• TF2 Emporium XVI
    2,001 replies, posted
[QUOTE=MendozaMan;22299698]This needs a fitting name. I suggest using : -The Propazooka (or prop-a-zooka) -The Stumper Jumper -Rocketeer -Jumping Jack -The Direct Path -Slugger -The Timed Air -Breach Buster [/QUOTE] I'd say if you wont take Backdraft Dodger, try one of these :v:
[QUOTE=B.A. Survivor;22316080] [IMG]http://www.mediafire.com/imgbnc.php/c44e3456d25a21a9d77e670374e40b6c6g.jpg[/IMG][/QUOTE] The lever looks oddly thin. Make it look like it wouldn't snap in two when you try to reload it.
[QUOTE=Gamefinisher;22318411]Ive got a problem with these: [url]http://www.fpsbanana.com/guis/23908[/url] Whenever im in-game the item's icons (the ones that appear on the side when you scroll on the mouse)aren't all changed! It only happens with non-unlockables![/QUOTE] The bucket icons (the ones on the right side of your HUD in game) are not the same as the backpack icons (the ones contained within the pack and seen while browsing your backpack, crafting, or changing your loadout).
[QUOTE=Sparkwire;22302078]is there a [code]c_double_barrel_reference.dmx.smd[/code] SMD file in this folder: [code]C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\outupt/[/code]???[/QUOTE] yes [editline]11:11AM[/editline] [code] $cd "C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\output" $modelname "weapons\c_models\c_double_barrel.mdl" $model "c_double_barrel" "c_double_barrel_reference.dmx.smd" $cdmaterials "models\weapons\c_double_barrel\" $hboxset "default" // Model uses material "models/weapons/c_items/c_double_barrel.vmt" $attachment "muzzle" "weapon_bone" 0.00 4.96 16.42 rotate -90.00 0.00 0.00 $surfaceprop "metal" $illumposition -0.028 -0.080 1.993 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code] qc if you want
[QUOTE=swampie;22319187]yes [editline]11:11AM[/editline] [code] $cd "C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\output" $modelname "weapons\c_models\c_double_barrel.mdl" $model "c_double_barrel" "c_double_barrel_reference.dmx.smd" $cdmaterials "models\weapons\c_double_barrel\" $hboxset "default" // Model uses material "models/weapons/c_items/c_double_barrel.vmt" $attachment "muzzle" "weapon_bone" 0.00 4.96 16.42 rotate -90.00 0.00 0.00 $surfaceprop "metal" $illumposition -0.028 -0.080 1.993 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code] qc if you want[/QUOTE] Have you made a c_models folder? I remember trying to compile something but it didn't let me because a folder wasn't created.
[QUOTE=Keychain;22315845]Football Helm + 2 [b]sandviches[/b], would be cool.[/QUOTE] fixed
[img]http://sparkwire.thanez.net/tf2/DIDGERI-DIEEEEEEEE/bestshadersever.jpg[/img] [hd]http://www.youtube.com/watch?v=_svuDDWz7yo[/hd] lol [editline]11:06AM[/editline] [QUOTE=The Inzuki;22317628]That's 30x30px? I imagined it bigger :v: Try 40x40px then. As a side note, I got a bit bored and decided to start on "Straight Up G(one)": [/QUOTE] i already made something like that.
[QUOTE=Sparkwire;22319859]lol i already made something like that.[/QUOTE] Scopes that jiggle? Almost as useful as a Direct Hit scope!
Dual Wield Lever Rifles [img]http://img94.imageshack.us/img94/6915/dualwield.jpg[/img] Stats; - 50% more damage each gun - Very bad accuracy - Small range IM VERY SERIOUS
[QUOTE=Sparkwire;22319859][img_thumb]http://sparkwire.thanez.net/tf2/DIDGERI-DIEEEEEEEE/bestshadersever.jpg[/img_thumb] [hd]http://www.youtube.com/watch?v=_svuDDWz7yo[/hd] lol [editline]11:06AM[/editline] i already made something like that.[/QUOTE] Yaaaaaay, you added the scope jiggle! But what the fuck is up with the screaming srsly
[QUOTE=DanielAwesomo;22320126]Dual Wield Lever Rifles [IMG]http://img94.imageshack.us/img94/6915/dualwield.jpg[/IMG] Stats; - 50% more damage each gun - Very bad accuracy - Small range IM VERY SERIOUS[/QUOTE] Please not. I want it one handed. But if you are serious, flip the left model.
[QUOTE=Sparkwire;22319859][hd]http://www.youtube.com/watch?v=_svuDDWz7yo[/hd] lol [editline]11:06AM[/editline] i already made something like that.[/QUOTE] I don't like the jiggleboned scope. How are you supposed to aim with a never settled scope?
