[img]http://img248.imageshack.us/img248/135/manncologo.png[/img]
I did my best to clear out the background, take it if you want.
Requesting a new Medigun for the Medic with two "barrels" like the Overhealer had, but one barrel should be the default Medigun's, the other should be the Krtizkrieg ones. Should also be submittet to Valve. Pros/Cons would be:
[B][I]Pros[/I][/B]:
Overheal stays (but only 125%, you still can buff to 150%)
On Charge: Both Crits and Ubercharge
[B][I]Cons[/I][/B]:
Ubercharge takes longer until it's full (double of the Medigun time)
[editline]01:45PM[/editline]
Anyone up to do this?
[QUOTE=The Kins;22296790]Oh hey there Emporium.
I took the suggestions from when I posted FrankenHUD in the old thread, here's where it stands now layout-wise IN GIF-O-VISION. These shots are also in sv_pure mode, so that TF-style healthbar won't distract you.
[IMG_thumb]http://i47.tinypic.com/24zj1wx.gif[/IMG_thumb]
Some things need tightening like the positioning of the HEADS counter, but all in all it's lookin' pretty swish.
As for the TargetID suggestions... I gave 'em a try, but couldn't get the positioning of the health bar as suggested. Well, I [i]could[/i], but the other side of the box would cut-off abruptly and I couldn't really do anything about it. :(
[IMG_thumb]http://i46.tinypic.com/2u7yq3a.jpg[/IMG_thumb]
This is what I put together thus far. Perhaps a little too big? Probably needs some roadtesting in real servers.[/QUOTE]
Looks great! The only thing I think it's missing is an indicator showing what class you are, especially if you're a disguised Spy. I think it would look good if you replaced the class icons with their emblems, like with what nein did here: [url]http://www.facepunch.com/showpost.php?p=22290972&postcount=140[/url]. Maybe if you put the icons partially behind the numerical health box, like this:
[img]http://img17.imageshack.us/img17/3917/emblemconcept.png[/img]
[QUOTE=Nzdjh;22295849]Just noticed the propeller blades were way too thin, made them slightly thicker.
[img_thumb]http://img686.imageshack.us/img686/3595/53110renderv2f.jpg[/img_thumb][/QUOTE]
This needs a fitting name.
I suggest using :
-The Propazooka (or prop-a-zooka)
-The Stumper Jumper
-Rocketeer
-Jumping Jack
-The Direct Path
-Slugger
-The Timed Air
-Breach Buster
Obviously a propeller on the back will have SOME aid in the art of rocket-jumping. (Think about TF2's wacky mechanics, and you will see that a propeller rocket launcher will make sense!)
A weapon like this could make a gunboats combo strategy, and a cool one at that.
[QUOTE=Shugo;22299682]Looks great! The only thing I think it's missing is an indicator showing what class you are, especially if you're a disguised Spy. I think it would look good if you replaced the class icons with their emblems, like with what nein did here: [url]http://www.facepunch.com/showpost.php?p=22290972&postcount=140[/url]. Maybe if you put the icons partially behind the numerical health box, like this:
[img]http://img17.imageshack.us/img17/3917/emblemconcept.png[/img][/QUOTE]That looks like a pretty neat idea, though it might look a bit crap under sv_pure. I'll give it a look, but I make no promises. :)
[QUOTE=The Kins;22299924]That looks like a pretty neat idea, though it might look a bit crap under sv_pure. I'll give it a look, but I make no promises. :)[/QUOTE]
I'd love you if you did that, I love what you've done so far overall with it.
Kinda wish I had the time and effort to go batshit insane and do something just as unique with my HUD. :v:
Any chance of seeing that beautiful propeller animated? At least when he fires a rocket?
[QUOTE=Sharc;22300044]Any chance of seeing that beautiful propeller animated? At least when he fires a rocket?[/QUOTE]
Or jiggleboned on a single free axis so it spins with movement.
