Blender is hotkey heaven, so only go with it unless you want to deal with that. 3ds Max seems to get good reception.
[QUOTE=Luxy;22378325]Blender is pretty decent, but the hotkeys are annoying.
I recommend it, but talk to spark if you want maya/3ds.[/QUOTE]
Is starting to model like hard, what is required as basic instincts/knowledge?(i.e. a steady hand)
Does anyone know what to do about this?
[IMG]http://dl.dropbox.com/u/3430278/oldhud.jpg[/IMG]
This is the working HUD where the capture progress went behind the icon (I can't find a not shitty picture right now)
[IMG]http://dl.dropbox.com/u/3430278/newhud.jpg[/IMG]
This is what I have where it overlaps and looks ugly.
Is this for everyone? This was in arena and I'm not sure if it does this outside of arena, I also have widescreen if that's the problem. It's been for a while because I remember it bothering me for a long time. Anyone think a mod could fix it?
EDIT: it does it on regular CP too
Steady hand is helpful for making complicated surfaces like a stock.
I recommend you just look at some tutorials.
this page: :words:
[QUOTE=PjaNoo^;22378423]Is starting to model like hard, what is required as basic instincts/knowledge?(i.e. a steady hand)[/QUOTE]
Whut?
If you're using Blender, try this tutorial: [url]http://www.tutorialized.com/tutorial/Beginners-Guide-to-Blender-3d/7095[/url]
[QUOTE=FeartheMango;22378485]Whut?
If you're using Blender, try this tutorial: [url]http://www.tutorialized.com/tutorial/Beginners-Guide-to-Blender-3d/7095[/url][/QUOTE]
I'm not using anything, I was asking if you were to start modelling, what abilities would you need?
[QUOTE=PjaNoo^;22378554]I'm not using anything, I was asking if you were to start modelling, what abilities would you need?[/QUOTE]
Well, Patience and Determination are pretty good traits to have. But really, it all comes down to how much you practice. A steady hand is good for high detail models. But ultimately, I advise you just jump in with a tutorial or two, and just fuck around with the program a bit.
AHEM! Hello! I was wondering what one has to do to use these TF2 mods. Some of them look interesting, but I'm worried that they won't work on multiplayer unless I host a server. I don't know much about modding though...
Anyway, can someone explain to me how to get these working?
[QUOTE=FeartheMango;22378620]Well, Patience and Determination are pretty good traits to have. But really, it all comes down to how much you practice. A steady hand is good for high detail models. But ultimately, I advise you just jump in with a tutorial or two, and just fuck around with the program a bit.[/QUOTE]
Thank you Mango, for this I wont eat you.
They work on sv_pure 0 WHATEVER the case may be.
sv_pure 1 is a maybe
sv_pure 2 is no mods atall.
[QUOTE=woolio1;22378647]AHEM! Hello! I was wondering what one has to do to use these TF2 mods. Some of them look interesting, but I'm worried that they won't work on multiplayer unless I host a server. I don't know much about modding though...
Anyway, can someone explain to me how to get these working?[/QUOTE]
take the files in the mod you want, and put them into their respective files.
to do this, you need to go onto My Computer and go into your program files. Then, find your Steam file and go eventually to your tf folder, and whenever you want to add the mod, just put it into whatever files in the download.
For the most part, your mods will work online, so long as you avoid sv_pure 1 and sv_pure 2 servers.
[QUOTE=Luxy;22378679]They work on sv_pure 0 WHATEVER the case may be.
sv_pure 1 is a maybe
sv_pure 2 is no mods atall.[/QUOTE]
Yeah I've always wondered, how do you launch the QC materials from the disk to allow you using all custom skins on sv_pure 1? One guy said you could do that but never elaborated.
Okay... How do I know which servers are SV_Pure 0?
Spark is silly.
[QUOTE=woolio1;22378790]Okay... How do I know which servers are SV_Pure 0?[/QUOTE]
You don't, but using this ; [url]http://tf2stats.net/blacklist[/url]. You can blacklist the servers whose presets you don't like. Of course a few of sv_pure 1/2 servers are gonna slip through the blacklist
But it will narrow it down so you wont have to restart your client everytime just because your fixed 4 slot grenade launcher became a chaotic wired piece of shit.
