It has gone too far with the hats and peoples obsession with hats
But I don't care, their hats won't save their life when I blast them out
Haven't touched my TF2 ever since the Engineer update.
This thread reminds me that I need to update my mod that makes all hats invisible to account for the new ones added in the Halloween update
I don't care that much. Yeah hats and everything. I have my hats, the one that i got by drops, by craft, or by helping people. I love them. I don't want to trade them away for some other hat i like more. I think trading and crafting is kind of game-within-a-game? It doesn't affect gameplay that much (except for set hats) anyway.
Hats just merely give people a goal outside of the game. I can understand why someone would want them, but I can also understand why people wouldn't want them. They're just merely cosmetic (besides the Polycount hats) items that have no effect on the game. I don't think Valve intended for people to obsess over them, for they were just added to give players the ability to customize their character a little further.
People can be extremely ignorant and stubborn. If you don't like the idea of owning hats, delete all of them and ignore/skin away all of the current hats to look like the default headwear. If you don't like unbalanced weaponry, avoid people using them and use your preferred choice of weaponry and wait for Valve to (hopefully) fix it.
TF2 would be nothing without the updates. TF2 is Valve's longest running, while being the most alive, game ever. Do you think they would stop updating just because a bunch of people don't like their hats? Pft! Good luck with that friends.
My only real problem is how unpolished Valve tends to throw some stuff out. Don't get me wrong, L4D team is 10x worse. But TF2 could easily make their fans happy if they just put a little more effort into polishing the game more, fixing little things and more.
TL;DR - Stop bitching. The game has its ups and its downs just like any other game out there.
This isn't TF2s', Valves' or Robins' fault the game has degenerated into this mess. It is the fault of the community. You are all that is to blame, I am all that is to blame, we are all that is to blame. The first few updates were well received (even you elitist idiots who think beta/ vanilla TF2 is the only one worth your divine sight agree on this). They gave the game life after it started to fade, it wasn't interesting back at the start, 6 maps, 3 gamemodes? You can wear that out in a few hours. But new maps? New weapons? New tactics? That is what kept the game going. The weapon based class updates were a phenomenal success, they were praised, even before all the imbalances were worked out, it gave you purpose other than to win. it encouraged you to try out new tactics. But as the community grew so did the problems.
The new community members declared the new additions as boring and not fun, as they hadn't played the game vanilla they didn't know how much of a change this was. This put Valve in a position where they had two choices, cater to the original player base and create weapons that would make each class change tactics, or cater to the new one where each class gets a modified playstyle to keep it fresh for a month. They picked the latter. I admit, I was the new community, but I had used TF2 on the PS3 before, and seen people praising it. But the upcoming changes made me anxious as to where we were going.
Updates came thick and fast after this, the WAR update in particular shows a massive motion in the developers ideas, the Sniper vs. Spy had shown this before with weapons that generally didn't fit the classes, but these weapons made the classes more flexible. They were not bad, but they were not in place, the art style stayed thankfully. It is also around this time that community modifications like hats to change how a character looked came in. I expect this stemmed from the Emporium and the original hats they made that were baked into the model. This is where the art style was lost.
The game still plays the same, it still challenges the same, but the hats? We do not need them, they do nothing but make the newer community more retarded, and the original community complain. If we remove hats we remove the retards who stopped playing to play, if we keep them, we get a nice little feature. but they NEED to stick to the style, community contributions are slowly ruining the game, Polycount ruined balance in most circumstances, and caused bigger problems as trading came in.
The game is still playable, you can stop saying it isn't the game it used to be, it is the communities fault. So by extension it is [B]your[/B] fault. You are convincing yourself the game has changed, when really, it's only superficial changes exaggerated by the community.
Whenever I'm in the mood for good old TF2, I load it up on my xbox, hop on, and play with a few good old friends.
Feels good man.
[QUOTE=Keychain;25806767]Use your preferred choice of weaponry and wait for Valve to (hopefully) fix it.[/QUOTE]
This is what I usually do. I like to use vanilla weapons such as the shotgun with Soldier, the Sniper Rifle, the Scattergun, the MediGun, the Revolver, the Pistol (Both Scout and Engie) or the Fists. But I also like to use unlockables such as the Flare Gun, the Homewrecker or the Southern Hospitality. This is mainly why I don't like playing on Vanilla servers that doesn't let using unlockables with specific classes (I'm fine playing with Vanilla Medic or Demoman, but not with Vanilla Pyro, for example)
if tf2 never updated hardly anyone would play anymore, and whine for updates.
I'm not agree mate. I trade hats yes but I will not pay for a fucking hat and I will not name or paint any of my hats.
I liked TF2 when they released the first set of hats, the Mining Light, Soldier's Stash, and Trophy Belt added those little things to the standard class hats. They weren't new hats overall, but they made the standard hat look so much better.
