[IMG]http://img197.imageshack.us/img197/3528/headbfin.jpg[/IMG]
Yeah I know the texture on the back of the headband is borked, but it's basically done, textured, and...
Wait, now what do I do? O_o
[QUOTE=Skunkrocker;22401319][IMG]http://img197.imageshack.us/img197/3528/headbfin.jpg[/IMG]
Yeah I know the texture on the back of the headband is borked, but it's basically done, textured, and...
Wait, now what do I do? O_o[/QUOTE]
This...this is amazing! I'm in love O.o
Thank you!
Jigglebone every single tuft of hair.
Anyone know how to get a poly count down? I think I'm at 4704 polies. O_O
now make him blond and make him say eat my shorts.
[QUOTE=Mico27;22401616]now make him blond and make him say eat my shorts.[/QUOTE]
I don't get it.
Bart
[img]http://img267.imageshack.us/img267/8074/rockets.jpg[/img]
[img]http://img99.imageshack.us/img99/1358/rockets2.jpg[/img]
I don't know, just fucking around and trying to make the enemy-facing side a little more visually interesting.
I think the wing no rockets is good.
Just put a nice side decal featuring scantily clad women and your done.
What happened to that t-shirt wearing, vest- and bandolier-less Heavy from a few emporiums back?
The bioshock brute?
[editline]11:39PM[/editline]
[url]http://www.fpsbanana.com/skins/86561[/url]
[QUOTE=Corndog Ninja;22401775]What happened to that t-shirt wearing, vest- and bandolier-less Heavy from a few emporiums back?[/QUOTE]
I think he had some trouble compiling it with the facial animations
Nah, I think he means the heavy without the bullet proof vest someone was working on. It had some different white shirt collars and that made some problems.
[editline]12:42AM[/editline]
Ninja'd
[QUOTE=Inacio;22401870]Oh wow a girl lets see sum tiets[/QUOTE]
Creep ban inc
Hate to say I told you so
I mean I love saying I told you so :)
[QUOTE=PjaNoo^;22401891]Creep ban inc[/QUOTE]
He said tiets dummy.
[url]http://www.google.co.uk/search?hl=en&client=firefox-a&hs=8TN&rls=org.mozilla%3Aen-GB%3Aofficial&q=define%3A+tiets&aq=f&aqi=&aql=&oq=&gs_rfai=[/url]
Oh. Should I pack the cel shaded version?
Agree for yes and Disagree for no :)
[QUOTE=theguydude;22399276]I just had an idea.
What about sphere bombs?
[img_thumb]http://www.wesleyjsmith.com/blog/uploaded_images/Bomb-706581.jpg[/img_thumb]
maybe team colored, and some kind of relation to the old grenade, maybe they can have some kind of glowing cirle on it like the Hl2 helicopter bomb.
[img_thumb]http://developer.valvesoftware.com/w/images/f/f8/Hunter_chopper_mine.jpg[/img_thumb]
The red spot on the bomb. Team colored of course.[/QUOTE]
The thought of round bombs did cross my mind, but dynamite is cylindrical like the original pipe bombs so no new collisions would need to be made.
[QUOTE=Skunkrocker;22401319][IMG]http://img197.imageshack.us/img197/3528/headbfin.jpg[/IMG]
Yeah I know the texture on the back of the headband is borked, but it's basically done, textured, and...
Wait, now what do I do? O_o[/QUOTE]
Good, you didn't make the hair blond.
[QUOTE=DanielAwesomo;22402014]He said tiets dummy.
[url]http://www.google.co.uk/search?hl=en&client=firefox-a&hs=8TN&rls=org.mozilla%3Aen-GB%3Aofficial&q=define%3A+tiets&aq=f&aqi=&aql=&oq=&gs_rfai=[/url]
Oh. Should I pack the cel shaded version?
Agree for yes and Disagree for no :)[/QUOTE]
I'd love to know how you manage to do the cell shading, the only method I know is to dupe the mesh and give it a black texture and set it to "$additive" 1 in the vmt. Which is highly impractical.
