Hey guys, I've been working on a hat lately, an Asian rice hat for the Pyro.
[IMG]http://img7.imageshack.us/img7/2721/spaddyhat.png[/IMG]
For the record, my previous attempts at texturing and compiling have resulted in dismal failures, so I'm looking for anyone willing to give me a hand at doing either (or both) of these tasks. PM me about it, I'll send you the model and give you credit where it's due. Much appreciated.
[QUOTE=Sparkwire;22409906][IMG_thumb]http://sparkwire.thanez.net/SendPresents/uploads/WOMANSHAIRREMOVALTREATMENTNUMBER7.png[/IMG_thumb]
I call it: Womans hair removal treatment #7[/QUOTE]
Sexy.
For one of the only things that triggers my OCD, I'd like someone to make a pack of animations / models that fixes the "Arms Floating In Midair" or "Ghost Hands" that you can get by making your view model field-of-view its highest.
It would be the best mod and I have been highly anticipating the creation of a mod like this since TF2 started. A sigh of relief heard round the world from like-minded people would be heard if Valve were to accept it in Contribute.
Hey Skunk, would you be willing to put out the higher-poly version of it later if it does/doesn't make it? I don't much like the super low poly version that it's currently in too much.
After getting sick, forgetting about it, I finally got back to my medal that CorndogNinja request a looooooong time back. I got bones working tonight, and aim to see if I can get it at least exported to where the model works, textures or no!
[img]http://img4.imageshack.us/img4/2503/bonesthatwork.png[/img]
[QUOTE=Nzdjh;22409429][img]http://img210.imageshack.us/img210/4346/6610render.jpg[/img]
Still needs some more detail and some artwork on the side, but I'm done for tonight.[/QUOTE]
Would spies be able to disable it if they have an explosives skill over 35?
/fo3reference
Or if they have mentats in their sapper spot? Then they could just disable sentries anyway.
[QUOTE=Nzdjh;22409429][img_thumb]http://img210.imageshack.us/img210/4346/6610render.jpg[/img_thumb]
Still needs some more detail and some artwork on the side, but I'm done for tonight.[/QUOTE]
Wait wait wait.. Nzdjh, you're giving up on the rocket launcher with the propeller and picking up on this? I really liked the first one. :frown: Oh well.
[img]http://img693.imageshack.us/img693/4535/oshi.jpg[/img]
[i]Ohgodwhatthehelliswrongwithyousoldieryou'refuckingcrazy[/i]
Testing to see if I can get it to line up with his animations... the answer is... sort of... clips through his head like crazy, which means it'll probably need some custom animations. But for now I'm going to bed.
Double ninja'd by my own rocket launcher. Holy shit.
Dat sexy medal :buddy:
3 Posts in one minute fuck.
[QUOTE=OpethRockr55;22408449]Okay, [I]NOW[/I] I'm finished.
[IMG_thumb]http://img52.imageshack.us/img52/3217/viktoriyafinal2.jpg[/IMG_thumb][/QUOTE]
Just my opinion, but I think it would be better if you made the texture darker, and less colourful/blue.
Kind of like this:
[img]http://foxtrot.fpsbanana.com/ss/srends/90092a.jpg[/img]
And maybe if you made the big barrel thing a different colour since at the moment the gun is almost monochromatic.
Emporium: 94% charged
Argh! So I thought Spark said he used Maya but he doesn't, so now I gotta wait for tomorrow (well technically way later today) so I can bug Reag about what all I need to do for exporting this medal.
Still requesting that fatman rocket launcher from fo3 with custom anim's
if everyone is busy please let me know so i can stop asking for it.
[editline]01:32AM[/editline]
Valve broke the spy, what.
video i made while playing on my server.
watch it in full screen and watch were his hands goes.
[url]http://www.youtube.com/watch?v=ZlivIsOJyf8[/url]
[QUOTE=Garbor;22409828]Here:[url]http://www.fpsbanana.com/skins/62121[/url][/QUOTE]
If you want it for the other team, you just swap the texture names around :buddy:
If only that worked for models... :smith:
[QUOTE=Jamsponge;22411169]If you want it for the other team, you just swap the texture names around :buddy:
If only that worked for models... :smith:[/QUOTE]
Psst! It does on some hat models!
[QUOTE=Campin Carl;22411180]Psst! It does on some hat models![/QUOTE]
:buddy: :buddy: :buddy: :buddy: :buddy:
I am going to do this as soon as I can!
