason. Unless they were equipped before last week's patch, you can't add them if another lass already hasn't equipped.
what vlek item's it gonna be tonight.
so.. new scheme update
Looks like client updates are slowly rolling in
[QUOTE=psyke;36861031]what vlek item's it gonna be tonight.[/QUOTE]
the irony
I wonder what the crapdate entails.
115 mb
[QUOTE=psyke;36861031]what vlek item's it gonna be tonight.[/QUOTE]
[IMG]http://cloud.steampowered.com/ugc/648743186995394829/D6E61C2930B9C9A52FB671B169421DCDE1BE893F/[/IMG]
[QUOTE=NeoDement;36861070]the irony[/QUOTE]
can you link.
i can't find that item on his workshop
If only it was the Gallant Gael ;_;
We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below.
-Eric
------------------------------
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
- Fixed the Sandman not allowing after death kills strange part
[QUOTE=Fillmore;36861151]We've released mandatory updates to TF2, DoD:S, and HL2:DM. The notes for the updates are below.
-Eric
------------------------------
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
- Fixed the Sandman not allowing after death kills strange part[/QUOTE]
Worst update of updates?
they didnt even add the files for the uh, hero academy
There better be some undocumented changes.
[QUOTE=psyke;36861167]Worst update of updates?
they didnt even add the files for the uh, hero academy[/QUOTE]
Maybe they added some secret stuff in there :tinfoil:
[QUOTE=Fillmore;36861151]Team Fortress 2
- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
- Fixed the Sandman not allowing after death kills strange part[/QUOTE]
Well, at least the fixes are nice. Looks like they've stopped doing the weekly community item.
hero academy has ~2.5 weeks
[QUOTE=Fillmore;36861183]Maybe they added some secret stuff in there :tinfoil:[/QUOTE]
Nope, only schema change was the sandman fix
Woo, the name-change exploit for hackers to prevent being kicked!
And no more coloured names (except with a plugin of course).
And error dumping for snapshot overflow, finally.
As for tf2 stuff, ned got his wish at least, and the first bugfix hopefully will hopefully tone down servers where It is apparently disconnected.
[QUOTE]
Source Engine Changes (TF2, DoD:S, HL2:DM)
[B]- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)[/B]
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2
[B]- Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)[/B]
- Fixed not being able to equip all-class items properly
- Fixed the DX8 water effect
- Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket
- Fixed the Sandman not allowing after death kills strange part [/QUOTE]
[video=youtube;P3ALwKeSEYs]http://www.youtube.com/watch?v=P3ALwKeSEYs[/video]
Oh look, new stuff!
[QUOTE]TF_Matchmaking_WizardStep
TF_Matchmaking_WizardStep_INVALID
TF_Matchmaking_WizardStep_TOBOR_PLAY_FOR_BRAGGING_RIGHTS
TF_Matchmaking_WizardStep_TOBOR_CHALLENGE
TF_Matchmaking_WizardStep_QUICKPLAY
TF_Matchmaking_WizardStep_SEARCHING
TF_Matchmaking_WizardStep_TOBOR_SELECT_CRSK
TF_Matchmaking_WizardStep_MARATHON_LENGTH
TF_Matchmaking_WizardStep_MU_VU_MU_BONUS
TF_Matchmaking_WizardStep_COMMANDER_ALLIANCE
TF_Matchmaking_WizardStep_CLASS_RESTRICTIONS
wizard_step[/QUOTE]
[editline]21st July 2012[/editline]
The Wizard (Merasmus) dunnit again.
[editline]21st July 2012[/editline]
Oh and by Wizard Step, it could mean something like a setup wizard, you know? Not an actual wizard. A step in the process of setting up the gametype even.
I am hoping that the tobor update will be so gigantic in scale that we will just forget about how crappy pyromania/this year has been.
[sp]relative to other years, keep on truckin' tf2 team, luv u xo[/sp]
[QUOTE=hogofwar;36861319]Oh look, new stuff!
[editline]21st July 2012[/editline]
The Wizard (Merasmus) dunnit again.
[editline]21st July 2012[/editline]
Oh and by Wizard Step, it could mean something like a setup wizard, you know? Not an actual wizard. A step in the process of setting up the gametype even.[/QUOTE]
>Marathon length
A MvM Survival mode with a time limit? I told you bout dat hidden stuff, Ned! You should've listened, dog!
[QUOTE=hogofwar;36861319]Oh look, new stuff!
[editline]21st July 2012[/editline]
The Wizard (Merasmus) dunnit again.
[editline]21st July 2012[/editline]
Oh and by Wizard Step, it could mean something like a setup wizard, you know? Not an actual wizard. A step in the process of setting up the gametype even.[/QUOTE]
Wizardstep sounds like sort of new-fangled dance or dance music.
[QUOTE=hogofwar;36861319]Oh look, new stuff!
[editline]21st July 2012[/editline]
The Wizard (Merasmus) dunnit again.
[editline]21st July 2012[/editline]
Oh and by Wizard Step, it could mean something like a setup wizard, you know? Not an actual wizard. A step in the process of setting up the gametype even.[/QUOTE]
Valve just said fuck and mixed Halloween with MvM
Demoman's cleaner robot confirmed for boss
[QUOTE=hogofwar;36861319]Oh look, new stuff!
[editline]21st July 2012[/editline]
The Wizard (Merasmus) dunnit again.
[editline]21st July 2012[/editline]
Oh and by Wizard Step, it could mean something like a setup wizard, you know? Not an actual wizard. A step in the process of setting up the gametype even.[/QUOTE]
Awesome! New things!
[QUOTE=SLBros.;36861468]Valve just said fuck and mixed Halloween with MvM
Demoman's cleaner robot confirmed for boss[/QUOTE]
Good pickup, at least this means we'll get a halloween update.
Sorry, you need to Log In to post a reply to this thread.