• Major Update Speculation Thread V7: Who's Ned?
    8,125 replies, posted
"they're going to have boop you back together, in BEEP!" "take your boops like a bot seargent boop n beep." would be hilarious
[QUOTE=SLBros.;37249798]"that beep is a boop" "nice beep" "this beep is boop, do you underbeep that" "the outbeep was never really inboop"[/QUOTE] "nice boop, booplenuts"
What am i doing with my life? ;_; [IMG]http://i.imgur.com/1NJRB.png[/IMG]
[QUOTE=AbeX300;37249797][code] "attributes" { "special dsp" { "attribute_class" "special_dsp" "value" "55" } }[/code][/QUOTE] I don't speak dirty commie robot language but I assume that's a rule for robot voices?
[QUOTE=Kapellmeister;37249749]Only about a year and a half late.[/QUOTE] Good. [img]http://dl.dropbox.com/u/11025839/Reaction%20Images/shifty.png[/img] All according to plan.
[QUOTE=Roninsmastermix;37249605]The third day just seems to be very unlikely for me to mean "community stuff". It sounds more like rewards and achievements. I'll be honest and say that i am hoping that i get more items in (of course who doesnt) but i can stand to be slightly disappointed compared to those out there like populous who had to wait major update after major update before he got his items in. I personally want to see sexy's war pig. Hope theres something for the contributors today.[/QUOTE] Seeing as I have nothing ingame, I really hope a certain fashionable medic set will be accepted. But then there's the grordbort set...
[QUOTE=Captain_Crazy;37249826]I don't speak dirty commie robot language but I assume that's a rule for robot voices?[/QUOTE] Well: [code]special_dsp Attributes Associated: + special dsp (333) (+) Attribute Format: Additive Weapon Restrictions: Usable by All Projectile Restrictions: N/A Class Restrictions: Usable by All Negative Value: N/A Description: Adds effects to the voice clips. Also affects the Pyro Melee's guitar sounds (if it has any). Does not apply upon death. Default Presets --------------- Room Type ~~~~~~~~~ 2: Metalic (Small) 3: Metalic (Medium) 4: Metalic (Large) 5: Tunnel (Small) 6: Tunnel (Medium) 7: Tunnel (Large) 8: Chamber (Small) 9: Chamber (Medium) 10: Chamber (Large) 11: Brite (Small) 12: Brite (Medium) 13: Brite (Large) 14: Water (Small) 15: Water (Medium) 16: Water (Large) 17: Concrete (Small) 18: Concrete (Medium) 19: Concrete (Large) 20: Outside (Small) 21: Outside (Medium) 22: Outside (Large) 23: Cavern (Small) 24: Cavern (Medium) 25: Cavern (Large) 26: Weird #1 27: Weird #2 28: Weird #3 System ~~~~~~ 30: Lowpass Facing Away 31: Lowpass Facing Away + 80ms Delay 32: Explosion Ring #1 33: Explosion Ring #2 34: Explosion Ring #3 35: Shock Muffle #1 36: Shock Muffle #2 37: Shock Muffle #3 38: Distorted Speaker #0 39: Strider Pre-Fire 40: Player Spatial Wall Delay Test ~~~~ 44: +10% Pitch 45: -10% Pitch 46: Volume Phaser (Quiet, Normal) 47: Delay 48: Delayed Chorus Speaker ~~~~~~~ 55: Speaker (Louder) 56: Speaker (Very Small) 57: Speaker (Loud) 58: Speaker (Small) 59: Speaker (Very Small #2) Templates for Automatic DSP Creation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 100: Reverb 101: Muffled, Reverb 102: [Room] [Empty] [Small] [Bright] 103: [Room] [Empty] [Huge] [Dull] 104: [Room] [Diffuse] [Small] [Bright] 105: [Room] [Diffuse] [Huge] [Dull] 106: [Duct] [Empty] [Small] [Bright] 107: [Duct] [Empty] [Huge] [Dull] 108: [Duct] [Diffuse] [Small] [Bright] 109: [Duct] [Diffuse] [Huge] [Dull] 110: [Hall] [Empty] [Small] [Bright] 111: [Hall] [Empty] [Small] [Bright] 112: [Hall] [Diffuse] [Small] [Bright] 113: [Hall] [Diffuse] [Huge] [Dull] 114: [Tunnel] [Empty] [Small] [Bright] 115: [Tunnel] [Empty] [Huge] [Dull] 116: [Tunnel] [Diffuse] [Small] [Bright] 117: [Tunnel] [Diffuse] [Huge] [Dull] 118: [Street] [Empty] [Small] [Bright] 119: [Street] [Empty] [Huge] [Dull] 120: [Street] [Diffuse] [Small] [Bright] 121: [Street] [Diffuse] [Huge] [Dull] 122: [Alley] [Empty] [Small] [Bright] 123: [Alley] [Empty] [Huge] [Dull] 124: [Alley] [Diffuse] [Small] [Bright] 125: [Alley] [Diffuse] [Huge] [Dull] 126: [Courtyard] [Empty] [Small] [Bright] 127: [Courtyard] [Empty] [Huge] [Dull] 128: [Courtyard] [Diffuse] [Small] [Bright] 129: [Courtyard] [Diffuse] [Huge] [Dull] 130: [Open Space] [Empty] [Small] [Bright] 131: [Open Space] [Empty] [Huge] [Dull] 132: [Open Space] [Diffuse] [Small] [Bright] 133: [Open Space] [Diffuse] [Huge] [Dull] 134: The Brundle Bundle[/code] Though, I'll be honest, I'd be amused if it was #38...
I'm just gonna knock robots around all night with some upgraded airblasts. I wonder if airblasting has any effect on giants?
