[QUOTE=Vaught;22371809]I don't have a very good imagination. This was a concept someone else made. Whatever I make, people berate and say looks bad, which is why I don't show much of my work here. Or at all. :c[/QUOTE]
even tho i'm not a huge fan of "real guns" in tf2 compared to complete original gun designs, google can still be a great source of inspiration
[img]http://www.45thdivision.org/Pictures/General_Knowlege/combatload/FlamethrowerC.jpg[/img] [img]http://www.pipersprecisionproducts.com/images/6mm%20flame%20thrower.JPG[/img]
google can be your best friend. take a few searches around and then see if you can customize what you find to make it more tf2-y or perhaps fit a character's style more
I support the above post.
The Pyro makes their stuff either by hand or find things already built to their liking. I wanted to make it so it looked more hand crafted rather than something from Mann Co.
But who am I kidding, I do things I enjoy. Others don't seem to like that though :c
[img]http://dl.dropbox.com/u/2372797/Hunter%27s%20Hatchet.png[/img]
I drew a machete/hatchet/shiv thing. You can stab and/or dismember people with it.
(Protip: the cutting part will be bigger on the final model and the handle will be more interesting to look at.)
[QUOTE=Vaught;22372009]The Pyro makes their stuff either by hand or find things already built to their liking. I wanted to make it so it looked more hand crafted rather than something from Mann Co.
But who am I kidding, I do things I enjoy. Others don't seem to like that though :c[/QUOTE]
I'd prefer a Pyro trophygun over a Heavy one.
Mostly because Heavy has a relationship with his guns, so he'd take care of them, not scrap them together.
EXAMPLE SHITTY FLAMETHROWER FROM GIMP
[img]http://i45.tinypic.com/1z6xxg1.png[/img]
just think about something that'll look interesting or something, and don't be afraid if the model will require new animations (such as this one will most definately will)
[QUOTE=JoshuaC;22371588]Please god set an edge split modifier on that thing..[/QUOTE]
Blender can do that?
How?
edit: Nevermind, I found. And that's awesome!
[QUOTE=Daimao;22372106][img_thumb]http://dl.dropbox.com/u/2372797/Hunter%27s%20Hatchet.png[/img_thumb]
I drew a machete/hatchet/shiv thing. You can stab and/or dismember people with it.
(Protip: the cutting part will be bigger on the final model and the handle will be more interesting to look at.)[/QUOTE]
I don't know if I'd want anything changed about it. It looks simple, but awesome as it is now.
[QUOTE=Street_Wolf;22372244]I don't know if I'd want anything changed about it. It looks simple, but awesome as it is now.[/QUOTE]
I'm gonna put more detail on the wood texture and everything. This is just a concept and I didn't really want to put too much effort into it. :eng101:
I want to avoid new anims and just do visual. I mean, new anims are fine and all, but I want to avoid it since I'm no good at it.
[QUOTE=Smashman;22371853]A few people agreed, some called me OCD.
But nobody actually fulfilled my request. :saddowns:
Anyone think they can do it? :buddy:[/QUOTE]
[url]http://www.mediafire.com/file/0zggiqqznmm/HudAmmoWeapons.res[/url]
Put it in: tf\resource\ui
guys where can i find flames hud? its not where it was before
halp
[QUOTE=Clint Cavanagh;22372549]guys where can i find flames hud? its not where it was before
halp[/QUOTE]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=2267[/url]
google searches do [i]wonders[/i] y'know...
recently i bought a russian knife "piranya" which looks a bit like Daimao's, i realy like that knife and it will be awesome in game =)
[img]http://survival.com.ua/test/pirania/p027.jpg[/img]
Someone make the Pyro's monocole somewhat team-colored. Remain brown for RED, make BLU's a silver/grey old man-like color. :v:
[QUOTE=nein;22372287][url]http://www.mediafire.com/file/0zggiqqznmm/HudAmmoWeapons.res[/url]
Put it in: tf\resource\ui[/QUOTE]
Was that it?
Fuck I could have done that.
[IMG]http://img10.imageshack.us/img10/2106/lasresort.jpg[/IMG]
The current model of the Last Resort. Any suggestions?
[QUOTE=Communist Cake;22373408][IMG]http://img10.imageshack.us/img10/2106/lasresort.jpg[/IMG]
The current model of the Last Resort. Any suggestions?[/QUOTE]
What'd you make it in?
[QUOTE=pedrus24;22372226]Blender can do that?
How?
edit: Nevermind, I found. And that's awesome![/QUOTE]
Don't apply it till you're done with the model and are going to export it. Just add it, and then work on your model.
[QUOTE=kikka;22371441]The Engineer is a man of sensibility and efficiency, so I think his weapons would only have what's necessary and nothing more.
He also doesn't seem like the kind of person who likes having the wiring sticking out of his weapons.[/QUOTE]
[i]two[/i] miniguns (which is pretty much the epitome of inefficient use of bullets) and a rocket launcher that shoots [i]four[/i] rockets towards the same target as well as the fact that the sentries make pointless beepy noises have lights that accomplish nothing but blinking and level 2 and 3 sentries have their wires jutting out randomly rather than placed neatly in their compartments
your logic is flawed, your argument is now invalid
[QUOTE=Jack DeRipper;22373942][i]two[/i] miniguns (which is pretty much the epitome of inefficient use of bullets)
your logic is flawed, your argument is now invalid[/QUOTE]
It's called More Dakka.
It's for gameplay not realistic efficiency
[QUOTE=Communist Cake;22373408][IMG]http://img10.imageshack.us/img10/2106/lasresort.jpg[/IMG]
The current model of the Last Resort. Any suggestions?[/QUOTE]
Looks awesome. What's the stats on it? The name seems to allege that the last shot would deal higher damage or whatnot.
[QUOTE=xpod1;22374025]It's called More Dakka.
It's for gameplay not realistic efficiency[/QUOTE]
he still flawed the stupid sensibility argument.
[QUOTE=xpod1;22374025]It's called More Dakka.
It's for gameplay not realistic efficiency[/QUOTE]
I know about [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka]More Dakka[/url]. I was just doing that to stop his protesting