vidja coming soon with my first melee animations. be gentle please
[editline]11:14PM[/editline]
[QUOTE=Communist Cake;22290377]
"[I]Wranglin up robo-cows is a tough buisness, partner.[/I]"
This is my idea for the polycount contest.[/QUOTE]
those bolts in his jaw will clip with facial animations.
[QUOTE=Sparkwire;22290477]vidja coming soon with my first melee animations. be gentle please
[editline]11:14PM[/editline]
those bolts in his jaw will clip with facial animations.[/QUOTE]
Don't worry, I'll be gentle, man.
[QUOTE=yellowoboe;22290423]It's not stupid for someone not to want to scroll through something they just saw just because you're too goddamn lazy to add a few letters.[/QUOTE]
Complaining about it is.
[QUOTE=NomadicNinja;22290349]make a hud that replaces the class icons with the pictures you drew[/QUOTE]
I'll draw the pictures, but I wouldn't know how to put them in game, also I don't know what size, and so on.
[QUOTE=AlfieSR;22285697]Wouldn't the tokens be fairly easy to model, being little more than a circle with a texture.[/QUOTE]
Sure, if someone actually models them then I'll make icons for them.
[QUOTE=vander97;22290503]Complaining about it is.[/QUOTE]
You're such a fag.
[QUOTE=vander97;22290503]Complaining about it is.[/QUOTE]
No.
It's not.
[QUOTE=cs_bunny;22290599]Is vander perma'd yet?[/QUOTE]
Unfortunately, no.
Is vander perma'd yet?
[QUOTE=cs_bunny;22290599]Is vander perma'd yet?[/QUOTE]
How can you be banned for not img_thumbing?
[editline]04:21PM[/editline]
Its not a rule
[QUOTE=Sparkwire;22290477]vidja coming soon with my first melee animations. be gentle please
[editline]11:14PM[/editline]
those bolts in his jaw will clip with facial animations.[/QUOTE]
As long as it doesnt imply dicks.
[QUOTE=vander97;22290628]How can you be banned for not img_thumbing?
[editline]04:21PM[/editline]
Its not a rule[/QUOTE]
it's not a rule, but it's annoying. just do us all a favor and leave.
[QUOTE=vander97;22290628]How can you be banned for not img_thumbing?
[editline]04:21PM[/editline]
Its not a rule[/QUOTE]
He's talking about how you're a huge goddamn faggot.
I believe vander that you can be banned for trolling. Which is what you did.
[QUOTE=vander97;22288662]amazing. And just for every one no img_thumb for you[/QUOTE]
Trolling. You did it as an affront to everyone, not just those who are "attacking" you.
So again I ask: what do you have against me? As this is the first time I've addressed you directly.
EDIT: Actually, why continue this conversation? This thread isn't "vander acts like a child", this is the TF2 Emporium. Lets post some WIPs and talk about making models and textures and all that good shit. Did anyone get back to sparkwire about particles yet?
[QUOTE=Skunkrocker;22290774]I believe vander that you can be banned for trolling. Which is what you did.
Trolling. You did it as an affront to everyone, not just those who are "attacking" you.
So again I ask: what do you have against me? As this is the first time I've addressed you directly.
EDIT: Actually, why continue this conversation? This thread isn't "vander acts like a child", this is the TF2 Emporium. Lets post some WIPs and talk about making models and textures and all that good shit. Did anyone get back to sparkwire about particles yet?[/QUOTE]
Skunkrocker... I love you. Don't worry. I'm here.
[QUOTE=vander97;22290628]How can you be banned for not img_thumbing?
[editline]04:21PM[/editline]
Its not a rule[/QUOTE]
sure, not img_thumb-ing something isnt' against a rule, but so far all we've seen from you is emote spam, shit posting, whining, general ass-hatery, and acting somewhat superior to others, while not contributing anything yourself.
that is why we don't want you here
Also, Vander just [i]loooves[/i] to spam smilies whenever some mod was relased here. Just look in his posts from previous Emporiums.
Someone recently sent me TWO tutorials on UV mapping...
