[QUOTE=Pfysicyst;22331813]I wonder how much more we could get done in an Emporium if people didn't post about getting ninja'd or there weren't 15 reactions to something with a DH scope or silly stuff like that.[/QUOTE]
About the same, it would just last a few hours longer.
[QUOTE=Pfysicyst;22331813]I wonder how much more we could get done in an Emporium if people didn't post about getting ninja'd or there weren't 15 reactions to something with a DH scope or silly stuff like that.[/QUOTE]
The amount of time it takes for one to make mod has nothing to do with the amount of posts here.
[QUOTE=Drax-Quin;22331716]OK here it is with slighlty pink tubing and darker face guard as per request:
[IMG]http://i46.tinypic.com/soa643.jpg[/IMG][/QUOTE]
I like the very first version with a light gray face guard.
[QUOTE][IMG]http://i49.tinypic.com/2w49tvm.jpg[/IMG][/QUOTE]
hey drax, Why don't you put an Eyeshield in it? It would make it different.
Heavy's helmet is pretty much the same thing :(
It really isn't.
Only problem is that drinking an energy drink will cause clipping. :v:
[QUOTE=Keychain;22332361]Only problem is that drinking an energy drink will cause clipping. :v:[/QUOTE]
*Looks at football helm and sandvich.*
yeah.
[QUOTE=Zector;22332220]I like the very first version with a light gray face guard.[/QUOTE]
Agree. I didn't see anything wrong with it.
[QUOTE=Keychain;22332361]Only problem is that drinking an energy drink will cause clipping. :v:[/QUOTE]
This is tf2 we're talking about, near enough everything clips.
theres a difference in minor clipping and a soda can going trough a football helmet :/
I think that if a sandwich can got through a helmet, a soda can can aswell.
[QUOTE=Populus89;22332186]The amount of time it takes for one to make mod has nothing to do with the amount of posts here.[/QUOTE]
"in an emporium"
Emporiums end in 50 pages. Fast Emporiums have less releases.
I'd put some patronizing smiley here if I was more familiar with Facepunch.
Soda hat looks awesome, love it. Can there be an option for the gray lining though please?
[QUOTE=Luxy;22332871]I think that if a sandwich can got through a helmet, a soda can can aswell.[/QUOTE]
*get
3DS max install wont work, something about a help file being missing.
[editline]11:56PM[/editline]
Meh, I will download 2010 instead, apparently more stable.
[QUOTE=Pfysicyst;22333057]"in an emporium"
Emporiums end in 50 pages. Fast Emporiums have less releases.
I'd put some patronizing smiley here if I was more familiar with Facepunch.[/QUOTE]
[url=http://www.facepunch.com/misc.php]Here's[/url] a link to all the smilies possible on the site...
And [url=http://www.facepunch.com/misc.php?do=bbcode]here's[/url] a link to all the BBcodes on the site.
Hope I was useful!
Well I got shell ejection working when the scout pulls the lever thingy.
[img]http://img197.imageshack.us/img197/4383/51083283.jpg[/img]
And I forgot i had this compiled. Not my model or texture, just compiled it for somebody. But is anyone interested in it. Could release if the creator would let me :)
[img]http://img62.imageshack.us/img62/3683/65908052.jpg[/img]
So, how much longer you reckon till the scattergun replacement is released? I'm really excited about this mod.
Also, I like the Ruger, but it seems more like a spy weapon than a scout weapon... it has a little too much "finesse" to be a scout weapon.
[QUOTE=Laurn;22333398]Pipe Looks Tiny.[/QUOTE]
I could make it longer but then it'd just look silly.
[QUOTE=Ilwrath;22333351][img_thumb]http://dl.dropbox.com/u/4888695/conceptflaregun.jpg[/img_thumb]
[img_thumb]http://dl.dropbox.com/u/4888695/backpack.jpg[/img_thumb]
Concept Flaregun :v:[/QUOTE]
Cool!!! Just need to work on the texture and shaders.
Flaregun looks a tad boring, good model though. I cant think of anything to add onto it to spice it up, though.
While 3Ds downloads, gonna try and make the wristwatch in blender.
[QUOTE=DanielAwesomo;22333433]Cool!!! Just need to work on the texture and shaders.[/QUOTE]
They are pretty much how it's supposed to look.
Nice.
[QUOTE=DanielAwesomo;22333231]Well I got shell ejection working when the scout pulls the lever thingy.
[img_thumb]http://img197.imageshack.us/img197/4383/51083283.jpg[/img_thumb]
[/QUOTE]
This keeps looking more awesome.
In the video I thought it should have been something Valve put in in the first place. :v:
I am flying by with the wristwatch. Doing the hands now.
How would I go about a lens?
Well I did tweak the textures abit
[img_thumb]http://dl.dropbox.com/u/4888695/conceptguntweaked.jpg[/img_thumb]
[QUOTE=Ilwrath;22333773]Well I did tweak the textures abit
[img_thumb]http://dl.dropbox.com/u/4888695/conceptguntweaked.jpg[/img_thumb][/QUOTE]
In the concept are the texturing is clean.
[img_thumb]http://www.teamfortress.com/images/posts/flare_gun_concept.jpg[/img_thumb]
Looks good but I would be cool if you followed that.
[QUOTE=Ilwrath;22333773]Well I did tweak the textures abit
[img_thumb]http://dl.dropbox.com/u/4888695/conceptguntweaked.jpg[/img_thumb][/QUOTE]
There's nothing special about it, looks like a tube + handle.
You need something significantly noteworthy to receive positive feedback
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