Major Update Speculation V5: Somewhere over the rainbow
8,830 replies, posted
[QUOTE=Jetamo;36870327]It's obvious
[sp]default demo tobors will wear the bonnet[/sp][/QUOTE]
I really hope they wear random hats.
With random colors.
Maybe even unusuals.
I know many people would love to kill robots who are wearing burning pink Hard Counters.
[QUOTE=Sharc;36870455]Low priority pool for TF2...? What would even be the point, TF2 is a game where people leave and are replaced unlike Dota2 where if you leave you screw up the game for everyone.[/QUOTE]
For raid mode
[QUOTE=Kapellmeister;36870509]I really hope they wear random hats.
With random colors.
Maybe even unusuals.
I know many people would love to kill robots who are wearing burning pink Hard Counters.[/QUOTE]
Could use them as a rank system.
Hatless = Pawns and Grunts, very easy to take down
Hatted = Tougher and a bit trickier to kill, generally hard hitters
Unusuals on their heads = Either rare spawns or elites. Yeah, good luck soloing this guy.
[I]That said, LF2M Thunder Mountain Heroic, need Tank and DPS.[/I]
[QUOTE=testinglol;36870348]Matchmaking creates a lobby.[/QUOTE]
Yeah you never played Dota 2 am I right.
[QUOTE=Goodwell;36871050]Could use them as a rank system.
Hatless = Pawns and Grunts, very easy to take down
Hatted = Tougher and a bit trickier to kill, generally hard hitters
Unusuals on their heads = Either rare spawns or elites. Yeah, good luck soloing this guy.
[I]That said, LF2M Thunder Mountain Heroic, need Tank and DPS.[/I][/QUOTE]
That would be nifty, giving me a uncommon infected vibe kinda like L4D2.
[QUOTE=Maruhai;36871071]Yeah you never played Dota 2 am I right.[/QUOTE]
You can't see the lobby. It creates one. It detects who disconnects and stuff. TF2 lobby code is from Dota 2. That thing can detect who left the game. There is lobbies in Dota 2. And 29 hours played. If you can't see something, it doesn't mean that it's not there.
[QUOTE]
DOTALobby: ID:ffc0e33c515a3e01 12 member(s) allow_spectators: 1
Left Member[0] 76561198011941428
Left Member[1] 76561198046222337
Left Member[2] 7656119800312025[/QUOTE]
I just lost my quickplay beta access. I guess the beta is over.
[QUOTE=Creeper120;36871526]I guess the beta is over.[/QUOTE]
unfortunately, your stupidity isn't
Some guy on SPUF found some stuff in Filmmaker:
[url]http://forums.steampowered.com/forums/showthread.php?t=2801087[/url]
[QUOTE=Damian0358;36872561]Some guy on SPUF found some stuff in Filmmaker:
[url]http://forums.steampowered.com/forums/showthread.php?t=2801087[/url][/QUOTE]
I've had a look around these maps in the SFM and they are all rather unusual. Here's what I think of them:[I]
[B]afd_warehouse:[/B] Like it says in the thread, probably just the set for Meet the Heavy. The incomplete parts are probably so that not all of Dustbowl has to be rendered when filming. No idea what the spawnroom's for.
[B]background_01:[/B] The HL2-style background for TF2 in the beta, before it was replaced by a static image. Again, not all of the map is rendered to save memory. The "weird thing" under the map is just the skybox. No idea as to the purpose of the props and players.
[B]black_void:[/B] Probably just a map for making Source films that are in near-darkness, like the Source Filmmaker logo or a SFM remake of the Bohemian Rhapsody video or something like that.
[B]character_lighting_map:[/B] Not sure, but I think this is a gutted-out version of afd_warehouse, for lighting purposes. The weird purple/white lights mentioned in the SPUF post are just an HDR effect caused by nodraw textures.
[B]cloak:[/B] Not sure. Possibly a test of neutral ctf and/or a new training map?
[B]cp_cloak:[/B] This seems far too basic to be a proper test of a new map, so possibly just the SFM team trying out game mechanics to see if they work in the SFM. No idea about the weird skybox characters.
[B]dark_room:[/B] Probably the same purpose as black_void.
[B]devtest:[/B] Not sure. Possibly a test of the SFM version of Hammer, a very early test of converting TFC maps to TF2, or just another map for testing characters and props in.
[B]mtt_engineer:[/B] Just the set for Meet the Engineer, nothing more.
[B]mtt_heavy:[/B] The same as afd_warehouse, but the black textures could possibly be for chroma keying (although I have no idea how that would work) or just a texture error. The "weird map" is yet again just the skybox.
[B]stage:[/B] Most likely just a map for testing characters, props and lighting, with a raised pedestal for emphasis on certain characters or props.[/I]
[QUOTE=TRLEChippers;36872997]No idea as to the purpose of the props and players.[/QUOTE]
Maybe they wanted to make some action on the background (See: HL2 Backgrounds) but scrapped that idea
Just a thought, but are those models that are stuck in the maps like background_01 and the cloak maps HWM models or "normal" models? Since the HWM models are new for SFM and a new model version, it seems possible that they simply stuck the old "normal" models in from TF2 since they weren't intended for use, ever, in the Meet the Team videos and the differences between the model version being used and the model version intended for use could cause the facial flexes to fuck up on further LOD depths, so when you move around the facial flexes change from fuckup to another, appearing to be changing randomly. Thus the character models placed around cp_cloak wouldn't actually be intended to have those expressions, but as it's likely a test map and nothing more they never bothered to change it.
