• How can I attract more people to my server?
    108 replies, posted
[QUOTE=ZestyLemons;18275391]Cap snipers at 2 or 3. No team will ever need 4+ snipers[/QUOTE] Who's to say? That's still restrictive.
Oh, I should explain my class limits. They were set at 4 originally for each class. Non restrictive in that you should never see that kind of class choice in an 8 man team anyway. Since then I've just been fiddling with them, only to see whether it worked and whether it was worth keeping. It probably won't stay so it's a non-issue anyway. [QUOTE=hexpunK;18266598]Hahahaha. Oh wow. You call me ignorant yet you can say that crits are free kills for bad players? Crits are part of the balance of the game, it allows good players to get through enemies more, and allows bad players to actually have a chance of survival when facing off someone else. If you can't accept that crits are a fundamental part of the game then you need to be uninstalling it and getting back on CS. Nobody wants people like you shitting up the game.[/QUOTE] Haha But seriously, crits are a way for less skilled players to have a chance, and for more skilled players to have better killing sprees, or adrenaline moments or whatever they're referred to in the commentary. According to Valve anyway, but what do they know. [QUOTE=Mexican;18268305]Except you're making a server designed for nobody ever to want to use. Your target audience simply does not exist.[/QUOTE] Oh no, it exists, I'm simply searching for the best ways to reach them. [QUOTE=BassB;18266837]disabling spreading damage is completely unbalancning. body shots with soldier is not to be done, and the class was not made to do this. lots of soldier strategys rely on this spread. sentry need it, demomen need it BAD just disabling this is completely unbalancing.[/QUOTE] Uhhh Damage spread has nothing to do with the explosive radius of certain weapons lol
[QUOTE=Jebus;18275827]But seriously, crits are a way for less skilled players to have a chance, and for more skilled players to have better killing sprees, or adrenaline moments or whatever they're referred to in the commentary. According to Valve anyway, but what do they know.[/quote] They probably know a lot more than you do about game creation and balance. [quote]Oh no, it exists, I'm simply searching for the best ways to reach them.[/quote] That target audience (competitive/serious Aussie tf2 players) is probably so small expecting to immediately (as in within a few weeks of the server going online) fill up a 16 man (I'm guessing from the limits explanation) regularly is extremely stupid. If you want to fill up your server with nothing but your friends you're either going to have to get the word out to people that would actually be interested in playing (advertising, word of mouth, etc.,.) or create a larger audience.
Your server sounds lame. I'm sorry.
Man, where did all the comp TF2 hate suddenly appear from. Jebus your server settings are perfectly fine for the target audience (skilled players). Just ignore the HURR HURR CRITS ARE AWSM from random pubber #1337. Umm as a few people said try to advertise on skilled TF2 forums like OzFortress. You will certainly get a few highly skilled players from there. When I said advertise, I meant just make a few posts regarding the server. As long as it's fairly lag free you should be sweet. Good luck!
[QUOTE=biodude94566;18275932]They probably know a lot more than you do about game creation and balance.[/QUOTE] They do. They know a lot more about it than probably everyone here. Lucky I'm agreeing with them, then. [QUOTE=biodude94566;18275932]That target audience (competitive/serious Aussie tf2 players) is probably so small expecting to immediately (as in within a few weeks of the server going online) fill up a 16 man (I'm guessing from the limits explanation) regularly is extremely stupid. If you want to fill up your server with nothing but your friends you're either going to have to get the word out to people that would actually be interested in playing (advertising, word of mouth, etc.,.) or create a larger audience.[/QUOTE] I know. Server's been up for just over a month now, never expected it to fill up immediately. If I did I'd have made a 'WTF WHY ISNT MY SERVER FULL' thread after the first few days, rather than looking for insight in all the wrong places a month later. [QUOTE=Stick 1337;18277309]Man, where did all the comp TF2 hate suddenly appear from. Jebus your server settings are perfectly fine for the target audience (skilled players). Just ignore the HURR HURR CRITS ARE AWSM from random pubber #1337. Umm as a few people said try to advertise on skilled TF2 forums like OzFortress. You will certainly get a few highly skilled players from there. When I said advertise, I meant just make a few posts regarding the server. As long as it's fairly lag free you should be sweet. Good luck![/QUOTE] Haha, yeah I know. Yeah OzFortress was my first target as a few people suggested to advertise there, but I never thought of it. I thought it'd be frowned upon but I can only try. I know a few people and a lot of them are good players so should be good.
Vanilla 24/7 2fort all the way.
Lie about the player count, that [i]always[/i] works
[QUOTE=Jebus;18266231]Serious servers attract skilled players and playing with and against decent players is very fun.[/QUOTE] I play on a server that is not really serious but there are some pretty high skilled players there.
[QUOTE=Shibbey;18258623]No crits unbalances the game, crits are a buff to players with less skill, so the game is focused on team work rather than individual skill[/QUOTE] Players with less skill shouldn't be playing on a competitively-oriented server, bro. Also, crits were intended as a buff to players with more skill, that's why the chance of getting one goes up the more damage you deal.
