• TF2 Emporium XVI
    2,001 replies, posted
[IMG]http://img197.imageshack.us/img197/3528/headbfin.jpg[/IMG] Yeah I know the texture on the back of the headband is borked, but it's basically done, textured, and... Wait, now what do I do? O_o
[QUOTE=Skunkrocker;22401319][IMG]http://img197.imageshack.us/img197/3528/headbfin.jpg[/IMG] Yeah I know the texture on the back of the headband is borked, but it's basically done, textured, and... Wait, now what do I do? O_o[/QUOTE] This...this is amazing! I'm in love O.o
Thank you!
Jigglebone every single tuft of hair.
Anyone know how to get a poly count down? I think I'm at 4704 polies. O_O
now make him blond and make him say eat my shorts.
[QUOTE=Mico27;22401616]now make him blond and make him say eat my shorts.[/QUOTE] I don't get it.
Bart
[img]http://img267.imageshack.us/img267/8074/rockets.jpg[/img] [img]http://img99.imageshack.us/img99/1358/rockets2.jpg[/img] I don't know, just fucking around and trying to make the enemy-facing side a little more visually interesting.
I think the wing no rockets is good. Just put a nice side decal featuring scantily clad women and your done.
What happened to that t-shirt wearing, vest- and bandolier-less Heavy from a few emporiums back?
The bioshock brute? [editline]11:39PM[/editline] [url]http://www.fpsbanana.com/skins/86561[/url]
[QUOTE=Corndog Ninja;22401775]What happened to that t-shirt wearing, vest- and bandolier-less Heavy from a few emporiums back?[/QUOTE] I think he had some trouble compiling it with the facial animations
Nah, I think he means the heavy without the bullet proof vest someone was working on. It had some different white shirt collars and that made some problems. [editline]12:42AM[/editline] Ninja'd
[QUOTE=Inacio;22401870]Oh wow a girl lets see sum tiets[/QUOTE] Creep ban inc Hate to say I told you so I mean I love saying I told you so :)
[QUOTE=PjaNoo^;22401891]Creep ban inc[/QUOTE] He said tiets dummy. [url]http://www.google.co.uk/search?hl=en&client=firefox-a&hs=8TN&rls=org.mozilla%3Aen-GB%3Aofficial&q=define%3A+tiets&aq=f&aqi=&aql=&oq=&gs_rfai=[/url] Oh. Should I pack the cel shaded version? Agree for yes and Disagree for no :)
[QUOTE=theguydude;22399276]I just had an idea. What about sphere bombs? [img_thumb]http://www.wesleyjsmith.com/blog/uploaded_images/Bomb-706581.jpg[/img_thumb] maybe team colored, and some kind of relation to the old grenade, maybe they can have some kind of glowing cirle on it like the Hl2 helicopter bomb. [img_thumb]http://developer.valvesoftware.com/w/images/f/f8/Hunter_chopper_mine.jpg[/img_thumb] The red spot on the bomb. Team colored of course.[/QUOTE] The thought of round bombs did cross my mind, but dynamite is cylindrical like the original pipe bombs so no new collisions would need to be made.
[QUOTE=Skunkrocker;22401319][IMG]http://img197.imageshack.us/img197/3528/headbfin.jpg[/IMG] Yeah I know the texture on the back of the headband is borked, but it's basically done, textured, and... Wait, now what do I do? O_o[/QUOTE] Good, you didn't make the hair blond.
[QUOTE=DanielAwesomo;22402014]He said tiets dummy. [url]http://www.google.co.uk/search?hl=en&client=firefox-a&hs=8TN&rls=org.mozilla%3Aen-GB%3Aofficial&q=define%3A+tiets&aq=f&aqi=&aql=&oq=&gs_rfai=[/url] Oh. Should I pack the cel shaded version? Agree for yes and Disagree for no :)[/QUOTE] I'd love to know how you manage to do the cell shading, the only method I know is to dupe the mesh and give it a black texture and set it to "$additive" 1 in the vmt. Which is highly impractical.
