[QUOTE=ned_ballad;37249966]Well that's disapointing. From Fletcher: bots take up server slots, so there will only every be 26 bots on any given wave. MvM is set up as a 32 man server, with 6 player slots and 26 bot slots.[/QUOTE]
Make a 64 man server and add 58 bots.
still confused about that sandvich box promo.
[QUOTE=SLBros.;37249967]I still wonder what the capacitor will do
They can't turn it into nothing because it was too rare for that.
The only thing I can see happening is the cpacitor turning into a limited key, for a limited crate.[/QUOTE]
If they do, everybody will flip their shit so hard it'll be raining feces for weeks after the update. That's way too hit-and-miss to be fair.
[QUOTE=SLBros.;37249967]I still wonder what the capacitor will do
They can't turn it into nothing because it was too rare for that.
The only thing I can see happening is the cpacitor turning into a limited key, for a limited crate.[/QUOTE]
Yeah, i've been saving my capacitor to see if it does anything once MvM comes out.
[QUOTE=AbeX300;37249844]Well:
Though, I'll be honest, I'd be amused if it was #38...[/QUOTE]
Thanks for the info! So the numbers say that they'll sound like louder speakers, though if only they sounded like the Brundle Bundle.
[QUOTE=01271;37249974]Make a 64 man server and add 58 bots.[/QUOTE]
Can't go above 32 in TF2 without weird stuff happening, plus the Valve-made missions won't be balanced for that many bots/players.
just found a rare gameplay screenshot
[img]http://upload.wikimedia.org/wikipedia/en/f/fc/ItchyScratchyLand.png[/img]
[QUOTE=ned_ballad;37249966]Well that's disapointing. From Fletcher: bots take up server slots, so there will only every be 26 bots on any given wave. MvM is set up as a 32 man server, with 6 player slots and 26 bot slots.[/QUOTE]
Yeah, but as soon as one bot dies another one can take his place, so really it can appear as if hundreds (if further waves have that many) of robots are coming at once.
[QUOTE=Captain_Crazy;37249984]Thanks for the info! So the numbers say that they'll sound like louder speakers, though if only they sounded like the Brundle Bundle.[/QUOTE]
Correct!
Also, odd fact, #39 and #40 are just beeps.
[QUOTE=Strongbad;37249981]If they do, everybody will flip their shit so hard it'll be raining feces for weeks after the update. That's way too hit-and-miss to be fair.[/QUOTE]
I also thought it'd became that badge that counts something, but that would be even worse
[QUOTE=artDecor;37249948]Scout: Concussion Grenades [Explodes in a blast of energy, propelling any bots standing in its range.]
Soldier: Nail Grenades [Spews bullets in all directions, then explodes.]
Pyro: Napalm Grenades [Explodes, igniting all bots caught in the explosion.]
Demoman: Dynamite Pack [Explodes, scatterring individual sticks of dynamite, which then also explode. Direct hits minicrit.]
Heavy: Dynamite Pack [Explodes, scatterring individual sticks of dynamite, which then also explode.]
Engineer: EMP Grenade [Explodes, stunning all bots caught in the explosion.]
Medic: Heal Grenade [Explodes, gradually heals teamtes caught in explosion, and causes bots to bleed.]
Sniper: Bear Trap [Causes bleed and slowdown to bots in range]
Spy: Sapper [Disables bots standing in range, and causes them to bleed. Three bots max. Explodes on fourth.][/QUOTE]
I'm fine with grenades, just as long as they stay in MvM.
[QUOTE=AbeX300;37250002]Correct!
Also, odd fact, #39 and #40 are just beeps.[/QUOTE]
[B] PERFECT
[/B]
[QUOTE=Whyt546;37250001]Yeah, but as soon as one bot dies another one can take his place, so really it can appear as if hundreds (if further waves have that many) of robots are coming at once.[/QUOTE]
I suppose if it's done properly.
But if there's 3 paths to protect, that's like 8-9 bots a path.
[QUOTE=IcyTruth;37249158]I'm gonna be a demoman, I'd like to see how the eyelander deals with robot heads[/QUOTE]
It will deal same with robot heads like it do with HHH and Monoculus. They are NPCs so i dont think eyelander will work like that.
Welp, it's 10 AM. I'm going to go take a nap. C'ya in a few hours, Facepunch.
