To the right of where the neck ends. "M" in typewriter font.
[img]http://i.imgur.com/9L3Gh.png[/img]
[QUOTE=Alex_V;37245007]So, how many hours untill MvM?[/QUOTE]
About 21 hours?
g'night
Anyone know how the servers will work?
If I host a server on my PC and port it to 2 friends are we going to be able to play it?
Are 3 players a small number?
Oh, so it'll be 5 AM when it releases for me, fuck that.
Hmm. Messing with the image more.
4chan put up a fake.
That invert with the "M" is one I found personally. That's legit.
[QUOTE=Carc;37245045]Anyone know how the servers will work?
If I host a server on my PC and port it to 2 friends are we going to be able to play it?
Are 3 players a small number?[/QUOTE]
If there's 3 people, there will be 29 bots at any given time (on a 32 player server), so you might want to lower the player cap if you don't want it to be too difficult.
You know, I have to wonder how the game will continue to update. I mean I know MVM is set in the future but unless it's pretty far they don't have almost any room to make updates back with the mercs fighting and regular weaponry.
[QUOTE=Quinnjdq;37245094]You know, I have to wonder how the game will continue to update. I mean I know MVM is set in the future but unless it's pretty far they don't have almost any room to make updates back with the mercs fighting and regular weaponry.[/QUOTE]
because tf2 is all about the story
Here is how I propose they keep making updates:
Exactly the same way they have before. Here are a lot of weapons and some maps, please enjoy.
[QUOTE=Carc;37245045]Anyone know how the servers will work?
If I host a server on my PC and port it to 2 friends are we going to be able to play it?
Are 3 players a small number?[/QUOTE]
Fletcher responded to some questions on the HLDS mailing list.
[quote]Here are some answers to questions regarding hosting MvM servers:
* Players can join your server through any means they can join PvP games: the server browser, ad hoc joins, or the new matchmaking system (quickplay beta).
* To accept matchmaking traffic, you must select which sort of traffic you want. (Regular PvP traffic or MvM traffic.) Set “tf_mm_servermode 2” to be placed in the MvM pool.
* For MvM matchmaking, if 6 players are sent to your server to start a new game, it will switch to whatever map the players selected.
* You will need a TF gameserver account to accept matchmaking traffic.
* You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time.
* The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU cycles per player than the PvP mode, that’s an unfortunate fact.)
Given the surge of players that comes with any major release, and the player / server ratio of this game mode, the demand for MvM servers will probably be high. We expect that a large number of players will want to try out the new mode, so we will be converting most of our servers to host MvM, and then adjust the allocation based on what players are playing.
I, for one, DO NOT welcome our new robot overlords!
- Fletch[/quote]
[quote]>tf_mm_servermode 2 isn't required to host a MvM gameserver, is it?
No. You don’t have to use matchmaking at all. You can host the server and play the maps just like any other gamemode. Players can join through the server browser, favorites tab, direct connect, friend invites, etc.
[/quote]
[quote]>Is MvM matchmaking going to be limited to 6 players or was the "6 players join, map changes" logic just an indicator of server behavior to expect?
[B]MvM matchmaking will be restricted to 6 players at launch.
[/B]
The matchmaking also supports joining games in progress to fill an empty slot, in which case of course the current map will not be changed.
[/quote]
[quote]We will not have Steam group functionality tomorrow.
You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the recommended settings tomorrow.
Regarding exactly what happens if a 24-player server switches to MvM: I actually don't think we have worked that out yet.
I'm pretty sure on day one there will be lots of people trying out all sorts of things. Our approach to experimentation in MvM will be the same as in PvP: we encourage it, provided that players are opting in to any major deviations from the vanilla experience. Our servers will all be configured vanilla, and the matchmaking will enforce the 6 player limit, and the server browser will be the primary means for players to find those sorts of customizations. What will the most interesting customizations be? What will the standard tags be used that we request server operators to set in order to help players find the modifications they want or avoid the ones they don't like? We can't know that yet. That's something we expect you guys and your players to figure out.