[QUOTE=EDDY TT;22402162]I'd love to know how you manage to do the cell shading, the only method I know is to dupe the mesh and give it a black texture and set it to "$additive" 1 in the vmt. Which highly impractical.[/QUOTE] lol. I dupe the model aswell :D But I flip the faces and apply a black texture. What does "$additive" 1 do?
Whoooo-eeeh! Making progress. It's still the first model I've ever done in any program. Surgeon's Stapler: Using a 'hackjobbed' pressure tank to fire at high velocities and dangerous rates of fire! I'm thinking the stats should be slower reload, a bit less damage, but faster syringes and it will empty the whole clip faster. And of course, it fires staples instead of syringes. (Yes, the filename IS Poopyjoe5.) [img]http://img39.imageshack.us/img39/1812/poopyjoe5.jpg[/img]
[QUOTE=DanielAwesomo;22402184]lol. I dupe the model aswell :D But I flip the faces and apply a black texture. What does "$additive" 1 do?[/QUOTE] The transparent glass effect on the jarate, it makes it basically see though if there is anything behind it. From the wiki: $additive <bool> Add the material's colour values to the existing image, instead of performing a multiplication. This means, among other things, that the material will always brighten the world.
[QUOTE=Ikare;22402205]Whoooo-eeeh! Making progress. It's still the first model I've ever done in any program. Surgeon's Stapler: Using a 'hackjobbed' pressure tank to fire at high velocities and dangerous rates of fire! I'm thinking the stats should be slower reload, a bit less damage, but faster syringes and it will empty the whole clip faster. And of course, it fires staples instead of syringes. (Yes, the filename IS Poopyjoe5.) [img]http://img39.imageshack.us/img39/1812/poopyjoe5.jpg[/img][/QUOTE] Quoted becuase NEW PAGE DERR
@Nzdjh: If I may make a suggestion, how about those teeth and eyes seen on some old jets? EDIT: [IMG]http://media-2.web.britannica.com/eb-media/65/100965-004-EBDB01D0.jpg[/IMG]
[QUOTE=Nzdjh;22401708][img_thumb]http://img267.imageshack.us/img267/8074/rockets.jpg[/img_thumb] [img_thumb]http://img99.imageshack.us/img99/1358/rockets2.jpg[/img_thumb] I don't know, just fucking around and trying to make the enemy-facing side a little more visually interesting.[/QUOTE] I think you should remodel the back of it so it looks like a hollowed out bomb.
[IMG]http://i442.photobucket.com/albums/qq148/redroguexiii/Renders/volcanicCRAZY-2.png[/IMG] YES
I HAVE OWNED BLENDER AND MAKING DECENT TEXTURES. Now what? I have my model, a .blend, and my texture, a .tga, EXACTLY how I want them. Now what?
[QUOTE=Luxy;22402416]I HAVE OWNED BLENDER AND MAKING DECENT TEXTURES. Now what? I have my model, a .blend, and my texture, a .tga, EXACTLY how I want them. Now what?[/QUOTE] you export them
I fucking love it Sparkwire. And you. You're going to release this one, right ?
[QUOTE=The_Broker;22402366]If I may make a suggestion, how about those teeth and eyes seen on some old jets?[/QUOTE] I had a shark face on it earlier, before I added the fuselage strapped to the front. I may put it back on, but I want to see what it looks like with the pin-up art Oni is drawing me first. [QUOTE=Trunk Monkay;22402409]I think you should remodel the back of it so it looks like a hollowed out bomb.[/QUOTE] I was considering that, actually. I might try it. I was actually thinking of re-doing the whole thing and making it look like a hollowed out [url=http://www.johnhora.com/fat_man.jpg]Fat Man bomb[/url] converted into a rocket launcher (much smaller than the real thing, of course, but you can imagine a miniaturized version with some handles attached to it). Either way, in regards to the model in its current state, I'd like people to vote for what they like best. [img]http://img443.imageshack.us/img443/3299/voat.jpg[/img]
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