I miss when Melee fights were small duels where you and your opponent had an equally strong melee weapon. You'd have a fair and fun duel, or you'd get humiliated by someone sneaking up on you with their melee.
Now the melee weapons aren't fair anymore, they give new abilities, they are not equally powerful, and they're often used more as tools rather than for fighting. They have advantages such as replenishing your health, dealing more damage, giving passive buffs or nerfs, increasing your speed, stunning you, or making you take damage over time.
I miss when the weapons were stereotypical to the class it belonged to, and didn't sway too far from the original role of that class.
Now the Demolitions man can run around with a sword or two bigass axes, the Scout runs around throwing milk at people or stunning them with a baseball, the Heavy puts on boxing gloves to run faster, the Sniper goes for bodyshots only because his weapon makes him not able to headshot and wears a razorback that prevents his class counter from backstabbing him, the Spy camps in a corner with the C&D, the Engineer build his sentry out in the open and kills Snipers with his wrangler, the Soldier runs away from fights using a pickaxe.
I miss when unlockable weapons were put thought and tweaking into to always be sidegrades and never an upgrade or an upgrade.
Now people rarely use the default melee weapons because they're not useful enough, people don't want to use certain unlockable weapons because they're too weak compared to the default one, or people don't want to use the default weapon anymore because the unlockable is too powerful or useful, Spies rarely use the normal watch anymore, Pyros prefer the Degreaser over both the flamethrower and backburner, people don't use Sniper's SMG much anymore, people don't use Heavy's shotgun, not many uses the direct hit, EVERYONE use the Equalizer, nobody uses the Fire Axe, nobody use the bonesaw.
I miss when cosmetic items would never be able to give anyone an unfair advantage.
Now we have hard to obtain set hats that give the owners a useful stat bonus which in some cases have no downside what so ever, so that the people who don't own these hats are worse off against someone who do.
I miss when I could take the guidelines on the TF2 Contribution Page seriously.
When I thought hats needed to stay within the color scheme of team fortress 2, when I thought hats had to fit the time period of TF2, when I thought the hats had to fit the stereotypes of the characters in TF2, when I thought the hats had to fit the genre of TF2.
Those were the days :(
I use Heavy's shotgun, fireaxe, and frying pan. Which is technically shovel. :smile:
[QUOTE=Keychain;25808069]I use Heavy's shotgun, fireaxe, and frying pan. Which is technically shovel. :smile:[/QUOTE]
You are a rare exception then.
Indeed. I despise the Equalizer with a passion and only use it to survive the taunt with Rocket Jumper.
But I like hat fortress 2. :saddowns:
[QUOTE=Keychain;25808069]I use Heavy's shotgun, fireaxe, and frying pan. Which is technically shovel. :smile:[/QUOTE]
I also use the Frying pan with the Soldier :smile::respek::smile:
About Melee weapons, I go like this:
- Scout: Fish (I don't like much the Sandman)
- Soldier: Frying Pan
- Pyro: Homewrecker (I like to help out engies sometimes)
- Demoman: Pain Train / Frying Pan
- Heavy: Fists
- Engineer: Southern Hospitality
- Medic: Depends of the situation. I normally use the Übersaw
- Sniper: Shiv, but wanting to try the Bushwacka
- Spy: Knife
[QUOTE=Simski;25808002]I miss when unlockable weapons were put thought and tweaking into to always be sidegrades and never an upgrade or an upgrade.
Now people rarely use the default melee weapons because they're not useful enough, people don't want to use certain unlockable weapons because they're too weak compared to the default one, or people don't want to use the default weapon anymore because the unlockable is too powerful or useful, Spies rarely use the normal watch anymore, Pyros prefer the Degreaser over both the flamethrower and backburner, people don't use Sniper's SMG much anymore, people don't use Heavy's shotgun, not many uses the direct hit, EVERYONE use the Equalizer, nobody uses the Fire Axe, nobody use the bonesaw[/QUOTE]
I use the default melee weapon for the Heavy, Scout Soldier, Engineer (for the most part), Sniper and that is it really. The Axstinguiser is too useful for combo hits, and ever since getting a Degreaser it has made it too easy to use, The equalizer is good if there are no Medics on my team, I will use it in those situations, but with a medic on my team I prefer not to be an ass and use the shovel. The sniper melee unlocks are bad, I don't have the Scout unlocks, plus they are bad. There is no reason to use the Bonesaw really unless you need that slightly faster firing rate.
It mostly comes down to preference, but I like all the stock weapons as they fit the character, the unlocks are usually so-so and require specific conditions for me to use them.
I still remember when people were joking about TF2 being a war themed hat-collecting game. Well, now it`s no jokes.
So let me get this straight.....
Side A: says that everyone obsessing over hats has killed tf2 with it's trade requests and side B: says ignore an move on.
