• TF2 Emporium XVI
    2,001 replies, posted
[QUOTE=Nzdjh;22336597]Been working on my second item for the Polycount contest. [i]ROCKET BOOTS[/i]. :science: [img]http://img96.imageshack.us/img96/7047/6210render.jpg[/img] Or, rather, 4th of July fireworks duct-taped to boots.[/QUOTE] :krad2:
[IMG]http://sparkwire.thanez.net/tf2/luger/ctf_2fort0162.jpg[/IMG] :byodood:
[QUOTE=Sparkwire;22337370][IMG_thumb]http://sparkwire.thanez.net/tf2/luger/ctf_2fort0162.jpg[/IMG_thumb] :byodood:[/QUOTE] inb4 engin-hand update
[QUOTE=Sparkwire;22337370][IMG_thumb]http://sparkwire.thanez.net/tf2/luger/ctf_2fort0162.jpg[/IMG_thumb] :byodood:[/QUOTE] I do believe that he is missing some phalanges.
[img]http://sparkwire.thanez.net/tf2/luger/ctf_2fort0158.jpg[/img] gotta fix the texture, it got messed up
Ewwww.
Wasn't Daniel making the same gun?
Sporkwire I love you :v: I'm getting the basics of modeling in 3DS. However, if I expect to put some serious work on the field, I'll need someone to show me the wonders of texturing and UV wrapping and compiling and all that fun stuff.
[QUOTE=Nibwoddle;22336657]Goddamnit, my VTF plugin for 3DS Max doesn't want to work. I'm using 2010, has this happened to anyone else ?[/QUOTE] Anyone? How do I fix this?
[QUOTE=TizzYcho;22337648]Wasn't Daniel making the same gun?[/QUOTE] spark started his a while back tho afaik
sorry to butt in any kind of discussion you guys are having but I just made this so I thought you guys would be interested and leave me some comments :D [media]http://www.youtube.com/watch?v=35T7wZSp750[/media] it's for polycount contest by the way.
[QUOTE=naNuke;22338008]sorry to butt in any kind of discussion you guys are having but I just made this so I thought you guys would be interested and leave me some comments :D [media]http://www.youtube.com/watch?v=35T7wZSp750[/media] it's for polycount contest by the way.[/QUOTE] That's pretty good! I like the glow effect. Suggestion, if you can find out how to animate textures, give the medic cross a slight "pulse."
[QUOTE=naNuke;22338008]sorry to butt in any kind of discussion you guys are having but I just made this so I thought you guys would be interested and leave me some comments :D it's for polycount contest by the way.[/QUOTE] That music is the bomb, and the Medpack looks fantastic. Now I only wonder what it's meant to do. If you can't think of anything, want us to make suggestions? I had one near the beginning of this thread in a post of suggestions for a Medigun that lobs blasts of health instead of a constant beam.
[QUOTE=AkujiTheSniper;22338079]That's pretty good! I like the glow effect. Suggestion, if you can find out how to animate textures, give the medic cross a slight "pulse."[/QUOTE] well i know how to animate textures but seriously :) i don't think anyone would even notice "slight" pulse ingame on such "small" thing. [QUOTE=Pfysicyst;22338111]That music is the bomb, and the Medpack looks fantastic. Now I only wonder what it's meant to do. If you can't think of anything, want us to make suggestions? I had one near the beginning of this thread in a post of suggestions for a Medigun that lobs blasts of health instead of a constant beam.[/QUOTE] look here into my contest thread [URL="http://www.polycount.com/forum/showthread.php?t=73114"]http://www.polycount.com/forum/showthread.php?t=73114[/URL], i have some stats in second post it's not part of contest to make stats for items but i can suggest some for sure :D thought of this: The Surgeon's Backpack slot: Primary weapon (replaces Syringe Gun or Blutsauger) pros: +10% charge rate +10% healing speed +25 health on wearer cons: removes medic's passive hp regen completly
[QUOTE=naNuke;22338008]sorry to butt in any kind of discussion you guys are having but I just made this so I thought you guys would be interested and leave me some comments :D [media]http://youtube.com/watch?v=35T7wZSp750[/media] it's for polycount contest by the way.[/QUOTE] I like it.
[QUOTE=Ilwrath;22333351][img_thumb]http://dl.dropbox.com/u/4888695/conceptflaregun.jpg[/img_thumb] [img_thumb]http://dl.dropbox.com/u/4888695/backpack.jpg[/img_thumb] Concept Flaregun :v:[/QUOTE] I like that... the actual flaregun looks like a child toy.
