[img]http://img294.imageshack.us/img294/4359/uvmapques.png[/img]
Good uv map? y/n
[QUOTE=Luxy;22379305][img_thumb]http://img294.imageshack.us/img294/4359/uvmapques.png[/img_thumb]
Good uv map? y/n[/QUOTE]
Which class will it bestow itself upon?
Jesus i spent 20m reading a tutorial for Blender,and ffs now i respect you guys even more after i saw how god damn hard it is.
:saddowns:
Vander why dont you go shove a cane up your ass?
And Garbor, just keep trying. Learn subdivide and extrude, and you have learned 50% of modeling.
btw luxy, when i first heard about your cane shenanigans:
senior citizen self defense!
[img]http://defendyourself101.ca/files/images/me_cane.jpg[/img]
cane swords!
[img]http://sword-canes.com/CANE-SWORD-FIERCE-DRAGON.jpg[/img]
or just a fancy cane top
[img]http://www.babyboomerwalkingcanes.com/images/76680.jpg[/img]
[QUOTE=Luxy;22379305][img_thumb]http://img294.imageshack.us/img294/4359/uvmapques.png[/img_thumb]
Good uv map? y/n[/QUOTE]
No.
How could I improve it?
How do I even edit it?!
[QUOTE=Garbor;22379363]Jesus i spent 20m reading a tutorial for Blender,and ffs now i respect you guys even more after i saw how god damn hard it is.
:saddowns:[/QUOTE]
Its not hard. Well technically it is to the impatient people.
All you have to do is go through some tutorials and listen well. All you need is a bit of patience and motivation
Which is why I'm not able to model...that and I'm more of a thinker, not a put it on paper person
[QUOTE=OpethRockr55;22376289]Done with Viktoriya. Moving on:
[IMG_thumb]http://img535.imageshack.us/img535/5208/viktoriyafinal.jpg[/IMG_thumb][/QUOTE]
Looks great. Will the barrels spin like a minigun? Because that would be awesome.
[QUOTE=Baboo00;22379734]Looks great. Will the barrels spin like a minigun? Because that would be awesome.[/QUOTE]
Nah they wouldn't judging by how it looks, and that would probably be the con, can't spin up
I think no spin would be a pro.
[QUOTE=PjaNoo^;22379803]Nah they wouldn't judging by how it looks, and that would probably be the con, can't spin up[/QUOTE]
Uh... that's a flamethrower...
[QUOTE=Laurn;22379231]you should Add a lil cloth to the sides, like in this helmet
[img]http://www.levantia.com.au/military/pictures/archer2.jpg[/img]
couldn't find a better reference, sorry.[/QUOTE]
Thanks, that's a good idea. But I'm new to modelling so I will not attack clothes for the moment.
[editline]11:24PM[/editline]
I'm asking again, can someone help me exporting my helmet to tf2?
I use blender, and I can't find how to attach the hat on the head of the player.
[QUOTE=Baboo00;22379831]Uh... that's a flamethrower...[/QUOTE]
Can't spin up like being ready for opponents, and no its not a flamethrower judging by the name "Viktorya" and the drum.
Well? How do i edit my UV map? I dont like it, lots of empty space and it gives me about 20 pixels for the cane length.
[QUOTE=Hazard Fox;22379678]Its not hard. Well technically it is to the impatient people.
All you have to do is go trough some tutorials and listen well. All you need is a bit of patience and motivation
Which is why I'm not able to model...that and I'm more of a thinker, not a put it on paper person[/QUOTE]
Well im gonna try to make anything,but yes im kinda impatient,so i might give up on 3 or 4 days.:saddowns:
[img]http://img294.imageshack.us/img294/4359/uvmapques.png[/img]
Re post for page. How do I edit it so I can get a higher res texture on the shaft?
[QUOTE=PjaNoo^;22379978]Can't spin up like being ready for opponents, and no its not a flamethrower judging by the name "Viktorya" and the drum.[/QUOTE]
It can spin, actually. I didn't plan to at first, but the idea kinda grew on me.
And PjaNoo^'s right. I'm doing a Heavy pack. It's a Minigun replacement, not a flamethrower (I didn't think the tanks would give that much of an impression. I've been getting that a lot).
I'll release it along with my two other things after this Polycount compo is done.
[QUOTE=Luxy;22380199]Re post for page. How do I edit it so I can get a higher res texture on the shaft?[/QUOTE]
Unwrap the shaft like a cylinder. Think of a soup can label and you'll get the idea.
What? How do I do that? :(
[QUOTE=Luxy;22380225]What? How do I do that? :([/QUOTE]
Got me. I don't use Blender. Surely there's a way to select the polys, then do a cylindrical UV unwrap.
I am playing with all options I have.
Can you cut up/move the UV in max?
[QUOTE=Luxy;22379305][img_thumb]http://img294.imageshack.us/img294/4359/uvmapques.png[/img_thumb]
Good uv map? y/n[/QUOTE]
Bad UV map.
The sides are just planars, you are going to lose tons of pixel definition in the seams.
For the length and the handle/grip/whatever of the cane, the best you can do is laid the UV as a plane, so it looks like a rectangle in the UV (choosing cylinder instead of planar, no idea about blender but it should at least give you that option somewhere).
Also, the faces should have the same proportions as in the model and not be all streched because it didn't have enough room to fit vertically.
I know the problems idle. Just trying to fix it up.
[QUOTE=OpethRockr55;22380218]I didn't think the tanks would give that much of an impression. I've been getting that a lot.[/QUOTE]
Actually, that's not why I thought that it was a flamethrower. On the other hand, it would look really cool as a flamethrower. Especially if it was a flamethrower with a barrel that spun like a minigun's.
[QUOTE=Luxy;22380314]I know the problems idle. Just trying to fix it up.[/QUOTE]
I see, I was just really slow replying.
I preferably want the shaft as a single patch, the handle as a single patch, and such.
[QUOTE=Mexican;22378437]Does anyone know what to do about this?
[IMG]http://dl.dropbox.com/u/3430278/oldhud.jpg[/IMG]
This is the working HUD where the capture progress went behind the icon (I can't find a not shitty picture right now)
[IMG]http://dl.dropbox.com/u/3430278/newhud.jpg[/IMG]
This is what I have where it overlaps and looks ugly.
Is this for everyone? This was in arena and I'm not sure if it does this outside of arena, I also have widescreen if that's the problem. It's been for a while because I remember it bothering me for a long time. Anyone think a mod could fix it?[/QUOTE]
Repost for new page
For unwrapping that cane Luxy, try marking a seam down the side and then letting the auto-unwrap do its job.
[QUOTE=Luxy;22378009]Sigh.
Question still stands: need a scout model of right proportions, blender ready would be best,[/QUOTE]
Have you tried decompiling it, importing the reference smd, then scaling everything 40x (both armature and mesh)? That should work.
[QUOTE=Vaught;22378416]Blender is hotkey heaven, so only go with it unless you want to deal with that. 3ds Max seems to get good reception.[/QUOTE]
Ironically, I'm getting annoyed at 3DX Max right now for that exact reason - things are put in the interface but given second thought for hotkeys. Ex. aligning viewports to specific sides has its keys spread all out on the keyboard (Blender uses numpad for all camera toggling). Also, how can you move/rotate/etc a specific amount along one axis without using the entry at the bottom? Or, for that matter, start the transform without using the gizmo? I'm sure both are possible but I haven't found them as of yet since I'm still trying to fix the envelopes.
Anyone mind helping me on steam chat?
you know you can change the hotkeys in 3ds max if you dont like they way they are default.
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