• TF2 Emporium XVI
    2,001 replies, posted
[QUOTE=Luxy;22329593]So that is why it deletes everything, k.[/QUOTE] works in 3ds max [IMG]http://www.facepunch.com/fp/emoot/colbert.gif[/IMG]
tools>polycount? and milkshape lags when i load up a new column of barrels
[QUOTE=Luxy;22329593]So that is why it deletes everything, k.[/QUOTE] what the, 7 show up polycount luxy stop being paranoid.
[QUOTE=Sparkwire;22329656]works in 3ds max [IMG]http://www.facepunch.com/fp/emoot/colbert.gif[/IMG][/QUOTE] Oh you.
[QUOTE=Sparkwire;22329656]works in 3ds max [IMG]http://www.facepunch.com/fp/emoot/colbert.gif[/IMG][/QUOTE] Sorry I dont have 300 dollars to waste or a school that condones the signup :downs: Wheres that guy that had blender gaddangit gonna turn my friends list upside down brb [editline]09:25PM[/editline] [QUOTE=Mico27;22329668]what the, 7 show up polycount luxy stop being paranoid.[/QUOTE] Blender.
Cool kids use [sp]Blender and not[/sp] 3ds max.
Sorry I'm bring up such an extremely old topic, but I tried to get Aye's Stylish Spy to work again today, and it still doesn't. I then thought that maybe it was Neo's orginal Spy disguise mod that was making it not work, so I went back a few emporiums, downloaded his updated disguise mod for the Stylish Spy, and went to see if it work. Nothing. So now I have another guess. Is having mp_usehwmmodels 1 and mp_usehwmvcds 1 in my autoexec making the stylish spy not work? Help please, its an amazing spy skin and I really want it ingame. :frown:
[img]http://i49.tinypic.com/59tte.png[/img] [img]http://i47.tinypic.com/a1jww8.png[/img]
[QUOTE=Luxy;22329698]Sorry I dont have 300 dollars to waste or a school that condones the signup :downs: [/QUOTE] hey...welcome to the internet...where just about EVERYTHING is available for free right? you're new here right?
[QUOTE=Luxy;22329698]Sorry I dont have 300 dollars to waste or a school that condones the signup :downs: [editline]09:25PM[/editline] Blender.[/QUOTE] Sorry, we don't read your mind. How about telling us what piece of software you have before asking trivial questions that can be answered by a quick look up the program's manual or google search.
[QUOTE=Luxy;22329698]Sorry I dont have 300 dollars to waste or a school that condones the signup :downs:[/QUOTE] Because you totally need money to get a program on the internet. Damnit, ninja'd.
Sorry, I dont pirate stuff. Good job at hinting on it Onirik and Azn.
oh fuck gui studio just froze on me when i try to compile my force-a-naaaaaaaaaaaaaaaaaaaature
[QUOTE=Eight Bit;22329756]Sorry I'm bring up such an extremely old topic, but I tried to get Aye's Stylish Spy to work again today, and it still doesn't. I then thought that maybe it was Neo's orginal Spy disguise mod that was making it not work, so I went back a few emporiums, downloaded his updated disguise mod for the Stylish Spy, and went to see if it work. Nothing. So now I have another guess. [B]Is having mp_usehwmmodels 1 and mp_usehwmvcds 1 in my autoexec making the stylish spy not work?[/B] Help please, its an amazing spy skin and I really want it ingame. :frown:[/QUOTE] Yes. Why didn't you at least try disabling that crap?
[img]http://img375.imageshack.us/img375/4089/derpp.jpg[/img] thats the number of faces (poly) but to see the number of tri, go in edit mode, press "a" to select all faces and press Ctrl + F and slect triangulate. now the number of face showing up will be the number of tris. Just hit Ctrl+Z to undo the triangulation.
[QUOTE=Luxy;22329863]Sorry, I dont pirate stuff. Good job at hinting on it Onirik and Azn.[/QUOTE] Stop whining then.
[QUOTE=Skizot;22329759][img_thumb]http://i49.tinypic.com/59tte.png[/img_thumb] [img_thumb]http://i47.tinypic.com/a1jww8.png[/img_thumb][/QUOTE] That's pretty cool.
