• Major Update Speculation Thread V7: Who's Ned?
    8,125 replies, posted
[QUOTE=alsoodani;37243691][IMG]http://i.imgur.com/uZoWFl.jpg[/IMG] So what are those things I circled in Coal Town? They look like mines, but I'm super likely just seeing things and it's probably just dirt or something.[/QUOTE] MIRV grenades?
What map is Coal Town? Deathpit or Cactus Valley?
I can finally go shower and muse over what kind of loadout I will be using tomorrow. Tis will be a long shower indeed.
[QUOTE=VintageCat;37244007]What map is Coal Town? Deathpit or Cactus Valley?[/QUOTE] Probably Cactus Valley.
[QUOTE=VintageCat;37244007]What map is Coal Town? Deathpit or Cactus Valley?[/QUOTE] Probably Cactus Valley.
Am I the only one who thinks that the canteen looks like the demented lovechild of Spiral Knights and Bioshock?
Baby Face Blaster + Full Speed Upgrades = Jesus fucking christ
[QUOTE=Kegan;37243822][IMG]http://www.teamfortress.com/images/posts/one-of-a-kind-hats_small.jpg[/IMG] Oh god please no not that shit again[/QUOTE] Actually, I think it would be interesting to have hats/medals/taunts that last a week for groups for things such as least amount of damage taken, quickest finishing times, etc. The hats/medals would last a week then reset to be given to the next championing group. These hats/medals/taunts would be different from the ones you are referring to b/c they wouldn't require any money investment, just the skill of the group. The only downside I see is people trying to cheat the system to get the hats/medals/taunts, but they won't be able to profit from it since its untradeable and resets weekly. What do you guys think?
I'm terribly amused by Spy stabbing the demonstration dummy with a kitchen knife (on the Merc page), just like his backstab kill icon.
People "oh my god" ing about speed possibilities, what about damage possibilities? Brass Beast + Full Ammo and Damage Upgrades, that's monstrous.
[QUOTE=gaminji;37244178]People "oh my god" ing about speed possibilities, what about damage possibilities? Brass Beast + Full Ammo and Damage Upgrades, that's monstrous.[/QUOTE] Yeah, but you'll probably move slower than a giant heavy robot
[QUOTE=gaminji;37244178]People "oh my god" ing about speed possibilities, what about damage possibilities? Brass Beast + Full Ammo and Damage Upgrades, that's monstrous.[/QUOTE] While using the crit canteen=A wall of death [editline]14th August 2012[/editline] [QUOTE=dageek;37244215]Yeah, but you'll probably move slower than a giant heavy robot[/QUOTE] Speed increase upgrades
I thought that Coal Town was Death Pit? Because on the map, Cactus Valley just has a bunch of cactuses, yet the Map Formerly Known as Death Pit had the old timey buildings?
[QUOTE=Quinnjdq;37243882]So, does anyone actually want to [B][I]play[/I][/B] tf2?[/QUOTE] Haha. No? Why would I want to actually play the game? Speculating is much more fun :wink:
I like how, now that day 2 is out, everyone can now go to bed happy, and the thread is pretty quiet.
[QUOTE=alsoodani;37244070]Actually, I think it would be interesting to have hats/medals/taunts that last a week for groups for things such as least amount of damage taken, quickest finishing times, etc. The hats/medals would last a week then reset to be given to the next championing group. These hats/medals/taunts would be different from the ones you are referring to b/c they wouldn't require any money investment, just the skill of the group. The only downside I see is people trying to cheat the system to get the hats/medals/taunts, but they won't be able to profit from it since its untradeable and resets weekly. What do you guys think?[/QUOTE] Well yeah like hats to represent rank in MvM would be totally fine since that's actually based on gameplay. That's how it should be.
[QUOTE=BanthaFodder;37244260]I thought that Coal Town was Death Pit? Because on the map, Cactus Valley just has a bunch of cactuses, yet the Map Formerly Known as Death Pit had the old timey buildings?[/QUOTE] Death Pit seemed a little uninspired (the name I mean). Same with Cactus Valley, but not as bad.
[QUOTE=gaminji;37244266]I like how, now that day 2 is out, everyone can now go to bed happy, and the thread is pretty quiet.[/QUOTE] The forum is also faster again.
Holy bejeezus, a whole new gamemode + lots and lots o' items. This is going to be great. Too bad the steam download servers are going to die in a fire
[QUOTE=The Ultimate;37243936]Well I'm finally back from Valve and right into this Fiasco [t]http://niggaupload.com/images/OJ6pD.jpg[/t] [url]http://www.facepunch.com/showthread.php?t=1205365[/url][/QUOTE] PRIVATE MEETING AT GAMESCOM?! DON'T TOY WITH ME ULTIMATE. DON'T FUCKING TOOOOYYYY
[QUOTE=Behemothbear;37243824]*find another Mudokon* "Hello." "Hello." *fart on one* "Whew!" *he walks in opposite direction onto mine* [b]For hours.[/b][/QUOTE] [img]http://media.moddb.com/images/groups/1/4/3106/300px-Slig.jpg[/img] Hi.
So... is there anything to update on the Bingo Card? Also, predictions for tomorrow: - Medic and Scout Grordbort packs - Achievements - Other packs (probably someting for the Engie atleast) - Cactus Valley - Random weapons - Random hats/misc items - Special items (Archimedes, Achievement Items, etc.) - The promise of suprises (ie. shit like the APC boss that you need to find for yourself) - Another comic (not very likely, but I can dream)
I hope that we get new weapons this update. I could see Valve wanting to focus on MvM exclusively and not add any weapons. What I would pay to be wrong.
I'm still optimistic that grenades are an MvM only feature, hence why they showed up on today's pages and Soldier held one in the trailer.
I'm disappointed there were no secret pages (besides the grenade launcher).
[QUOTE=1112e;37244404]I'm disappointed there were no secret pages (besides the grenade launcher).[/QUOTE] That's still a secret page?
[QUOTE=Croshi;37244381]I'm still optimistic that grenades are an MvM only feature, hence why they showed up on today's pages and Soldier held one in the trailer.[/QUOTE] They would be too unbalanced in PvP, but it would make sense if grenades were added as an MvM only weapon.
I hope eventually they do Reverse MvM, where the players have to take the bomb to a carrier and hold of for a few waves. Kinda like Scavenge.
[QUOTE=Skunkrocker;37244343][img]http://media.moddb.com/images/groups/1/4/3106/300px-Slig.jpg[/img] Hi.[/QUOTE] [img]http://images4.wikia.nocookie.net/__cb20100406022134/oddworld/images/thumb/9/9c/Paramite01.jpg/200px-Paramite01.jpg[/img] *hiss* Also, do you think the number of weapons is gonna be about 5 or so again? Or something larger planned?
[QUOTE=alwaysrage;37244450]They would be too unbalanced in PvP, but it would make sense if grenades were added as an MvM only weapon.[/QUOTE] I think MvM is a great opportunity to use all those fun but overpowered weapon concepts that get tossed around. I mean, who's gonna complain? The robots?
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