Ladies and Gentelmen i present to you the magic of the trade chat plugin (currently in use on the FPUK server)
[url]http://forums.alliedmods.net/showthread.php?p=1321333[/url]
This plugin which was created by a sourcemod coder named [pl]Luki means that people who want to trade can trade and people who don't can block it. It's easy.
I would also like to point at that for a LONG TIME people were repeatedly asking for trading around abut the same time we were asking for crafting.
We bought this on ourselves, valve didn't even implement the trade system because they thought it would be a good idea.
They put it in because you asked for it.
[QUOTE=thisguy123;25808994]So let me get this straight.....
Side A: says that everyone obsessing over hats has killed tf2 with it's trade requests and side B: says ignore an move on.
Saw this on Facepunch servers. Really useful
Ladies and Gentelmen i present to you the magic of the trade chat plugin (currently in use on the FPUK server)
[url]http://forums.alliedmods.net/showthread.php?p=1321333[/url]
This plugin which was created by a sourcemod coder named [pl]Luki means that people who want to trade can trade and people who don't can block it. It's easy.
I would also like to point at that for a LONG TIME people were repeatedly asking for trading around abut the same time we were asking for crafting.
We bought this on ourselves, valve didn't even implement the trade system because they thought it would be a good idea.
They put it in because you asked for it.[/QUOTE]
Saw this on both Facepunch servers, really useful
TF2 is not ruined because hats, but why can't Valve put an end to that Polycount madness, and just sell various different hats that fits in the game, like most of the hats anyway.
Or would it be too absurd to sell cosmetic only hats that give no advantage in-game? Pricing would be different, but I'd love TF2 magically turning in to the good ol' rampage shooting with cosmetic-only silly hats (maybe something else too, a little) plus the decent wide range range of weapons.
I used to really enjoy TF2, I played it all the time. Then, after about the third class update, it started going to shit. The perfect balance was ruined and everyone started playing solely for weapons and achievements, making lots of players over-competitive assholes. Took all of the enjoyment out of the game for me.
[QUOTE=thisguy123;25808994]So let me get this straight.....
Side A: says that everyone obsessing over hats has killed tf2 with it's trade requests and side B: says ignore an move on.
Ladies and Gentelmen i present to you the magic of the trade chat plugin (currently in use on the FPUK server)
[url]http://forums.alliedmods.net/showthread.php?p=1321333[/url]
This plugin which was created by a sourcemod coder named [pl]Luki means that people who want to trade can trade and people who don't can block it. It's easy.
I would also like to point at that for a LONG TIME people were repeatedly asking for trading around abut the same time we were asking for crafting.
We bought this on ourselves, valve didn't even implement the trade system because they thought it would be a good idea.
They put it in because you asked for it.[/QUOTE]
I can testify that this plugin is better than a blowjob.
I feel sick of all the updates. Then I find out a hat dropped and I'm set to go again.
the only problem i have with trading is that chat is constantly spammed asking for trades.
other than that, it has gotten substanitally better than the original (played the xbox360 version. no updates on there)
Fuck I wish cl_wpn_sway_scale was back.
i don't mind the hats i presonally don't give a shit about them and it hasn't affected my enjoyment of the game!
The only hats I care about are the ones I own. I like putting on the holiday-themed hats purely for those holidays, and then for the rest of the year, I just use my Towering Pillar of Hats on all classes except Pyro (Triboniophorus Tyrannus or Old Guadalajara). Can't we have a Console command that toggles the trading features of a server, so if the server is intended for actual playing, the owner can put in something like "tf_allow_trade 0" and the problem will be solved? I liked the class updates, those added more variety to the different class styles. Community-released weapons weren't so great, and Polycount would've been better if there was one set for every class, which would further expand the playing styles of a class while keeping everything balanced (For the most part). I expected trading to be something like this:
[i]Player A wants to trade an Officer's Ushanka. He sets it up for a sale-type thing where he can input what item/category of items he wants in return. In this example, Player A would like a random Soldier hat in return.
Player B fulfills this requirement by offering a Soldier's Stash in return. The transaction is made automatically, whether either player is playing TF2 or some other game or is even offline, so that the next time they start up their game, they will receive the hat they were offered. Everyone is happy and there's not a single problem in the world![/i]
But no, trading had to be what Valve made it to be today, and it's awful for two reasons. One, it interrupts gameplay and a team loses a perhaps valuable teammate just because he "has to get this awesome hat that would look badass on the Sniper". Two, douchebags can easily abuse the system and get people banned by saying something like "Oh hey, I was cheated out of my hat Valve, ban this kid for not giving me my hat".
Anyone remember the days where the only time you could get banned was for cheating? Now, trading makes it easier to get banned simply if one person decides to be a whiny asshole or a troll simply because they're complaining about an item in a game that doesn't do fucking anything other than make your character look different! It's just fucking awful how things have turned out today.
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