[QUOTE=Nibwoddle;22409923]Hey guys, I've been working on a hat lately, an Asian rice hat for the Pyro.
[IMG_thumb]http://img7.imageshack.us/img7/2721/spaddyhat.png[/IMG_thumb]
For the record, my previous attempts at texturing and compiling have resulted in dismal failures, so I'm looking for anyone willing to give me a hand at doing either (or both) of these tasks. PM me about it, I'll send you the model and give you credit where it's due. Much appreciated.[/QUOTE]
Compile it for the engineer.
I've been shot at with a staple gun.
Shit hurts man
[QUOTE=Nzdjh;22410190][img]http://img693.imageshack.us/img693/4535/oshi.jpg[/img]
[i]Ohgodwhatthehelliswrongwithyousoldieryou'refuckingcrazy[/i]
Testing to see if I can get it to line up with his animations... the answer is... sort of... clips through his head like crazy, which means it'll probably need some custom animations. But for now I'm going to bed.
Double ninja'd by my own rocket launcher. Holy shit.[/QUOTE]
Can I try custom animations? Sparkwire's got enough on his plate.
[QUOTE=ShockbattMatt;22410158]Would spies be able to disable it if they have an explosives skill over 35?
/fo3reference[/QUOTE]
It's 25 explosive skill to defuse.
:colbert:
[QUOTE=Galago;22415661]Can I try custom animations? Sparkwire's got enough on his plate.[/QUOTE]
You don't even use Maya, it's the world anims that are the problem.
Some clean-up and revamp work:
[img_thumb]http://horobox.reager.org/u/90-219-110-209_1275890314.png[/img_thumb]
this. is. my. BOOMSTICK!
[img]http://img688.imageshack.us/img688/8553/blunderbusswip2.png[/img]
WIP from Luxy
[editline]03:05PM[/editline]
[QUOTE=EDDY TT;22416074]Some clean-up and revamp work:
[img_thumb]http://horobox.reager.org/u/90-219-110-209_1275890314.png[/img_thumb][/QUOTE]
finally an update on your progress! :D
not a huge fan of the bulges on the bow tho (the ones near the top and bottom of the grip part)
[QUOTE=EDDY TT;22416074]Some clean-up and revamp work:
[img_thumb]http://horobox.reager.org/u/90-219-110-209_1275890314.png[/img_thumb][/QUOTE]
Oh shit, it's the Longsman! And it's looking great.
It's been too.. [i]long[/i] though. Hurr hurr
[editline]I fapped[/editline]
Oh shit my hundredth post!
[QUOTE=Mexican;22415454]Compile it for the engineer.[/QUOTE]
and the Sniper, so he can be Kirk Lazarus.
wow this is such a flop i checked 15 minutes ago no new posts
where are you people
Maybe we have other stuff to do? Like making stuff?
[QUOTE=Campin Carl;22417195]Maybe we have other stuff to do? Like making stuff?[/QUOTE]
then post a pic
nobody replies to my pics, so i don't see why i should post them
[QUOTE=Zebus;22417260]then post a pic
nobody replies to my pics, so i don't see why i should post them[/QUOTE]
I'm currently still doing the concept for my Polycount pack, but here are some of those pictures:
[IMG_THUMB]http://i36.photobucket.com/albums/e30/NaboeN/SCAN0004.jpg[/IMG_THUMB]
[IMG_THUMB]http://i36.photobucket.com/albums/e30/NaboeN/SCAN00003.jpg[/IMG_THUMB]
[IMG_THUMB]http://i36.photobucket.com/albums/e30/NaboeN/Decorated%20images/SCAN0002-1.jpg[/IMG_THUMB]
Those are my concepts. And yes, that's my drawing skills.
[QUOTE=NeoDement;22415896]You don't even use Maya, it's the world anims that are the problem.[/QUOTE]
I think Populus has a Soldier rig for Max. :3
[QUOTE=Tylizzle;22410093]Hey Skunk, would you be willing to put out the higher-poly version of it later if it does/doesn't make it? I don't much like the super low poly version that it's currently in too much.[/QUOTE]
Sure.
