• TF2 Emporium XVI
    2,001 replies, posted
[QUOTE=Mico27;22300574]STOP PUTTING MANN CO EVERYWHERE FUCKING DAMMIT ITS A SPY WATCH IT SHOULD BE SPYTECH [url]http://tf2wiki.net/wiki/List_of_companies[/url][/QUOTE] The only official part of "Spytech" is a folder in the GCF called "spytech", in which reside a lot of the spy equipment mods like satellite dishes and panels and machines. Someone thought it would be a neat idea to make up a company called "Spytech" for the TF2 universe, but it isn't made by Valve. Besides, Mann Co. made the Spy watches anyway. In fact, the first time Valve ever even made the Mann Co. joke was with the catalog page in the Spy Update.
fucking hell: [code] GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/ Created command line: "C:\Program Files\Steam\steamapps\jalist\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "C:\Program Files\Steam\steamapps\jalist\team fortress 2\tf" -nop4 -nox360 "C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\output\mdldecompiler.qc" qdir: "c:\documents and settings\jamie\desktop\models\force-a-nature\output\" gamedir: "C:\Program Files\Steam\steamapps\jalist\team fortress 2\tf\" g_path: "C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\output\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" ERROR: c:\documents and settings\jamie\desktop\models\force-a-nature\output\mdldecompiler.qc(3): - could not load file 'C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\outupt/c_double_barrel_reference.dmx.smd' ERROR: Aborted Processing on 'weapons\c_models\c_double_barrel.mdl' WARNING: Leaking 1 elements [/code]how do i fix it?
[QUOTE=vander97;22301063][url]http://www.spytechindustries.com/support.asp[/url] Spy Tech Support[/QUOTE] It's NOT Valve, come on people. We've known about this for ages. [code] Domain Name: SPYTECHINDUSTRIES.COM Registrar: GODADDY.COM, INC. Whois Server: whois.godaddy.com Referral URL: http://registrar.godaddy.com Name Server: NS5.PREMIUMDNS.NET Name Server: NS6.PREMIUMDNS.NET[/code]
[QUOTE=Shugo;22301085]The only official part of "Spytech" is a folder in the GCF called "spytech", in which reside a lot of the spy equipment mods like satellite dishes and panels and machines. Someone thought it would be a neat idea to make up a company called "Spytech" for the TF2 universe, but isn't made by Valve.[/QUOTE] If the folder was named for example "spyprops", noone would've propably thought of making a fake company.
HELLO BABIES. [IMG]http://i50.tinypic.com/k126w9.jpg[/IMG] It ain't perfect (my normal/dudv pics are awful and should be redone by someone who has a fucking clue what they're doing!) and the big spy outline is offset to the right (probably because I haven't touched hudanimations yet), but the core is there.
[QUOTE=The Kins;22301168]HELLO BABIES. [IMG]http://i50.tinypic.com/k126w9.jpg[/IMG] It ain't perfect (my normal/dudv pics are awful and should be redone by someone who has a fucking clue what they're doing!) and the big spy outline is offset to the right (probably because I haven't touched hudanimations yet), but the core is there.[/QUOTE] That looks beautiful. Great job. What does it look like with the default icons?
Hey guys, I've just been working on some pretty basic stuff in 3DS Max and decided to have a go at making a weapon, I've come up with the (slightly unoriginal) cryo-blaster-gun thing for the Pyro. Obviously, it shoots ice instead of fire. Thoughts/suggestions? [IMG]http://img412.imageshack.us/img412/8678/cryogun.png[/IMG]
Blu team?
[QUOTE=Nibwoddle;22301395]Hey guys, I've just been working on some pretty basic stuff in 3DS Max and decided to have a go at making a weapon, I've come up with the (slightly unoriginal) cryo-blaster-gun thing for the Pyro. Obviously, it shoots ice instead of fire. Thoughts/suggestions? [IMG]http://img412.imageshack.us/img412/8678/cryogun.png[/IMG][/QUOTE] Ice is a bad idea, how about a thinner cone of fire that has more range. [editline]02:56PM[/editline] Also nice work.