So you come in and ask why there aren't many people in your server, then ignore us random viewers who for all you know might see your server in the list someday, and ignore it because it's not what we want. I'm not saying that quality is decided by consensus, but if you want players to join then trying to appeal to them would work a lot better, rather than restricting yourself to a narrow subset of the available players (even narrower since you're running an Aussie server). If you want "decent" players, then maybe trying to build a little community around your server would work better. Try and encourage regular players to frequent your server, and they may well get better at the game, eventually leading to an average increase in player skill across the board. Having good players attracts other good players, not just how "serious" the server is.
Don't make it a 32 man server. Have 24 or even 18. You need a reason why people should play on your server and not any other of the hundreds. How about highlander? an interesting selling point and gets the point of team playing across.
[QUOTE=Jebus;18257141]Yeah I know Alltalk isn't serious-business, but it kept being voted on and eventually becamse standard on my server. Mostly because a lot of people who know each other play, and we do talk with each other a lot. It just makes sense for us. Never hear any complaints but most people who join add to the conversations so it's not a bad thing.[/QUOTE] so people ARE on your server? i'm confused
Oh gross a no-crit server
[QUOTE=Stick 1337;18277309]Man, where did all the comp TF2 hate suddenly appear from. [/QUOTE] Well, let's see, since cunts like you came around with your elitist bullshit and started saying shit like: [QUOTE=Stick 1337;18277309]Jebus your server settings are perfectly fine for the target audience (skilled players). [/QUOTE] I'd consider myself a pretty skilled player and I feel those kind of servers are fucking stupid. Don't automatically assume that someone who doesn't play with a bunch of their "competitive" friends on a handful of elitist "competitive" servers are pub trash that don't know how to play the game. Yeah so I jump around from server to server depending on what map and playercount I want at the time, so what? How does that have any impact on my (perceived, because apparently you people classify skill differently according to someone's status as a 'regular' or a 'competitive' player. You people are what is 50% wrong with this game (the other 50% would be people that love 24/7 2Fail 100% crits low gravity birthday gibs UT sound mods). Go advertise your fucking lame-ass server on a board where a competitive group of tits will actually give a damn.
^ By the way there was no elitism or even conflict until the average player shat up the thread with OMG TRN CRITS ON NOOB Really don't get why people who aren't at comp level take it so personally that I'm running a server for people who are. It's not what this thread's about. Hell, you could be like the rest of us. When you've played for a little while and get sick of owning everybody in pubs, you'll probably want more from the game too. [QUOTE=Billy99909;18280038]so people ARE on your server? i'm confused[/QUOTE] Of course, read the first post. It almost never fills up on its own. Usually if it does, it's me and a few buddies inviting people to start agame.
[QUOTE=Jebus;18283663]^ By the way there was no elitism or even conflict until the average player shat up the thread with OMG TRN CRITS ON NOOB Really don't get why people who aren't at comp level take it so personally that I'm running a server for people who are. It's not what this thread's about. Hell, you could be like the rest of us. When you've played for a little while and[B] get sick of owning everybody in pubs[/B], you'll probably want more from the game too.[/QUOTE] You are showing elitism again, you just can't help it can you? Whatever, onto the main part of my post. The reason people take it personally is because, as stated previously, competitive players ALL seem to suffer from a superiority complex, where if you are not a compfag you are treated like dirt (you know us as "pubbers", "pubfags" and so on), you believe that taking the game off it's vanilla settings (thereby removing key aspects of the game) makes it more skilful (like the morons who think "Promod" on CoD4 actually makes them "Pr0"). And competitive players NEVER help someone in a public server, instead they just mock them for not being quite as good, or not wasting their lives tying to make their e-penis larger by playing in tournaments. And most of all, you take games [highlight][B]SERIOUSLY[/B][/highlight], you know you have problems when you begin to treat gaming like a task, a job, or think it requires any form of dedication, games are for fun, the competitive industry fucked that right up though. If you are hosting a server for the "c0mpet1tiv3" players, then tell them, on forums designed for them, not us. You [I]might[/I] have learned your lesson about that by this point, probably not though.
You ask people for advice on how to get more traffic, they give advice, then you refuse point-blank to take it.
[QUOTE=Jebus;18283663]^ By the way there was no elitism or even conflict until the average player shat up the thread with OMG TRN CRITS ON NOOB[/QUOTE] so, you're asking for advice, but you won't take any? do you see a problem with this yet?
Make your map rotation just. cp_badlands, cp_dustbowl,
[QUOTE=Ontarget910;18284797]Make your map rotation just. cp_badlands, cp_dustbowl,[/QUOTE] Don't forget gravelpit.
Put "Idle" in the name.