[QUOTE=SLBros.;37250014][B] PERFECT
[/B][/QUOTE]
[video=youtube;rJKPMXCTEL0]http://www.youtube.com/watch?v=rJKPMXCTEL0[/video]
Edit: Oh wait, I was mistakened: #37 and #39 are beeps.
[QUOTE=mphayes97;37249942]ahh, ok. i bought it quickly knowing it would go out of stock like the balloonicorn, not quite reading the ddescription, only reading that it gave me a code. who else bought it?
UvU[/QUOTE]
I just realised I wouldn't have been able to buy it even if I'd known about it, since shipping to Australia costs $20-30 on top of the original $25.
[sub][sub]it's not like i wanted your stupid products anyway, valve[/sub][/sub] :smith:
Anyone know what time it will get released at? eastern time.
[QUOTE=Squeaken;37249995]just found a rare gameplay screenshot
[img]http://upload.wikimedia.org/wikipedia/en/f/fc/ItchyScratchyLand.png[/img][/QUOTE]
So, the only way to kill robots will be F12 button?
26 is actually a pretty big number. I'm not that fussed.
Besides servers will get past it anyway.
[QUOTE=artDecor;37249948]Scout: Concussion Grenades [Explodes in a blast of energy, propelling any bots standing in its range.]
Soldier: Nail Grenades [Spews bullets in all directions, then explodes.]
Pyro: Napalm Grenades [Explodes, igniting all bots caught in the explosion.]
Demoman: Dynamite Pack [Explodes, scatterring individual sticks of dynamite, which then also explode. Direct hits minicrit.]
Heavy: Dynamite Pack [Explodes, scatterring individual sticks of dynamite, which then also explode.]
Engineer: EMP Grenade [Explodes, stunning all bots caught in the explosion.]
Medic: Heal Grenade [Explodes, gradually heals teamtes caught in explosion, and causes bots to bleed.]
Sniper: Bear Trap [Causes bleed and slowdown to bots in range]
Spy: Sapper [Disables bots standing in range, and causes them to bleed. Three bots max. Explodes on fourth.][/QUOTE]
Doesn't Jarate's upgrade do what the Bear Trap does?
[QUOTE=VintageCat;37250042]So, the only way to kill robot will be F12 button?[/QUOTE]
[img]http://wiki.teamfortress.com/w/images/thumb/a/ae/Camera_Beard.png/250px-Camera_Beard.png[/img]
[QUOTE=Squeaken;37250044]26 is actually a pretty big number. I'm not that fussed.
Besides servers will get past it anyway.[/QUOTE]
32 man servers are expensive, I don't know if too many indie servers will be up with MvM
[QUOTE=elih595;37250038]Anyone know what time it will get released at? eastern time.[/QUOTE]
Nope.
[QUOTE=AbeX300;37250032][video=youtube;rJKPMXCTEL0]http://www.youtube.com/watch?v=rJKPMXCTEL0[/video]
Edit: Oh wait, I was mistakened: #37 and #39 are beeps.[/QUOTE]
JESUS CHRIST THE DISTORTED SPEAKER
[QUOTE=Croshi;37250067]JESUS CHRIST THE DISTORTED SPEAKER[/QUOTE]
[b]And that's why I want it to be the Tobors' voices.[/b]
Anyone else hope that the Class Portraits on Day 2 become a new updated avatar pack? "No longer in TF2 Quality; Now in SFM Quality!"
[QUOTE=AbeX300;37250032]
Edit: Oh wait, I was mistakened: #37 and #39 are beeps.[/QUOTE]
Makes me respect and appreciate how much work goes into making things sound just right.
And also making things sound like a helium-refinery accident. Mostly the first, though.
You know what I think? I think that the only way to win will be to carry the bomb the bots are carrying into the carrier and blow it up there. From the looks of the trailer, it's just manufacturing more bots as you kill the ones it's spitting out. Maybe one of the team will have to sacrifice themselves to stay behind and detonate it?
[QUOTE=Captain_Crazy;37250096]Makes me respect and appreciate how much work goes into making things sound just right.
And also making things sound like a helium-refinery accident. Mostly the first, though.[/QUOTE]
Makes me wonder why they even have [b]all[/b] of those special DSP presets...
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