[QUOTE=Captain_Crazy;37249779]Do you guys think the robots will vocalize, or be eerily quiet like in the trailer? I'd like for them to at least use filtered, grumbly voice snippets.[/QUOTE] I actually want them to be absolutely silent other than engine noises, clattering parts and electrical buzzing, or full-on unintelligible garbled screeches and roaring. Somehow I feel it'd make it a lot better.
"yo i'm boopin who's with me" "nice catch booplebeep" "NOO, THE BEEP IS NOT BOOPIN!" "THE FREAKIN BOOP STOPPED" "I'M GOING TO BEEP THROUGH YOUR BOOP" "PIKABOOP" I can do that all day
[QUOTE=SLBros.;37249862]"yo i'm boopin who's with me" "nice catch booplebeep" "NOO, THE BEEP IS NOT BOOPIN!" "THE FREAKIN BOOP STOPPED" "I'M GOING TO BEEP THROUGH YOUR BOOP" "PIKABOOP" I can do that all day[/QUOTE] "This game's boopin'"
[QUOTE=Randdalf;37249680] The money angle is that the co-op opens up the game to a whole new potential audience to buy stuff from the store.[/QUOTE] why take a very indirect approach when they can do the co-op [i]and[/i] add weapons and make guarenteed money?
[QUOTE=GetGrenade;37248373][url]http://www.gametrailers.com/videos/6jublj/gt-tv-valve-on-gt-tv-this-thursday-[/url][/QUOTE] Geoff Knightly has the most punch-able face in the world.
[QUOTE=NapyDaWise;37249842]Seeing as I have nothing ingame, I really hope a certain fashionable medic set will be accepted. But then there's the grordbort set...[/QUOTE] HOLY CRAP! Sorry i just realized that you dont have anything in game yet. That is a freakin crime man.
Plus I think Valve has learned since 2011 that the community is guarenteed to complain if they don't add weapons with a major update.
[QUOTE=Croshi;37249904]Plus I think Valve has learned since 2011 that the community is guarenteed to complain if they don't add weapons with a major update.[/QUOTE] Hatless Update, right?
[QUOTE=Pocket Medic;37249517][t]http://puu.sh/V5UN[/t] i'll consider it[/QUOTE] [IMG]http://i.imgur.com/aUQyo.png[/IMG] I have no strong feelings one way or another.
Anyone else think that Archimedes probably belongs to both the RED and BLU medics? Doves are known for being a symbol of peace, after all, and since he can fly, he wouldn't have any problem flying back and forth.
[QUOTE=AbeX300;37249915]Hatless Update, right?[/QUOTE] No, Weaponless Update [sp]I'm so sorry.[/sp]
[QUOTE=AbeX300;37249915]Hatless Update, right?[/QUOTE] That, and Manniversary (because Mann Conomy added 5 packs). People even got mad at Halloween, even though the only previous Halloween weapon was the Sticky Jumper. GRANTED, that was probably because they were all reskins.
-snip-
[IMG]http://puu.sh/Vyz2[/IMG] Übered or not, i'll still be the one to kill them all.
[QUOTE=Kapellmeister;37248447][t]http://i.imgur.com/Jl7YL.png[/t][/QUOTE] ahh, ok. i bought it quickly knowing it would go out of stock like the balloonicorn, not quite reading the ddescription, only reading that it gave me a code. who else bought it? UvU
[QUOTE=AbeX300;37249915]Hatless Update, right?[/QUOTE] I can't process what this means. I am unable to.
[QUOTE=ned_ballad;37248304]Someone on SPUF had a cool idea, that the ripped away canteen is actually a grenade slot canteen and you get three class specific grenades in that slot. Which would make a lot of sense. It's a chance to pull grenades back into TF2, without having to worry as much about balance and players flying around the map like they have a jetpack.[/QUOTE] Scout: Concussion Grenades [Explodes in a blast of energy, propelling any bots standing in its range.] Soldier: Nail Grenades [Spews bullets in all directions, then explodes.] Pyro: Napalm Grenades [Explodes, igniting all bots caught in the explosion.] Demoman: Dynamite Pack [Explodes, scatterring individual sticks of dynamite, which then also explode. Direct hits minicrit.] Heavy: Dynamite Pack [Explodes, scatterring individual sticks of dynamite, which then also explode.] Engineer: EMP Grenade [Explodes, stunning all bots caught in the explosion.] Medic: Heal Grenade [Explodes, gradually heals teamtes caught in explosion, and causes bots to bleed.] Sniper: Bear Trap [Causes bleed and slowdown to bots in range] Spy: Sapper [Disables bots standing in range, and causes them to bleed. Three bots max. Explodes on fourth.]
[QUOTE=ned_ballad;37249877]why take a very indirect approach when they can do the co-op [i]and[/i] add weapons and make guarenteed money?[/QUOTE] I wouldn't say it's an indirect approach, you'll make more money from the same store if you have more people shopping in it than if you add an extra product or two with a lower amount of customers.
[QUOTE=Roninsmastermix;37249898]HOLY CRAP! Sorry i just realized that you dont have anything in game yet. That is a freakin crime man.[/QUOTE] Every day of every update, I hope. Then I go back crying in the corner.
Well that's disapointing. From Fletcher: bots take up server slots, so there will only every be 26 bots on any given wave. MvM is set up as a 32 man server, with 6 player slots and 26 bot slots.
I still wonder what the capacitor will do They can't turn it into nothing because it was too rare for that. The only thing I can see happening is the cpacitor turning into a limited key, for a limited crate.
[QUOTE=NapyDaWise;37249960]Every day of every update, I hope. Then I go back crying in the corner.[/QUOTE] Lets cry together :3
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