[QUOTE=Mico27;22329898][img]http://img375.imageshack.us/img375/4089/derpp.jpg[/img] thats the number of faces (poly) but to see the number of tri, go in edit mode, press "a" to select all faces and press Ctrl + F and slect triangulate. now the number of face showing up will be the number of tris. Just hit Ctrl+Z to undo the triangulation.[/QUOTE] Yay helpful posts. [QUOTE=NeoDement;22329905]Use 3dsmax even if you have to pirate all yhe cool kids do it[/QUOTE] Ok
[QUOTE=Eight Bit;22329756]Sorry I'm bring up such an extremely old topic, but I tried to get Aye's Stylish Spy to work again today, and it still doesn't. I then thought that maybe it was Neo's orginal Spy disguise mod that was making it not work, so I went back a few emporiums, downloaded his updated disguise mod for the Stylish Spy, and went to see if it work. Nothing. So now I have another guess. [b]Is having mp_usehwmmodels 1 and mp_usehwmvcds 1 in my autoexec making the stylish spy not work?[/b] Help please, its an amazing spy skin and I really want it ingame. :frown:[/QUOTE] ayes clearly stated with release that his custom models [b][i]don't have[/i][/b] hwmmodels
690 tris, should I up it?
writing c:\program files\steam\steamapps\<name>\team fortress 2\tf\models/weapons\v_models\v_wrench_engineer.mdl: Error opening c:\program files\steam\steamapps\<name>\team fortress 2\tf\models/weapons\v_models\v_wrench_engineer.mdl! (Check for write enable) How do I fix this problem?
[QUOTE=Luxy;22329698]Sorry I dont have 300 dollars to waste or a school that condones the signup :downs: Wheres that guy that had blender gaddangit gonna turn my friends list upside down brb [editline]09:25PM[/editline] Blender.[/QUOTE] your school doesnt need to do anything. just make stuff up, they never check it.
[QUOTE=Luxy;22329943]Yay helpful posts. Ok[/QUOTE] Someone's got issues. If you want people to help you, don't act like a douchebag just because someone didn't know what program you were using and mentioned an expensive one. It's not like Spark told you to get 3d max. He was honestly misinformed.
[QUOTE=swampie;22329866]oh fuck gui studio just froze on me when i try to compile my force-a-naaaaaaaaaaaaaaaaaaaature[/QUOTE] just leave it alone for a while. it takes a long time for 50k polygon plus models.
[QUOTE=markg06;22330003]writing c:\program files\steam\steamapps\<name>\team fortress 2\tf\models/weapons\v_models\v_wrench_engineer.mdl: Error opening c:\program files\steam\steamapps\<name>\team fortress 2\tf\models/weapons\v_models\v_wrench_engineer.mdl! (Check for write enable) How do I fix this problem?[/QUOTE] 1. are you decompiling? if so, Open the model in notepad ( ++ ) and then change IST0 (or somthing) to IST, it is important it is a comma
[QUOTE=Sparkwire;22330015]your school doesnt need to do anything. just make stuff up, they never check it.[/QUOTE] They checked mine, phoned up my school, asked them about it, and school wanted nothing to do with it because they flip out about videogames because they are antichrist or something. Aka fucking paranoid hillbillies running my school.
[QUOTE=markg06;22330003]writing c:\program files\steam\steamapps\<name>\team fortress 2\tf\models/weapons\v_models\v_wrench_engineer.mdl: Error opening c:\program files\steam\steamapps\<name>\team fortress 2\tf\models/weapons\v_models\v_wrench_engineer.mdl! (Check for write enable) How do I fix this problem?[/QUOTE] Make sure all the folders mentioned in the path exist. You need to create the path, like in your Tf2 directory there should be the folders tf\models/weapons\v_models\. So make a folder called models, then weapons in it, then v_models in that one.
[QUOTE=markg06;22330003]writing c:\program files\steam\steamapps\<name>\team fortress 2\tf\models/weapons\v_models\v_wrench_engineer.mdl: Error opening c:\program files\steam\steamapps\<name>\team fortress 2\tf\models/weapons\v_models\v_wrench_engineer.mdl! (Check for write enable) How do I fix this problem?[/QUOTE] Does the \tf\models\weapons\v_models folder exist? If not, create it. I've had that error before and it's usually because the folder I'm trying to compile to doesn't exist. Edit: Ninja'd
don't put in your school's name luxy fucking wow
[QUOTE=swampie;22330073]1. are you decompiling? if so, Open the model in notepad ( ++ ) and then change IST0 (or somthing) to IST, it is important it is a comma[/QUOTE] No I'm recompiling and I downloaded a hacked decompiler that Campin_Carl linked which apparently means I don't have to fuck about with changing things. [QUOTE=Populus89;22330096]Make sure all the folders mentioned in the path exist. You need to create the path, like in your Tf2 directory there should be the folders tf\models/weapons\v_models\. So make a folder called models, then weapons in it, then v_models in that one.[/QUOTE] Problem fixed, all is well in world again thanks guys.
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