[img]http://img145.imageshack.us/img145/7788/lololg.jpg[/img]
Tilted it back, messed with the gun and added rivets around the hat rim.
Now what to do with that back part?.
Well, my first try on the TF2 Emporium. Hope you enjoy my skin !
[url=http://www.fpsbanana.com/skins/102705][img]http://img10.hostingpics.net/pics/313919promo_new_2_.png[/img][/url]
[url=http://image.fpsbanana.com/ss/skins/102705a.jpg]BEFORE[/url]
[url=http://image.fpsbanana.com/ss/skins/102705b.jpg]AFTER[/url]
[QUOTE=treythepunkid;25576016]Hey thanks man, your tagline is 20x better than what i came up with.[/QUOTE]
Thanks. :buddy:
I thought it was slightly funny. :smile:
[QUOTE=NassimO PotatO;25576318]Well, my first try on the TF2 Emporium. Hope you enjoy my skin !
[url=http://www.fpsbanana.com/skins/102705][img_thumb]http://img10.hostingpics.net/pics/313919promo_new_2_.png[/img_thumb][/url]
[url=http://image.fpsbanana.com/ss/skins/102705a.jpg]BEFORE[/url]
[url=http://image.fpsbanana.com/ss/skins/102705b.jpg]AFTER[/url][/QUOTE]
I'm pretty sure it's been done before, but that's quite nice. Why did you make the clock yellow though?
Lack of automerge broke my 5,000th post. :frown:
[QUOTE=NassimO PotatO;25576318]
[url=http://www.fpsbanana.com/skins/102705][img_thumb]http://img10.hostingpics.net/pics/313919promo_new_2_.png[/img_thumb][/url]
[/QUOTE]
Sweet!
I have been looking for something like this for a long time.
[QUOTE=NassimO PotatO;25576318]Well, my first try on the TF2 Emporium. Hope you enjoy my skin !
[url=http://www.fpsbanana.com/skins/102705][img_thumb]http://img10.hostingpics.net/pics/313919promo_new_2_.png[/img_thumb][/url]
[url=http://image.fpsbanana.com/ss/skins/102705a.jpg]BEFORE[/url]
[url=http://image.fpsbanana.com/ss/skins/102705b.jpg]AFTER[/url][/QUOTE]
you lose points for changing designs, color, and actually removing details from some models...
[QUOTE=Smashman;25576401]I'm pretty sure it's been done before, but that's quite nice. Why did you make the clock yellow though?
Lack of automerge broke my 5,000th post. :frown:[/QUOTE]
I improve some gibs, to make them more "realistic" like the license plates for example
[img]http://www.worldlicenceplates.com/jpglps/USA_TX_GI6_1960%27s.jpg[/img]
[QUOTE=NassimO PotatO;25576673]I improve some gibs, to make them more "realistic" like the license plates for example
[img_thumb]http://www.worldlicenceplates.com/jpglps/USA_TX_GI6_1960%27s.jpg[/img_thumb][/QUOTE]
[QUOTE=spanaren;25569240]Team Fortress 2 isn't even attempting to be realistic.[/QUOTE]
Don't change things, just make them less blurry.
Ok, i will make a v2 when i will have the time ;)
Welp, now I gotta texture,phong, bump map and all that cool shit.
The only problem is that I have absolutely no idea what I'm doing.
[QUOTE=NassimO PotatO;25576673]I improve some gibs, to make them more "realistic" like the license plates for example
[img_thumb]http://www.worldlicenceplates.com/jpglps/USA_TX_GI6_1960%27s.jpg[/img_thumb][/QUOTE]
While this is actually a cool little detail, why did you change the license plate from Wyoming to Texas?
[QUOTE=goon165;25577370]Welp, now I gotta texture,phong, bump map and all that cool shit.
The only problem is that I have absolutely no idea what I'm doing.[/QUOTE]
ill unwrap it for you.
[QUOTE=Sparkwire;25577790]ill unwrap it for you.[/QUOTE]
:D
what do you need?.
[QUOTE=goon165;25576195][img_thumb]http://img145.imageshack.us/img145/7788/lololg.jpg[/img_thumb]
Tilted it back, messed with the gun and added rivets around the hat rim.
Now what to do with that back part?.[/QUOTE]
You should turn No Specular on, makes it look better. As well as maybe making the background lighter.
Makes it look a lot better in my opinion.
[QUOTE=goon165;25577812]:D
what do you need?.[/QUOTE]
add me on steam
Says your friends list is full.
D:
spark please don't delete me
i love you :frown:
wow nice hat goon
[img]http://gyazo.com/0d4d1ed6d82e1e7cb5ee5b89c5526c58.png[/img]
I wonder how much he'll get for that.
Going by the current rate, $28,000 at least.
[QUOTE=Sparkwire;25578500]wow nice hat goon
[img_thumb]http://gyazo.com/0d4d1ed6d82e1e7cb5ee5b89c5526c58.png[/img_thumb][/QUOTE]
:C
You guys are meanies.
[QUOTE=goon165;25578831]:C
You guys are meanies.[/QUOTE]
what happened to it?
I think it's the collision model.
Yeah what ^ said.
Shitty pile of verts that I extracted wrong?
Yeah it's probably that.
[QUOTE=MarioInATopHat;25573090]it it could be my beta skins I have installed.
EDIT: Scratch that it had a bunch of uneccesary item vmts with it[/QUOTE]I have yet to include proper paint tint alpha masks for the Fancy Fedora textures included with my Beta-Style spy. If you delete the vmts I provided, the game will paint your fedora based on what's supposed to be the phong alpha mask. I will restore the ability to paint the fedora after I circumvent some technical issues. However, I'm mainly just waiting for Daimao's paint fixes.
I don't put unnecessary vmt files into my releases. Every single file has its purpose. You shouldn't delete them.
[quote]The Spy body vmts seem to conflict with alot of the hats.[/quote]The body textures for the Spy, vmt and vtf files included, are entirely unrelated to the hats. They don't conflict with anything. Don't delete them.
That's a terrible collision model.
It's supposed to be low poly.
Didn't read goon's post, rate me bad reading.
:smug:
[QUOTE=Eeshton;25579100]That's a terrible collision model.
It's supposed to be low poly.
Didn't read goon's post, rate me bad reading.
:smug:[/QUOTE]
Oh you.
[QUOTE=Eeshton;25579100]That's a terrible collision model.
It's supposed to be low poly.
Didn't read goon's post, rate me bad reading.
:smug:[/QUOTE]
so collision models are supposed to have useless polies that go inside the outer boundaries?
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