[QUOTE=Galago;22417741]I think Populus has a Soldier rig for Max. :3[/QUOTE]
Can't export DMX
[QUOTE=Campin Carl;22413917]The gun I'm making is gonna be a crossover of the Carcano and the Mosin Nagant in pistol form for the Spy, but what should it's name be?
[IMG_THUMB]http://i36.photobucket.com/albums/e30/NaboeN/SCAN00003.jpg[/IMG_THUMB]
[IMG]http://www.facepunch.com/ads/rating/box.png[/IMG]: Whatever you suggest (so suggest something)
[IMG]http://www.facepunch.com/ads/rating/tick.png[/IMG]: The Obrez (What it actually is)
[IMG]http://www.facepunch.com/ads/rating/cross.png[/IMG]: The Hidell (Lee Harvey Oswalds alias' surname)
[IMG]http://www.facepunch.com/fp/rating/emoticon_tongue.png[/IMG]: Kennedy's Painkiller
[IMG]http://www.facepunch.com/fp/rating/information.png[/IMG]: Fitzgeralds End (Thats what the F in JFK is for)
[IMG]http://www.facepunch.com/fp/rating/wrench.png[/IMG]: The Carcano (The gun the Warren Commision claims JFK was shot with)
[IMG]http://www.facepunch.com/fp/rating/heart.png[/IMG]: Kennedy's Headache (You really need an explanation?)
[IMG]http://www.facepunch.com/fp/rating/spellcheck.png[/IMG]: If you think my handwriting is ugly[/QUOTE]
"Le Traiteur". Something completely different from your suggestions.
I want it to go with the "Effective Assassination" theme I chose for the update. And being a traitor takes a long time. Otherwise a good suggestion.
[QUOTE=Campin Carl;22418266]I want it to go with the "Effective Assassination" theme I chose for the update. And being a traitor takes a long time. Otherwise a good suggestion.[/QUOTE]
"Le mortifere Traiteur".
"The Lethal Traitor".
update on luxy's progress
[img]http://img686.imageshack.us/img686/5931/pimptrigger.png[/img]
Is that for a low poly pack?
[QUOTE=Daimao;22418571]Is that for a low poly pack?[/QUOTE]
it's just really early in the works i suppose
Tell Luxy that Luxy can afford to use more polies.
Cool, a blunderbuss :buddy:
[QUOTE=Campin Carl;22418619]Tell Luxy that Luxy can afford to use more polies.[/QUOTE]
she apparently can read your posts, she will be making it more high poly, also hi
[QUOTE=NotUrAvgAzn;22418702]she apparently can read your posts, she will be making it more high poly, also hi[/QUOTE]
cookie deletion is not hard
hi Luxy
[QUOTE=EDDY TT;22416074]Some clean-up and revamp work:
[img_thumb]http://horobox.reager.org/u/90-219-110-209_1275890314.png[/img_thumb][/QUOTE]
Turn the specular down. Nice job, also, one of my very first animations. For my "portfolio":
[media]http://www.youtube.com/watch?v=OQlDalfJptY[/media]
Ignore the clip, I had to make one for it.
I'm using the default 100 frame animation timeline, so I'm not to good with the timing and everything.
Luxy, if you finish that weapon, I won't hate you anymore :love:
[QUOTE=AshtonArdoin;22418802]Turn the specular down.[/QUOTE]
Default render.
[QUOTE=AshtonArdoin;22418802]Turn the specular down. Nice job, also, one of my very first animations. For my "portfolio":
[media]http://www.youtube.com/watch?v=OQlDalfJptY[/media]
Ignore the clip, I had to make one for it.
I'm using the default 100 frame animation timeline, so I'm not to good with the timing and everything.[/QUOTE]
You sure you don't want to start off with something more simple like my cube?
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