[QUOTE=TizzYcho;22337648]Wasn't Daniel making the same gun?[/QUOTE] Ruger =/= Luger
[QUOTE=naNuke;22338131]well i know how to animate textures but seriously :) i don't think anyone would even notice "slight" pulse ingame on such "small" thing. look here into my contest thread [URL="http://www.polycount.com/forum/showthread.php?t=73114"]http://www.polycount.com/forum/showthread.php?t=73114[/URL], i have some stats in second post it's not part of contest to make stats for items but i can suggest some for sure :D thought of this: The Surgeon's Backpack slot: Primary weapon (replaces Syringe Gun or Blutsauger) pros: +10% charge rate +10% healing speed +25 health on wearer cons: removes medic's passive hp regen completly[/QUOTE] Not having a primary weapon is a big enough con alone in my opinion. Looks great though, cant wait for a release.
[QUOTE=KingOfScience;22338570]Not having a primary weapon is a big enough con alone in my opinion. Looks great though, cant wait for a release.[/QUOTE] we'll see when contest ends :D will release it as skin if valve will not want it hehe.
Can't wait for the Polycount update, so many good ideas and models going around. Hopefully everything is balanced though, last thing everyone wants is a class becoming overpowered because of this.
[QUOTE=naNuke;22338008]sorry to butt in any kind of discussion you guys are having but I just made this so I thought you guys would be interested and leave me some comments :D [media]http://www.youtube.com/watch?v=35T7wZSp750[/media] it's for polycount contest by the way.[/QUOTE] looks magnificent
This 512 texture limitation for this contest is going to kill me. Here's a comparison between a 1024 on top - what I'd love to have - versus 512 on the bottom. [IMG]http://img710.imageshack.us/img710/9590/viktoriyatextwip2.jpg[/IMG] I'm fucked if I can't get a 1024. I'll have to start over from scratch and don't have the time to do another gun. EDIT: And no, the texture's not finished. I'm working on it.
I feel weird butting in too. I showed this a few threads back but didn't decide to release until now. Whoops. [url=http://www.fpsbanana.com/skins/92340][img]http://filesmelt.com/dl/promo_new_bees.png[/img][/url] Yeah, it's simple, but, you know, bees.
[img]http://img534.imageshack.us/img534/8167/mainphpcmdimagevar1emot.gif[/img]
[QUOTE=OpethRockr55;22339512] I'm fucked if I can't get a 1024. I'll have to start over from scratch and don't have the time to do another gun. EDIT: And no, the texture's not finished. I'm working on it.[/QUOTE] It looks completely fine. Seriously, look at the Direct Hit's texture. It's utter crap compared to this.
[QUOTE=OpethRockr55;22339512]This 512 texture limitation for this contest is going to kill me. Here's a comparison between a 1024 on top - what I'd love to have - versus 512 on the bottom. [IMG]http://img710.imageshack.us/img710/9590/viktoriyatextwip2.jpg[/IMG] I'm fucked if I can't get a 1024. I'll have to start over from scratch and don't have the time to do another gun. EDIT: And no, the texture's not finished. I'm working on it.[/QUOTE] Looks great even on 512. You'll be just fine.
[QUOTE=Drax-Quin;22330768]Thank you, anyway fixed it up, I put the tube through the top of the hat rather than down the side, and increased the darkness of the front guard, so as to contrast the tubing: [IMG]http://i49.tinypic.com/rk7qyx.jpg[/IMG][/QUOTE] Have you submitted this to the Contribute site? I could really see this showing up in the game.
[quote=rebbacus;22339561]i feel weird butting in too. I showed this a few threads back but didn't decide to release until now. Whoops. [url=http://www.fpsbanana.com/skins/92340][img]http://filesmelt.com/dl/promo_new_bees.png[/img][/url] yeah, it's simple, but, you know, bees.[/quote] fucking finally released
[QUOTE=SlashSpeed;22340290]Looks great even on 512. You'll be just fine.[/QUOTE] Well he hasn't finished the texture so of course it looks fine
[QUOTE=OpethRockr55;22339512]This 512 texture limitation for this contest is going to kill me. Here's a comparison between a 1024 on top - what I'd love to have - versus 512 on the bottom. I'm fucked if I can't get a 1024. I'll have to start over from scratch and don't have the time to do another gun. EDIT: And no, the texture's not finished. I'm working on it.[/QUOTE] Submit both 512 + 1024 to valve, it's what we've done with all of our mods.
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