[QUOTE=pedrus24;22363732]I want a rapier too. :worship:[/QUOTE]
Everytime I post the idea, at least one person says "ooh, that's a good idea!" but nobody wants to model it :(
brb biology
[QUOTE=teeheeV2;22363542]and TH89 bans for "abo"[/QUOTE]
Wait.. Abo is a offensive word? I was just using it as a shortened version of Aboriginal cause i don't like typing it out everytime i use it.
[QUOTE=treythepunkid;22363845]Wait.. -snip- is a offensive word? I was just using it as a shortened version of Aboriginal cause i don't like typing it out every time i use it.[/QUOTE]
I'm not getting banned again to show you his response, but he said something along the lines that it is derogatory and we don't use that language on FP.
Any Aussie could tell you that is stupid, but whatever
[QUOTE=teeheeV2;22363957]I'm not getting banned again to show you his response, but he said something along the lines that it is derogatory and we don't use that language on FP.
Any Aussie could tell you that is stupid, but whatever[/QUOTE]
Thanks for the heads up man, went and edited my post just incase. The last thing i would want to do is offend someone.
Anyway i started to play with the Aboriginal design on the rock.
[img]http://img189.imageshack.us/img189/8021/toothache08.jpg[/img]
Here is a close up of the design.
[img]http://img202.imageshack.us/img202/2338/toothache09.jpg[/img]
Abo is usually a derogatory term. Anyway I think that looks awesome, although in dot paintings the dots have hard edges.
[QUOTE=Pilk;22364259]Abo is usually a derogatory term. Anyway I think that looks awesome, although in dot paintings the dots have hard edges.[/QUOTE]
Thanks dude, i will see how it looks with hard edges with the dots.
Btw guys, does it look better with scratched up paint? I thought it might just complicate the whole thing but seeing as its a rock i would think it would have a scratch or two.
Scratches don't always look better, but it probably will with that weapon, you should definitely try. If it doesn't look good, then don't use it.
[img]http://www.artbysafina.com.au/pics/paintings/023.jpg[/img]
[img]http://aboriginalartdreaming.com/site/components/com_virtuemart/shop_image/product/b7d47b27029cbc0987010be9a123962b.jpg[/img]
That is what aboriginal art looks like in real life.
They make the dots using sticks with paint on the tips
[QUOTE=Mico27;22362107]
BEHOLD, an atomic pile charged prototype taser!
now with improoved particles, (small tweak on)the draw animations, textures and sounds!
:science:[/QUOTE]
Excellent work.
I have a question: Does anyone know where the wiki tutorial is?
I got a 404 error
Here is the quickstart page
[url]http://www.blender.org/education-help/quickstart/[/url]
Here is the link to the wiki tutorial
[url]http://www.blender.org/typo3/http://wiki.blender.org/index.php/Doc:Tutorials[/url]
So far i have made a sphere and played around with the vertexes on the cube
EDIT: A quick question, how do you align objects. Like the "mate" Button in Pro/Desktop
Another question: What does FP think of Pro/Desktop. School gave me the dick.
[QUOTE=Mico27;22362107][media]http://www.youtube.com/watch?v=61vXJFbVRG0[/media]
BEHOLD, an atomic pile charged prototype taser!
now with improoved particles, (small tweak on)the draw animations, textures and sounds!
:science:[/QUOTE]
i dont like the sounds :C
[QUOTE=Mico27;22362107][media]http://www.youtube.com/watch?v=61vXJFbVRG0[/media]
BEHOLD, an atomic pile charged prototype taser!
now with improoved particles, (small tweak on)the draw animations, textures and sounds!
:science:[/QUOTE]
Thats great
The part with the medic was a bit stuffed up, but good job
[QUOTE=teeheeV2;22365122]I have a question: Does anyone know where the wiki tutorial is?
I got a 404 error
Here is the quickstart page
[url]http://www.blender.org/education-help/quickstart/[/url]
Here is the link to the wiki tutorial
[url]http://www.blender.org/typo3/http://wiki.blender.org/index.php/Doc:Tutorials[/url]
So far i have made a sphere and played around with the vertexes on the cube
EDIT: A quick question, how do you align objects. Like the "mate" Button in Pro/Desktop
Another question: What does FP think of Pro/Desktop. School gave me the dick.[/QUOTE]
The link for the tutorials is cluttered - Here is the right one [url]http://wiki.blender.org/index.php/Doc:Tutorials[/url]
But damn I wanna learn how to model.
[QUOTE=treythepunkid;22364208]Thanks for the heads up man, went and edited my post just incase. The last thing i would want to do is offend someone.
Anyway i started to play with the Aboriginal design on the rock.
Here is a close up of the design.
[/QUOTE]
Well, its kind of late now, but the black thing could have been a platypuses ( or how do you spell it) tail.
But then you would have Peta at your window the next morning.
[QUOTE=Mico27;22362107][media]http://www.youtube.com/watch?v=61vXJFbVRG0[/media]
BEHOLD, an atomic pile charged prototype taser!
now with improoved particles, (small tweak on)the draw animations, textures and sounds!
:science:[/QUOTE]
Is it just me or are the animations choppy as hell compared to the disguise kit?
[QUOTE=Daimao;22366350]Is it just me or are the animations choppy as hell compared to the disguise kit?[/QUOTE]
I dunno why but it looked fine ingame. When I recorded the demo into tgas and converted it into avi, the animations had some weird choppy movements.