[QUOTE=nein;22290972][img_thumb]http://img227.imageshack.us/img227/1797/redselect.png[/img_thumb] [img_thumb]http://img25.imageshack.us/img25/7871/bluselect.png[/img_thumb] [img_thumb]http://img18.imageshack.us/img18/9562/redspy.png[/img_thumb] [img_thumb]http://img20.imageshack.us/img20/3015/bluespy.png[/img_thumb] [img_thumb]http://img534.imageshack.us/img534/1174/redarena.png[/img_thumb] [img_thumb]http://img231.imageshack.us/img231/76/bluearena.png[/img_thumb] [img_thumb]http://img37.imageshack.us/img37/5996/characterx.png[/img_thumb]
Download: [url]http://www.mediafire.com/file/jdi2ndig3wt/lawlepops.zip[/url]
I know there are a couple sets of this out there already but mine is a little different, here as some of the differences:
Positioning fix for character selection screen
Blue emblems were missing a very light overlay gradient that the red emblems had
Recreated the circle background/circle stroke at a smaller size, they look sharper than resizing them
Used the VTF Format BGRA8888, uncompressed VTF (overall better image quality, no compression artifacts)
I might redo the spy/arena huds to fit the emblems better at some point. The positioning fix *should* work on all resolutions/aspect ratios, I only tested a few. Let me know if there are any issues or changes you think should be made ( as long as you get a few people to agree with the chances I will make them ).[/QUOTE]
Here are some fixes to accommodate the emblems better:
[img_thumb]http://img94.imageshack.us/img94/1411/spyfix.png[/img_thumb] [img_thumb]http://img63.imageshack.us/img63/9987/arenafix.png[/img_thumb] [img_thumb]http://img96.imageshack.us/img96/9528/charfix.png[/img_thumb]
Download Link: [url]http://www.mediafire.com/file/u4zmywozmwj/ole.zip[/url]
[IMG]http://img84.imageshack.us/img84/9519/engiemask.png[/IMG]
Done with the red texture, time to start working on the blue.
Updated (contains bumpmap!):
[img]http://img693.imageshack.us/img693/8182/manncowatchratings.png[/img]
Rate it.
Also there seems to be a problem with the strap for some reason, there's some lines on it like if it was blocky. Is it my skin's fault or the model's?
[img_thumb]http://img175.imageshack.us/img175/5746/dmduelv10004.jpg[/img_thumb]
[QUOTE=Velguador;22298126]Ok, but how many barrels wide is it?[/QUOTE]
one
[QUOTE=Communist Cake;22300365][IMG_thumb]http://img84.imageshack.us/img84/9519/engiemask.png[/IMG_thumb]
Done with the red texture, time to start working on the blue.[/QUOTE]
I don't know why, but it reminds me of Fallout ( the first one ) or Oddworld.
I love it.
[QUOTE=pedroion;22300416]It's not your fault. My guess is that it's because the CnD has those lines.[/QUOTE]
I guess the original lines on texture+bumpmap of the strap is there to cover the blocky-ness of it.
[QUOTE=uzikus;22300402]Updated (contains bumpmap!):
[img]http://img693.imageshack.us/img693/8182/manncowatchratings.png[/img]
Rate it.
Also there seems to be a problem with the strap for some reason, there's some lines on it like if it was blocky. Is it my skin's fault or the model's?
[img_thumb]http://img175.imageshack.us/img175/5746/dmduelv10004.jpg[/img_thumb][/QUOTE]
STOP PUTTING MANN CO EVERYWHERE FUCKING DAMMIT ITS A SPY WATCH IT SHOULD BE SPYTECH
[url]http://tf2wiki.net/wiki/List_of_companies[/url]
[QUOTE=Mico27;22300574]STOP PUTTING MANN CO EVERYWHERE FUCKING DAMMIT ITS A SPY WATCH IT SHOULD BE SPYTECH
[url]http://tf2wiki.net/wiki/List_of_companies[/url][/QUOTE]
The "gentleman rouge" magazine from the spy update was one of Mann Co.'s specialized catalogues. Spytech only does hardware for spy bases, not actual gadgets.