[QUOTE=pedrus24;22320339]I don't like the jiggleboned scope. How are you supposed to aim with a never settled scope?[/QUOTE] surely you hold the gun steady, cant say I'm no expert but I'm guess a good sniper would have a steady aim/hold on there gun when shooting atleast. [editline]12:46pm[/editline] or maybe that's a con to it. a less steady scope.
[QUOTE=BaronVonFail;22320398]surely you hold the gun steady, cant say I'm no expert but I'm guess a good sniper would have a steady aim/hold on there gun when shooting atleast. [editline]12:46pm[/editline] or maybe that's a con to it. a less steady scope.[/QUOTE] Either way it's a very distinctive feature that adds to the weapon.
It detracts from the weapon. Jigglebones for the sake of jigglebones never looks good.
[QUOTE=DanielAwesomo;22319442]Have you made a c_models folder? I remember trying to compile something but it didn't let me because a folder wasn't created.[/QUOTE] yea
So uh... [code] SMD MODEL C:\Documents and Settings\vvvv\Desktop\c_firehose\output\outworld/w_fireaxe_reference.dmx.smd SMD MODEL C:\Documents and Settings\vvvv\Desktop\c_firehose\output\outworld/fireaxe_lod1.smd ERROR: model has no sequences ERROR: Aborted Processing on 'weapons\w_models\w_fireaxe.mdl'[/code] Which is bullshit, I have a sequence line in it. [code]$surfaceprop "metal" $illumposition 1.825 0.000 8.729 $sequence idle "idle" fps 30.00 $collisionmodel "w_fireaxe_reference.dmx.smd" [/code] Why me? :sigh: [b]Hint: This means help![/b]
[QUOTE=Jamsponge;22317631]Congrats for making the first ever public Flare Gun remodel. [editline]07:40AM[/editline] Far as I know, anyway.[/QUOTE] fpsb has a flaregun model with a stock.
[QUOTE=Sparkwire;22319859][img_thumb]http://sparkwire.thanez.net/tf2/DIDGERI-DIEEEEEEEE/bestshadersever.jpg[/img_thumb] [hd]http://www.youtube.com/watch?v=_svuDDWz7yo[/hd] lol [editline]11:06AM[/editline] i already made something like that.[/QUOTE] I know you're going to ignore everything we say about the weapon, but the shell ejecting looks odd and the jiggleboned scope looks weird.
[img]http://www.cubeupload.com/files/ba0c00multibarel.png[/img] agree for more barrels disagree for less barrels also, The texture is broken :(
[QUOTE=Sparkwire;22320770]fpsb has a flaregun model with a stock.[/QUOTE] just checked and i haven't found it. link? also swampie, just stop with the FaN thing
[QUOTE=swampie;22320835][IMG]http://www.cubeupload.com/files/ba0c00multibarel.png[/IMG] agree for more barrels disagree for less barrels also, The texture is broken :([/QUOTE] how many barrels should it have? [editline]01:30PM[/editline] [QUOTE=NotUrAvgAzn;22320859] just stop with the FaN thing[/QUOTE] no
[QUOTE=NotUrAvgAzn;22320859]just checked and i haven't found it. link? also swampie, just stop with the FaN thing[/QUOTE] If he wants to do it, then who are you to say "no, you can't"?
[QUOTE=swampie;22320906]how many barrels should it have? [editline]01:30PM[/editline] no[/QUOTE] 42 barrels. No more, no less.
[QUOTE=NotUrAvgAzn;22320859]just checked and i haven't found it. link? also swampie, just stop with the FaN thing[/QUOTE] Just search flare gun.
Not this again... Although, it is Swampie instead of me this time.
[QUOTE=Omolong;22320929]Not this again... Although, it is Swampie instead of me this time.[/QUOTE] except his is actually awesome.
? not what again?
[QUOTE=swampie;22320835][IMG]http://www.cubeupload.com/files/ba0c00multibarel.png[/IMG] agree for more barrels disagree for less barrels also, The texture is broken :([/QUOTE] give it 30 barrels. [editline]12:34PM[/editline] [QUOTE=IDTL;22320806]I know you're going to ignore everything we say about the weapon, but the shell ejecting looks odd and the jiggleboned scope looks weird.[/QUOTE] shell ejection will be fixed, and jigglebones were requested by the original creator.
It was meant to have 27 barrels. The idea came from my thread. I asked them to make a shotgun powerful enough to kill 27 birds. Quote*[B]I want to be able to kill 27 birds with one shot![/B]*End quote
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