• Major Update Speculation Thread V7: Who's Ned?
    8,125 replies, posted
Guys, sorry if this has already been posted because I'm a total noob at facepunch, but you know how all of the classes have their symbols on their arms? Look at the Giant robot's arm at the end.
its a tad weird that the class icons on the machines page are BLU i'm either blind or that heavy has a blu class icon
I wonder what MGHT and CRSK mean...
[QUOTE=Cjellyfish;37233105]Guys, sorry if this has already been posted because I'm a total noob at facepunch, but you know how all of the classes have their symbols on their arms? Look at the Giant robot's arm at the end.[/QUOTE] Okay, it's a giant soldier, then what? We already know there's a giant soldier and what he'll do.
Well yeah the giant at the end is the giant soldier.
so, i had a bad dream that it was pushed back to the 26th but we got the update pages on the same days, we just had to WAIT...
[QUOTE=Jaxe42;37232955]I hope the robot engineer has a human hand.[/QUOTE] That seems a [I]tiny[/I] bit grotesque. How about something more simple and identifiable like the Engy's glove?
I also bet you will get a robot head hat, sorta like the halloween masks
sorry if this is late but I just thought of a theory. The tin soldier hinted at the robots coming from the future [url]http://wiki.teamfortress.com/w/images/6/60/Soldier_robot09.wav[/url] He also hinted at how they would take the classes jobs [url]http://wiki.teamfortress.com/w/images/c/c9/Soldier_robot13.wav[/url] [url]http://wiki.teamfortress.com/w/images/b/b6/Soldier_robot08.wav[/url] So what will the Halloween boss be? [url]http://wiki.teamfortress.com/w/images/8/85/Soldier_robot_see_ghost03.wav[/url]
[QUOTE=Bragdras;37233134]Okay, it's a giant soldier, then what? We already know there's a giant soldier and what he'll do.[/QUOTE] Sorry, I thought it looked like the spy symbol.
[QUOTE=HazzaHardie;37233168]sorry if this is late but I just thought of a theory. The tin soldier hinted at the robots coming from the future [url]http://wiki.teamfortress.com/w/images/6/60/Soldier_robot09.wav[/url] He also hinted at how they would take the classes jobs [url]http://wiki.teamfortress.com/w/images/c/c9/Soldier_robot13.wav[/url] [url]http://wiki.teamfortress.com/w/images/b/b6/Soldier_robot08.wav[/url] So what will the Halloween boss be? [url]http://wiki.teamfortress.com/w/images/8/85/Soldier_robot_see_ghost03.wav[/url][/QUOTE] The first robot ever made will be the halloween boss CALLING IT
[QUOTE=HazzaHardie;37233168]sorry if this is late but I just thought of a theory. The tin soldier hinted at the robots coming from the future [url]http://wiki.teamfortress.com/w/images/6/60/Soldier_robot09.wav[/url] He also hinted at how they would take the classes jobs [url]http://wiki.teamfortress.com/w/images/c/c9/Soldier_robot13.wav[/url] [url]http://wiki.teamfortress.com/w/images/b/b6/Soldier_robot08.wav[/url] So what will the Halloween boss be? [url]http://wiki.teamfortress.com/w/images/8/85/Soldier_robot_see_ghost03.wav[/url][/QUOTE] Redmond and Blutarch, stitched together and outfitted with robot parts mounted onto tank treads.
I think the most exciting part of this update is the story expansion, since it is a sequel to the regular game. Now that the war is over, the eighteen are war criminals (At least, Saxton thinks so, according to the Mannworks page).
[QUOTE=Dougley;37233209]Redmond and Blutarch, stitched together and outfitted with robot parts mounted onto tank treads.[/QUOTE] There's also a pregnancy machine on top of the tank :v:
[QUOTE=Kapellmeister;37233097]I truly hope they make/made an extended version of the "robot part" of the trailer music.[/QUOTE] The other song sounds like More Gun and Magnum Force combined. I love it.
[QUOTE=Zeos;37233216]I think the most exciting part of this update is the story expansion, since it is a sequel to the regular game. Now that the war is over, the eighteen are war criminals (At least, Saxton thinks so, according to the Mannworks page).[/QUOTE] They've all committed war crimes by defying the Geneva convention.
Just some stuff from hlds: Here are some answers to questions regarding hosting MvM servers: * Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta). * To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set "tf_mm_servermode 2" to be placed in the MvM pool. * For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected. * You will need a TF gameserver account to accept matchmaking traffic. * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that's an unfortunate fact.) Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing. I, for one, DO NOT welcome our new robot overlords! - Fletch MvM matchmaking will be restricted to 6 players at launch. The matchmaking also supports joining games in progress to fill an empty slot, in which case of course the current map will not be changed. We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow. Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet. I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out. I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own missions. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the balance will be way off. - Fletch
[QUOTE=SecretZX;37233221]There's also a pregnancy machine on top of the tank :v:[/QUOTE] The words pregnancy machine makes me think of how Dan was boobies.
As I recall, there's an soldier achievement for violating the geneva convention. [SUB][B]EDIT:[/B][/SUB] Oh, duh, Geneva Contravention
[QUOTE=DevinWatson;37233283]Just some stuff from hlds: [/QUOTE] and OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the "mission" even if it's on the current map. We'll have more details on all this tomorrow.)
[QUOTE=DevinWatson;37233283]Just some stuff from hlds: blah blah blah - Fletch[/QUOTE] So, we wont be able to create lobbies ala L4D? we have to download the TF2 Server thingie? that is unfortunate...
Going on holiday tomorrow for 2 weeks. enjoy the update :(
[QUOTE=Armisael;37233295]As I recall, there's an soldier achievement for violating the geneva convention.[/QUOTE] Geneva Contravention, it's called. Killing 3 defenseless players after a round has ended (formerly was 5 players).
[QUOTE=NoName-;37233325]So, we wont be able to create lobbies ala L4D? we have to download the TF2 Server thingie? that is unfortunate...[/QUOTE] what?....why
[QUOTE=alwaysrage;37233349]what?....why[/QUOTE] "* You will need a TF gameserver account to accept matchmaking traffic." so if we want to create a server just for friends, we would have to need that, thats what im saying
So only 26 bots at a time...huh.
I know that it may sound dumb or something, but can some who is good with ripping songs from a youtube video, could someone rip off music from MvM trailer? [sp]It's not like valve will propably release them anyway[/sp]
[QUOTE=NoName-;37233325]So, we wont be able to create lobbies ala L4D? we have to download the TF2 Server thingie? that is unfortunate...[/QUOTE] I'm pretty sure hosts host a server, and if it's empty matchmaking will use that server, like in L4D.
[QUOTE=B-Rabbit;37233383]I know that it may sound dumb or something, but can some who is good with ripping songs from a youtube video, could someone rip off music from MvM trailer? [sp]It's not like valve will propably release them anyway[/sp][/QUOTE] they confirmed they would
[QUOTE=B-Rabbit;37233383]I know that it may sound dumb or something, but can some who is good with ripping songs from a youtube video, could someone rip off music from MvM trailer? [sp]It's not like valve will propably release them anyway[/sp][/QUOTE] [url]http://www.youtube-mp3.org/[/url]
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