[QUOTE=DainBramageStudios;18284699]You ask people for advice on how to get more traffic, they give advice, then you refuse point-blank to take it.[/QUOTE] [QUOTE=Pikablu07;18284783]so, you're asking for advice, but you won't take any? do you see a problem with this yet?[/QUOTE] I made it quite clear what purpose my server... serves. "Advice" such as TURN ON CRITS and the like isn't exactly useful. An example of the useful advice I got from this thread was to advertise on Ozfort. [QUOTE=GastricTank;18287969]Put "Idle" in the name.[/QUOTE] Haha, sadly, this would work. Attracts the wrong kind of people though. [QUOTE=hexpunK;18283834]You are showing elitism again, you just can't help it can you? Whatever, onto the main part of my post. The reason people take it personally is because, as stated previously, competitive players ALL seem to suffer from a superiority complex, where if you are not a compfag you are treated like dirt (you know us as "pubbers", "pubfags" and so on), you believe that taking the game off it's vanilla settings (thereby removing key aspects of the game) makes it more skilful (like the morons who think "Promod" on CoD4 actually makes them "Pr0"). And competitive players NEVER help someone in a public server, instead they just mock them for not being quite as good, or not wasting their lives tying to make their e-penis larger by playing in tournaments. And most of all, you take games [highlight][B]SERIOUSLY[/B][/highlight], you know you have problems when you begin to treat gaming like a task, a job, or think it requires any form of dedication, games are for fun, the competitive industry fucked that right up though. If you are hosting a server for the "c0mpet1tiv3" players, then tell them, on forums designed for them, not us. You [I]might[/I] have learned your lesson about that by this point, probably not though.[/QUOTE] Your generalisations don't really help your case so I'll ignore them (because they're exactly what you complain about 'Elitist comp players' doing). Removing luck-based elements does make the game more skill-oriented and teamwork-oriented. I take the game seriously because of 2 reasons: 1) I enjoy it 2) I'm good at it Like I said before, there comes a point where playing on regular servers doesn't do it for you anymore. But because I enjoy the game, instead of just moving onto the next game, I decided to play this game at a higher level. Nothing elitist or confusing about it, really.
[QUOTE=Jebus;18283663]When you've played for a little while and get sick of owning everybody in pubs, you'll probably want more from the game too.[/QUOTE] Nope, not really. I've been playing since release and I don't feel that removing a few gameplay mechanics in the name of 'competitiveness' would make me either any more skilled or get more out of the game. My prior experience wandering into these kinds of servers. If I was really interested in "serious competitive TF2" I would play on servers that are populated by competitive players that play the game it was meant to be, ie vanilla. Now that I think about it there's this guy on my Steam friends list who once wanted me to join his team in a competitive (vanilla) TF2 league, but I turned him down because I'm far too casual a player to want anything to do with a competition attitude in a relaxing video game.
[QUOTE=hexpunK;18283834]You are showing elitism again, you just can't help it can you? Whatever, onto the main part of my post. The reason people take it personally is because, as stated previously, competitive players ALL seem to suffer from a superiority complex, where if you are not a compfag you are treated like dirt (you know us as "pubbers", "pubfags" and so on), you believe that taking the game off it's vanilla settings (thereby removing key aspects of the game) makes it more skilful (like the morons who think "Promod" on CoD4 actually makes them "Pr0"). And competitive players NEVER help someone in a public server, instead they just mock them for not being quite as good, or not wasting their lives tying to make their e-penis larger by playing in tournaments. And most of all, you take games [highlight][B]SERIOUSLY[/B][/highlight], you know you have problems when you begin to treat gaming like a task, a job, or think it requires any form of dedication, games are for fun, the competitive industry fucked that right up though. If you are hosting a server for the "c0mpet1tiv3" players, then tell them, on forums designed for them, not us. You [I]might[/I] have learned your lesson about that by this point, probably not though.[/QUOTE] gosh guys stop sterotyping pubbers!!!!!! heres my sterotype of competitive players!!!!!! MY OPINION IS VALIIDDDDDDDDDDDDD
[QUOTE=Jebus;18256009]I run a server that provides almost everything a decent TF2 player will want; a decent map list, [b]no crits, no damage spread,[/b] non-restrictive class limits and all-talk for those social occasions [/QUOTE] No ones going to join a server with that shit.
[QUOTE=KaIibos;18292799]If I was really interested in "serious competitive TF2" I would play on servers that are populated by competitive players that play the game it was meant to be, ie vanilla.[/QUOTE] lol good luck finding one of those [url]http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect[/url] Incompetent individuals tend to overestimate their own level of skill. Incompetent individuals fail to recognize genuine skill in others. Incompetent individuals fail to recognize the extremity of their inadequacy. If they can be trained to substantially improve their own skill level, these individuals can recognize and acknowledge their own previous lack of skill.
[QUOTE=wo0t_;18294652]lol good luck finding one of those [url]http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect[/url] Incompetent individuals tend to overestimate their own level of skill. Incompetent individuals fail to recognize genuine skill in others. Incompetent individuals fail to recognize the extremity of their inadequacy. If they can be trained to substantially improve their own skill level, these individuals can recognize and acknowledge their own previous lack of skill.[/QUOTE] I could go look up his clan and league and whatnot on Steam but I don't really care enough to search te3 (I think) and find whatever league they play in
yep te3 thats definitely it yup uh huh ill save you the trouble [url]http://www.esportsea.com/index.php?s=stats&d=match&id=1409483[/url]
I don't get your point are you calling me a bad player? if so 1) big fuckin deal, what does your opinion matter 2) you've never seen me play so you're not qualified to make a judgment on it anyway
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