• TF2 Emporium XVI
    2,001 replies, posted
[QUOTE=DanielAwesomo;22326639]You mad?[/QUOTE] That shotgun/scattergun hybrid is incredible, don't fuck it up.
I'd like to see the viewmodel. I'd also like to see how a Scout manages to fire shells simultaneously from his eye, nose and chin all at once.
[QUOTE=pedroion;22326904]Now get 3 more columns like that to the right[/QUOTE] holy fuck
[QUOTE=Hell-met;22326897]That shotgun/scattergun hybrid is incredible, don't fuck it up.[/QUOTE] Or else what?
[QUOTE=DanielAwesomo;22326972]Or else what?[/QUOTE] Gabe Newell will eat you.
[QUOTE=Dr.Scrake;22327001]Gabe Newell will eat you.[/QUOTE] Totally this.
[QUOTE=swampie;22326785][IMG]http://www.cubeupload.com/files/801000itclips.png[/IMG] [B]THE CLIPPING[/B][/QUOTE] How do you reload it?
[QUOTE=Mr MP;22327180]How do you reload it?[/QUOTE] One shell... one shell... one shell... one shell... [editline]08:35PM[/editline] When Scout is done reloading, he will have a beard and will fight like a man.
[QUOTE=DatWut?;22327202]Two shells... Two shells... Two shells... Two shells...[/QUOTE] fix'd :3:
[QUOTE=swampie;22326785][img]http://www.cubeupload.com/files/801000itclips.png[/img] [B]THE CLIPPING[/B][/QUOTE] Just keep stacking them until it makes a circle.
[QUOTE=Uber_Tofu;22327230]Just keep stacking them until it makes a circle.[/QUOTE] Cons: Last shot kills YOU!
meh i think i need to learn how to uv map first
Isn't the UV map already there and it's just a qc problem with the texture path? Or the texture name not being written to the smd correctly? [editline]02:48PM[/editline] Well, mostly there. I note that you have extended the top of the stock, so that will need some custom mapping.
if anyone could teach me how, I could finish it...
[QUOTE=DanielAwesomo;22326639]You mad?[/QUOTE] But it looks terrible, dual weilding shotguns only looks good if they are sawn-off shotguns.
[QUOTE=swampie;22326785][img]http://www.cubeupload.com/files/801000itclips.png[/img] [B]THE CLIPPING[/B][/QUOTE] Make the barrels go down and to the sides, too. I don't want to see a rectangle of barrels coming at me, when I install this, I better see a fucking literal WALL of barrels coming at me!
[QUOTE=Velguador;22327893]Make the barrels go down and to the sides, too. I don't want to see a rectangle of barrels coming at me, when I install this, I better see a fucking literal WALL of barrels coming at me![/QUOTE] i don't know if i will be able to finish it
[QUOTE=Meat;22321506]soldier totally needs one of these babies. His entrenching tool is soooo last year. [media]http://www.youtube.com/watch?v=b60OZhrTB6o[/media][/QUOTE] DO WANT. This is just like the Lobo from World War Z and the Zombie Survival Guide. Also, that scattergun looks real good Daniel, I'm replacing my jackhammer skin with that when it comes out.
i think i have found a way to uv unwrap...
[img]http://img339.imageshack.us/img339/9112/canenearlydone.png[/img] Cane is pretty much done, I dont want to add anything else, I like the clean look to it. [img]http://img44.imageshack.us/img44/4186/pillshere.png[/img] I am going to do a basic model for 3 pill bottles and post them so you guys can decide.
Swampie, show us the .qc for your Multi-FAN.
[QUOTE=swampie;22328329]i think i have found a way to uv unwrap...[/QUOTE] why are you unwrapping it? it should already be unwrapped.
[QUOTE=Sparkwire;22328354]why are you unwrapping it? it should already be unwrapped.[/QUOTE] the back end of the barrel was open, So i added a few boxes to plug up the hole: and the qc: [code] $cd "C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\output" $modelname "weapons\c_models\c_double_barrel.mdl" $model "c_double_barrel" "c_double_barrel_reference.dmx.smd" $cdmaterials "models\weapons\c_double_barrel\" $hboxset "default" // Model uses material "models/weapons/c_items/c_double_barrel.vmt" $attachment "muzzle" "weapon_bone" 0.00 4.96 16.42 rotate -90.00 0.00 0.00 $surfaceprop "metal" $illumposition -0.028 -0.080 1.993 $sequence idle "idle" fps 30.00 $collisionmodel "phymodel.smd" { $mass 1.0 $inertia 1.00 $damping 0.00 $rotdamping 0.00 } [/code]
Swampie, change [code]$cdmaterials "models\weapons\c_double_barrel\"[/code] to [code]$cdmaterials "models\weapons\c_items\"[/code]
you should attach more muzzles
i don't know how :(
[img]http://img443.imageshack.us/img443/8898/renderm.jpg[/img]
oh kewl: [img]http://www.cubeupload.com/files/54b600cewl.png[/img] [editline]08:40PM[/editline] guess i don't have to unwrap after all
I request one of those FAN barrels as a replacement for Ze Goggles.
No input? :(
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