[QUOTE=pedroion;22300550]You are weak, get us 16 barrels wide and we'll talk[/QUOTE]
:ohdear:
I know these things.
[editline].[/editline]
Spy breakin' mah automerge
[QUOTE=Mico27;22300574]STOP PUTTING MANN CO EVERYWHERE FUCKING DAMMIT ITS A SPY WATCH IT SHOULD BE SPYTECH
[url]http://tf2wiki.net/wiki/List_of_companies[/url][/QUOTE]
How do we know that Spytech logo is official one and not made-up by fans (like the websites anyway)?
[QUOTE=DatWut?;22299621]Requesting a new Medigun for the Medic with two "barrels" like the Overhealer had, but one barrel should be the default Medigun's, the other should be the Krtizkrieg ones. Should also be submittet to Valve. Pros/Cons would be:
[B][I]Pros[/I][/B]:
Overheal stays (but only 125%, you still can buff to 150%)
On Charge: Both Crits and Ubercharge
[B][I]Cons[/I][/B]:
Ubercharge takes longer until it's full (double of the Medigun time)
[editline]01:45PM[/editline]
Anyone up to do this?[/QUOTE]
Reposting because noone cared.
[QUOTE=Communist Cake;22300365]
Done with the red texture, time to start working on the blue.[/QUOTE]
[highlight]OBJECTIVE: ROBO-COWS
SECONDARY: DISPENSER
TERTIARY: KILL SCOUT WITH DISPENSER (ACTIVE)[/highlight]
Looks great :v
[QUOTE=Mico27;22300574]STOP PUTTING MANN CO EVERYWHERE FUCKING DAMMIT ITS A SPY WATCH IT SHOULD BE SPYTECH
[url]http://tf2wiki.net/wiki/List_of_companies[/url][/QUOTE]
Spytech is fan made, it originates from fake TF2-esque websites.
And MANN CO. made CnD and DR.
Definitely replacing my mining light with that engineer mask when you release - looking amazing!
[QUOTE=ThePutty;22296775]It's not my model, it's somebody elses. It's not finished, too. The metal wrapping around the base is still pretty unfinished, and the wood is too thick. I doubt it'll be finished, so meh.[/QUOTE]
Why not upload the model file then? At the very least, this allows people to experiment and could [i]potentially[/i] get it finished.
[QUOTE=The Kins;22296790]Oh hey there Emporium.
I took the suggestions from when I posted FrankenHUD in the old thread, here's where it stands now layout-wise IN GIF-O-VISION. These shots are also in sv_pure mode, so that TF-style healthbar won't distract you.
*Awesome HUD*[/QUOTE]
Nice! I might consider switching to this on release. Only thing that's bugging me is the positioning of the right stuff - I know you're already moving the heads meter over to the left, but the sticky counter/charge meter is also slightly too low - consistent spacing would be best!
Can someone make this:
[img]http://image.fpsbanana.com/ss/skins/87933a.jpg[/img]
[img]http://image.fpsbanana.com/ss/srends/87933a.jpg[/img]
[url]http://www.fpsbanana.com/skins/87934[/url]
Replace all the medals for spy, and maybe not actially replace it but put them together at the same time?
[QUOTE=Gamefinisher;22300859]Can someone make this:
-snip-
[url]http://www.fpsbanana.com/skins/87934[/url]
Replace all the medals for spy, and maybe not actially replace it but put them together at the same time?[/QUOTE]
Dude, use [img_thumb] for these images!
[IMG]http://img52.imageshack.us/img52/4454/blueengie.png[/IMG]
Done with the mask, time to start working on the weapons.
[QUOTE=The Kins;22299924]That looks like a pretty neat idea, though it might look a bit crap under sv_pure. I'll give it a look, but I make no promises. :)[/QUOTE]
Well it could still work with the original class icons, too. It doesn't look bad in my head; so long as the replacement circular icons are about the same size textures as the originals, there shouldn't be an issue.
[url]http://www.spytechindustries.com/support.asp[/url]
Spy Tech Support
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