[QUOTE=Jamsponge;22411201]:buddy: :buddy: :buddy: :buddy: :buddy:
I am going to do this as soon as I can![/QUOTE]
I even wrote a tutorial on it: [url]http://www.fpsbanana.com/tuts/9117[/url] :buddy:
[QUOTE=NeoDement;22401125]This has been updated slightly, click it to download it. Just little fixes to icons on the far left, the red capture icon, the Ambassador and the Ubersaw taunt kill (which can't even be seen)
The reason the Community icons have been left in is because these ones aren't as wide as Valve's ones are.
[url=http://dl.dropbox.com/u/900111/TF2/ImprovedIcons/improvedicons_archive.rar][img_thumb]http://dl.dropbox.com/u/900111/killiconsfull.jpg[/img_thumb][/url][/QUOTE]
There seems to be a killicon somewhere in the game that still shows up as a skull and crossbones. It might be when someone dies from the bleeding effect of the Shiv, or it might be something different. Care to try and find it?
Also, the wrench in the wrench killicon should be turned around, as the Engineer hits enemies with the other side of it.
[QUOTE=Omolong;22411419]There seems to be a killicon somewhere in the game that still shows up as a skull and crossbones. It might be when someone dies from the bleeding effect of the Shiv, or it might be something different. Care to try and find it?[/QUOTE]
I was wondering why this happens, so I made a test.
Sometimes the bleedout shows as shiv icon, sometimes as a skull and crossbones. While console says "x killed y with woodenkukri" on Shiv, the skull&bones icon says "x killed y with world".
I'd rather be more worried about reversed viewmodels on Shiv, is there a way to fix it?
I've emailed valve twice on the Shiv-matter.
[QUOTE=Campin Carl;22411854]I've emailed valve twice on the Shiv-matter.[/QUOTE]
I also emailed them, they don't seem to care or are too busy to fix.
[QUOTE=uzikus;22411819]I was wondering why this happens, so I made a test.
Sometimes the bleedout shows as shiv icon, sometimes as a skull and crossbones. While console says "x killed y with woodenkukri" on Shiv, the skull&bones icon says "x killed y with world".
I'd rather be more worried about reversed viewmodels on Shiv, is there a way to fix it?[/QUOTE]
Yeah, killing someone with a Shiv swing is "woodenkukri" and someone dying from bleeding is "world". Woodenkukri works fine, but world mistakenly shows whatever weapon you have out when they die. So if you hit them with it and you have the Shiv out when they die of bleeding, it'll show the Shiv icon. If you hit them with it then take out your Huntsman, then their death icon will be an arrow. It turns into a skull and crossbones if they die of bleeding after you die.
Nothing Neo can do about it, sadly. It's up to Valve to fix.
Yeah, they screwed up the code somewhere..
I really like the bleeding icon on the HUD, I'm wondering if it's possible to put a fire icon when you're on fire.
[QUOTE=Nzdjh;22410190]-snip-
[i]Ohgodwhatthehelliswrongwithyousoldieryou'refuckingcrazy[/i]
Testing to see if I can get it to line up with his animations... the answer is... sort of... clips through his head like crazy, which means [b]it'll probably need some custom animations[/b]. But for now I'm going to bed.
Double ninja'd by my own rocket launcher. Holy shit.[/QUOTE]
:buddy:
Oh wait do you mean world animations?
[QUOTE=uzikus;22411819]I was wondering why this happens, so I made a test.
Sometimes the bleedout shows as shiv icon, sometimes as a skull and crossbones. While console says "x killed y with woodenkukri" on Shiv, the skull&bones icon says "x killed y with world".
I'd rather be more worried about reversed viewmodels on Shiv, is there a way to fix it?[/QUOTE]
It's when you change weapons while someone bleeds. When someone does from the bleeding and you hold SMG in the hand, you'll see the SMG killicon. So, hold the jarate in the Hand, you'll kill him with Jarate. And when you die and someone dies from your Shiv's Bleeding, it's a kill with "world".
[QUOTE=Omolong;22411419]There seems to be a killicon somewhere in the game that still shows up as a skull and crossbones. It might be when someone dies from the bleeding effect of the Shiv, or it might be something different. Care to try and find it?
[/QUOTE]
Impossible as a bleedout kill shows the kill icon of the weapon you are holding or the skull+cross bones if you're dead.
That's what I remember from an earlier emporium anywho.
Holy shit my post was slow.
Telefrag, trigger_hurt, payload explosion and drowning still shows up as the skull and crossbones
Can the wrench in the wrench killicon be turned around then? The engineer hits enemies with the other side of the wrench.
Sure it can.
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