I will hazard a guess that raising the player count well above 6 would be detrimental the experience. There ratio of humans to bots would be off and the human defending team would not have enough challenge. (As an extreme example: imagine a 32-player server where everybody is defending an there are no bots.) Exactly how far it can be raised above 6 without totally breaking the game is speculation of course. I think a smart server operator will start out with the server configured relatively vanilla, and then watch how the game unfolds and listen to their players, and try to make smart decisions about which areas to experiment, rather than assuming the same sorts of adjustments your community prefers in PvP will automatically apply to this mode. A fun co-op mode with more than six players is likely to require entirely new missions. (The mission decides the pattern of enemy robots that come at you.) We have purposefully made it easy for players to create their own missions. (It's a lot easier than creating a whole new map!) But if you play with more than six players, with the missions we've made, I think the balance will be way off.
- Fletch[/quote]
[quote]OK, a little investigating reveals that this statement I made:
* You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time.
Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with switching --- that is true. However, in general, switching from PvP to MvM is going to cause several problems. (I believe that what would actually happen is that the 7th, 8th, etc. players who connect on a map change will be forced into spectator. At any rate, we don't officially support that, so if you do it, you're on your own.) So, you should expect to segregate your servers into MvM and PvP. Don't just put the MvM maps into the mapcycle file, that won't work. (Actually, the mapcycle file is slightly different for MvM because you really are cycling through missions, not the maps. Likewise, players can vote to change the "mission" even if it's on the current map. We'll have more details on all this tomorrow.)
[/quote]
[quote]Out of the question. Valve doesn’t do “3”. Come on, you guys know this.[/quote]
[quote]The server will need to launch with -maxplayers 32 to host MvM properly.
[/quote]
[quote]I think the biggest challenge with doubling the player count (meaning number of mercs running around, whether AI or human) is just plain old performance, both server and client.
[/quote]
[quote]The server will show 6 max players in the server browser. (Same basic effect as visiblemaxplayers.) So the client doesn’t’ actually know the true maxplayers.
[/quote]
Crossing my fingers for the Grordbort items.
I really want those.
Guys.
Guys.
Guys.
In Halloween, the Soldier sent us a message
[img]http://wiki.teamfortress.com/w/images/thumb/f/f8/The_Tin_Soldier.png/383px-The_Tin_Soldier.png[/img]
[url]http://wiki.teamfortress.com/w/images/6/60/Soldier_robot09.wav[/url]
[b]I AM A ROBOT FROM THE FUTURE[/b]
Both comics depict MvM being in the near future.
[url]http://wiki.teamfortress.com/w/images/b/b6/Soldier_robot08.wav[/url]
[b]I AM A ROBOT. I AM HERE TO TAKE AMERICAN JOBS[/b]
...Like... Like how Gray's robots stole the jobs of the mercenaries?
[url]http://wiki.teamfortress.com/w/images/9/9e/Soldier_robot17.wav[/url]
[b]I RUN ON BLOOD[/b]
check out the blurb for the unseen robot.
[QUOTE]
???
We don't know what this thing is, but it's big as hell, looks unstoppable, and probably runs on human blood[/QUOTE]
Soldier knew about the robots the entire time.
We were too ignorant to listen.
[QUOTE=butters757;37245118]Fletcher responded to some questions on the HLDS mailing list.[/QUOTE]
Thanks a lot!
[img]http://i.imgur.com/FHTPy.png[/img] (from reddit)
As you can see if you look up close in the image, there is an overlay (i stole these pictures) and it seems to be a moustached man (Saxton Hale), mouth wide open, screaming.
[img]http://i.imgur.com/8PGQR.jpg[/img] (from spuf)
In the top left of the black part of the picture it looks weirdly like a ship, and what ship do we all know and love?
The Borealis of course.
Discuss? A friend sent these to me so I'm sorry I can't give the original finders credit.
[QUOTE=Zebus;37245284][img]http://i.imgur.com/FHTPy.png[/img] (from reddit)
As you can see if you look up close in the image, there is an overlay (i stole these pictures) and it seems to be a moustached man (Saxton Hale), mouth wide open, screaming.
