• TF2 Emporium XVI
    2,001 replies, posted
[QUOTE=DanielAwesomo;22355251]>:|[/QUOTE] (Use cp_orange_x next time)
[QUOTE=Sharc;22354460]The more barrels the better. [IMG]http://i102.photobucket.com/albums/m102/alandp/24-barrel_pepperbox.jpg[/IMG][/QUOTE] That looks like it's an ancient attempt at the Force a Nature. Just imagine the shame you'll get if you miss.
Daniel, gonna pull a sparkwire and say no. I asked FP if they wanted a snapped off cane, but they wanted the rubber stopper, so that is another factor. Plus I have allured sub surfed it and it would take forever to do. Anyway, pills and cane are both surfed now, and I removed extra unneeded divisions on the bottom, plus it looks nicer flat. Trying to think out a good plan of execution for the watch. Gonna go for something like this: [img]http://blog.joonsookim.com/wp-content/uploads/2007/04/jaegar-master-hometime.jpg[/img] Except that it will have Roman numerals, a simpler strap and will probably be gold. [editline]11:54PM[/editline] [QUOTE=NeoDement;22355201]I doubt they will.[/QUOTE] A girl can dream.
Daimao, I think you are Christopher Walken. You appear out of nowhere, say strange and random things, and then leave everybody confused yet satisfied... Incidentally, were/are you working on a Bloke's Bucket Hat fix?
[QUOTE=naNuke;22355120]hmm ye, maybe i will come with some idea and make up random company logo ... like that "telemax" thing on engineers teleport[/QUOTE] I'm against any logo on it. I've always been under the impression that the Medic was the one who created his healing technology on his own. That's why you don't see a person more physically suited to battle wearing a medpack; the Medic is the only one who has this stuff.
[QUOTE=Corndog Ninja;22355906]Daimao, I think you are Christopher Walken. You appear out of nowhere, say strange and random things, and then leave everybody confused yet satisfied... Incidentally, were/are you working on a Bloke's Bucket Hat fix?[/QUOTE] What needs to be fixed?
I expect that I should scale the items down to the correct size for scout now before texturing and all, am I correct? If so, how on EARTH do I do so?
[QUOTE=Daimao;22356012]What needs to be fixed?[/QUOTE] Very easy, it has a missing face on the inside of the hat. It can be clearly seen when he does the Sniper Rifle taunt.
[QUOTE=Luxy;22356031]I expect that I should scale the items down to the correct size for scout now before texturing and all, am I correct? If so, how on EARTH do I do so?[/QUOTE] Import the Scout or one of his weapons and scale your item down to a nice size in comparison to them.
[QUOTE=Daimao;22356706]Import the Scout or one of his weapons and scale your item down to a nice size in comparison to them.[/QUOTE] I now feel stupid. Anyway, I got some business to do, if you read the LA forum, you will probably know what it is. See you guys tomorrow.
[img]http://img42.imageshack.us/img42/6210/ingamek.jpg[/img] Gonna finish the texture and then animate :)
DOPPELGANGER! WHAT IS THIS FOUL SORCERY?!??!?! [IMG]http://sparkwire.thanez.net/tf2/polycount/BMH/soups.jpg[/IMG] okay, that [img]http://sparkwire.thanez.net/tf2/polycount/mallet/orthat.jpg[/img] or this [img]http://sparkwire.thanez.net/tf2/polycount/mallet/thisor.jpg[/img] artistic for this, informative for that.
how do i make a pipe look broken off?
forgot this [IMG]http://sparkwire.thanez.net/tf2/polycount/mallet/disbe54kupindishizouze.jpg[/IMG]
^ Looks the best to me.
now the engy can have hammer quality time with the pyro :)
[QUOTE=Mico27;22357442]now the engy can have hammer quality time with the pyro :)[/QUOTE] I guess they are the Hammer Bros.
[QUOTE=Sparkwire;22357397]forgot this [IMG_thumb]http://sparkwire.thanez.net/tf2/polycount/mallet/disbe54kupindishizouze.jpg[/IMG_thumb][/QUOTE] Move it over a bit more to the right.
[QUOTE=NeoDement;22354697]My battleaxe has 4,378 triangles, so yeah. The limit on weapons is 8000, go nuts. (only go nuts if it will actually add detail)[/QUOTE] Just wondering, did you pick the attribute for the axe? Or did valve decide on it?
I don't get the "Throw random shit on the engineer's guns" fad. It really doesn't look all the great, here's an example: [img]http://i111.photobucket.com/albums/qq148/redroguexiii/Renders/volcanicCRAZY.png[/img] It just looks cluttered, out of place, and there's so much shit thrown on it it doesn't even suit TF2.
[QUOTE=ThePutty;22357930]I don't get the "Throw random shit on the engineer's guns" fad. It really doesn't look all the great, here's an example: [img_thumb]http://i111.photobucket.com/albums/qq148/redroguexiii/Renders/volcanicCRAZY.png[/img_thumb] It just looks cluttered, out of place, and there's so much shit thrown on it it doesn't even suit TF2.[/QUOTE] I love it, me. :3:
[QUOTE=JoshuaC;22357925]Just wondering, did you pick the attribute for the axe? Or did valve decide on it?[/QUOTE] valve
[QUOTE=Sharc;22357551]I guess they are the Hammer Bros.[/QUOTE] :cool:
I never suggested anything, however. So they had nothing to take into consideration. [editline]01:53AM[/editline] ooooops
Ah, ok. I suggested a certain feature for my Rib Sticker. If it gets in I wonder if they'll use the suggestion.
I have a pipe welded to another pipe, but i have no idea how to make the weld look good, any help?
[QUOTE=Daimao;22356012]What needs to be fixed?[/QUOTE] Maybe it's just me, but the texture seems like it's just solid colors. Does it have all them AO b/w phong things that you added on the Sola Topi and Dalokoh's Bar?
[IMG]http://sparkwire.thanez.net/tf2/DIDGERI-DIEEEEEEEE/awesomeman.png[/IMG] [editline]01:10AM[/editline] yes, that IS the normal map.
Why's he wearing the engineer gear? Either you've got a hacked modelviewer or you were sad enough to photoshop two seperate screenshots together?
I'd guess hacked modelviewer, it doesn't look too shooped
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