[QUOTE=DanielAwesomo;22326639]You mad?[/QUOTE]
That shotgun/scattergun hybrid is incredible, don't fuck it up.
I'd like to see the viewmodel.
I'd also like to see how a Scout manages to fire shells simultaneously from his eye, nose and chin all at once.
[QUOTE=pedroion;22326904]Now get 3 more columns like that to the right[/QUOTE]
holy fuck
[QUOTE=Hell-met;22326897]That shotgun/scattergun hybrid is incredible, don't fuck it up.[/QUOTE]
Or else what?
[QUOTE=DanielAwesomo;22326972]Or else what?[/QUOTE]
Gabe Newell will eat you.
[QUOTE=Dr.Scrake;22327001]Gabe Newell will eat you.[/QUOTE]
Totally this.
[QUOTE=swampie;22326785][IMG]http://www.cubeupload.com/files/801000itclips.png[/IMG]
[B]THE CLIPPING[/B][/QUOTE]
How do you reload it?
[QUOTE=Mr MP;22327180]How do you reload it?[/QUOTE]
One shell... one shell... one shell... one shell...
[editline]08:35PM[/editline]
When Scout is done reloading, he will have a beard and will fight like a man.
[QUOTE=DatWut?;22327202]Two shells... Two shells... Two shells... Two shells...[/QUOTE]
fix'd :3:
[QUOTE=swampie;22326785][img]http://www.cubeupload.com/files/801000itclips.png[/img]
[B]THE CLIPPING[/B][/QUOTE]
Just keep stacking them until it makes a circle.
[QUOTE=Uber_Tofu;22327230]Just keep stacking them until it makes a circle.[/QUOTE]
Cons: Last shot kills YOU!
meh
i think i need to learn how to uv map first
Isn't the UV map already there and it's just a qc problem with the texture path? Or the texture name not being written to the smd correctly?
[editline]02:48PM[/editline]
Well, mostly there. I note that you have extended the top of the stock, so that will need some custom mapping.
if anyone could teach me how, I could finish it...
[QUOTE=DanielAwesomo;22326639]You mad?[/QUOTE]
But it looks terrible, dual weilding shotguns only looks good if they are sawn-off shotguns.
[QUOTE=swampie;22326785][img]http://www.cubeupload.com/files/801000itclips.png[/img]
[B]THE CLIPPING[/B][/QUOTE]
Make the barrels go down and to the sides, too. I don't want to see a rectangle of barrels coming at me, when I install this, I better see a fucking literal WALL of barrels coming at me!
[QUOTE=Velguador;22327893]Make the barrels go down and to the sides, too. I don't want to see a rectangle of barrels coming at me, when I install this, I better see a fucking literal WALL of barrels coming at me![/QUOTE]
i don't know if i will be able to finish it
[QUOTE=Meat;22321506]soldier totally needs one of these babies. His entrenching tool is soooo last year.
[media]http://www.youtube.com/watch?v=b60OZhrTB6o[/media][/QUOTE]
DO WANT. This is just like the Lobo from World War Z and the Zombie Survival Guide.
Also, that scattergun looks real good Daniel, I'm replacing my jackhammer skin with that when it comes out.
i think i have found a way to uv unwrap...
[img]http://img339.imageshack.us/img339/9112/canenearlydone.png[/img]
Cane is pretty much done, I dont want to add anything else, I like the clean look to it.
[img]http://img44.imageshack.us/img44/4186/pillshere.png[/img]
I am going to do a basic model for 3 pill bottles and post them so you guys can decide.
Swampie, show us the .qc for your Multi-FAN.
[QUOTE=swampie;22328329]i think i have found a way to uv unwrap...[/QUOTE]
why are you unwrapping it? it should already be unwrapped.
[QUOTE=Sparkwire;22328354]why are you unwrapping it? it should already be unwrapped.[/QUOTE]
the back end of the barrel was open, So i added a few boxes to plug up the hole:
and the qc:
[code]
$cd "C:\Documents and Settings\Jamie\Desktop\models\force-a-nature\output"
$modelname "weapons\c_models\c_double_barrel.mdl"
$model "c_double_barrel" "c_double_barrel_reference.dmx.smd"
$cdmaterials "models\weapons\c_double_barrel\"
$hboxset "default"
// Model uses material "models/weapons/c_items/c_double_barrel.vmt"
$attachment "muzzle" "weapon_bone" 0.00 4.96 16.42 rotate -90.00 0.00 0.00
$surfaceprop "metal"
$illumposition -0.028 -0.080 1.993
$sequence idle "idle" fps 30.00
$collisionmodel "phymodel.smd" {
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
[/code]
Swampie, change [code]$cdmaterials "models\weapons\c_double_barrel\"[/code] to [code]$cdmaterials "models\weapons\c_items\"[/code]