[QUOTE=EDDY TT;22402162]I'd love to know how you manage to do the cell shading, the only method I know is to dupe the mesh and give it a black texture and set it to "$additive" 1 in the vmt. Which highly impractical.[/QUOTE]
lol. I dupe the model aswell :D But I flip the faces and apply a black texture. What does "$additive" 1 do?
Whoooo-eeeh!
Making progress. It's still the first model I've ever done in any program.
Surgeon's Stapler: Using a 'hackjobbed' pressure tank to fire at high velocities and dangerous rates of fire! I'm thinking the stats should be slower reload, a bit less damage, but faster syringes and it will empty the whole clip faster. And of course, it fires staples instead of syringes.
(Yes, the filename IS Poopyjoe5.)
[img]http://img39.imageshack.us/img39/1812/poopyjoe5.jpg[/img]
[QUOTE=DanielAwesomo;22402184]lol. I dupe the model aswell :D But I flip the faces and apply a black texture. What does "$additive" 1 do?[/QUOTE]
The transparent glass effect on the jarate, it makes it basically see though if there is anything behind it.
From the wiki:
$additive <bool>
Add the material's colour values to the existing image, instead of performing a multiplication. This means, among other things, that the material will always brighten the world.
[QUOTE=Ikare;22402205]Whoooo-eeeh!
Making progress. It's still the first model I've ever done in any program.
Surgeon's Stapler: Using a 'hackjobbed' pressure tank to fire at high velocities and dangerous rates of fire! I'm thinking the stats should be slower reload, a bit less damage, but faster syringes and it will empty the whole clip faster. And of course, it fires staples instead of syringes.
(Yes, the filename IS Poopyjoe5.)
[img]http://img39.imageshack.us/img39/1812/poopyjoe5.jpg[/img][/QUOTE]
Quoted becuase NEW PAGE DERR
@Nzdjh:
If I may make a suggestion, how about those teeth and eyes seen on some old jets?
EDIT: [IMG]http://media-2.web.britannica.com/eb-media/65/100965-004-EBDB01D0.jpg[/IMG]
[QUOTE=Nzdjh;22401708][img_thumb]http://img267.imageshack.us/img267/8074/rockets.jpg[/img_thumb]
[img_thumb]http://img99.imageshack.us/img99/1358/rockets2.jpg[/img_thumb]
I don't know, just fucking around and trying to make the enemy-facing side a little more visually interesting.[/QUOTE]
I think you should remodel the back of it so it looks like a hollowed out bomb.
I HAVE OWNED BLENDER AND MAKING DECENT TEXTURES.
Now what? I have my model, a .blend, and my texture, a .tga, EXACTLY how I want them. Now what?
[QUOTE=Luxy;22402416]I HAVE OWNED BLENDER AND MAKING DECENT TEXTURES.
Now what? I have my model, a .blend, and my texture, a .tga, EXACTLY how I want them. Now what?[/QUOTE]
you export them
I fucking love it Sparkwire. And you.
You're going to release this one, right ?
[QUOTE=The_Broker;22402366]If I may make a suggestion, how about those teeth and eyes seen on some old jets?[/QUOTE]
I had a shark face on it earlier, before I added the fuselage strapped to the front. I may put it back on, but I want to see what it looks like with the pin-up art Oni is drawing me first.
[QUOTE=Trunk Monkay;22402409]I think you should remodel the back of it so it looks like a hollowed out bomb.[/QUOTE]
I was considering that, actually. I might try it. I was actually thinking of re-doing the whole thing and making it look like a hollowed out [url=http://www.johnhora.com/fat_man.jpg]Fat Man bomb[/url] converted into a rocket launcher (much smaller than the real thing, of course, but you can imagine a miniaturized version with some handles attached to it).
Either way, in regards to the model in its current state, I'd like people to vote for what they like best.
[img]http://img443.imageshack.us/img443/3299/voat.jpg[/img]
Sorry, you need to Log In to post a reply to this thread.