[img]http://i.imgur.com/8PGQR.jpg[/img] (from spuf)
In the top left of the black part of the picture it looks weirdly like a ship, and what ship do we all know and love?
The Borealis of course.
Discuss? A friend sent these to me so I'm sorry I can't give the original finders credit.[/QUOTE]
seriously it looks like the carrier tank thing
[QUOTE=Zebus;37245284][img]http://i.imgur.com/FHTPy.png[/img] (from reddit)
As you can see if you look up close in the image, there is an overlay (i stole these pictures) and it seems to be a moustached man (Saxton Hale), mouth wide open, screaming.
[img]http://i.imgur.com/8PGQR.jpg[/img] (from spuf)
In the top left of the black part of the picture it looks weirdly like a ship, and what ship do we all know and love?
The Borealis of course.
Discuss? A friend sent these to me so I'm sorry I can't give the original finders credit.[/QUOTE]
Left 4 Dead 3 confirmed.
[QUOTE=Venezuelan;37244652]nothing's wrong with smileys stop spamming about them
what you're doing is much worse[/QUOTE]
This is my first post about them, and it's good to teach new members what's welcome here and what will get them shunned.
Anyway, back to MVM discussion.
The hidden face reminds me Mystery of the Druids
[QUOTE=AkujiTheSniper;37245318]The hidden face reminds me Mystery of the Druids[/QUOTE]
it looks like The Rocket from final combat
[QUOTE=Zebus;37245284][img]http://i.imgur.com/FHTPy.png[/img] (from reddit)
As you can see if you look up close in the image, there is an overlay (i stole these pictures) and it seems to be a moustached man (Saxton Hale), mouth wide open, screaming.
[img]http://i.imgur.com/8PGQR.jpg[/img] (from spuf)
In the top left of the black part of the picture it looks weirdly like a ship, and what ship do we all know and love?
The Borealis of course.
Discuss? A friend sent these to me so I'm sorry I can't give the original finders credit.[/QUOTE]
Dude that's the mystery of the druids guy
[img]http://upload.wikimedia.org/wikipedia/en/d/d8/The_Mystery_of_the_Druids_Coverart.jpg[/img]
Don't tell me you seriously fell for that
quick, somebody somebody decomplie the canteen images for wayward pixels that may lead to QR codes which when pieced together will make ASCII art that can be translated to morse code.
I still don't belive nobody've thought about this. What about pyroland and MvM?
[QUOTE=TyHap;37245363]I still don't belive nobody've thought about this. What about pyroland and MvM?[/QUOTE]
what about it?
It probably won't be supported, and don't expect the robots to change.
[QUOTE=TyHap;37245363]I still don't belive nobody've thought about this. What about pyroland and MvM?[/QUOTE]
People have mentioned it. I'm hoping for something simple, like all the robots having a different paint job that makes them look like wind up toys or nutcrackers.
Nothing particularly large, of course, because the pyroland we tend to get ingame is obviously intended to still be able to function within gameplay standards.
[QUOTE=TyHap;37245363]I still don't belive nobody've thought about this. What about pyroland and MvM?[/QUOTE]
We have! er, I have.
Well, it's been discussed, anyway.
e: also, for the people that seem unable to wrap their heads around mvm events being in the future
and upcoming events being set in the game's present:
just pretend it's an alternative timeline, instead.
I hope the robots in pyroland are pink.
With purple Madame Dixies.
And the bomb should be a giant gift.
I hope pyroland is used.
[QUOTE=Quinnjdq;37245094]You know, I have to wonder how the game will continue to update. I mean I know MVM is set in the future but unless it's pretty far they don't have almost any room to make updates back with the mercs fighting and regular weaponry.[/QUOTE]
MvM is set in an alternate timeline. MvM is set in 1972, while the actual game is set in 1968.
oh the performance if it does.
Sorry, you need to Log In to post a reply to this thread.