[QUOTE=Shugo;22301206]That looks beautiful. Great job. What does it look like with the default icons?[/QUOTE] [IMG]http://i46.tinypic.com/9swfiw.jpg[/IMG]
[QUOTE=swampie;22301103]fucking hell: [code] GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/ Created command line: "C:\Program Files\Steam\steamapps\jalist\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "C:\Program Files\Steam\steamapps\jalist\team fortress 2\tf" -nop4 -nox360 "C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\output\mdldecompiler.qc" qdir: "c:\documents and settings\jamie\desktop\models\force-a-nature\output\" gamedir: "C:\Program Files\Steam\steamapps\jalist\team fortress 2\tf\" g_path: "C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\output\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" ERROR: c:\documents and settings\jamie\desktop\models\force-a-nature\output\mdldecompiler.qc(3): - could not load file 'C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\outupt/c_double_barrel_reference.dmx.smd' ERROR: Aborted Processing on 'weapons\c_models\c_double_barrel.mdl' WARNING: Leaking 1 elements [/code]how do i fix it?[/QUOTE] is there a [code]c_double_barrel_reference.dmx.smd[/code] SMD file in this folder: [code]C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\outupt/[/code] ???
[QUOTE=The Kins;22301168]HELLO BABIES. [IMG]http://i50.tinypic.com/k126w9.jpg[/IMG] It ain't perfect (my normal/dudv pics are awful and should be redone by someone who has a fucking clue what they're doing!) and the big spy outline is offset to the right (probably because I haven't touched hudanimations yet), but the core is there.[/QUOTE] Improvements for your UI, use human class icons, make the health a cross, make the health number be in the cross
[QUOTE=uzikus;22300895]Dude, use [img_thumb] for these images![/QUOTE] I'm kind of new on facepunch, how do I do it and what does it change?
[QUOTE=Gamefinisher;22302136]I'm kind of new on facepunch, how do I do it and what does it change?[/QUOTE] [CODE] [img]urlhere[/img] for full size[/CODE][CODE] [ img_thumb]urlhere[/img_thumb] for a thumb nailed image. *remove space in the first tag*[/CODE]
[QUOTE=swampie;22300882]that is a simple file-rename [/code][/QUOTE] Last time I renamed files something went screwy! I dont want it to replace it I want the both together at the same time whenever I equip the badge. [editline]02:44PM[/editline] [QUOTE=Sparkwire;22302157][CODE] [img]urlhere[/img] for full size[/CODE][CODE] [ img_thumb]urlhere[/img_thumb] for a thumb nailed image. *remove space in the first tag*[/CODE][/QUOTE] Oh now I get it! Thanks for the help!
-Sparkwire is a ninja-
[QUOTE=Nzdjh;22295849]Just noticed the propeller blades were way too thin, made them slightly thicker. [img_thumb]http://img686.imageshack.us/img686/3595/53110renderv2f.jpg[/img_thumb][/QUOTE] [img]http://www.facepunch.com/fp/rating/palette.png[/img] [QUOTE=bigbadbarron;22296566]you should see if you can get the propeller to spin when he fires a rocket[/QUOTE] [img]http://www.facepunch.com/ads/rating/tick.png[/img] [QUOTE=MendozaMan;22299698]This needs a fitting name. I suggest using : -The Stumper Jumper -Jumping Jack[/QUOTE] I like those two. I would totally use this.
[img]http://sparkwire.thanez.net/SendPresents/uploads/OHGODNO.jpg[/img] whoops, i forgot to post a proper render from last night
[QUOTE=MendozaMan;22299698] -The Propazooka (or prop-a-zooka) -The Stumper Jumper -Rocketeer -Jumping Jack -The Direct Path -Slugger -The Timed Air -Breach Buster [/QUOTE] The aerial ace?
The Liftoff ;)
[QUOTE=EDDY TT;22300085]Or jiggleboned on a single free axis so it spins with movement.[/QUOTE] don't do this
[QUOTE=NeoDement;22303071]don't do this[/QUOTE] Why not? Glitched or something?
It never looks good
I could just see the stats for this thing including "Alt Fire to float in the air." DEATH FROM THE SKIES!
[IMG]http://img405.imageshack.us/img405/6893/biron.png[/IMG] The WIP texture for the Electro-bovine prod. It still looks empty. Anyone mind giving me some feedback?
Well, I'm not entirely sure what you could do to it. Some tally marks on the bar for whatever reason, a grip (Unless thats already a grip). Just tryin' to help :c
Maybe a dent?
Needs less colors and more of a metallic look.
make the spy hold it and it might look alot more filled up
On/Off button? Unless it's on the other side.
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