[QUOTE=woolio1;22378790]Okay... How do I know which servers are SV_Pure 0?[/QUOTE]
Enter a server, typing sv_pure in console
[editline]11:34PM[/editline]
Also spark and me had the best conversation EVER.
[QUOTE=Luxy;22377261]I deliberately did that to make word that I am male, that was my brother.
I honestly cant remember how my true sex got out.
I often go about as male on the internet to avoid the stupid messages I get as a result. You do not know how bad it is to be the only girl on xbox live.
I use a darthvader voice thingamy I got at a yard sale to make my voice sound deep :smith:[/QUOTE]
I have a new repect for you
[QUOTE=Luxy;22378851]Spark is silly.[/QUOTE]
welcome to my world, where he begs for games from me, shows me early WIPs, and asks me to model/animate/texture for him when i can do none such things :byodood:
Hello there, I got a model. But I can't figure out how to export it as a hat.
Even if I import/export the player model in order to adapt the size of the hat, the output has never the right size. Plus, I don't know how to setup the .qc file to attach the hat to the head.
Can somebody explain how it works with blender?
I post pictures of my coloured hat so my post wont be ignored :
[IMG_thumb]http://img526.imageshack.us/img526/5431/casque1.png[/IMG_thumb]
[IMG_thumb]http://img689.imageshack.us/img689/5057/casque2i.png[/IMG_thumb]
[IMG_thumb]http://img188.imageshack.us/img188/2470/casque3.png[/IMG_thumb]
It's a 5 minutes texture.
[QUOTE=EDDY TT;22377955]Ok, Luxy just stop replying to them, it's derailing the thread too much.
In later news I'm planning on starting a knife for the sniper.[/QUOTE]
welcome back, what's the progress on the longsman? :c
[editline]10:38PM[/editline]
[QUOTE=Luxy;22378863]
[editline]11:34PM[/editline]
Also spark [b]and I[/b] had the best conversation EVER.[/QUOTE] :eng101:
was it about dicks? he usually talks about them loads when i first friended him
I brought up the subject of dicks.
Since he was of German decent I described his penis as a stick of pocket lint and then he went all quiet.
[IMG]http://sparkwire.thanez.net/tf2/polycount/mallet/sculpted_steel_statue_of_engineers_glorious_man_hands.png[/IMG]
[editline]10:45PM[/editline]
you know you want to touch its silky smooth cold metal surface
[QUOTE=Luxy;22379119]I brought up the subject of dicks.
Since he was of German decent I described his penis as a stick of pocket lint and then he went all quiet.[/QUOTE]
and now i know how to keep spark quiet for a while!
[QUOTE=Sparkwire;22379126]you know you want to touch its silky smooth cold metal surface[/QUOTE]
I read this in the context of your dicks conversation
Started texturing cane.
[QUOTE=Luxy;22379184]Started texturing cane.[/QUOTE]
Hope it comes out good.
[QUOTE=pedrus24;22378988]Hello there, I got a model. But I can't figure out how to export it as a hat.
Even if I import/export the player model in order to adapt the size of the hat, the output has never the right size. Plus, I don't know how to setup the .qc file to attach the hat to the head.
Can somebody explain how it works with blender?
I post pictures of my coloured hat so my post wont be ignored :
[IMG_thumb]http://img526.imageshack.us/img526/5431/casque1.png[/IMG_thumb]
[IMG_thumb]http://img689.imageshack.us/img689/5057/casque2i.png[/IMG_thumb]
[IMG_thumb]http://img188.imageshack.us/img188/2470/casque3.png[/IMG_thumb]
It's a 5 minutes texture.[/QUOTE]
you should Add a lil cloth to the sides, like in this helmet
[img]http://www.levantia.com.au/military/pictures/archer2.jpg[/img]
couldn't find a better reference, sorry.
Man 512x512 is limiting.
[QUOTE=Luxy;22379249]Man 512x512 is limiting.[/QUOTE]
welcome to the club :saddowns:
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