[QUOTE=Sparkwire;22292947]what is that[/QUOTE]
Miner's Light attached to a Hotrod
no, i mean the thing on his sholder
Combat Engineer
[editline]09:35PM[/editline]
That is the back end of a Level 2-3 Sentry gun's gatling.
[IMG]http://img718.imageshack.us/img718/7789/omgtextured.jpg[/IMG]
WOW I REALLY SUCK AT UV MAPPING BUT BY GOD I DID IT
Texture would have looked a lot better if I didn't suck at UV mapping...
[QUOTE=Left4Meds;22292973]Miner's Light attached to a Hotrod[/QUOTE]
I meant the shotgun but ok
[QUOTE=Skunkrocker;22293069][IMG_thumb]http://img718.imageshack.us/img718/7789/omgtextured.jpg[/IMG_thumb]
WOW I REALLY SUCK AT UV MAPPING BUT BY GOD I DID IT
Texture would have looked a lot better if I didn't suck at UV mapping...[/QUOTE]
finally, you started to use 3ds max, well done!
[QUOTE=JoshuaC;22293791][img_thumb]http://dl.dropbox.com/u/49917/models/Ka-Bar_Final.png[/img_thumb][/QUOTE]
Holy balls. FPSB model ([url]http://www.fpsbanana.com/models/1864[/url]) aside, great work.
[QUOTE=Galago;22293919]Holy balls. FPSB model ([url]http://www.fpsbanana.com/models/1864[/url]) aside, great work.[/QUOTE]
That UV makes me laugh.
[QUOTE=Sparkwire;22293963][URL="http://www.fpsbanana.com/skins/92164"][img]http://sparkwire.thanez.net/SendPresents/uploads/squidhat.png[/img][/URL]
finally.[/QUOTE]
Clocks, for this thing taking at least 10 emporiums. :V
I think you could tone down the bright parts of the wood slightly?
[QUOTE=LegndNikko;22294000]Clocks, for this thing taking at least 10 emporiums. :V[/QUOTE]
derp atleast its out stop complaining :c
[editline]02:38AM[/editline]
what class should i animate this kabar for that that guy is texturing
[QUOTE=Galago;22293919]Holy balls. FPSB model ([url]http://www.fpsbanana.com/models/1864[/url]) aside, great work.[/QUOTE]
That model looks terrible.
[QUOTE=JoshuaC;22294102]That model looks terrible.[/QUOTE]
Sorry, wrong model, there's another one on FPSB: [url]http://www.fpsbanana.com/models/75[/url]
[QUOTE=Sparkwire;22294017]derp atleast its out stop complaining :c
[editline]02:38AM[/editline]
what class should i animate this kabar for that that guy is texturing[/QUOTE]
if you're referring to the FPSB one, just don't
it's horrible
[QUOTE=JoshuaC;22294116][img_thumb]http://dl.dropbox.com/u/49917/models/pl_goldrush0001.jpg[/img_thumb][/QUOTE]
Very nice.
Daniel already skinned his model and released it.
[url]http://www.fpsbanana.com/skins/84431[/url]
[QUOTE=JoshuaC;22294116][img_thumb]http://dl.dropbox.com/u/49917/models/pl_goldrush0001.jpg[/img_thumg][/QUOTE]
dont release it yet, i wanna make some anims for you.
[QUOTE=Mexican;22294135]Daniel already skinned his model and released it.
[url]http://www.fpsbanana.com/skins/84431[/url][/QUOTE]
JoshuaC's has a better texture, by far.
[editline]10:46PM[/editline]
[QUOTE=Sparkwire;22294160][QUOTE=JoshuaC;22293791][img_thumb]http://dl.dropbox.com/u/49917/models/Ka-Bar_Final.png[/img_thumg][/QUOTE]
dont release it yet, i wanna make some anims for you.[/QUOTE]
[img_thumg] further decreases page space by *gasp* not showing the image at all!
[QUOTE=Galago;22294169]JoshuaC's has a better texture, by far.[/QUOTE]
I was posting that to tell Sparkwire.
Josh's is actually a different model. He usually makes his own models.
[QUOTE=Mexican;22294194]I was posting that to tell Sparkwire.
Josh's is actually a different model. He usually makes his own models.[/QUOTE]
So was I wrong in saying it was an FPSB model? If so, sorry 'bout that.
[QUOTE=Sparkwire;22294160]dont release it yet, i wanna make some anims for you.[/QUOTE]
I don't plan to release this publicly.
[QUOTE=JoshuaC;22294232]I don't plan to release this publicly.[/QUOTE]
How cruel!
[IMG]http://img339.imageshack.us/img339/306/robocowmask.png[/IMG]
The texture WIP. Does it fit TF2?
[QUOTE=Galago;22294206]So was I wrong in saying it was an FPSB model? If so, sorry 'bout that.[/QUOTE]
I didn't say you were wrong
Sparkwire - Yeah, I'm going to try to get better at it, but I really wish I could make it behave more like Milkshape... it's annoying how complex it can be sometimes.
Update on my UV Map... it still sucks, but it's getting better. How do I keep it from doing this really shitty LETS STRETCH YOUR TEXTURES OUT TO LOOK LIKE CRAP OKAY MATE bullshit? And I'm also confused why it eats my textures. Look at that shit! Ugly...
[IMG]http://img696.imageshack.us/img696/4374/omguvmap2.jpg[/IMG]
[QUOTE=Communist Cake;22294286][IMG]http://img339.imageshack.us/img339/306/robocowmask.png[/IMG]
The texture WIP. Does it fit TF2?[/QUOTE]
the scratches or whatever that is on top don't look good, the rest is okay but kind of bland. You got the noise level right, and the colors if you saturate them a bit more.
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