[QUOTE=Daimao;22366350]Is it just me or are the animations choppy as hell compared to the disguise kit?[/QUOTE]
To me, it looks like all of the v animations are chopping. It might look fine when others try it.
[QUOTE=Mico27;22366766]I dunno why but it looked fine ingame. When I recorded the demo into tgas and converted it into avi, the animations had some weird choppy movements.[/QUOTE]
is that the taser i animated, or is it another of your model doohickeys? i cant watch the youtube so thats why im asking you.
[editline]12:35PM[/editline]
[QUOTE=treythepunkid;22363530]Hey guys, almost done with the Toothache.
Ingame
Still working on a cool Aboriginal design that will be on the rock.[/QUOTE]
change the phong exponenet in the vmt to 0. Thats a rock, not a shiny piece of plastic.
also make the rock one of those preserved alligator heads.
[QUOTE=Sparkwire;22366863]is that the taser i animated, or is it another of your model doohickeys? i cant watch the youtube so thats why im asking you.
[/QUOTE]
Yes, I just tweaked a bit the draw animation to make the antenna extendable upon turning it on. It really look just fine ingame. When I record the demo its just fine too. It just when I type "startmovie videoname" to save the demo into tgas that it begins to lag like fuck and create choppy animations at 10 fps second :/
[QUOTE=Mico27;22367180]Yes, I just tweaked a bit the draw animation to make the antenna extendable upon turning it on. It really look just fine ingame. When I record the demo its just fine too. It just when I type "startmovie videoname" to save the demo into tgas that it begins to lag like fuck and create choppy animations at 10 fps second :/[/QUOTE]
[code]startmovie *demoname* avi[/code] makes an avi file so you dont get hundreds of tga files and choppy animations. Then again, fraps is much simpler than recording over a demo.
[QUOTE=Nzdjh;22349574]
Don't be discouraged if your model doesn't come out looking how you want it. I'm assuming you're new to modelling. You need to understand that 3D modelling is probably one of the most difficult forms of art out there, as you need an extremely good understanding of both working in a three-dimensional plane, as well as the mechanics of the program you're working with (whether it be 3DS Max, Blender, etc.) Trust me when I say that it'll take you at least a year or longer before you start creating models you're happy with. I've been messing with the program for well over two years now and I've only just started showing people my models.
[/QUOTE]
You want to know why I am "discouraged" by the fact that I'm making shitty models? It's because I've been using this program for over 2 years and this shit is all I can do.
[IMG]http://i48.tinypic.com/so0nzq.png[/IMG]
the smoothing looks weird on your model.
What program you use?
Can we get a wireframe view of your model?
[QUOTE=Mico27;22367382]the smoothing looks weird on your model.
What program you use?
Can we get a wireframe view of your model?[/QUOTE]
he uses wings3d, he SHOULD be using blender, 3ds max, maya, xsi, metasequoia, ANYTHING but wings 3d. preferably 3ds max though.
[IMG]http://img294.imageshack.us/img294/3493/shockpistol.png[/IMG]
[I]"Lookie yonder, there be a massive herd mecha-bovine. Lets hope they don't have laser cannons."[/I]
[QUOTE=Communist Cake;22367419][IMG]http://img294.imageshack.us/img294/3493/shockpistol.png[/IMG]
[I]"Lookie yonder, there be a massive herd mecha-bovine. Lets hope they don't have laser cannons."[/I][/QUOTE]
how does the pistol work?
[QUOTE=Mico27;22367382]the smoothing looks weird on your model.
What program you use?
Can we get a wireframe view of your model?[/QUOTE]
Wings 3d has terrible smoothing problems. In fact, that's the only reason it's a bad program.
Trust me, you don't want to see the wireframe, but okay:
[url]http://i46.tinypic.com/25ak8pk.png[/url]
[editline]01:06PM[/editline]
[QUOTE=Sparkwire;22367418]he uses wings3d, he SHOULD be using blender, 3ds max, maya, xsi, metasequoia, ANYTHING but wings 3d. preferably 3ds max though.[/QUOTE]
Yes, sparkwire, I wish I could use those programs, but Wings has such an easy to use style, which is why I use it.
[QUOTE=Sparkwire;22367440]how does the pistol work?[/QUOTE]
It fires electrically charged bullets. Duh.
[QUOTE=AshtonArdoin;22367447]Wings 3d has terrible smoothing problems. In fact, that's the only reason it's a bad program.
Trust me, you don't want to see the wireframe, but okay:
[URL]http://i46.tinypic.com/25ak8pk.png[/URL]
[editline]01:06PM[/editline]
Yes, sparkwire, I wish I could use those programs, but Wings has such an easy to use style, which is why I use it.[/QUOTE]
and yet you get crap results, which offsets its "easy use"
[editline]01:08PM[/editline]
[QUOTE=Communist Cake;22367495]It fires electrically charged bullets. Duh.[/QUOTE]
no i mean reloading and firing etc
[QUOTE=Sparkwire;22367501]no i mean reloading and firing etc[/QUOTE]
I still need to make the v_models, so I guess it fires and reloads the same way as the regular pistol.
[QUOTE=Sparkwire;22367501]and yet you get crap results, which offsets its "easy use"
[editline]01:08PM[/editline]
no i mean reloading and firing etc[/QUOTE]
I hate my models, but I still they don't think they look as bad as everyone says. Or mainly you and AvgAzn.
Either way, NeoDement helps me render my models, so I need you people to help me fix this model with the intentions of knowing ti will look better rendered.
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