[editline]21st July 2012[/editline]
I am, of course, talking out of my arse here, but it makes sense to me.
[QUOTE=AlfieSR;36873302]Just a thought, but are those models that are stuck in the maps like background_01 and the cloak maps HWM models or "normal" models? Since the HWM models are new for SFM and a new model version, it seems possible that they simply stuck the old "normal" models in from TF2 since they weren't intended for use, ever, in the Meet the Team videos and the differences between the model version being used and the model version intended for use could cause the facial flexes to fuck up on further LOD depths, so when you move around the facial flexes change from fuckup to another, appearing to be changing randomly. Thus the character models placed around cp_cloak wouldn't actually be intended to have those expressions, but as it's likely a test map and nothing more they never bothered to change it.
[editline]21st July 2012[/editline]
I am, of course, talking out of my arse here, but it makes sense to me.[/QUOTE]
They're normal models. The "Random" faces on normal models (as seen on cp_cloak) look like this:
[img]http://filesmelt.com/dl/cp_cloak_fuckfaces.png[/img]
"Random" faces on HWM models are more like this:
[img]http://images.gamebanana.com/img/ico/sprays/4eb3cd84621b7.png[/img]
I'm a bit late, but i thought i should add this info
With the last Source update, Steam Ingame Community has started working on tf2 on linux (wine) when it would not before.
Maybe they changed something?
[QUOTE=TRLEChippers;36873565][img]http://images.gamebanana.com/img/ico/sprays/4eb3cd84621b7.png[/img][/QUOTE]
As soon as she touched my dick, I came and started farting.
[QUOTE=Goodwell;36871050]Could use them as a rank system.
Hatless = Pawns and Grunts, very easy to take down
Hatted = Tougher and a bit trickier to kill, generally hard hitters
Unusuals on their heads = Either rare spawns or elites. Yeah, good luck soloing this guy.
[I]That said, LF2M Thunder Mountain Heroic, need Tank and DPS.[/I][/QUOTE]
That's neat and all, but if they do something like this I'd hope they also add either some basic colour recognition or size difference.
Perhaps for the hatless, grunty units they're a sort of drab, mostly unpainted grey. Maybe a little smaller in overall appearance (but not by much). Succession of unit quality would become more majestic, per say: Wearing hats and have more visually interesting paint jobs.
Whenever I see the Tobor anims and the heads, they always remind me of something that's trying very hard to imitate humanity, but failing miserably because of technological limits. I think having a succession from cheapy grunt units who appear as if they're only designed to be cannon fodder to more high end units would be cool from a gameplay standpoint and an art style standpoint.
[QUOTE=Jorori;36874191][media]http://www.youtube.com/watch?v=zefKHkZDY5I[/media]
?[/QUOTE]
Every garrys mod video ever.
[QUOTE=Bryceanater;36874478]Every [B]Common[/B] garrys mod video ever.[/QUOTE]
Fixed that for you.
Also we didn't get anything particularly interesting thursday. So maybe monday?
I don't know why, but on a whim I sent them the ctx to fix the Shortstop using Pistol ammo. Guess it was stuck in my head for 2 years and I needed to finally have it fixed
Damnit. Wrong thread.
[QUOTE=ned_ballad;36877323]I don't know why, but on a whim I sent them the ctx to fix the Shortstop using Pistol ammo. Guess it was stuck in my head for 2 years and I needed to finally have it fixed[/QUOTE]
Back during Mannconomy, I asked Brandon if it was an intentional gameplay nuance caused by it being based on the Pistol. He responded telling me that the mechanic was like that because it was based on the Pistol :I
At the very least, they're aware of this nuance.
That they're pushing the lobby system and testing it suggests that they want it to be fully ready for Tobor. The UI is kind of ugly at the moment though...
but that's the thing, it actually isn't based on the pistol. If it were a pistol, they could have taken the pistol weapon type and made all the attributes for it via schema. Instead it's this bizarre half scattergun, half pistol custom ctx
[URL="http://25.media.tumblr.com/tumblr_m4f2wmIt211qc07bbo2_1280.png"]http://25.media.tumblr.com/tumblr_m4f2wmIt211qc07bbo2_1280.png[/URL]
This is fake, right?
Well what do you know a half decent page king
What in the world
[url]http://www.binrand.com/post/391430-proof-something-hi-eric-i-m-ned-ballad-the-main-contributor-of-the.html[/url]
[QUOTE=ned_ballad;36877958]What in the world
[url]http://www.binrand.com/post/391430-proof-something-hi-eric-i-m-ned-ballad-the-main-contributor-of-the.html[/url][/QUOTE]
I...what?
[QUOTE=Killer monkey;36877939][URL="http://25.media.tumblr.com/tumblr_m4f2wmIt211qc07bbo2_1280.png"]http://25.media.tumblr.com/tumblr_m4f2wmIt211qc07bbo2_1280.png[/URL]
This is fake, right?
Well what do you know a half decent page king[/QUOTE]
That head is different than the one here: [url]http://imgur.com/a/cUQwr[/url]
[QUOTE=ned_ballad;36877958]What in the world
[url]http://www.binrand.com/post/391430-proof-something-hi-eric-i-m-ned-ballad-the-main-contributor-of-the.html[/url][/QUOTE]
I dont get it, why is this "What in the world"
[QUOTE=hogofwar;36877980]That head is different than the one here: [url]http://imgur.com/a/cUQwr[/url][/QUOTE]
It also isn't hunter-killers head either.
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