...and if I could figure out how to do transparency in TF2 on my textures, I'd be all set for moving on to the next step on the PILLZ...
What class was this supposed to be for anyway? Scout?
I need help with transparency too, and everybody who wants the molotov will be saddened, because i won't contribute without it being transparent and shizz
Search FPSBANANA, they're sure to have something.
[img_thumb]http://img227.imageshack.us/img227/1797/redselect.png[/img_thumb] [img_thumb]http://img25.imageshack.us/img25/7871/bluselect.png[/img_thumb] [img_thumb]http://img18.imageshack.us/img18/9562/redspy.png[/img_thumb] [img_thumb]http://img20.imageshack.us/img20/3015/bluespy.png[/img_thumb] [img_thumb]http://img534.imageshack.us/img534/1174/redarena.png[/img_thumb] [img_thumb]http://img231.imageshack.us/img231/76/bluearena.png[/img_thumb] [img_thumb]http://img37.imageshack.us/img37/5996/characterx.png[/img_thumb]
Download: [url]http://www.mediafire.com/file/jdi2ndig3wt/lawlepops.zip[/url]
I know this has been done a few times already, but I did it a little differently. Here are some of the differences:
Positioning fix for the character selection screen
Blue emblems were missing a very light overlay gradient that the red emblems had
Recreated the circle background/circle stroke at a smaller size, they look sharper than resizing them
Used the VTF Format BGRA8888, uncompressed VTF (overall better image quality, no compression artifacts)
I might redo the spy/arena huds to fit the emblems better at some point. The positioning fix *should* work on all resolutions/aspect ratios, I only tested a few. Let me know if there are any issues or changes you think should be made ( as long as you get a few people to agree with the changes I will make them ).
Edit: Some fixes to accommodate this pack - [url]http://www.facepunch.com/showpost.php?p=22300228&postcount=279[/url]
[B]The Mecho-Movine Branding Iron (of science)[/B]
[IMG]http://img199.imageshack.us/img199/9992/bironr.png[/IMG]
[I]"Give that electro-beast a shocking experience."[/I]
[QUOTE=Drax-Quin;22287726]Ok made a few changes to my Crit-A-Cola hat, I made the drink holder textures more visible, I fixed some smoothing group problems on the model, made the drinking tubes thicker and made the drinking tubes more curved and detailed mainly around the entraced into the top of the cans and near the mouthpiece:
Up-close shot:
[IMG]http://i47.tinypic.com/opba0n.jpg[/IMG]
Distance shot:
[IMG]http://i45.tinypic.com/34r66as.jpg[/IMG][/QUOTE]
nah I don't like it, try the other helmet design you had D:
[img]http://filesmelt.com/dl/Untitled-512345.png[/img]
[hd]http://www.youtube.com/watch?v=A45zhj-6cfA[/hd]
It's all jiggly. But just a little.
More prominent when the scout is moving about.
Decided to put in a chunk of fuselage from a P-51 Mustang on my rocket launcher. I made it look like Soldier strapped it there with a couple of belts to patch up a hole or something. The fuselage will have some nose art painted on it, so the texture's not final. But I'm not sure if the model itself is still a little too plain though. What do you guys think? Ideas? Suggestions?
[img]http://img338.imageshack.us/img338/5681/53110render.jpg[/img]
[QUOTE=Sparkwire;22291069][hd]http://www.youtube.com/watch?v=P3L5O5TPZWU[/hd][/QUOTE]
Man you make it look easy.
Brb gotta change pants.
Also from the look of the rig you made earlier I see you noticed that I wanted to make the antenna stick out when you turn the taser on with the switch ;)
[QUOTE=Mico27;22291311]Man you make it look easy.
Brb gotta change pants.
Also from the look of the rig you made earlier I see you noticed that I wanted to make the antenna stick out when you turn the taser on with the switch ;)[/QUOTE]
add me to your friends list on steam >:V
also thanks
[QUOTE=Benf199105;22286134][url]http://seanj.afraid.org/craft/#[/url]
Just got the wrinklefucker weapon, haha! Who skinned that one?[/QUOTE]
Found it too!
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